Files
m2dev-server-src/src/game/item.cpp
2025-08-28 22:52:22 +02:00

2078 lines
45 KiB
C++

#include "stdafx.h"
#include "utils.h"
#include "config.h"
#include "char.h"
#include "desc.h"
#include "sectree_manager.h"
#include "packet.h"
#include "protocol.h"
#include "log.h"
#include "skill.h"
#include "unique_item.h"
#include "profiler.h"
#include "marriage.h"
#include "item_addon.h"
#include "dev_log.h"
#include "locale_service.h"
#include "item.h"
#include "item_manager.h"
#include "affect.h"
#include "DragonSoul.h"
#include "buff_on_attributes.h"
#include "belt_inventory_helper.h"
#include "common/VnumHelper.h"
CItem::CItem(DWORD dwVnum)
: m_dwVnum(dwVnum), m_bWindow(0), m_dwID(0), m_bEquipped(false), m_dwVID(0), m_wCell(0), m_dwCount(0), m_lFlag(0), m_dwLastOwnerPID(0),
m_bExchanging(false), m_pkDestroyEvent(NULL), m_pkUniqueExpireEvent(NULL), m_pkTimerBasedOnWearExpireEvent(NULL), m_pkRealTimeExpireEvent(NULL),
m_pkExpireEvent(NULL),
m_pkAccessorySocketExpireEvent(NULL), m_pkOwnershipEvent(NULL), m_dwOwnershipPID(0), m_bSkipSave(false), m_isLocked(false),
m_dwMaskVnum(0), m_dwSIGVnum (0)
{
memset( &m_alSockets, 0, sizeof(m_alSockets) );
memset( &m_aAttr, 0, sizeof(m_aAttr) );
}
CItem::~CItem()
{
Destroy();
}
void CItem::Initialize()
{
CEntity::Initialize(ENTITY_ITEM);
m_bWindow = RESERVED_WINDOW;
m_pOwner = NULL;
m_dwID = 0;
m_bEquipped = false;
m_dwVID = m_wCell = m_dwCount = m_lFlag = 0;
m_pProto = NULL;
m_bExchanging = false;
memset(&m_alSockets, 0, sizeof(m_alSockets));
memset(&m_aAttr, 0, sizeof(m_aAttr));
m_pkDestroyEvent = NULL;
m_pkOwnershipEvent = NULL;
m_dwOwnershipPID = 0;
m_pkUniqueExpireEvent = NULL;
m_pkTimerBasedOnWearExpireEvent = NULL;
m_pkRealTimeExpireEvent = NULL;
m_pkAccessorySocketExpireEvent = NULL;
m_bSkipSave = false;
m_dwLastOwnerPID = 0;
}
void CItem::Destroy()
{
event_cancel(&m_pkDestroyEvent);
event_cancel(&m_pkOwnershipEvent);
event_cancel(&m_pkUniqueExpireEvent);
event_cancel(&m_pkTimerBasedOnWearExpireEvent);
event_cancel(&m_pkRealTimeExpireEvent);
event_cancel(&m_pkAccessorySocketExpireEvent);
CEntity::Destroy();
if (GetSectree())
GetSectree()->RemoveEntity(this);
}
EVENTFUNC(item_destroy_event)
{
item_event_info* info = dynamic_cast<item_event_info*>( event->info );
if ( info == NULL )
{
sys_err( "item_destroy_event> <Factor> Null pointer" );
return 0;
}
LPITEM pkItem = info->item;
if (pkItem->GetOwner())
sys_err("item_destroy_event: Owner exist. (item %s owner %s)", pkItem->GetName(), pkItem->GetOwner()->GetName());
pkItem->SetDestroyEvent(NULL);
M2_DESTROY_ITEM(pkItem);
return 0;
}
void CItem::SetDestroyEvent(LPEVENT pkEvent)
{
m_pkDestroyEvent = pkEvent;
}
void CItem::StartDestroyEvent(int iSec)
{
if (m_pkDestroyEvent)
return;
item_event_info* info = AllocEventInfo<item_event_info>();
info->item = this;
SetDestroyEvent(event_create(item_destroy_event, info, PASSES_PER_SEC(iSec)));
}
void CItem::EncodeInsertPacket(LPENTITY ent)
{
LPDESC d;
if (!(d = ent->GetDesc()))
return;
const PIXEL_POSITION & c_pos = GetXYZ();
struct packet_item_ground_add pack;
pack.bHeader = HEADER_GC_ITEM_GROUND_ADD;
pack.x = c_pos.x;
pack.y = c_pos.y;
pack.z = c_pos.z;
pack.dwVnum = GetVnum();
pack.dwVID = m_dwVID;
//pack.count = m_dwCount;
d->Packet(&pack, sizeof(pack));
if (m_pkOwnershipEvent != NULL)
{
