Fix: Add QUEST_CANCEL packet to manage state reset upon client quest dialog cancelation
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@@ -174,6 +174,7 @@ CPacketInfoCG::CPacketInfoCG()
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Set(HEADER_CG_SCRIPT_BUTTON, sizeof(TPacketCGScriptButton), "ScriptButton", true);
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Set(HEADER_CG_QUEST_INPUT_STRING, sizeof(TPacketCGQuestInputString), "QuestInputString", true);
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Set(HEADER_CG_QUEST_CONFIRM, sizeof(TPacketCGQuestConfirm), "QuestConfirm", true);
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Set(HEADER_CG_QUEST_CANCEL, sizeof(TPacketCGQuestCancel), "QuestCancel", true);
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Set(HEADER_CG_MOVE, sizeof(TPacketCGMove), "Move", true);
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Set(HEADER_CG_SYNC_POSITION, sizeof(TPacketCGSyncPosition), "SyncPosition", true);
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