feature macros removed

This commit is contained in:
d1str4ught
2025-12-20 00:14:55 +01:00
parent 2b6e7a1b26
commit d486caa4f7
5 changed files with 0 additions and 19 deletions

View File

@@ -361,9 +361,7 @@ void CHARACTER::Initialize()
m_bIsLoadedAffect = false;
cannot_dead = false;
#ifdef FIX_BATTLE_INACTIVITY_TIMEOUT
m_dwLastCombatTime = 0;
#endif
#ifdef __PET_SYSTEM__
m_petSystem = 0;
@@ -4064,7 +4062,6 @@ void CHARACTER::UpdateStateMachine(DWORD dwPulse)
if (IsDead())
return;
#ifdef FIX_BATTLE_INACTIVITY_TIMEOUT
if (IsPC() && IsPosition(POS_FIGHTING))
{
const DWORD now = get_dword_time();
@@ -4076,7 +4073,6 @@ void CHARACTER::UpdateStateMachine(DWORD dwPulse)
if (now - m_dwLastCombatTime >= 10000)
SetVictim(NULL); // triggers battle_end() -> POS_STANDING
}
#endif
Update();
m_dwNextStatePulse = dwPulse + m_dwStateDuration;