game and db is building on windows
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@@ -586,16 +586,16 @@ bool Set_Proto_Mob_Table(TMobTable *mobTable, cCsvTable &csvTable,std::map<int,c
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{
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int col = 0;
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str_to_number(mobTable->dwVnum, csvTable.AsStringByIndex(col++));
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strlcpy(mobTable->szName, csvTable.AsStringByIndex(col++), sizeof(mobTable->szName));
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std::strncpy(mobTable->szName, csvTable.AsStringByIndex(col++), sizeof(mobTable->szName));
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//3. 지역별 이름 넣어주기.
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map<int,const char*>::iterator it;
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it = nameMap.find(mobTable->dwVnum);
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if (it != nameMap.end()) {
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const char * localeName = it->second;
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strlcpy(mobTable->szLocaleName, localeName, sizeof (mobTable->szLocaleName));
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std::strncpy(mobTable->szLocaleName, localeName, sizeof (mobTable->szLocaleName));
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} else {
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strlcpy(mobTable->szLocaleName, mobTable->szName, sizeof (mobTable->szLocaleName));
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std::strncpy(mobTable->szLocaleName, mobTable->szName, sizeof (mobTable->szLocaleName));
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}
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//RANK
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@@ -626,7 +626,7 @@ bool Set_Proto_Mob_Table(TMobTable *mobTable, cCsvTable &csvTable,std::map<int,c
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str_to_number(mobTable->bEmpire, csvTable.AsStringByIndex(col++)); //col = 11
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strlcpy(mobTable->szFolder, csvTable.AsStringByIndex(col++), sizeof(mobTable->szFolder));
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std::strncpy(mobTable->szFolder, csvTable.AsStringByIndex(col++), sizeof(mobTable->szFolder));
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str_to_number(mobTable->bOnClickType, csvTable.AsStringByIndex(col++));
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@@ -777,15 +777,15 @@ bool Set_Proto_Item_Table(TItemTable *itemTable, cCsvTable &csvTable,std::map<in
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}
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}
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strlcpy(itemTable->szName, csvTable.AsStringByIndex(1), sizeof(itemTable->szName));
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std::strncpy(itemTable->szName, csvTable.AsStringByIndex(1), sizeof(itemTable->szName));
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//지역별 이름 넣어주기.
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map<int,const char*>::iterator it;
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it = nameMap.find(itemTable->dwVnum);
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if (it != nameMap.end()) {
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const char * localeName = it->second;
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strlcpy(itemTable->szLocaleName, localeName, sizeof (itemTable->szLocaleName));
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std::strncpy(itemTable->szLocaleName, localeName, sizeof (itemTable->szLocaleName));
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} else {
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strlcpy(itemTable->szLocaleName, itemTable->szName, sizeof (itemTable->szLocaleName));
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std::strncpy(itemTable->szLocaleName, itemTable->szName, sizeof (itemTable->szLocaleName));
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}
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itemTable->bType = dataArray[2];
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itemTable->bSubType = dataArray[3];
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