game and db is building on windows
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@@ -148,7 +148,7 @@ bool SpamBlockCheck(LPCHARACTER ch, const char* const buf, const size_t buflen)
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if (it->second.first >= g_uiSpamBlockScore)
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{
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spam_event_info* info = AllocEventInfo<spam_event_info>();
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strlcpy(info->host, ch->GetDesc()->GetHostName(), sizeof(info->host));
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std::strncpy(info->host, ch->GetDesc()->GetHostName(), sizeof(info->host));
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it->second.second = event_create(block_chat_by_ip_event, info, PASSES_PER_SEC(g_uiSpamBlockDuration));
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sys_log(0, "SPAM_IP: %s for %u seconds", info->host, g_uiSpamBlockDuration);
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@@ -338,7 +338,7 @@ int CInputMain::Whisper(LPCHARACTER ch, const char * data, size_t uiBytes)
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pack.bHeader = HEADER_GC_WHISPER;
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pack.bType = WHISPER_TYPE_SENDER_BLOCKED;
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pack.wSize = sizeof(TPacketGCWhisper);
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strlcpy(pack.szNameFrom, pinfo->szNameTo, sizeof(pack.szNameFrom));
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std::strncpy(pack.szNameFrom, pinfo->szNameTo, sizeof(pack.szNameFrom));
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ch->GetDesc()->Packet(&pack, sizeof(pack));
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}
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return iExtraLen;
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@@ -373,7 +373,7 @@ int CInputMain::Whisper(LPCHARACTER ch, const char * data, size_t uiBytes)
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pack.bHeader = HEADER_GC_WHISPER;
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pack.bType = WHISPER_TYPE_NOT_EXIST;
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pack.wSize = sizeof(TPacketGCWhisper);
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strlcpy(pack.szNameFrom, pinfo->szNameTo, sizeof(pack.szNameFrom));
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std::strncpy(pack.szNameFrom, pinfo->szNameTo, sizeof(pack.szNameFrom));
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ch->GetDesc()->Packet(&pack, sizeof(TPacketGCWhisper));
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sys_log(0, "WHISPER: no player");
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}
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@@ -388,7 +388,7 @@ int CInputMain::Whisper(LPCHARACTER ch, const char * data, size_t uiBytes)
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pack.bHeader = HEADER_GC_WHISPER;
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pack.bType = WHISPER_TYPE_SENDER_BLOCKED;
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pack.wSize = sizeof(TPacketGCWhisper);
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strlcpy(pack.szNameFrom, pinfo->szNameTo, sizeof(pack.szNameFrom));
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std::strncpy(pack.szNameFrom, pinfo->szNameTo, sizeof(pack.szNameFrom));
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ch->GetDesc()->Packet(&pack, sizeof(pack));
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}
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}
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@@ -400,7 +400,7 @@ int CInputMain::Whisper(LPCHARACTER ch, const char * data, size_t uiBytes)
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pack.bHeader = HEADER_GC_WHISPER;
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pack.bType = WHISPER_TYPE_TARGET_BLOCKED;
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pack.wSize = sizeof(TPacketGCWhisper);
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strlcpy(pack.szNameFrom, pinfo->szNameTo, sizeof(pack.szNameFrom));
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std::strncpy(pack.szNameFrom, pinfo->szNameTo, sizeof(pack.szNameFrom));
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ch->GetDesc()->Packet(&pack, sizeof(pack));
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}
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}
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@@ -409,7 +409,7 @@ int CInputMain::Whisper(LPCHARACTER ch, const char * data, size_t uiBytes)
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BYTE bType = WHISPER_TYPE_NORMAL;
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char buf[CHAT_MAX_LEN + 1];
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strlcpy(buf, data + sizeof(TPacketCGWhisper), MIN(iExtraLen + 1, sizeof(buf)));
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std::strncpy(buf, data + sizeof(TPacketCGWhisper), MIN(iExtraLen + 1, sizeof(buf)));
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const size_t buflen = strlen(buf);
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if (true == SpamBlockCheck(ch, buf, buflen))
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@@ -476,7 +476,7 @@ int CInputMain::Whisper(LPCHARACTER ch, const char * data, size_t uiBytes)
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pack.bHeader = HEADER_GC_WHISPER;
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pack.bType = WHISPER_TYPE_ERROR;
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pack.wSize = sizeof(TPacketGCWhisper) + len;
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strlcpy(pack.szNameFrom, pinfo->szNameTo, sizeof(pack.szNameFrom));
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std::strncpy(pack.szNameFrom, pinfo->szNameTo, sizeof(pack.szNameFrom));
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ch->GetDesc()->BufferedPacket(&pack, sizeof(pack));
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ch->GetDesc()->Packet(buf, len);
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@@ -500,7 +500,7 @@ int CInputMain::Whisper(LPCHARACTER ch, const char * data, size_t uiBytes)
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pack.bHeader = HEADER_GC_WHISPER;
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pack.wSize = sizeof(TPacketGCWhisper) + buflen;
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pack.bType = bType;
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strlcpy(pack.szNameFrom, ch->GetName(), sizeof(pack.szNameFrom));
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std::strncpy(pack.szNameFrom, ch->GetName(), sizeof(pack.szNameFrom));
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// desc->BufferedPacket을 하지 않고 버퍼에 써야하는 이유는
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// P2P relay되어 패킷이 캡슐화 될 수 있기 때문이다.
