#include "stdafx.h" #include "libgame/grid.h" #include "utils.h" #include "desc.h" #include "desc_client.h" #include "char.h" #include "item.h" #include "item_manager.h" #include "packet.h" #include "log.h" #include "db.h" #include "locale_service.h" #include "common/length.h" #include "exchange.h" #include "DragonSoul.h" void exchange_packet(LPCHARACTER ch, BYTE sub_header, bool is_me, DWORD arg1, TItemPos arg2, DWORD arg3, void * pvData = NULL); // 교환 패킷 void exchange_packet(LPCHARACTER ch, BYTE sub_header, bool is_me, DWORD arg1, TItemPos arg2, DWORD arg3, void * pvData) { if (!ch->GetDesc()) return; struct packet_exchange pack_exchg; pack_exchg.header = HEADER_GC_EXCHANGE; pack_exchg.sub_header = sub_header; pack_exchg.is_me = is_me; pack_exchg.arg1 = arg1; pack_exchg.arg2 = arg2; pack_exchg.arg3 = arg3; if (sub_header == EXCHANGE_SUBHEADER_GC_ITEM_ADD && pvData) { thecore_memcpy(&pack_exchg.alSockets, ((LPITEM) pvData)->GetSockets(), sizeof(pack_exchg.alSockets)); thecore_memcpy(&pack_exchg.aAttr, ((LPITEM) pvData)->GetAttributes(), sizeof(pack_exchg.aAttr)); } else { memset(&pack_exchg.alSockets, 0, sizeof(pack_exchg.alSockets)); memset(&pack_exchg.aAttr, 0, sizeof(pack_exchg.aAttr)); } ch->GetDesc()->Packet(&pack_exchg, sizeof(pack_exchg)); } // 교환을 시작 bool CHARACTER::ExchangeStart(LPCHARACTER victim) { if (this == victim) // 자기 자신과는 교환을 못한다. return false; if (IsObserverMode()) { ChatPacket(CHAT_TYPE_INFO, LC_TEXT("관전 상태에서는 교환을 할 수 없습니다.")); return false; } if (victim->IsNPC()) return false; //PREVENT_TRADE_WINDOW if ( IsOpenSafebox() || GetShopOwner() || GetMyShop() || IsCubeOpen()) { ChatPacket( CHAT_TYPE_INFO, LC_TEXT("다른 거래창이 열려있을경우 거래를 할수 없습니다." ) ); return false; } if ( victim->IsOpenSafebox() || victim->GetShopOwner() || victim->GetMyShop() || victim->IsCubeOpen() ) { ChatPacket( CHAT_TYPE_INFO, LC_TEXT("상대방이 다른 거래중이라 거래를 할수 없습니다." ) ); return false; } //END_PREVENT_TRADE_WINDOW int iDist = DISTANCE_APPROX(GetX() - victim->GetX(), GetY() - victim->GetY()); // 거리 체크 if (iDist >= EXCHANGE_MAX_DISTANCE) return false; if (GetExchange()) return false; if (victim->GetExchange()) { exchange_packet(this, EXCHANGE_SUBHEADER_GC_ALREADY, 0, 0, NPOS, 0); return false; } if (victim->IsBlockMode(BLOCK_EXCHANGE)) { ChatPacket(CHAT_TYPE_INFO, LC_TEXT("상대방이 교환 거부 상태입니다.")); return false; } SetExchange(M2_NEW CExchange(this)); victim->SetExchange(M2_NEW CExchange(victim)); victim->GetExchange()->SetCompany(GetExchange()); GetExchange()->SetCompany(victim->GetExchange()); // SetExchangeTime(); victim->SetExchangeTime(); exchange_packet(victim, EXCHANGE_SUBHEADER_GC_START, 0, GetVID(), NPOS, 0); exchange_packet(this, EXCHANGE_SUBHEADER_GC_START, 0, victim->GetVID(), NPOS, 0); return true; } CExchange::CExchange(LPCHARACTER pOwner) { m_pCompany = NULL; m_bAccept = false; for (int i = 0; i < EXCHANGE_ITEM_MAX_NUM; ++i) { m_apItems[i] = NULL; m_aItemPos[i] = NPOS; m_abItemDisplayPos[i] = 0; } m_lGold = 0; m_pOwner = pOwner; pOwner->SetExchange(this); m_pGrid = M2_NEW CGrid(4,3); } CExchange::~CExchange() { M2_DELETE(m_pGrid); } bool CExchange::AddItem(TItemPos item_pos, BYTE display_pos) { assert(m_pOwner != NULL && GetCompany()); if (!item_pos.IsValidItemPosition()) return false; // 장비는 교환할 수 없음 if (item_pos.IsEquipPosition()) return false; LPITEM item; if (!