item_event_info * info = dynamic_cast<item_event_info *>(m_pkOwnershipEvent->info);
if ( info == NULL )
{
sys_err( "CItem::EncodeInsertPacket> <Factor> Null pointer" );
return;
}
TPacketGCItemOwnership p;
p.bHeader = HEADER_GC_ITEM_OWNERSHIP;
p.dwVID = m_dwVID;
strlcpy(p.szName, info->szOwnerName, sizeof(p.szName));
d->Packet(&p, sizeof(TPacketGCItemOwnership));
}
}
void CItem::EncodeRemovePacket(LPENTITY ent)
{
LPDESC d;
if (!(d = ent->GetDesc()))
return;
struct packet_item_ground_del pack;
pack.bHeader = HEADER_GC_ITEM_GROUND_DEL;
pack.dwVID = m_dwVID;
d->Packet(&pack, sizeof(pack));
sys_log(2, "Item::EncodeRemovePacket %s to %s", GetName(), ((LPCHARACTER) ent)->GetName());
}
void CItem::SetProto(const TItemTable * table)
{
assert(table != NULL);
m_pProto = table;
SetFlag(m_pProto->dwFlags);
}
void CItem::UsePacketEncode(LPCHARACTER ch, LPCHARACTER victim, struct packet_item_use *packet)
{
if (!GetVnum())
return;
packet->header = HEADER_GC_ITEM_USE;
packet->ch_vid = ch->GetVID();
packet->victim_vid = victim->GetVID();
packet->Cell = TItemPos(GetWindow(), m_wCell);
packet->vnum = GetVnum();
}
void CItem::RemoveFlag(long bit)
{
REMOVE_BIT(m_lFlag, bit);
}
void CItem::AddFlag(long bit)
{
SET_BIT(m_lFlag, bit);
}
void CItem::UpdatePacket()
{
if (!m_pOwner || !m_pOwner->GetDesc())
return;
TPacketGCItemUpdate pack;
pack.header = HEADER_GC_ITEM_UPDATE;
pack.Cell = TItemPos(GetWindow(), m_wCell);
pack.count = m_dwCount;
for (int i = 0; i < ITEM_SOCKET_MAX_NUM; ++i)
pack.alSockets[i] = m_alSockets[i];
thecore_memcpy(pack.aAttr, GetAttributes(), sizeof(pack.aAttr));
sys_log(2, "UpdatePacket %s -> %s", GetName(), m_pOwner->GetName());
m_pOwner->GetDesc()->Packet(&pack, sizeof(pack));
}
DWORD CItem::GetCount()
{
if (GetType() == ITEM_ELK) return MIN(m_dwCount, INT_MAX);
else
{
return MIN(m_dwCount, 200);
}
}
bool CItem::SetCount(DWORD count)
{
if (GetType() == ITEM_ELK)
{
m_dwCount = MIN(count, INT_MAX);
}
else
{
m_dwCount = MIN(count, ITEM_MAX_COUNT);
}
if (count == 0 && m_pOwner)
{
if (GetSubType() == USE_ABILITY_UP || GetSubType() == USE_POTION || GetVnum() == 70020)
{
LPCHARACTER pOwner = GetOwner();
WORD wCell = GetCell();
RemoveFromCharacter();
if (!IsDragonSoul())
{
LPITEM pItem = pOwner->FindSpecifyItem(GetVnum());
if (NULL != pItem)
{
pOwner->ChainQuickslotItem(pItem, QUICKSLOT_TYPE_ITEM, wCell);
}
else
{
pOwner->SyncQuickslot(QUICKSLOT_TYPE_ITEM, wCell, 255);
}
}
M2_DESTROY_ITEM(this);
}
else
{
if (!IsDragonSoul())
{
m_pOwner->SyncQuickslot(QUICKSLOT_TYPE_ITEM, m_wCell, 255);
}
M2_DESTROY_ITEM(RemoveFromCharacter());
}
return false;
}
UpdatePacket();
Save();
return true;
}
LPITEM CItem::RemoveFromCharacter()
{
if (!m_pOwner)
{
sys_err("Item::RemoveFromCharacter owner null");
return (this);
}
LPCHARACTER pOwner = m_pOwner;
if (m_bEquipped) // 장착되었는가?
{
Unequip();
//pOwner->UpdatePacket();
SetWindow(RESERVED_WINDOW);
Save();
return (this);
}
else
{
if (GetWindow() != SAFEBOX && GetWindow() != MALL)
{
if (IsDragonSoul())
{
if (m_wCell >= DRAGON_SOUL_INVENTORY_MAX_NUM)
sys_err("CItem::RemoveFromCharacter: pos >= DRAGON_SOUL_INVENTORY_MAX_NUM");
else
pOwner->SetItem(TItemPos(m_bWindow, m_wCell), NULL);
}
else
{
TItemPos cell(INVENTORY, m_wCell);
if (false == cell.IsDefaultInventoryPosition() && false == cell.IsBeltInventoryPosition()) // 아니면 소지품에?