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@@ -671,7 +671,7 @@ int CInputMain::Chat(LPCHARACTER ch, const char * data, size_t uiBytes)
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}
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char buf[CHAT_MAX_LEN - (CHARACTER_NAME_MAX_LEN + 3) + 1];
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strlcpy(buf, data + sizeof(TPacketCGChat), MIN(iExtraLen + 1, sizeof(buf)));
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std::strncpy(buf, data + sizeof(TPacketCGChat), MIN(iExtraLen + 1, sizeof(buf)));
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const size_t buflen = strlen(buf);
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if (buflen > 1 && *buf == '/')
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@@ -757,7 +757,7 @@ int CInputMain::Chat(LPCHARACTER ch, const char * data, size_t uiBytes)
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p.bHeader = HEADER_GG_SHOUT;
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p.bEmpire = ch->GetEmpire();
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strlcpy(p.szText, chatbuf, sizeof(p.szText));
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std::strncpy(p.szText, chatbuf, sizeof(p.szText));
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P2P_MANAGER::instance().Send(&p, sizeof(TPacketGGShout));
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@@ -977,7 +977,7 @@ int CInputMain::Messenger(LPCHARACTER ch, const char* c_pData, size_t uiBytes)
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return -1;
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char name[CHARACTER_NAME_MAX_LEN + 1];
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strlcpy(name, c_pData, sizeof(name));
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std::strncpy(name, c_pData, sizeof(name));
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if (ch->GetGMLevel() == GM_PLAYER && gm_get_level(name) != GM_PLAYER)
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{
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@@ -1014,7 +1014,7 @@ int CInputMain::Messenger(LPCHARACTER ch, const char* c_pData, size_t uiBytes)
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return -1;
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char char_name[CHARACTER_NAME_MAX_LEN + 1];
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strlcpy(char_name, c_pData, sizeof(char_name));
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std::strncpy(char_name, c_pData, sizeof(char_name));
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MessengerManager::instance().RemoveFromList(ch->GetName(), char_name);
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}
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return CHARACTER_NAME_MAX_LEN;
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@@ -2014,7 +2014,7 @@ void CInputMain::QuestInputString(LPCHARACTER ch, const void* c_pData)
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TPacketCGQuestInputString * p = (TPacketCGQuestInputString*) c_pData;
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char msg[65];
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strlcpy(msg, p->msg, sizeof(msg));
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std::strncpy(msg, p->msg, sizeof(msg));
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sys_log(0, "QUEST InputString pid %u msg %s", ch->GetPlayerID(), msg);
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quest::CQuestManager::Instance().Input(ch->GetPlayerID(), msg);
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@@ -2444,7 +2444,7 @@ void CInputMain::AnswerMakeGuild(LPCHARACTER ch, const char* c_pData)
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memset(&cp, 0, sizeof(cp));
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cp.master = ch;
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strlcpy(cp.name, p->guild_name, sizeof(cp.name));
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std::strncpy(cp.name, p->guild_name, sizeof(cp.name));
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if (cp.name[0] == 0 || !check_name(cp.name))
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{
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@@ -2701,7 +2701,7 @@ int CInputMain::Guild(LPCHARACTER ch, const char * data, size_t uiBytes)
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case GUILD_SUBHEADER_CG_CHANGE_GRADE_NAME:
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{
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char gradename[GUILD_GRADE_NAME_MAX_LEN + 1];
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strlcpy(gradename, c_pData + 1, sizeof(gradename));
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std::strncpy(gradename, c_pData + 1, sizeof(gradename));
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const TGuildMember * m = pGuild->GetMember(ch->GetPlayerID());
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@@ -2934,7 +2934,7 @@ void CInputMain::Hack(LPCHARACTER ch, const char * c_pData)
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TPacketCGHack * p = (TPacketCGHack *) c_pData;
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char buf[sizeof(p->szBuf)];
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strlcpy(buf, p->szBuf, sizeof(buf));
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std::strncpy(buf, p->szBuf, sizeof(buf));
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sys_err("HACK_DETECT: %s %s", ch->GetName(), buf);
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