Add combat target reacquire telemetry
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@@ -2073,6 +2073,16 @@ class CHARACTER : public CEntity, public CFSM, public CHorseRider
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int m_iFishingPatternTightSequence;
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DWORD m_dwMiningWindowStart;
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int m_iMiningWindowCount;
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DWORD m_dwCombatPatternWindowStart;
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DWORD m_dwLastCombatPatternTime;
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DWORD m_dwLastCombatPatternVictimVID;
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long m_lLastCombatPatternVictimX;
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long m_lLastCombatPatternVictimY;
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int m_iCombatPatternSampleCount;
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int m_iCombatPatternMinIntervalMs;
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int m_iCombatPatternMaxIntervalMs;
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int m_iCombatPatternMinStep;
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int m_iCombatPatternMaxStep;
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void ClearPMCounter(void) { m_iPMCounter = 0; }
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void IncreasePMCounter(void) { m_iPMCounter++; }
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void SetLastPMPulse(void);
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