game and db is building on windows
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@@ -1,31 +1,13 @@
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#include "stdafx.h"
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#ifndef DEBUG_ALLOC
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#include <boost/pool/object_pool.hpp>
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#endif
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#include "stdafx.h"
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#include "affect.h"
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#ifndef DEBUG_ALLOC
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boost::object_pool<CAffect> affect_pool;
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#endif
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CAffect* CAffect::Acquire()
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{
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#ifndef DEBUG_ALLOC
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return affect_pool.malloc();
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#else
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return M2_NEW CAffect;
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#endif
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}
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void CAffect::Release(CAffect* p)
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{
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#ifndef DEBUG_ALLOC
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affect_pool.free(p);
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#else
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M2_DELETE(p);
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#endif
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}
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