Add combat target reacquire telemetry
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@@ -161,6 +161,16 @@ void CHARACTER::Initialize()
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m_iFishingPatternTightSequence = 0;
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m_dwMiningWindowStart = 0;
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m_iMiningWindowCount = 0;
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m_dwCombatPatternWindowStart = 0;
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m_dwLastCombatPatternTime = 0;
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m_dwLastCombatPatternVictimVID = 0;
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m_lLastCombatPatternVictimX = 0;
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m_lLastCombatPatternVictimY = 0;
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m_iCombatPatternSampleCount = 0;
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m_iCombatPatternMinIntervalMs = 0;
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m_iCombatPatternMaxIntervalMs = 0;
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m_iCombatPatternMinStep = 0;
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m_iCombatPatternMaxStep = 0;
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m_iLastPMPulse = 0;
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m_iPMCounter = 0;
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