(item = m_pOwner->GetItem(item_pos))) return false; if (IS_SET(item->GetAntiFlag(), ITEM_ANTIFLAG_GIVE)) { m_pOwner->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("아이템을 건네줄 수 없습니다.")); return false; } if (true == item->isLocked()) { return false; } // 이미 교환창에 추가된 아이템인가? if (item->IsExchanging()) { sys_log(0, "EXCHANGE under exchanging"); return false; } if (!m_pGrid->IsEmpty(display_pos, 1, item->GetSize())) { sys_log(0, "EXCHANGE not empty item_pos %d %d %d", display_pos, 1, item->GetSize()); return false; } Accept(false); GetCompany()->Accept(false); for (int i = 0; i < EXCHANGE_ITEM_MAX_NUM; ++i) { if (m_apItems[i]) continue; m_apItems[i] = item; m_aItemPos[i] = item_pos; m_abItemDisplayPos[i] = display_pos; m_pGrid->Put(display_pos, 1, item->GetSize()); item->SetExchanging(true); exchange_packet(m_pOwner, EXCHANGE_SUBHEADER_GC_ITEM_ADD, true, item->GetVnum(), TItemPos(RESERVED_WINDOW, display_pos), item->GetCount(), item); exchange_packet(GetCompany()->GetOwner(), EXCHANGE_SUBHEADER_GC_ITEM_ADD, false, item->GetVnum(), TItemPos(RESERVED_WINDOW, display_pos), item->GetCount(), item); sys_log(0, "EXCHANGE AddItem success %s pos(%d, %d) %d", item->GetName(), item_pos.window_type, item_pos.cell, display_pos); return true; } // 추가할 공간이 없음 return false; } bool CExchange::RemoveItem(BYTE pos) { if (pos >= EXCHANGE_ITEM_MAX_NUM) return false; if (!m_apItems[pos]) return false; TItemPos PosOfInventory = m_aItemPos[pos]; m_apItems[pos]->SetExchanging(false); m_pGrid->Get(m_abItemDisplayPos[pos], 1, m_apItems[pos]->GetSize()); exchange_packet(GetOwner(), EXCHANGE_SUBHEADER_GC_ITEM_DEL, true, pos, NPOS, 0); exchange_packet(GetCompany()->GetOwner(), EXCHANGE_SUBHEADER_GC_ITEM_DEL, false, pos, PosOfInventory, 0); Accept(false); GetCompany()->Accept(false); m_apItems[pos] = NULL; m_aItemPos[pos] = NPOS; m_abItemDisplayPos[pos] = 0; return true; } bool CExchange::AddGold(long gold) { if (gold <= 0) return false; if (GetOwner()->GetGold() < gold) { // 가지고 있는 돈이 부족. exchange_packet(GetOwner(), EXCHANGE_SUBHEADER_GC_LESS_GOLD, 0, 0, NPOS, 0); return false; } if ( LC_IsCanada() == true || LC_IsEurope() == true ) { if ( m_lGold > 0 ) { return false; } } Accept(false); GetCompany()->Accept(false); m_lGold = gold; exchange_packet(GetOwner(), EXCHANGE_SUBHEADER_GC_GOLD_ADD, true, m_lGold, NPOS, 0); exchange_packet(GetCompany()->GetOwner(), EXCHANGE_SUBHEADER_GC_GOLD_ADD, false, m_lGold, NPOS, 0); return true; } // 돈이 충분히 있는지, 교환하려는 아이템이 실제로 있는지 확인 한다. bool CExchange::Check(int * piItemCount) { if (GetOwner()->GetGold() < m_lGold) return false; int item_count = 0; for (int i = 0; i < EXCHANGE_ITEM_MAX_NUM; ++i) { if (!m_apItems[i]) continue; if (!m_aItemPos[i].IsValidItemPosition()) return false; if (m_apItems[i] != GetOwner()->GetItem(m_aItemPos[i])) return false; ++item_count; } *piItemCount = item_count; return true; } bool CExchange::CheckSpace() { static CGrid s_grid1(5, INVENTORY_MAX_NUM/5 / 2); // inven page 1 static CGrid s_grid2(5, INVENTORY_MAX_NUM/5 / 2); // inven page 2 s_grid1.Clear(); s_grid2.Clear(); LPCHARACTER victim = GetCompany()->GetOwner(); LPITEM item; int i; for (i = 0; i < INVENTORY_MAX_NUM / 2; ++i) { if (!(item = victim->GetInventoryItem(i))) continue; s_grid1.Put(i, 1, item->GetSize()); } for (i = INVENTORY_MAX_NUM / 2; i < INVENTORY_MAX_NUM; ++i) { if (!