game and db is building on windows

This commit is contained in:
d1str4ught
2025-08-18 03:33:51 +02:00
parent 34000c3306
commit d87277458c
807 changed files with 273537 additions and 8380 deletions

View File

@@ -1,7 +1,7 @@
#include "stdafx.h"
#include <sstream>
#include "../../libgame/include/targa.h"
#include "../../libgame/include/attribute.h"
#include "libgame/targa.h"
#include "libgame/attribute.h"
#include "config.h"
#include "utils.h"
#include "sectree_manager.h"
@@ -465,8 +465,8 @@ bool SECTREE_MANAGER::LoadAttribute(LPSECTREE_MAP pkMapSectree, const char * c_p
int maxMemSize = LZOManager::instance().GetMaxCompressedSize(sizeof(DWORD) * (SECTREE_SIZE / CELL_SIZE) * (SECTREE_SIZE / CELL_SIZE));
unsigned int uiSize;
unsigned int uiDestSize;
lzo_uint uiSize;
lzo_uint uiDestSize;
#ifndef _MSC_VER
BYTE abComp[maxMemSize];
@@ -1144,12 +1144,10 @@ void SECTREE_MANAGER::SendNPCPosition(LPCHARACTER ch)
TNPCPosition np;
// TODO m_mapNPCPosition[lMapIndex] 를 보내주세요
itertype(m_mapNPCPosition[lMapIndex]) it;
for (it = m_mapNPCPosition[lMapIndex].begin(); it != m_mapNPCPosition[lMapIndex].end(); ++it)
for (auto it = m_mapNPCPosition[lMapIndex].begin(); it != m_mapNPCPosition[lMapIndex].end(); ++it)
{
np.bType = it->bType;
strlcpy(np.name, it->name, sizeof(np.name));
std::strncpy(np.name, it->name, sizeof(np.name));
np.x = it->x;
np.y = it->y;
buf.write(&np, sizeof(np));