#ifndef __INC_GUILD_H #define __INC_GUILD_H #include "skill.h" typedef struct _SQLMsg SQLMsg; enum { GUILD_GRADE_NAME_MAX_LEN = 8, GUILD_GRADE_COUNT = 15, GUILD_COMMENT_MAX_COUNT = 12, GUILD_COMMENT_MAX_LEN = 50, GUILD_LEADER_GRADE = 1, GUILD_BASE_POWER = 400, GUILD_POWER_PER_SKILL_LEVEL = 200, GUILD_POWER_PER_LEVEL = 100, GUILD_MINIMUM_LEADERSHIP = 40, GUILD_WAR_MIN_MEMBER_COUNT = 8, GUILD_LADDER_POINT_PER_LEVEL = 1000, GUILD_CREATE_ITEM_VNUM = 70101, }; struct SGuildMaster { DWORD pid; }; typedef struct SGuildMember { DWORD pid; // player 테이블의 id; primary key BYTE grade; // 길드상의 플레이어의 계급 1 to 15 (1이 짱) BYTE is_general; BYTE job; BYTE level; DWORD offer_exp; // 공헌한 경험치 BYTE _dummy; std::string name; SGuildMember(LPCHARACTER ch, BYTE grade, DWORD offer_exp); SGuildMember(DWORD pid, BYTE grade, BYTE is_general, BYTE job, BYTE level, DWORD offer_exp, char* name); } TGuildMember; #pragma pack(1) typedef struct SGuildMemberPacketData { DWORD pid; BYTE grade; BYTE is_general; BYTE job; BYTE level; DWORD offer; BYTE name_flag; char name[CHARACTER_NAME_MAX_LEN+1]; } TGuildMemberPacketData; typedef struct packet_guild_sub_info { WORD member_count; WORD max_member_count; DWORD guild_id; DWORD master_pid; DWORD exp; BYTE level; char name[GUILD_NAME_MAX_LEN+1]; DWORD gold; BYTE has_land; } TPacketGCGuildInfo; typedef struct SGuildGrade { char grade_name[GUILD_GRADE_NAME_MAX_LEN+1]; // 8+1 길드장, 길드원 등의 이름 BYTE auth_flag; } TGuildGrade; struct TOneGradeNamePacket { BYTE grade; char grade_name[GUILD_GRADE_NAME_MAX_LEN+1]; }; struct TOneGradeAuthPacket { BYTE grade; BYTE auth; }; #pragma pack() enum { GUILD_AUTH_ADD_MEMBER = (1 << 0), GUILD_AUTH_REMOVE_MEMBER = (1 << 1), GUILD_AUTH_NOTICE = (1 << 2), GUILD_AUTH_USE_SKILL = (1 << 3), }; typedef struct SGuildData { DWORD guild_id; DWORD master_pid; DWORD exp; BYTE level; char name[GUILD_NAME_MAX_LEN+1]; TGuildGrade grade_array[GUILD_GRADE_COUNT]; BYTE skill_point; BYTE abySkill[GUILD_SKILL_COUNT]; int power; int max_power; int ladder_point; int win; int draw; int loss; int gold; } TGuildData; struct TGuildCreateParameter { LPCHARACTER master; char name[GUILD_NAME_MAX_LEN+1]; }; typedef struct SGuildWar { DWORD war_start_time; DWORD score; DWORD state; BYTE type; DWORD map_index; SGuildWar(BYTE type) : war_start_time(0), score(0), state(GUILD_WAR_RECV_DECLARE), type(type), map_index(0) { } bool IsWarBegin() const { return state == GUILD_WAR_ON_WAR; } } TGuildWar; class CGuild { public: CGuild(TGuildCreateParameter& cp); explicit CGuild(DWORD guild_id) { Load(guild_id); } ~CGuild(); DWORD GetID() const { return m_data.guild_id; } const char* GetName() const { return m_data.name; } int GetSP() const { return m_data.power; } int GetMaxSP() { return m_data.max_power; } DWORD GetMasterPID() const { return m_data.master_pid; } LPCHARACTER GetMasterCharacter(); BYTE GetLevel() const { return m_data.level; } void Reset() { m_data.power = m_data.max_power; } void RequestDisband(DWORD pid); void Disband(); void RequestAddMember(LPCHARACTER ch, int grade = 15); void AddMember(TPacketDGGuildMember * p); bool RequestRemoveMember(DWORD pid); bool RemoveMember(DWORD pid); void LoginMember(LPCHARACTER ch); void P2PLoginMember(DWORD pid); void LogoutMember(LPCHARACTER ch); void