game and db is building on windows

This commit is contained in:
d1str4ught
2025-08-18 03:33:51 +02:00
parent 34000c3306
commit d87277458c
807 changed files with 273537 additions and 8380 deletions

View File

@@ -586,16 +586,16 @@ bool Set_Proto_Mob_Table(TMobTable *mobTable, cCsvTable &csvTable,std::map<int,c
{
int col = 0;
str_to_number(mobTable->dwVnum, csvTable.AsStringByIndex(col++));
strlcpy(mobTable->szName, csvTable.AsStringByIndex(col++), sizeof(mobTable->szName));
std::strncpy(mobTable->szName, csvTable.AsStringByIndex(col++), sizeof(mobTable->szName));
//3. 지역별 이름 넣어주기.
map<int,const char*>::iterator it;
it = nameMap.find(mobTable->dwVnum);
if (it != nameMap.end()) {
const char * localeName = it->second;
strlcpy(mobTable->szLocaleName, localeName, sizeof (mobTable->szLocaleName));
std::strncpy(mobTable->szLocaleName, localeName, sizeof (mobTable->szLocaleName));
} else {
strlcpy(mobTable->szLocaleName, mobTable->szName, sizeof (mobTable->szLocaleName));
std::strncpy(mobTable->szLocaleName, mobTable->szName, sizeof (mobTable->szLocaleName));
}
//RANK
@@ -626,7 +626,7 @@ bool Set_Proto_Mob_Table(TMobTable *mobTable, cCsvTable &csvTable,std::map<int,c
str_to_number(mobTable->bEmpire, csvTable.AsStringByIndex(col++)); //col = 11
strlcpy(mobTable->szFolder, csvTable.AsStringByIndex(col++), sizeof(mobTable->szFolder));
std::strncpy(mobTable->szFolder, csvTable.AsStringByIndex(col++), sizeof(mobTable->szFolder));
str_to_number(mobTable->bOnClickType, csvTable.AsStringByIndex(col++));
@@ -777,15 +777,15 @@ bool Set_Proto_Item_Table(TItemTable *itemTable, cCsvTable &csvTable,std::map<in
}
}
strlcpy(itemTable->szName, csvTable.AsStringByIndex(1), sizeof(itemTable->szName));
std::strncpy(itemTable->szName, csvTable.AsStringByIndex(1), sizeof(itemTable->szName));
//지역별 이름 넣어주기.
map<int,const char*>::iterator it;
it = nameMap.find(itemTable->dwVnum);
if (it != nameMap.end()) {
const char * localeName = it->second;
strlcpy(itemTable->szLocaleName, localeName, sizeof (itemTable->szLocaleName));
std::strncpy(itemTable->szLocaleName, localeName, sizeof (itemTable->szLocaleName));
} else {
strlcpy(itemTable->szLocaleName, itemTable->szName, sizeof (itemTable->szLocaleName));
std::strncpy(itemTable->szLocaleName, itemTable->szName, sizeof (itemTable->szLocaleName));
}
itemTable->bType = dataArray[2];
itemTable->bSubType = dataArray[3];