game and db is building on windows

This commit is contained in:
d1str4ught
2025-08-18 03:33:51 +02:00
parent 34000c3306
commit d87277458c
807 changed files with 273537 additions and 8380 deletions

View File

@@ -247,7 +247,7 @@ EVENTFUNC(horse_stamina_consume_event)
}
hr->CheckHorseHealthDropTime();
sys_log(0, "HORSE STAMINA - %p", get_pointer(event));
sys_log(0, "HORSE STAMINA - %p", event.get());
return delta;
}
@@ -278,7 +278,7 @@ EVENTFUNC(horse_stamina_regen_event)
}
hr->CheckHorseHealthDropTime();
sys_log(0, "HORSE STAMINA + %p", get_pointer(event));
sys_log(0, "HORSE STAMINA + %p", event.get());
return delta;
@@ -292,7 +292,7 @@ void CHorseRider::StartStaminaConsumeEvent()
if (GetHorseHealth() <= 0)
return;
sys_log(0,"HORSE STAMINA REGEN EVENT CANCEL %p", get_pointer(m_eventStaminaRegen));
sys_log(0,"HORSE STAMINA REGEN EVENT CANCEL %p", m_eventStaminaRegen.get());
event_cancel(&m_eventStaminaRegen);
if (m_eventStaminaConsume)
@@ -302,7 +302,7 @@ void CHorseRider::StartStaminaConsumeEvent()
info->hr = this;
m_eventStaminaConsume = event_create(horse_stamina_consume_event, info, PASSES_PER_SEC(HORSE_STAMINA_CONSUME_INTERVAL));
sys_log(0,"HORSE STAMINA CONSUME EVENT CREATE %p", get_pointer(m_eventStaminaConsume));
sys_log(0,"HORSE STAMINA CONSUME EVENT CREATE %p", m_eventStaminaConsume.get());
}
void CHorseRider::StartStaminaRegenEvent()
@@ -313,7 +313,7 @@ void CHorseRider::StartStaminaRegenEvent()
if (GetHorseHealth() <= 0)
return;
sys_log(0,"HORSE STAMINA CONSUME EVENT CANCEL %p", get_pointer(m_eventStaminaConsume));
sys_log(0,"HORSE STAMINA CONSUME EVENT CANCEL %p", m_eventStaminaConsume.get());
event_cancel(&m_eventStaminaConsume);
if (m_eventStaminaRegen)
@@ -323,7 +323,7 @@ void CHorseRider::StartStaminaRegenEvent()
info->hr = this;
m_eventStaminaRegen = event_create(horse_stamina_regen_event, info, PASSES_PER_SEC(HORSE_STAMINA_REGEN_INTERVAL));
sys_log(0,"HORSE STAMINA REGEN EVENT CREATE %p", get_pointer(m_eventStaminaRegen));
sys_log(0,"HORSE STAMINA REGEN EVENT CREATE %p", m_eventStaminaRegen.get());
}
// Health
@@ -358,7 +358,7 @@ void CHorseRider::UpdateHorseHealth(int iHealth, bool bSend)
void CHorseRider::HorseDie()
{
sys_log(0, "HORSE DIE %p %p", get_pointer(m_eventStaminaRegen), get_pointer(m_eventStaminaConsume));
sys_log(0, "HORSE DIE %p %p", m_eventStaminaRegen.get(), m_eventStaminaConsume.get());
UpdateHorseStamina(-m_Horse.sStamina);
event_cancel(&m_eventStaminaRegen);
event_cancel(&m_eventStaminaConsume);