game and db is building on windows

This commit is contained in:
d1str4ught
2025-08-18 03:33:51 +02:00
parent 34000c3306
commit d87277458c
807 changed files with 273537 additions and 8380 deletions

View File

@@ -144,8 +144,8 @@ void DESC::Destroy()
{
TLogoutPacket pack;
strlcpy(pack.login, m_accountTable.login, sizeof(pack.login));
strlcpy(pack.passwd, m_accountTable.passwd, sizeof(pack.passwd));
std::strncpy(pack.login, m_accountTable.login, sizeof(pack.login));
std::strncpy(pack.passwd, m_accountTable.passwd, sizeof(pack.passwd));
db_clientdesc->DBPacket(HEADER_GD_LOGOUT, m_dwHandle, &pack, sizeof(TLogoutPacket));
}
@@ -441,7 +441,7 @@ void DESC::Packet(const void * c_pvData, int iSize)
TPacketGGRelay p;
p.bHeader = HEADER_GG_RELAY;
strlcpy(p.szName, m_stRelayName.c_str(), sizeof(p.szName));
std::strncpy(p.szName, m_stRelayName.c_str(), sizeof(p.szName));
p.lSize = iSize;
if (!packet_encode(m_lpOutputBuffer, &p, sizeof(p)))
@@ -947,7 +947,7 @@ void DESC::SendLoginSuccessPacket()
if (g)
{
p.guild_id[i] = g->GetID();
strlcpy(p.guild_name[i], g->GetName(), sizeof(p.guild_name[i]));
std::strncpy(p.guild_name[i], g->GetName(), sizeof(p.guild_name[i]));
}
else
{