P2PLogoutMember(DWORD pid); void ChangeMemberGrade(DWORD pid, BYTE grade); bool OfferExp(LPCHARACTER ch, int amount); void LevelChange(DWORD pid, BYTE level); void ChangeMemberData(DWORD pid, DWORD offer, BYTE level, BYTE grade); void ChangeGradeName(BYTE grade, const char* grade_name); void ChangeGradeAuth(BYTE grade, BYTE auth); void P2PChangeGrade(BYTE grade); bool ChangeMemberGeneral(DWORD pid, BYTE is_general); bool ChangeMasterTo(DWORD dwPID); void Packet(const void* buf, int size); void SendOnlineRemoveOnePacket(DWORD pid); void SendAllGradePacket(LPCHARACTER ch); void SendListPacket(LPCHARACTER ch); void SendListOneToAll(DWORD pid); void SendListOneToAll(LPCHARACTER ch); void SendLoginPacket(LPCHARACTER ch, LPCHARACTER chLogin); void SendLogoutPacket(LPCHARACTER ch, LPCHARACTER chLogout); void SendLoginPacket(LPCHARACTER ch, DWORD pid); void SendLogoutPacket(LPCHARACTER ch, DWORD pid); void SendGuildInfoPacket(LPCHARACTER ch); void SendGuildDataUpdateToAllMember(SQLMsg* pmsg); void Load(DWORD guild_id); void SaveLevel(); void SaveSkill(); void SaveMember(DWORD pid); int GetMaxMemberCount(); int GetMemberCount() { return m_member.size(); } int GetTotalLevel() const; // GUILD_MEMBER_COUNT_BONUS void SetMemberCountBonus(int iBonus); void BroadcastMemberCountBonus(); // END_OF_GUILD_MEMBER_COUNT_BONUS int GetMaxGeneralCount() const { return 1 /*+ GetSkillLevel(GUILD_SKILL_DEUNGYONG)/3*/;} int GetGeneralCount() const { return m_general_count; } TGuildMember* GetMember(DWORD pid); DWORD GetMemberPID(const std::string& strName); bool HasGradeAuth(int grade, int auth_flag) const { return (bool)(m_data.grade_array[grade-1].auth_flag & auth_flag);} void AddComment(LPCHARACTER ch, const std::string& str); void DeleteComment(LPCHARACTER ch, DWORD comment_id); void RefreshComment(LPCHARACTER ch); void RefreshCommentForce(DWORD player_id); int GetSkillLevel(DWORD vnum); void SkillLevelUp(DWORD dwVnum); void UseSkill(DWORD dwVnum, LPCHARACTER ch, DWORD pid); void SendSkillInfoPacket(LPCHARACTER ch) const; void ComputeGuildPoints(); void GuildPointChange( BYTE type, int amount, bool save = false ); //void GuildUpdateAffect(LPCHARACTER ch); //void GuildRemoveAffect(LPCHARACTER ch); void UpdateSkill(BYTE grade, BYTE* skill_levels); void SendDBSkillUpdate(int amount = 0); void SkillRecharge(); bool ChargeSP(LPCHARACTER ch, int iSP); void Chat(const char* c_pszText); void P2PChat(const char* c_pszText); // 길드 채팅 void SkillUsableChange(DWORD dwSkillVnum, bool bUsable); void AdvanceLevel(int iLevel); // Guild Money void RequestDepositMoney(LPCHARACTER ch, int iGold); void RequestWithdrawMoney(LPCHARACTER ch, int iGold); void RecvMoneyChange(int iGold); void RecvWithdrawMoneyGive(int iChangeGold); // bGive==1 이면 길드장에게 주는 걸 시도하고 성공실패를 디비에게 보낸다 int GetGuildMoney() const { return m_data.gold; } // War general void GuildWarPacket(DWORD guild_id, BYTE bWarType, BYTE bWarState); void SendEnemyGuild(LPCHARACTER ch); int GetGuildWarState(DWORD guild_id); bool CanStartWar(BYTE bGuildWarType); DWORD GetWarStartTime(DWORD guild_id); bool UnderWar(DWORD guild_id); // 전쟁중인가? DWORD UnderAnyWar(BYTE bType = GUILD_WAR_TYPE_MAX_NUM); // War map relative void SetGuildWarMapIndex(DWORD dwGuildID, long lMapIndex); int