sys_err("CItem::RemoveFromCharacter: Invalid Item Position");
else
{
pOwner->SetItem(cell, NULL);
}
}
}
m_pOwner = NULL;
m_wCell = 0;
SetWindow(RESERVED_WINDOW);
Save();
return (this);
}
}
bool CItem::AddToCharacter(LPCHARACTER ch, TItemPos Cell)
{
assert(GetSectree() == NULL);
assert(m_pOwner == NULL);
WORD pos = Cell.cell;
BYTE window_type = Cell.window_type;
if (INVENTORY == window_type)
{
if (m_wCell >= INVENTORY_MAX_NUM && BELT_INVENTORY_SLOT_START > m_wCell)
{
sys_err("CItem::AddToCharacter: cell overflow: %s to %s cell %d", m_pProto->szName, ch->GetName(), m_wCell);
return false;
}
}
else if (DRAGON_SOUL_INVENTORY == window_type)
{
if (m_wCell >= DRAGON_SOUL_INVENTORY_MAX_NUM)
{
sys_err("CItem::AddToCharacter: cell overflow: %s to %s cell %d", m_pProto->szName, ch->GetName(), m_wCell);
return false;
}
}
if (ch->GetDesc())
m_dwLastOwnerPID = ch->GetPlayerID();
event_cancel(&m_pkDestroyEvent);
ch->SetItem(TItemPos(window_type, pos), this);
m_pOwner = ch;
Save();
return true;
}
LPITEM CItem::RemoveFromGround()
{
if (GetSectree())
{
SetOwnership(NULL);
GetSectree()->RemoveEntity(this);
ViewCleanup();
Save();
}
return (this);
}
bool CItem::AddToGround(long lMapIndex, const PIXEL_POSITION & pos, bool skipOwnerCheck)
{
if (0 == lMapIndex)
{
sys_err("wrong map index argument: %d", lMapIndex);
return false;
}
if (GetSectree())
{
sys_err("sectree already assigned");
return false;
}
if (!skipOwnerCheck && m_pOwner)
{
sys_err("owner pointer not null");
return false;
}
LPSECTREE tree = SECTREE_MANAGER::instance().Get(lMapIndex, pos.x, pos.y);
if (!tree)
{
sys_err("cannot find sectree by %dx%d", pos.x, pos.y);
return false;
}
//tree->Touch();
SetWindow(GROUND);
SetXYZ(pos.x, pos.y, pos.z);
tree->InsertEntity(this);
UpdateSectree();
Save();
return true;
}
bool CItem::DistanceValid(LPCHARACTER ch)
{
if (!GetSectree())
return false;
int iDist = DISTANCE_APPROX(GetX() - ch->GetX(), GetY() - ch->GetY());
if (iDist > 300)
return false;
return true;
}
bool CItem::CanUsedBy(LPCHARACTER ch)
{
// Anti flag check
switch (ch->GetJob())
{
case JOB_WARRIOR:
if (GetAntiFlag() & ITEM_ANTIFLAG_WARRIOR)
return false;
break;
case JOB_ASSASSIN:
if (GetAntiFlag() & ITEM_ANTIFLAG_ASSASSIN)
return false;
break;
case JOB_SHAMAN:
if (GetAntiFlag() & ITEM_ANTIFLAG_SHAMAN)
return false;
break;
case JOB_SURA:
if (GetAntiFlag() & ITEM_ANTIFLAG_SURA)
return false;
break;
}
return true;
}
int CItem::FindEquipCell(LPCHARACTER ch, int iCandidateCell)
{
// 코스츔 아이템(ITEM_COSTUME)은 WearFlag 없어도 됨. (sub type으로 착용위치 구분. 귀찮게 또 wear flag 줄 필요가 있나..)
// 용혼석(ITEM_DS, ITEM_SPECIAL_DS)도 SUB_TYPE으로 구분. 신규 반지, 벨트는 ITEM_TYPE으로 구분 -_-
if ((0 == GetWearFlag() || ITEM_TOTEM == GetType()) && ITEM_COSTUME != GetType() && ITEM_DS != GetType() && ITEM_SPECIAL_DS != GetType() && ITEM_RING != GetType() && ITEM_BELT != GetType())
return -1;
// 용혼석 슬롯을 WEAR로 처리할 수가 없어서(WEAR는 최대 32개까지 가능한데 용혼석을 추가하면 32가 넘는다.)
// 인벤토리의 특정 위치((INVENTORY_MAX_NUM + WEAR_MAX_NUM)부터 (INVENTORY_MAX_NUM + WEAR_MAX_NUM + DRAGON_SOUL_DECK_MAX_NUM * DS_SLOT_MAX - 1)까지)를
// 용혼석 슬롯으로 정함.
// return 할 때에, INVENTORY_MAX_NUM을 뺀 이유는,
// 본래 WearCell이 INVENTORY_MAX_NUM를 빼고 return 하기 때문.
if (GetType() == ITEM_DS || GetType() == ITEM_SPECIAL_DS)
{
if (iCandidateCell < 0)
{
return WEAR_MAX_NUM + GetSubType();
}
else
{
for (int i = 0; i < DRAGON_SOUL_DECK_MAX_NUM; i++)
{
if (WEAR_MAX_NUM + i * DS_SLOT_MAX + GetSubType() == iCandidateCell)
{
return iCandidateCell;
}
}
return -1;
}
}
else if (GetType() == ITEM_COSTUME)
{
if (GetSubType() == COSTUME_BODY)
return WEAR_COSTUME_BODY;
else if (GetSubType() == COSTUME_HAIR)
return WEAR_COSTUME_HAIR;
}
else if (GetType() == ITEM_RING)
{
if (ch->GetWear(WEAR_RING1))
return WEAR_RING2;
else
return WEAR_RING1;
}
else if (GetType() == ITEM_BELT)
return WEAR_BELT;
else if (GetWearFlag() & WEARABLE_BODY)
return WEAR_BODY;
else if (GetWearFlag() & WEARABLE_HEAD)
return WEAR_HEAD;
else if (GetWearFlag() & WEARABLE_FOOTS)
return WEAR_FOOTS;
else if (GetWearFlag() & WEARABLE_WRIST)
return WEAR_WRIST;
else if (GetWearFlag() & WEARABLE_WEAPON)
return WEAR_WEAPON;
else if (GetWearFlag() & WEARABLE_SHIELD)
return WEAR_SHIELD;
else if (GetWearFlag() & WEARABLE_NECK)
return WEAR_NECK;
else if (GetWearFlag() & WEARABLE_EAR)
return WEAR_EAR;
else if (GetWearFlag() & WEARABLE_ARROW)
return WEAR_ARROW;
else if (GetWearFlag() & WEARABLE_UNIQUE)
{
if (ch->GetWear(WEAR_UNIQUE1))
return WEAR_UNIQUE2;
else
return WEAR_UNIQUE1;
}
// 수집 퀘스트를 위한 아이템이 박히는곳으로 한번 박히면 절대 뺼수 없다.
