game and db is building on windows
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@@ -144,8 +144,8 @@ void DESC::Destroy()
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{
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TLogoutPacket pack;
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strlcpy(pack.login, m_accountTable.login, sizeof(pack.login));
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strlcpy(pack.passwd, m_accountTable.passwd, sizeof(pack.passwd));
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std::strncpy(pack.login, m_accountTable.login, sizeof(pack.login));
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std::strncpy(pack.passwd, m_accountTable.passwd, sizeof(pack.passwd));
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db_clientdesc->DBPacket(HEADER_GD_LOGOUT, m_dwHandle, &pack, sizeof(TLogoutPacket));
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}
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@@ -441,7 +441,7 @@ void DESC::Packet(const void * c_pvData, int iSize)
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TPacketGGRelay p;
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p.bHeader = HEADER_GG_RELAY;
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strlcpy(p.szName, m_stRelayName.c_str(), sizeof(p.szName));
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std::strncpy(p.szName, m_stRelayName.c_str(), sizeof(p.szName));
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p.lSize = iSize;
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if (!packet_encode(m_lpOutputBuffer, &p, sizeof(p)))
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@@ -947,7 +947,7 @@ void DESC::SendLoginSuccessPacket()
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if (g)
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{
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p.guild_id[i] = g->GetID();
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strlcpy(p.guild_name[i], g->GetName(), sizeof(p.guild_name[i]));
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std::strncpy(p.guild_name[i], g->GetName(), sizeof(p.guild_name[i]));
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}
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else
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{
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