Merge branch 'main' into filemonitor-cleanup
This commit is contained in:
@@ -1,178 +0,0 @@
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/* vi: set sw=4 ts=8 cino=g0,\:0 : */
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/*********************************************************************
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* date : 2010.4.7
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* file : auth_brazil.c
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* author : mhh
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* description :
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*/
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#include "stdafx.h"
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#ifndef OS_WINDOWS
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#include <unistd.h>
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#include <stdint.h>
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#endif
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#include <stdio.h>
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#include <string.h>
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#include "libthecore/xmd5.h"
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#include "auth_brazil.h"
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static const char* FN_md5(const char *src)
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{
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static char s_buffer[512];
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memset(s_buffer, 0x00, sizeof(s_buffer));
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unsigned char digest[16] = {0};
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MD5_CTX md5;
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MD5Init(&md5);
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MD5Update(&md5, (const unsigned char*) src, strlen(src));
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MD5Final(digest, &md5);
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int offset = 0;
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for (int i=0; i<16; ++i) {
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offset += sprintf(s_buffer + offset, "%02x", digest[i]);
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}
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return s_buffer;
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}
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static int FN_make_request(const char *login, const char *password, /*out*/ char *dst, int dst_size)
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{
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int len = snprintf(dst, dst_size,
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// "GET /metin2/game_auth.php?ID=%s&PW=%s HTTP/1.1\r\n"
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"GET /metin2/?ID=%s&PW=%s HTTP/1.1\r\n"
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"Host: auth.ongame.com.br\r\n"
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"Connection: Close\r\n\r\n",
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login, FN_md5(password));
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return len;
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}
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static int FN_parse_reply(char *reply)
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{
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char buffer[2048];
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strlcpy(buffer, reply, sizeof(buffer));
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const char *delim = "\r\n";
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char *last = 0;
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char *v = strtok_r(buffer, delim, &last);
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char *result = 0;
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while (v)
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{
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result = v;
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v = strtok_r(NULL, delim, &last);
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}
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if (result)
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{
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if (0 == strcasecmp("true", result))
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return AUTH_BRAZIL_SUCC;
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else if (0 == strcasecmp("false", result))
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return AUTH_BRAZIL_WRONGPWD;
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else if (0 == strcasecmp("unknown", result))
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return AUTH_BRAZIL_NOID;
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else if (0 == strcasecmp("flash", result))
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return AUTH_BRAZIL_FLASHUSER;
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}
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return AUTH_BRAZIL_SERVER_ERR;
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}
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extern void socket_timeout(socket_t s, long sec, long usec);
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int auth_brazil(const char *login, const char *pwd)
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{
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const char *host = "auth.ongame.com.br";
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int port = 80;
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socket_t fd = socket_connect(host, port);
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if (fd < 0)
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{
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sys_err("[AUTH_BRAZIL] : could not connect to gsp server(%s)", host);
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return AUTH_BRAZIL_SERVER_ERR;
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}
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socket_block(fd);
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socket_timeout(fd, 3, 0);
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// send request
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{
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char request[512];
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int len = FN_make_request(login, pwd, request, sizeof(request));
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#ifndef OS_WINDOWS
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if (write(fd, request, len) < 0)
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#else
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if (_write(fd, request, len) < 0)
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#endif
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{
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sys_err("[AUTH_BRAZIL] : could not send auth-request (%s)", login);
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close(fd);
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return AUTH_BRAZIL_SERVER_ERR;
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}
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}
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// read reply
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{
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char reply[1024] = {0};
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int len = read(fd, reply, sizeof(reply));
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close(fd);
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if (len <= 0)
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{
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sys_err("[AUTH_BRAZIL] : could not recv auth-reply (%s)", login);
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return AUTH_BRAZIL_SERVER_ERR;
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}
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// 응답받은 경우에만 query count를 늘린다.
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auth_brazil_inc_query_count();
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return FN_parse_reply(reply);
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}
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}
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static int s_query_count = 0;
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int auth_brazil_inc_query_count()
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{
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return ++s_query_count;
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}
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void auth_brazil_log()
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{
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FILE *fp = 0;
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// open and try backup
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{
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fp = fopen("AUTH_COUNT.log", "a");
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if (0 == fp)
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return;
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struct stat sb;
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fstat(fileno(fp), &sb);
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if (sb.st_size > 1024 * 1024)
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{
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fclose(fp);
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rename("AUTH_COUNT.log", "AUTH_COUNT.log.old");
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fp = fopen("AUTH_COUNT.log", "a");
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}
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}
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// write log
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{
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fprintf(fp, "%d\n", s_query_count);
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fclose(fp);
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}
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// reset query count
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s_query_count = 0;
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}
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@@ -1,23 +0,0 @@
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/* vi: set sw=4 ts=8 cino=g0,\:0 : */
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/*********************************************************************
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* date : 2010.4.7
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* file : auth_brazil.h
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* author : mhh
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* description :
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*/
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#ifndef __auth_brazil_h_1270647899__
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#define __auth_brazil_h_1270647899__
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#define AUTH_BRAZIL_SERVER_ERR 0
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#define AUTH_BRAZIL_SUCC 1
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#define AUTH_BRAZIL_NOID 2
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#define AUTH_BRAZIL_WRONGPWD 3
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#define AUTH_BRAZIL_FLASHUSER 4
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int auth_brazil(const char *login, const char *pwd);
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int auth_brazil_inc_query_count();
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void auth_brazil_log();
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#endif // __auth_brazil_h_1270647899__
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@@ -17,7 +17,6 @@
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#include "login_data.h"
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#include "login_data.h"
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#include "locale_service.h"
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#include "locale_service.h"
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#include "spam.h"
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#include "spam.h"
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#include "auth_brazil.h"
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extern std::string g_stBlockDate;
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extern std::string g_stBlockDate;
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@@ -7,7 +7,6 @@
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#include "protocol.h"
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#include "protocol.h"
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#include "matrix_card.h"
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#include "matrix_card.h"
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#include "locale_service.h"
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#include "locale_service.h"
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#include "auth_brazil.h"
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#include "db.h"
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#include "db.h"
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extern time_t get_global_time();
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extern time_t get_global_time();
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@@ -155,26 +154,6 @@ void CInputAuth::Login(LPDESC d, const char * c_pData)
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sys_log(0, "InputAuth::Login : key %u:0x%x login %s", dwKey, dwPanamaKey, login);
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sys_log(0, "InputAuth::Login : key %u:0x%x login %s", dwKey, dwPanamaKey, login);
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// BRAZIL_AUTH
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if (LC_IsBrazil() && !test_server)
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{
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int result = auth_brazil(login, passwd);
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switch (result)
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{
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case AUTH_BRAZIL_SERVER_ERR:
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case AUTH_BRAZIL_NOID:
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LoginFailure(d, "NOID");
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return;
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case AUTH_BRAZIL_WRONGPWD:
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LoginFailure(d, "WRONGPWD");
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return;
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case AUTH_BRAZIL_FLASHUSER:
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LoginFailure(d, "FLASH");
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return;
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}
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}
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TPacketCGLogin3 * p = M2_NEW TPacketCGLogin3;
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TPacketCGLogin3 * p = M2_NEW TPacketCGLogin3;
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thecore_memcpy(p, pinfo, sizeof(TPacketCGLogin3));
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thecore_memcpy(p, pinfo, sizeof(TPacketCGLogin3));
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@@ -428,8 +428,7 @@ void CInputDB::PlayerLoad(LPDESC d, const char * data)
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if (LC_IsYMIR() || LC_IsKorea() || LC_IsBrazil() || LC_IsJapan())
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if (LC_IsYMIR() || LC_IsKorea() || LC_IsBrazil() || LC_IsJapan())
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{
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{
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LogManager::instance().LoginLog(true,
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LogManager::instance().LoginLog(true, ch->GetDesc()->GetAccountTable().id, ch->GetPlayerID(), ch->GetLevel(), ch->GetJob(), ch->GetRealPoint(POINT_PLAYTIME));
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ch->GetDesc()->GetAccountTable().id, ch->GetPlayerID(), ch->GetLevel(), ch->GetJob(), ch->GetRealPoint(POINT_PLAYTIME));
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}
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}
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}
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}
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@@ -54,7 +54,6 @@
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#include "spam.h"
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#include "spam.h"
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#include "panama.h"
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#include "panama.h"
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#include "threeway_war.h"
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#include "threeway_war.h"
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#include "auth_brazil.h"
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#include "DragonLair.h"
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#include "DragonLair.h"
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#include "skill_power.h"
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#include "skill_power.h"
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#include "SpeedServer.h"
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#include "SpeedServer.h"
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@@ -223,9 +222,6 @@ void heartbeat(LPHEART ht, int pulse)
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// 1초마다
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// 1초마다
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if (!(pulse % ht->passes_per_sec))
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if (!(pulse % ht->passes_per_sec))
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{
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{
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if (g_bAuthServer && LC_IsBrazil() && !test_server)
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auth_brazil_log();
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if (!g_bAuthServer)
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if (!g_bAuthServer)
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{
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{
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TPlayerCountPacket pack;
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TPlayerCountPacket pack;
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