else if (GetWearFlag() & WEARABLE_ABILITY)
{
if (!ch->GetWear(WEAR_ABILITY1))
{
return WEAR_ABILITY1;
}
else if (!ch->GetWear(WEAR_ABILITY2))
{
return WEAR_ABILITY2;
}
else if (!ch->GetWear(WEAR_ABILITY3))
{
return WEAR_ABILITY3;
}
else if (!ch->GetWear(WEAR_ABILITY4))
{
return WEAR_ABILITY4;
}
else if (!ch->GetWear(WEAR_ABILITY5))
{
return WEAR_ABILITY5;
}
else if (!ch->GetWear(WEAR_ABILITY6))
{
return WEAR_ABILITY6;
}
else if (!ch->GetWear(WEAR_ABILITY7))
{
return WEAR_ABILITY7;
}
else if (!ch->GetWear(WEAR_ABILITY8))
{
return WEAR_ABILITY8;
}
else
{
return -1;
}
}
return -1;
}
void CItem::ModifyPoints(bool bAdd)
{
int accessoryGrade;
// 무기와 갑옷만 소켓을 적용시킨다.
if (false == IsAccessoryForSocket())
{
if (m_pProto->bType == ITEM_WEAPON || m_pProto->bType == ITEM_ARMOR)
{
// 소켓이 속성강화에 사용되는 경우 적용하지 않는다 (ARMOR_WRIST ARMOR_NECK ARMOR_EAR)
for (int i = 0; i < ITEM_SOCKET_MAX_NUM; ++i)
{
DWORD dwVnum;
if ((dwVnum = GetSocket(i)) <= 2)
continue;
TItemTable * p = ITEM_MANAGER::instance().GetTable(dwVnum);
if (!p)
{
sys_err("cannot find table by vnum %u", dwVnum);
continue;
}
if (ITEM_METIN == p->bType)
{
//m_pOwner->ApplyPoint(p->alValues[0], bAdd ? p->alValues[1] : -p->alValues[1]);
for (int i = 0; i < ITEM_APPLY_MAX_NUM; ++i)
{
if (p->aApplies[i].bType == APPLY_NONE)
continue;
if (p->aApplies[i].bType == APPLY_SKILL)
m_pOwner->ApplyPoint(p->aApplies[i].bType, bAdd ? p->aApplies[i].lValue : p->aApplies[i].lValue ^ 0x00800000);
else
m_pOwner->ApplyPoint(p->aApplies[i].bType, bAdd ? p->aApplies[i].lValue : -p->aApplies[i].lValue);
}
}
}
}
accessoryGrade = 0;
}
else
{
accessoryGrade = MIN(GetAccessorySocketGrade(), ITEM_ACCESSORY_SOCKET_MAX_NUM);
}
for (int i = 0; i < ITEM_APPLY_MAX_NUM; ++i)
{
if (m_pProto->aApplies[i].bType == APPLY_NONE)
continue;
long value = m_pProto->aApplies[i].lValue;
if (m_pProto->aApplies[i].bType == APPLY_SKILL)
{
m_pOwner->ApplyPoint(m_pProto->aApplies[i].bType, bAdd ? value : value ^ 0x00800000);
}
else
{
if (0 != accessoryGrade)
value += MAX(accessoryGrade, value * aiAccessorySocketEffectivePct[accessoryGrade] / 100);
m_pOwner->ApplyPoint(m_pProto->aApplies[i].bType, bAdd ? value : -value);
}
}
// 초승달의 반지, 할로윈 사탕, 행복의 반지, 영원한 사랑의 펜던트의 경우
// 기존의 하드 코딩으로 강제로 속성을 부여했지만,
// 그 부분을 제거하고 special item group 테이블에서 속성을 부여하도록 변경하였다.
// 하지만 하드 코딩되어있을 때 생성된 아이템이 남아있을 수도 있어서 특수처리 해놓는다.
// 이 아이템들의 경우, 밑에 ITEM_UNIQUE일 때의 처리로 속성이 부여되기 때문에,
// 아이템에 박혀있는 attribute는 적용하지 않고 넘어간다.
if (true == CItemVnumHelper::IsRamadanMoonRing(GetVnum()) || true == CItemVnumHelper::IsHalloweenCandy(GetVnum())
|| true == CItemVnumHelper::IsHappinessRing(GetVnum()) || true == CItemVnumHelper::IsLovePendant(GetVnum()))
{
// Do not anything.
