game and db is building on windows

This commit is contained in:
d1str4ught
2025-08-18 03:33:51 +02:00
parent 34000c3306
commit d87277458c
807 changed files with 273537 additions and 8380 deletions

View File

@@ -157,27 +157,27 @@ DWORD ANI::load_one_weapon(const char *dir_name, int weapon, BYTE combo, bool ho
switch (weapon)
{
case WEAPON_SWORD:
strlcpy(format, "%s/%sonehand_sword/combo_%02d.msa", sizeof(format));
std::strncpy(format, "%s/%sonehand_sword/combo_%02d.msa", sizeof(format));
break;
case WEAPON_DAGGER:
strlcpy(format, "%s/%sdualhand_sword/combo_%02d.msa", sizeof(format));
std::strncpy(format, "%s/%sdualhand_sword/combo_%02d.msa", sizeof(format));
break;
case WEAPON_BOW:
strlcpy(format, "%s/%sbow/attack.msa", sizeof(format));
std::strncpy(format, "%s/%sbow/attack.msa", sizeof(format));
break;
case WEAPON_TWO_HANDED:
strlcpy(format, "%s/%stwohand_sword/combo_%02d.msa", sizeof(format));
std::strncpy(format, "%s/%stwohand_sword/combo_%02d.msa", sizeof(format));
break;
case WEAPON_BELL:
strlcpy(format, "%s/%sbell/combo_%02d.msa", sizeof(format));
std::strncpy(format, "%s/%sbell/combo_%02d.msa", sizeof(format));
break;
case WEAPON_FAN:
strlcpy(format, "%s/%sfan/combo_%02d.msa", sizeof(format));
std::strncpy(format, "%s/%sfan/combo_%02d.msa", sizeof(format));
break;
default: