game and db is building on windows
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@@ -247,7 +247,7 @@ EVENTFUNC(horse_stamina_consume_event)
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}
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hr->CheckHorseHealthDropTime();
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sys_log(0, "HORSE STAMINA - %p", get_pointer(event));
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sys_log(0, "HORSE STAMINA - %p", event.get());
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return delta;
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}
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@@ -278,7 +278,7 @@ EVENTFUNC(horse_stamina_regen_event)
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}
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hr->CheckHorseHealthDropTime();
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sys_log(0, "HORSE STAMINA + %p", get_pointer(event));
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sys_log(0, "HORSE STAMINA + %p", event.get());
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return delta;
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@@ -292,7 +292,7 @@ void CHorseRider::StartStaminaConsumeEvent()
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if (GetHorseHealth() <= 0)
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return;
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sys_log(0,"HORSE STAMINA REGEN EVENT CANCEL %p", get_pointer(m_eventStaminaRegen));
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sys_log(0,"HORSE STAMINA REGEN EVENT CANCEL %p", m_eventStaminaRegen.get());
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event_cancel(&m_eventStaminaRegen);
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if (m_eventStaminaConsume)
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@@ -302,7 +302,7 @@ void CHorseRider::StartStaminaConsumeEvent()
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info->hr = this;
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m_eventStaminaConsume = event_create(horse_stamina_consume_event, info, PASSES_PER_SEC(HORSE_STAMINA_CONSUME_INTERVAL));
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sys_log(0,"HORSE STAMINA CONSUME EVENT CREATE %p", get_pointer(m_eventStaminaConsume));
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sys_log(0,"HORSE STAMINA CONSUME EVENT CREATE %p", m_eventStaminaConsume.get());
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}
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void CHorseRider::StartStaminaRegenEvent()
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@@ -313,7 +313,7 @@ void CHorseRider::StartStaminaRegenEvent()
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if (GetHorseHealth() <= 0)
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return;
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sys_log(0,"HORSE STAMINA CONSUME EVENT CANCEL %p", get_pointer(m_eventStaminaConsume));
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sys_log(0,"HORSE STAMINA CONSUME EVENT CANCEL %p", m_eventStaminaConsume.get());
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event_cancel(&m_eventStaminaConsume);
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if (m_eventStaminaRegen)
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@@ -323,7 +323,7 @@ void CHorseRider::StartStaminaRegenEvent()
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info->hr = this;
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m_eventStaminaRegen = event_create(horse_stamina_regen_event, info, PASSES_PER_SEC(HORSE_STAMINA_REGEN_INTERVAL));
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sys_log(0,"HORSE STAMINA REGEN EVENT CREATE %p", get_pointer(m_eventStaminaRegen));
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sys_log(0,"HORSE STAMINA REGEN EVENT CREATE %p", m_eventStaminaRegen.get());
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}
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// Health
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@@ -358,7 +358,7 @@ void CHorseRider::UpdateHorseHealth(int iHealth, bool bSend)
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void CHorseRider::HorseDie()
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{
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sys_log(0, "HORSE DIE %p %p", get_pointer(m_eventStaminaRegen), get_pointer(m_eventStaminaConsume));
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sys_log(0, "HORSE DIE %p %p", m_eventStaminaRegen.get(), m_eventStaminaConsume.get());
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UpdateHorseStamina(-m_Horse.sStamina);
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event_cancel(&m_eventStaminaRegen);
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event_cancel(&m_eventStaminaConsume);
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