}
else
{
for (int i = 0; i < ITEM_ATTRIBUTE_MAX_NUM; ++i)
{
if (GetAttributeType(i))
{
const TPlayerItemAttribute& ia = GetAttribute(i);
if (ia.bType == APPLY_SKILL)
m_pOwner->ApplyPoint(ia.bType, bAdd ? ia.sValue : ia.sValue ^ 0x00800000);
else
m_pOwner->ApplyPoint(ia.bType, bAdd ? ia.sValue : -ia.sValue);
}
}
}
switch (m_pProto->bType)
{
case ITEM_PICK:
case ITEM_ROD:
{
if (bAdd)
{
if (m_wCell == INVENTORY_MAX_NUM + WEAR_WEAPON)
m_pOwner->SetPart(PART_WEAPON, GetVnum());
}
else
{
if (m_wCell == INVENTORY_MAX_NUM + WEAR_WEAPON)
m_pOwner->SetPart(PART_WEAPON, m_pOwner->GetOriginalPart(PART_WEAPON));
}
}
break;
case ITEM_WEAPON:
{
if (bAdd)
{
if (m_wCell == INVENTORY_MAX_NUM + WEAR_WEAPON)
m_pOwner->SetPart(PART_WEAPON, GetVnum());
}
else
{
if (m_wCell == INVENTORY_MAX_NUM + WEAR_WEAPON)
m_pOwner->SetPart(PART_WEAPON, m_pOwner->GetOriginalPart(PART_WEAPON));
}
}
break;
case ITEM_ARMOR:
{
// 코스츔 body를 입고있다면 armor는 벗던 입던 상관 없이 비주얼에 영향을 주면 안 됨.
if (0 != m_pOwner->GetWear(WEAR_COSTUME_BODY))
break;
if (GetSubType() == ARMOR_BODY || GetSubType() == ARMOR_HEAD || GetSubType() == ARMOR_FOOTS || GetSubType() == ARMOR_SHIELD)
{
if (bAdd)
{
if (GetProto()->bSubType == ARMOR_BODY)
m_pOwner->SetPart(PART_MAIN, GetVnum());
}
else
{
if (GetProto()->bSubType == ARMOR_BODY)
m_pOwner->SetPart(PART_MAIN, m_pOwner->GetOriginalPart(PART_MAIN));
}
}
}
break;
// 코스츔 아이템 입었을 때 캐릭터 parts 정보 세팅. 기존 스타일대로 추가함..
case ITEM_COSTUME:
{
DWORD toSetValue = this->GetVnum();
EParts toSetPart = PART_MAX_NUM;
// 갑옷 코스츔
if (GetSubType() == COSTUME_BODY)
{
toSetPart = PART_MAIN;
if (false == bAdd)
{
// 코스츔 갑옷을 벗었을 때 원래 갑옷을 입고 있었다면 그 갑옷으로 look 세팅, 입지 않았다면 default look
const CItem* pArmor = m_pOwner->GetWear(WEAR_BODY);
toSetValue = (NULL != pArmor) ? pArmor->GetVnum() : m_pOwner->GetOriginalPart(PART_MAIN);
}
}
// 헤어 코스츔
else if (GetSubType() == COSTUME_HAIR)
{
toSetPart = PART_HAIR;
// 코스츔 헤어는 shape값을 item proto의 value3에 세팅하도록 함. 특별한 이유는 없고 기존 갑옷(ARMOR_BODY)의 shape값이 프로토의 value3에 있어서 헤어도 같이 value3으로 함.
// [NOTE] 갑옷은 아이템 vnum을 보내고 헤어는 shape(value3)값을 보내는 이유는.. 기존 시스템이 그렇게 되어있음...
toSetValue = (true == bAdd) ? this->GetValue(3) : 0;
}
if (PART_MAX_NUM != toSetPart)
{
m_pOwner->SetPart((BYTE)toSetPart, toSetValue);
m_pOwner->UpdatePacket();
}
}
break;
case ITEM_UNIQUE:
{
if (0 != GetSIGVnum())
{
const CSpecialItemGroup* pItemGroup = ITEM_MANAGER::instance().GetSpecialItemGroup(GetSIGVnum());
if (NULL == pItemGroup)
break;
DWORD dwAttrVnum = pItemGroup->GetAttrVnum(GetVnum());
const CSpecialAttrGroup* pAttrGroup = ITEM_MANAGER::instance().GetSpecialAttrGroup(dwAttrVnum);
if (NULL == pAttrGroup)
break;
for (itertype (pAttrGroup->m_vecAttrs) it = pAttrGroup->m_vecAttrs.begin(); it != pAttrGroup->m_vecAttrs.end(); it++)
{
m_pOwner->ApplyPoint(it->apply_type, bAdd ? it->apply_value : -it->apply_value);
}
}
}
break;
}
}
bool CItem::IsEquipable() const
{
switch (this->GetType())
{
case ITEM_COSTUME:
case ITEM_ARMOR:
case ITEM_WEAPON:
case ITEM_ROD:
case ITEM_PICK:
case ITEM_UNIQUE:
case ITEM_DS:
case ITEM_SPECIAL_DS:
case ITEM_RING:
case ITEM_BELT:
return true;
}
return false;
}
// return false on error state
bool CItem::EquipTo(LPCHARACTER ch, BYTE bWearCell)
{
if (!ch)
{
sys_err("EquipTo: nil character");
return false;
}
// 용혼석 슬롯 index는 WEAR_MAX_NUM 보다 큼.