GetGuildWarType(DWORD dwGuildOpponent); DWORD GetGuildWarMapIndex(DWORD dwGuildOpponent); // War entry question void GuildWarEntryAsk(DWORD guild_opp); void GuildWarEntryAccept(DWORD guild_opp, LPCHARACTER ch); // War state relative void NotifyGuildMaster(const char* msg); void RequestDeclareWar(DWORD guild_id, BYTE type); void RequestRefuseWar(DWORD guild_id); bool DeclareWar(DWORD guild_id, BYTE type, BYTE state); void RefuseWar(DWORD guild_id); bool WaitStartWar(DWORD guild_id); bool CheckStartWar(DWORD guild_id); // check if StartWar method fails (call it before StartWar) void StartWar(DWORD guild_id); void EndWar(DWORD guild_id); void ReserveWar(DWORD guild_id, BYTE type); // War points relative void SetWarScoreAgainstTo(DWORD guild_opponent, int newpoint); int GetWarScoreAgainstTo(DWORD guild_opponent); int GetLadderPoint() const { return m_data.ladder_point; } void SetLadderPoint(int point); void SetWarData(int iWin, int iDraw, int iLoss) { m_data.win = iWin, m_data.draw = iDraw, m_data.loss = iLoss; } void ChangeLadderPoint(int iChange); int GetGuildWarWinCount() const { return m_data.win; } int GetGuildWarDrawCount() const { return m_data.draw; } int GetGuildWarLossCount() const { return m_data.loss; } bool HasLand(); // GUILD_JOIN_BUG_FIX /// character 에게 길드가입 초대를 한다. /** * @param pchInviter 초대한 character. * @param pchInvitee 초대할 character. * * 초대하거나 받을수 없는 상태라면 해당하는 채팅 메세지를 전송한다. */ void Invite( LPCHARACTER pchInviter, LPCHARACTER pchInvitee ); /// 길드초대에 대한 상대 character 의 수락을 처리한다. /** * @param pchInvitee 초대받은 character * * 길드에 가입가능한 상태가 아니라면 해당하는 채팅 메세지를 전송한다. */ void InviteAccept( LPCHARACTER pchInvitee ); /// 길드초대에 대한 상대 character 의 거부를 처리한다. /** * @param dwPID 초대받은 character 의 PID */ void InviteDeny( DWORD dwPID ); // END_OF_GUILD_JOIN_BUG_FIX private: void Initialize(); TGuildData m_data; int m_general_count; // GUILD_MEMBER_COUNT_BONUS int m_iMemberCountBonus; // END_OF_GUILD_MEMBER_COUNT_BONUS typedef std::map TGuildMemberContainer; TGuildMemberContainer m_member; typedef CHARACTER_SET TGuildMemberOnlineContainer; TGuildMemberOnlineContainer m_memberOnline; typedef std::set TGuildMemberP2POnlineContainer; TGuildMemberP2POnlineContainer m_memberP2POnline; void LoadGuildData(SQLMsg* pmsg); void LoadGuildGradeData(SQLMsg* pmsg); void LoadGuildMemberData(SQLMsg* pmsg); void __P2PUpdateGrade(SQLMsg* pmsg); typedef std::map TEnemyGuildContainer; TEnemyGuildContainer m_EnemyGuild; std::map m_mapGuildWarEndTime; bool abSkillUsable[GUILD_SKILL_COUNT]; // GUILD_JOIN_BUG_FIX /// 길드 가입을 할 수 없을 경우의 에러코드. enum GuildJoinErrCode { GERR_NONE = 0, ///< 처리성공 GERR_WITHDRAWPENALTY, ///< 탈퇴후 가입가능한 시간이 지나지 않음 GERR_COMMISSIONPENALTY, ///< 해산후 가입가능한 시간이 지나지 않음 GERR_ALREADYJOIN, ///< 길드가입 대상 캐릭터가 이미 길드에 가입해 있음 GERR_GUILDISFULL, ///< 길드인원 제한 초과 GERR_GUILD_IS_IN_WAR, ///< 길드가 현재 전쟁중 GERR_INVITE_LIMIT, ///< 길드원 가입 제한 상태 GERR_MAX ///< Error code 최고치. 이 앞에 Error code 를 추가한다. }; /// 길드에 가입 가능한 조건을 검사한다. /** * @param [in] pchInvitee 초대받는 character * @return GuildJoinErrCode */ GuildJoinErrCode VerifyGuildJoinableCondition( const LPCHARACTER pchInvitee ); typedef std::map< DWORD, LPEVENT > EventMap; EventMap m_GuildInviteEventMap; ///< 길드 초청 Event map. key: 초대받은 캐릭터의 PID // END_OF_GUILD_JOIN_BUG_FIX }; #endif