game and db is building on windows
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@@ -1,6 +1,6 @@
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#include "stdafx.h"
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#ifdef OS_WIN32
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#ifdef OS_WINDOWS
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void signal_setup() {}
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void signal_timer_disable() {}
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void signal_timer_enable(int timeout_seconds) {}
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@@ -7,10 +7,8 @@
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#endif
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#ifdef OS_WINDOWS
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#define WIN32_LEAN_AND_MEAN
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#include <windows.h>
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#include <winsock2.h>
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#include <windows.h>
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#include <tchar.h>
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#include <errno.h>
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#include <time.h>
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@@ -40,16 +38,12 @@
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// C runtime library adjustments
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#ifdef OS_FREEBSD
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#define strlcat(dst, src, size) strcat_s(dst, size, src)
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#define strtoull(str, endptr, base) _strtoui64(str, endptr, base)
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#define strtof(str, endptr) (float)strtod(str, endptr)
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#define strcasecmp(s1, s2) stricmp(s1, s2)
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#define strncasecmp(s1, s2, n) strnicmp(s1, s2, n)
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#define atoll(str) _atoi64(str)
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#define localtime_r(timet, result) localtime_s(result, timet)
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#define strtok_r(s, delim, ptrptr) strtok_s(s, delim, ptrptr)
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#endif
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#define strlcat(dst, src, size) strcat_s(dst, size, src)
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#define localtime_r(timet, result) localtime_s(result, timet)
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#define strlcpy(dst, src, size) strncpy_s(dst, size, src, _TRUNCATE)
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#define __typeof(t) auto
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