game and db is building on windows
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@@ -174,7 +174,7 @@ void CHARACTER::StartAffectEvent()
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char_event_info* info = AllocEventInfo<char_event_info>();
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info->ch = this;
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m_pkAffectEvent = event_create(affect_event, info, passes_per_sec);
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sys_log(1, "StartAffectEvent %s %p %p", GetName(), this, get_pointer(m_pkAffectEvent));
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sys_log(1, "StartAffectEvent %s %p %p", GetName(), this, m_pkAffectEvent.get());
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}
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void CHARACTER::ClearAffect(bool bSave)
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@@ -275,9 +275,7 @@ int CHARACTER::ProcessAffect()
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long lMovSpd = GetPoint(POINT_MOV_SPEED);
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long lAttSpd = GetPoint(POINT_ATT_SPEED);
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itertype(m_list_pkAffect) it;
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it = m_list_pkAffect.begin();
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auto it = m_list_pkAffect.begin();
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while (it != m_list_pkAffect.end())
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{
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