Fix default guild mark, color and format
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@@ -65,6 +65,8 @@ class CGuildMarkManager : public singleton<CGuildMarkManager>
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CGuildMarkImage * __GetImage(DWORD imgIdx);
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CGuildMarkImage * __GetImagePtr(DWORD idMark);
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bool __LoadDefaultMark(Pixel* outBuf);
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std::map<DWORD, CGuildMarkImage *> m_mapIdx_Image; // index = image index
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std::map<DWORD, DWORD> m_mapGID_MarkID; // index = guild id
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