if (IsDragonSoul())
{
if (bWearCell < WEAR_MAX_NUM || bWearCell >= WEAR_MAX_NUM + DRAGON_SOUL_DECK_MAX_NUM * DS_SLOT_MAX)
{
sys_err("EquipTo: invalid dragon soul cell (this: #%d %s wearflag: %d cell: %d)", GetOriginalVnum(), GetName(), GetSubType(), bWearCell - WEAR_MAX_NUM);
return false;
}
}
else
{
if (bWearCell >= WEAR_MAX_NUM)
{
sys_err("EquipTo: invalid wear cell (this: #%d %s wearflag: %d cell: %d)", GetOriginalVnum(), GetName(), GetWearFlag(), bWearCell);
return false;
}
}
if (ch->GetWear(bWearCell))
{
sys_err("EquipTo: item already exist (this: #%d %s cell: %d %s)", GetOriginalVnum(), GetName(), bWearCell, ch->GetWear(bWearCell)->GetName());
return false;
}
if (GetOwner())
RemoveFromCharacter();
ch->SetWear(bWearCell, this); // 여기서 패킷 나감
m_pOwner = ch;
m_bEquipped = true;
m_wCell = INVENTORY_MAX_NUM + bWearCell;
// Original immun
// DWORD dwImmuneFlag = 0;
// for (int i = 0; i < WEAR_MAX_NUM; ++i)
// if (m_pOwner->GetWear(i))
// SET_BIT(dwImmuneFlag, m_pOwner->GetWear(i)->m_pProto->dwImmuneFlag);
// m_pOwner->SetImmuneFlag(dwImmuneFlag);
//P3NG3R immun bug fix
DWORD dwImmuneFlag = 0;
LPITEM item = NULL;
for (int i = 0; i < WEAR_MAX_NUM; ++i)
{
if (item=m_pOwner->GetWear(i))
{
if (item->GetImmuneFlag() != 0)
SET_BIT(dwImmuneFlag, item->GetImmuneFlag());
if (item->GetAttributeCount() > 0)
{
if (item->HasAttr(APPLY_IMMUNE_STUN))
SET_BIT(dwImmuneFlag, IMMUNE_STUN);
if (item->HasAttr(APPLY_IMMUNE_SLOW))
SET_BIT(dwImmuneFlag, IMMUNE_SLOW);
if (item->HasAttr(APPLY_IMMUNE_FALL))
SET_BIT(dwImmuneFlag, IMMUNE_FALL);
}
}
}
m_pOwner->SetImmuneFlag(dwImmuneFlag);
//P3NG3R immun fix end
if (IsDragonSoul())
{
DSManager::instance().ActivateDragonSoul(this);
}
else
{
ModifyPoints(true);
StartUniqueExpireEvent();
if (-1 != GetProto()->cLimitTimerBasedOnWearIndex)
StartTimerBasedOnWearExpireEvent();
// ACCESSORY_REFINE
StartAccessorySocketExpireEvent();
// END_OF_ACCESSORY_REFINE
}
ch->BuffOnAttr_AddBuffsFromItem(this);
m_pOwner->ComputeBattlePoints();
m_pOwner->UpdatePacket();
Save();
return (true);
}
bool CItem::Unequip()
{
if (!m_pOwner || GetCell() < INVENTORY_MAX_NUM)
{
// ITEM_OWNER_INVALID_PTR_BUG
sys_err("%s %u m_pOwner %p, GetCell %d",
GetName(), GetID(), get_pointer(m_pOwner), GetCell());
// END_OF_ITEM_OWNER_INVALID_PTR_BUG
return false;
}
if (this != m_pOwner->GetWear(GetCell() - INVENTORY_MAX_NUM))
{
sys_err("m_pOwner->GetWear() != this");
return false;
}
//신규 말 아이템 제거시 처리
if (IsRideItem())
ClearMountAttributeAndAffect();
if (IsDragonSoul())
{
DSManager::instance().DeactivateDragonSoul(this);
}
else
{
ModifyPoints(false);
}
StopUniqueExpireEvent();
if (-1 != GetProto()->cLimitTimerBasedOnWearIndex)
StopTimerBasedOnWearExpireEvent();
// ACCESSORY_REFINE
StopAccessorySocketExpireEvent();
// END_OF_ACCESSORY_REFINE
m_pOwner->BuffOnAttr_RemoveBuffsFromItem(this);
m_pOwner->SetWear(GetCell() - INVENTORY_MAX_NUM, NULL);
// Original immun
// DWORD dwImmuneFlag = 0;
// for (int i = 0; i < WEAR_MAX_NUM; ++i)
// if (m_pOwner->GetWear(i))
// SET_BIT(dwImmuneFlag, m_pOwner->GetWear(i)->m_pProto->dwImmuneFlag);
// m_pOwner->SetImmuneFlag(dwImmuneFlag);
//P3NG3R immun bug fix
DWORD dwImmuneFlag = 0;
LPITEM item = NULL;
for (int i = 0; i < WEAR_MAX_NUM; ++i)
{
if (item=m_pOwner->GetWear(i))
{
if (item->GetImmuneFlag() != 0)
SET_BIT(dwImmuneFlag, item->GetImmuneFlag());
if (item->GetAttributeCount() > 0)
{
if (item->HasAttr(APPLY_IMMUNE_STUN))
SET_BIT(dwImmuneFlag, IMMUNE_STUN);
if (item->HasAttr(APPLY_IMMUNE_SLOW))
SET_BIT(dwImmuneFlag, IMMUNE_SLOW);
