MR-3: Bunch of fixes
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@@ -114,9 +114,6 @@ CHARACTER::CHARACTER()
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m_stateIdle.Set(this, &CHARACTER::BeginStateEmpty, &CHARACTER::StateIdle, &CHARACTER::EndStateEmpty);
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m_stateMove.Set(this, &CHARACTER::BeginStateEmpty, &CHARACTER::StateMove, &CHARACTER::EndStateEmpty);
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m_stateBattle.Set(this, &CHARACTER::BeginStateEmpty, &CHARACTER::StateBattle, &CHARACTER::EndStateEmpty);
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#ifdef FIX_POS_SYNC
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m_stateSyncing.Set(this, &CHARACTER::BeginStateEmpty, &CHARACTER::StateSyncing, &CHARACTER::EndStateEmpty);
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#endif
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Initialize();
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}
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