game and db is building on windows
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@@ -226,8 +226,8 @@ void MessengerManager::AddToList(MessengerManager::keyA account, MessengerManage
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TPacketGGMessenger p2ppck;
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p2ppck.bHeader = HEADER_GG_MESSENGER_ADD;
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strlcpy(p2ppck.szAccount, account.c_str(), sizeof(p2ppck.szAccount));
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strlcpy(p2ppck.szCompanion, companion.c_str(), sizeof(p2ppck.szCompanion));
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std::strncpy(p2ppck.szAccount, account.c_str(), sizeof(p2ppck.szAccount));
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std::strncpy(p2ppck.szCompanion, companion.c_str(), sizeof(p2ppck.szCompanion));
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P2P_MANAGER::instance().Send(&p2ppck, sizeof(TPacketGGMessenger));
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}
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@@ -282,8 +282,8 @@ void MessengerManager::RemoveFromList(MessengerManager::keyA account, MessengerM
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TPacketGGMessenger p2ppck;
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p2ppck.bHeader = HEADER_GG_MESSENGER_REMOVE;
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strlcpy(p2ppck.szAccount, account.c_str(), sizeof(p2ppck.szAccount));
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strlcpy(p2ppck.szCompanion, companion.c_str(), sizeof(p2ppck.szCompanion));
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std::strncpy(p2ppck.szAccount, account.c_str(), sizeof(p2ppck.szAccount));
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std::strncpy(p2ppck.szCompanion, companion.c_str(), sizeof(p2ppck.szCompanion));
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P2P_MANAGER::instance().Send(&p2ppck, sizeof(TPacketGGMessenger));
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}
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