if (item->HasAttr(APPLY_IMMUNE_FALL))
SET_BIT(dwImmuneFlag, IMMUNE_FALL);
}
}
}
m_pOwner->SetImmuneFlag(dwImmuneFlag);
//P3NG3R immun fix end
m_pOwner->ComputeBattlePoints();
m_pOwner->UpdatePacket();
m_pOwner = NULL;
m_wCell = 0;
m_bEquipped = false;
return true;
}
long CItem::GetValue(DWORD idx)
{
assert(idx < ITEM_VALUES_MAX_NUM);
return GetProto()->alValues[idx];
}
void CItem::SetExchanging(bool bOn)
{
m_bExchanging = bOn;
}
void CItem::Save()
{
if (m_bSkipSave)
return;
ITEM_MANAGER::instance().DelayedSave(this);
}
bool CItem::CreateSocket(BYTE bSlot, BYTE bGold)
{
assert(bSlot < ITEM_SOCKET_MAX_NUM);
if (m_alSockets[bSlot] != 0)
{
sys_err("Item::CreateSocket : socket already exist %s %d", GetName(), bSlot);
return false;
}
if (bGold)
m_alSockets[bSlot] = 2;
else
m_alSockets[bSlot] = 1;
UpdatePacket();
Save();
return true;
}
void CItem::SetSockets(const int32_t* c_al)
{
thecore_memcpy(m_alSockets, c_al, sizeof(m_alSockets));
Save();
}
void CItem::SetSocket(int i, int32_t v, bool bLog)
{
assert(i < ITEM_SOCKET_MAX_NUM);
m_alSockets[i] = v;
UpdatePacket();
Save();
if (bLog)
LogManager::instance().ItemLog(i, v, 0, GetID(), "SET_SOCKET", "", "", GetOriginalVnum());
}
int CItem::GetGold()
{
if (IS_SET(GetFlag(), ITEM_FLAG_COUNT_PER_1GOLD))
{
if (GetProto()->dwGold == 0)
return GetCount();
else
return GetCount() / GetProto()->dwGold;
}
else
return GetProto()->dwGold;
}
int CItem::GetShopBuyPrice()
{
return GetProto()->dwShopBuyPrice;
}
bool CItem::IsOwnership(LPCHARACTER ch)
{
if (!m_pkOwnershipEvent)
return true;
return m_dwOwnershipPID == ch->GetPlayerID() ? true : false;
}
EVENTFUNC(ownership_event)
{
item_event_info* info = dynamic_cast<item_event_info*>( event->info );
if ( info == NULL )
{
sys_err( "ownership_event> <Factor> Null pointer" );
return 0;
}
LPITEM pkItem = info->item;
pkItem->SetOwnershipEvent(NULL);
TPacketGCItemOwnership p;
p.bHeader = HEADER_GC_ITEM_OWNERSHIP;
p.dwVID = pkItem->GetVID();
p.szName[0] = '\0';
pkItem->PacketAround(&p, sizeof(p));
return 0;
}
void CItem::SetOwnershipEvent(LPEVENT pkEvent)
{
m_pkOwnershipEvent = pkEvent;
}
void CItem::SetOwnership(LPCHARACTER ch, int iSec)
{
if (!ch)
{
if (m_pkOwnershipEvent)
{
event_cancel(&m_pkOwnershipEvent);
m_dwOwnershipPID = 0;
TPacketGCItemOwnership p;
p.bHeader = HEADER_GC_ITEM_OWNERSHIP;
p.dwVID = m_dwVID;
p.szName[0] = '\0';
PacketAround(&p, sizeof(p));
}
return;
}
if (m_pkOwnershipEvent)
return;
if (true == LC_IsEurope())
{
if (iSec <= 10)
iSec = 30;
}
m_dwOwnershipPID = ch->GetPlayerID();
item_event_info* info = AllocEventInfo<item_event_info>();
strlcpy(info->szOwnerName, ch->GetName(), sizeof(info->szOwnerName));
info->item = this;
SetOwnershipEvent(event_create(ownership_event, info, PASSES_PER_SEC(iSec)));
TPacketGCItemOwnership p;
p.bHeader = HEADER_GC_ITEM_OWNERSHIP;
p.dwVID = m_dwVID;
strlcpy(p.szName, ch->GetName(), sizeof(p.szName));
PacketAround(&p, sizeof(p));
}
int CItem::GetSocketCount()
{
for (int i = 0; i < ITEM_SOCKET_MAX_NUM; i++)
{
if (GetSocket(i) == 0)
return i;
}
return ITEM_SOCKET_MAX_NUM;
}
bool CItem::AddSocket()
{
int count = GetSocketCount();
if (count == ITEM_SOCKET_MAX_NUM)
return false;
m_alSockets[count] = 1;
return true;
}
void CItem::AlterToSocketItem(int iSocketCount)
{
if (iSocketCount >= ITEM_SOCKET_MAX_NUM)
{
sys_log(0, "Invalid Socket Count %d, set to maximum", ITEM_SOCKET_MAX_NUM);
iSocketCount = ITEM_SOCKET_MAX_NUM;
}
for (int i = 0; i < iSocketCount; ++i)
SetSocket(i, 1);
}
void CItem::AlterToMagicItem()
{
int idx = GetAttributeSetIndex();