(item = victim->GetInventoryItem(i))) continue; s_grid2.Put(i - INVENTORY_MAX_NUM / 2, 1, item->GetSize()); } // 아... 뭔가 개병신 같지만... 용혼석 인벤을 노멀 인벤 보고 따라 만든 내 잘못이다 ㅠㅠ static std::vector s_vDSGrid(DRAGON_SOUL_INVENTORY_MAX_NUM); // 일단 용혼석을 교환하지 않을 가능성이 크므로, 용혼석 인벤 복사는 용혼석이 있을 때 하도록 한다. bool bDSInitialized = false; for (i = 0; i < EXCHANGE_ITEM_MAX_NUM; ++i) { if (!(item = m_apItems[i])) continue; if (item->IsDragonSoul()) { if (!victim->DragonSoul_IsQualified()) { return false; } if (!bDSInitialized) { bDSInitialized = true; victim->CopyDragonSoulItemGrid(s_vDSGrid); } bool bExistEmptySpace = false; WORD wBasePos = DSManager::instance().GetBasePosition(item); if (wBasePos >= DRAGON_SOUL_INVENTORY_MAX_NUM) return false; for (int i = 0; i < DRAGON_SOUL_BOX_SIZE; i++) { WORD wPos = wBasePos + i; // if (0 == s_vDSGrid[wBasePos]) if (0 == s_vDSGrid[wPos]) // Fix { bool bEmpty = true; for (int j = 1; j < item->GetSize(); j++) { if (s_vDSGrid[wPos + j * DRAGON_SOUL_BOX_COLUMN_NUM]) { bEmpty = false; break; } } if (bEmpty) { for (int j = 0; j < item->GetSize(); j++) { s_vDSGrid[wPos + j * DRAGON_SOUL_BOX_COLUMN_NUM] = wPos + 1; } bExistEmptySpace = true; break; } } if (bExistEmptySpace) break; } if (!bExistEmptySpace) return false; } else { int iPos = s_grid1.FindBlank(1, item->GetSize()); if (iPos >= 0) { s_grid1.Put(iPos, 1, item->GetSize()); } else { iPos = s_grid2.FindBlank(1, item->GetSize()); if (iPos >= 0) { s_grid2.Put(iPos, 1, item->GetSize()); } else { return false; } } } } return true; } // 교환 끝 (아이템과 돈 등을 실제로 옮긴다) bool CExchange::Done() { int empty_pos, i; LPITEM item; LPCHARACTER victim = GetCompany()->GetOwner(); for (i = 0; i < EXCHANGE_ITEM_MAX_NUM; ++i) { if (!(item = m_apItems[i])) continue; if (item->IsDragonSoul()) empty_pos = victim->GetEmptyDragonSoulInventory(item); else empty_pos = victim->GetEmptyInventory(item->GetSize()); if (empty_pos < 0) { sys_err("Exchange::Done : Cannot find blank position in inventory %s <-> %s item %s", m_pOwner->GetName(), victim->GetName(), item->GetName()); continue; } assert(empty_pos >= 0); if (item->GetVnum() == 90008 || item->GetVnum() == 90009) // VCARD { VCardUse(m_pOwner, victim, item); continue; } m_pOwner->SyncQuickslot(QUICKSLOT_TYPE_ITEM, item->GetCell(), 255); item->RemoveFromCharacter(); if (item->IsDragonSoul()) item->AddToCharacter(victim, TItemPos(DRAGON_SOUL_INVENTORY, empty_pos)); else item->AddToCharacter(victim, TItemPos(INVENTORY, empty_pos)); ITEM_MANAGER::instance().FlushDelayedSave(item); item->SetExchanging(false); { char exchange_buf[51]; snprintf(exchange_buf, sizeof(exchange_buf), "%s %u %u", item->GetName(), GetOwner()->GetPlayerID(), item->GetCount()); LogManager::instance().ItemLog(victim, item, "EXCHANGE_TAKE", exchange_buf); snprintf(exchange_buf, sizeof(exchange_buf), "%s %u %u", item->GetName(), victim->GetPlayerID(), item->GetCount()); LogManager::instance().ItemLog(GetOwner(), item, "EXCHANGE_GIVE", exchange_buf); if (item->GetVnum() >= 80003 && item->GetVnum() <= 80007) { LogManager::instance().GoldBarLog(victim->GetPlayerID(), item->GetID(), EXCHANGE_TAKE, ""); LogManager::instance().GoldBarLog(GetOwner()->GetPlayerID(), item->GetID(), EXCHANGE_GIVE, ""); } } m_apItems[i] = NULL; } if (m_lGold) { GetOwner()->PointChange(POINT_GOLD, -m_lGold, true); victim->PointChange(POINT_GOLD, m_lGold, true); if (m_lGold > 1000) { char exchange_buf[51]; snprintf(exchange_buf, sizeof(exchange_buf), "%u %s", GetOwner()->GetPlayerID(), GetOwner()->GetName()); LogManager::instance().CharLog(victim, m_lGold, "EXCHANGE_GOLD_TAKE", exchange_buf); snprintf(exchange_buf, sizeof(exchange_buf), "%u %s", victim->GetPlayerID(), victim->GetName()); LogManager::instance().CharLog(GetOwner(), m_lGold, "EXCHANGE_GOLD_GIVE", exchange_buf); } } m_pGrid->Clear(); return true; } // 교환을 동의 bool CExchange::Accept(bool bAccept) { if (m_bAccept == bAccept) return true; m_bAccept = bAccept; // 둘 다 동의 했으므로 교환 성립 if (m_bAccept && GetCompany()->m_bAccept) { int iItemCount; LPCHARACTER victim = GetCompany()->GetOwner(); //PREVENT_PORTAL_AFTER_EXCHANGE GetOwner()->SetExchangeTime(); victim->SetExchangeTime(); //END_PREVENT_PORTAL_AFTER_EXCHANGE // exchange_check 에서는 교환할 아이템들이 제자리에 있나 확인하고, // 엘크도 충분히 있나 확인한다, 두번째 인자로 교환할 아이템 개수 // 를 리턴한다. if (!Check(&iItemCount)) { GetOwner()->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("돈이 부족하거나 아이템이 제자리에 없습니다.")); victim->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("상대방의 돈이 부족하거나 아이템이 제자리에 없습니다.")); goto EXCHANGE_END; } // 리턴 받은 아이템 개수로 상대방의 소지품에 남은 자리가 있나 확인한다. if (!CheckSpace()) { GetOwner()->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("상대방의 소지품에 빈 공간이 없습니다.")); victim->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("소지품에 빈 공간이 없습니다.")); goto EXCHANGE_END; } // 상대방도 마찬가지로.. if (!GetCompany()->Check(&iItemCount)) { victim->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("돈이 부족하거나 아이템이 제자리에 없습니다.")); GetOwner()->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("상대방의 돈이 부족하거나 아이템이 제자리에 없습니다.")); goto EXCHANGE_END; } if (!GetCompany()->CheckSpace()) { victim->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("상대방의 소지품에 빈 공간이 없습니다.")); GetOwner()->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("소지품에 빈 공간이 없습니다.")); goto EXCHANGE_END; } if (db_clientdesc->GetSocket() == INVALID_SOCKET) { sys_err("Cannot use exchange feature while DB cache connection is dead."); victim->ChatPacket(CHAT_TYPE_INFO, "Unknown error"); GetOwner()->ChatPacket(CHAT_TYPE_INFO, "Unknown error"); goto EXCHANGE_END; } if (Done()) { if (m_lGold) // 돈이 있을 떄만 저장 GetOwner()->Save(); if (GetCompany()->Done()) { if (GetCompany()->m_lGold) // 돈이 있을 때만 저장 victim->Save(); // INTERNATIONAL_VERSION GetOwner()->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("%s 님과의 교환이 성사 되었습니다."), victim->GetName()); victim->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("%s 님과의 교환이 성사 되었습니다."), GetOwner()->GetName()); // END_OF_INTERNATIONAL_VERSION } } EXCHANGE_END: Cancel(); return false; } else { // 아니면 accept에 대한 패킷을 보내자. exchange_packet(GetOwner(), EXCHANGE_SUBHEADER_GC_ACCEPT, true, m_bAccept, NPOS, 0); exchange_packet(GetCompany()->GetOwner(), EXCHANGE_SUBHEADER_GC_ACCEPT, false, m_bAccept, NPOS, 0); return true; } } // 교환 취소 void CExchange::Cancel() { exchange_packet(GetOwner(), EXCHANGE_SUBHEADER_GC_END, 0, 0, NPOS, 0); GetOwner()->SetExchange(NULL); for (int i = 0; i < EXCHANGE_ITEM_MAX_NUM; ++i) { if (m_apItems[i]) m_apItems[i]->SetExchanging(false); } if (GetCompany()) { GetCompany()->SetCompany(NULL); GetCompany()->Cancel(); } M2_DELETE(this); }