game and db is building on windows
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@@ -169,7 +169,7 @@ namespace quest
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{
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RemoveTimer(name);
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m_TimerMap.insert(make_pair(name, pEvent));
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sys_log(0, "QUEST add timer %p %d", get_pointer(pEvent), m_TimerMap.size());
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sys_log(0, "QUEST add timer %p %d", pEvent.get(), m_TimerMap.size());
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}
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void PC::RemoveTimerNotCancel(const string & name)
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@@ -178,7 +178,7 @@ namespace quest
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if (it != m_TimerMap.end())
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{
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sys_log(0, "QUEST remove with no cancel %p", get_pointer(it->second));
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sys_log(0, "QUEST remove with no cancel %p", it->second.get());
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m_TimerMap.erase(it);
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}
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@@ -191,7 +191,7 @@ namespace quest
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if (it != m_TimerMap.end())
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{
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sys_log(0, "QUEST remove timer %p", get_pointer(it->second));
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sys_log(0, "QUEST remove timer %p", it->second.get());
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CancelTimerEvent(&it->second);
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m_TimerMap.erase(it);
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}
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@@ -571,8 +571,8 @@ namespace quest
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TQuestTable & r = s_table[i++];
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r.dwPID = m_dwID;
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strlcpy(r.szName, stName.c_str(), sizeof(r.szName));
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strlcpy(r.szState, stState.c_str(), sizeof(r.szState));
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std::strncpy(r.szName, stName.c_str(), sizeof(r.szName));
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std::strncpy(r.szState, stState.c_str(), sizeof(r.szState));
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r.lValue = lValue;
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}
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@@ -661,8 +661,7 @@ namespace quest
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void PC::Build()
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{
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itertype(m_FlagMap) it;
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for (it = m_FlagMap.begin(); it != m_FlagMap.end(); ++it)
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for (auto it = m_FlagMap.begin(); it != m_FlagMap.end(); ++it)
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{
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if (it->first.size()>9 && it->first.compare(it->first.size()-9,9, ".__status") == 0)
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{
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