game and db is building on windows
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@@ -157,27 +157,27 @@ DWORD ANI::load_one_weapon(const char *dir_name, int weapon, BYTE combo, bool ho
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switch (weapon)
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{
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case WEAPON_SWORD:
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strlcpy(format, "%s/%sonehand_sword/combo_%02d.msa", sizeof(format));
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std::strncpy(format, "%s/%sonehand_sword/combo_%02d.msa", sizeof(format));
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break;
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case WEAPON_DAGGER:
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strlcpy(format, "%s/%sdualhand_sword/combo_%02d.msa", sizeof(format));
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std::strncpy(format, "%s/%sdualhand_sword/combo_%02d.msa", sizeof(format));
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break;
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case WEAPON_BOW:
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strlcpy(format, "%s/%sbow/attack.msa", sizeof(format));
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std::strncpy(format, "%s/%sbow/attack.msa", sizeof(format));
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break;
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case WEAPON_TWO_HANDED:
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strlcpy(format, "%s/%stwohand_sword/combo_%02d.msa", sizeof(format));
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std::strncpy(format, "%s/%stwohand_sword/combo_%02d.msa", sizeof(format));
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break;
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case WEAPON_BELL:
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strlcpy(format, "%s/%sbell/combo_%02d.msa", sizeof(format));
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std::strncpy(format, "%s/%sbell/combo_%02d.msa", sizeof(format));
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break;
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case WEAPON_FAN:
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strlcpy(format, "%s/%sfan/combo_%02d.msa", sizeof(format));
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std::strncpy(format, "%s/%sfan/combo_%02d.msa", sizeof(format));
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break;
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default:
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