MR-3: Bunch of fixes
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@@ -585,6 +585,7 @@ void CInputLogin::Entergame(LPDESC d, const char * data)
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ch->Show(ch->GetMapIndex(), pos.x, pos.y, pos.z);
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SECTREE_MANAGER::instance().SendNPCPosition(ch);
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ch->ReviveInvisible(5);
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d->SetPhase(PHASE_GAME);
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