Fix: Add QUEST_CANCEL packet to manage state reset upon client quest dialog cancelation

This commit is contained in:
Simone Romano
2025-12-25 21:55:41 +01:00
parent 2663bb4c9c
commit 6ac3d1a00f
6 changed files with 36 additions and 0 deletions

View File

@@ -174,6 +174,7 @@ CPacketInfoCG::CPacketInfoCG()
Set(HEADER_CG_SCRIPT_BUTTON, sizeof(TPacketCGScriptButton), "ScriptButton", true);
Set(HEADER_CG_QUEST_INPUT_STRING, sizeof(TPacketCGQuestInputString), "QuestInputString", true);
Set(HEADER_CG_QUEST_CONFIRM, sizeof(TPacketCGQuestConfirm), "QuestConfirm", true);
Set(HEADER_CG_QUEST_CANCEL, sizeof(TPacketCGQuestCancel), "QuestCancel", true);
Set(HEADER_CG_MOVE, sizeof(TPacketCGMove), "Move", true);
Set(HEADER_CG_SYNC_POSITION, sizeof(TPacketCGSyncPosition), "SyncPosition", true);