From 667277f5199521fc8ee1f80cabefd83f5050a497 Mon Sep 17 00:00:00 2001 From: Mind Rapist Date: Fri, 19 Dec 2025 22:07:07 +0200 Subject: [PATCH] MR-2: Auto-revert POS_FIGHTING after inactivity + Realtime character level updates --- README.md | 35 ++++++++++------------------------- 1 file changed, 10 insertions(+), 25 deletions(-) diff --git a/README.md b/README.md index 331b2e6..e37b795 100644 --- a/README.md +++ b/README.md @@ -23,32 +23,17 @@ It builds as it is, without external dependencies. ## 📋 Changelog ### 🐛 Bug Fixes -* **Login:** Fixed an issue where the login phase did not support the updated packet header `100` (`GC_MARK_LOGIN`). -* **Core Stability:** Implemented safeguards to prevent server cores from crashing (`core downer`) when a negative value is used in commands, such as `/m `. -* **Book reading in max level:** Reading skill books does not consume experience points anymore if the character has reached the maximum level (gets max level from game configuration, not a static number). -* **Character Selection:** Corrected the display of character stats and ensured gauge bars accurately reflect the character's stats during the selection phase. -* **Negative HP:** Ensured that a character's HP does not drop below 0 upon death. -* **CMakeLists for QC:** Target libraries link to `qc` (was `db`). +* **Realtime Character Level Updates:** Implemented the reversed fix (credits to Mali) for updating character level in real-time across game view and all windows (such as Guild window) for all viewing players. ### ⬆️ Feature Improvements -* **All compiler warnings for building in FreeBSD environments have been fixed** - * Types are synced in comparisons, dynamic string building and other functions and some definitions. - * Minor performance improvements noticed in start time after changing `libthecore`'s `virtuals` into `atomic`. - * More modern practices introduced in some parts of the codebase. -* **Messenger System:** - * **Cross-Channel/Core Friend Requests:** Implemented support for sending and processing friend requests across different channels and server cores. `ChatPacket` notification is functional if the recipient is not found after searching all channels/cores. - * **Live Status Updates:** Live updates for adding/removing friend for both parties. - * **Request Guarding:** Added extensive validation checks to prevent: - * Resending a request while a previous one is unanswered. - * Sending a request to a person who has already sent an active, unanswered request to the sender. - * Sending a friend request to an existing friend or to yourself. - * All guard mechanisms provide translated `ChatPacket` notification messages and function correctly across channels and cores. - * All pending friend requests are cleared on character disconnect (teleport, logout, kick, etc...). - * A new friend request cancels all previous unanswered ones for that target. -* **Skill Cooldowns and States:** - * **Level Reset Handling:** Skill cooldowns are now cleared upon a skill level reset or a skill-group reset. Works with `/setsk` setting horse skills levels to 0 as well. - * **Togglable Skills:** If a togglable skill is reset, it is automatically deactivated, and its active effect is immediately removed from the character. - * **Combo Skills:** Combo skill is automatically deactivate if its level is changed to 0 (`/setsk`). -* **.gitignore file:** Ignoring all files and directories ending in `_BAK` or `.BAK` (case-insensitive) +* **Character position auto-reverts from ```POS_FIGHTING``` to ```POS_STANDING``` after 10 seconds of battle inactivity:** Affects the final logout countdown (from 10s to 3s) as character state updating for real-time data across server functions. Tests performed (and succeeded): + * The character takes hits from another character. + * The character hits another character. + * The character takes hits from mobs. + * The character hits mobs/stones. + * The character uses an aggressive skill to another character. + * An aggressive skill is being used on the character. + * The character uses an aggressive skill to a mob/stone, without killing the instance. + * A boss uses a skill on the character.