game and db is building on windows
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@@ -1,7 +1,6 @@
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#ifndef __INC_METIN_II_MARKIMAGE_H__
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#define __INC_METIN_II_MARKIMAGE_H__
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#include <IL/il.h>
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#include "minilzo.h"
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typedef unsigned long Pixel;
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@@ -104,8 +103,6 @@ class CGuildMarkImage
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SGuildMarkBlock m_aakBlock[BLOCK_ROW_COUNT][BLOCK_COL_COUNT];
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Pixel m_apxImage[WIDTH * HEIGHT * sizeof(Pixel)];
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ILuint m_uImg;
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};
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#endif
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