if (idx < 0)
return;
// Appeariance Second Third
// Weapon 50 20 5
// Armor 30 10 2
// Acc 20 10 1
int iSecondPct;
int iThirdPct;
if (g_iUseLocale)
{
switch (GetType())
{
case ITEM_WEAPON:
iSecondPct = 20;
iThirdPct = 5;
break;
case ITEM_ARMOR:
case ITEM_COSTUME:
if (GetSubType() == ARMOR_BODY)
{
iSecondPct = 10;
iThirdPct = 2;
}
else
{
iSecondPct = 10;
iThirdPct = 1;
}
break;
default:
return;
}
}
else
{
switch (GetType())
{
case ITEM_WEAPON:
iSecondPct = 30;
iThirdPct = 15;
break;
case ITEM_ARMOR:
case ITEM_COSTUME:
if (GetSubType() == ARMOR_BODY)
{
iSecondPct = 20;
iThirdPct = 10;
}
else
{
iSecondPct = 10;
iThirdPct = 5;
}
break;
default:
return;
}
}
// 100% 확률로 좋은 속성 하나
PutAttribute(aiItemMagicAttributePercentHigh);
if (number(1, 100) <= iSecondPct)
PutAttribute(aiItemMagicAttributePercentLow);
if (number(1, 100) <= iThirdPct)
PutAttribute(aiItemMagicAttributePercentLow);
}
DWORD CItem::GetRefineFromVnum()
{
return ITEM_MANAGER::instance().GetRefineFromVnum(GetVnum());
}
int CItem::GetRefineLevel()
{
const char* name = GetBaseName();
char* p = const_cast<char*>(strrchr(name, '+'));
if (!p)
return 0;
int rtn = 0;
str_to_number(rtn, p+1);
const char* locale_name = GetName();
p = const_cast<char*>(strrchr(locale_name, '+'));
if (p)
{
int locale_rtn = 0;
str_to_number(locale_rtn, p+1);
if (locale_rtn != rtn)
{
sys_err("refine_level_based_on_NAME(%d) is not equal to refine_level_based_on_LOCALE_NAME(%d).", rtn, locale_rtn);
}
}
return rtn;
}
bool CItem::IsPolymorphItem()
{
return GetType() == ITEM_POLYMORPH;
}
EVENTFUNC(unique_expire_event)
{
item_event_info* info = dynamic_cast<item_event_info*>( event->info );
if ( info == NULL )
{
sys_err( "unique_expire_event> <Factor> Null pointer" );
return 0;
}
LPITEM pkItem = info->item;
if (pkItem->GetValue(2) == 0)
{
if (pkItem->GetSocket(ITEM_SOCKET_UNIQUE_REMAIN_TIME) <= 1)
{
sys_log(0, "UNIQUE_ITEM: expire %s %u", pkItem->GetName(), pkItem->GetID());
pkItem->SetUniqueExpireEvent(NULL);
ITEM_MANAGER::instance().RemoveItem(pkItem, "UNIQUE_EXPIRE");
return 0;
}
else
{
pkItem->SetSocket(ITEM_SOCKET_UNIQUE_REMAIN_TIME, pkItem->GetSocket(ITEM_SOCKET_UNIQUE_REMAIN_TIME) - 1);
return PASSES_PER_SEC(60);
}
}
else
{
time_t cur = get_global_time();
if (pkItem->GetSocket(ITEM_SOCKET_UNIQUE_REMAIN_TIME) <= cur)
{
pkItem->SetUniqueExpireEvent(NULL);
ITEM_MANAGER::instance().RemoveItem(pkItem, "UNIQUE_EXPIRE");
return 0;
}
else
{
// 게임 내에 시간제 아이템들이 빠릿빠릿하게 사라지지 않는 버그가 있어
// 수정
// by rtsummit
if (pkItem->GetSocket(ITEM_SOCKET_UNIQUE_REMAIN_TIME) - cur < 600)
return PASSES_PER_SEC(pkItem->GetSocket(ITEM_SOCKET_UNIQUE_REMAIN_TIME) - cur);
else
return PASSES_PER_SEC(600);
}
}
}
// 시간 후불제
// timer를 시작할 때에 시간 차감하는 것이 아니라,
// timer가 발화할 때에 timer가 동작한 시간 만큼 시간 차감을 한다.
EVENTFUNC(timer_based_on_wear_expire_event)
{
item_event_info* info = dynamic_cast<item_event_info*>( event->info );
if ( info == NULL )
{
sys_err( "expire_event <Factor> Null pointer" );
return 0;
}
LPITEM pkItem = info->item;
int remain_time = pkItem->GetSocket(ITEM_SOCKET_REMAIN_SEC) - processing_time/passes_per_sec;
if (remain_time <= 0)
{
sys_log(0, "ITEM EXPIRED : expired %s %u", pkItem->GetName(), pkItem->GetID());
pkItem->SetTimerBasedOnWearExpireEvent(NULL);
pkItem->SetSocket(ITEM_SOCKET_REMAIN_SEC, 0);
// 일단 timer based on wear 용혼석은 시간 다 되었다고 없애지 않는다.
if (pkItem->IsDragonSoul())
{
DSManager::instance().DeactivateDragonSoul(pkItem);
}
else
{
ITEM_MANAGER::instance().RemoveItem(pkItem, "TIMER_BASED_ON_WEAR_EXPIRE");
}
return 0;
}
pkItem->SetSocket(ITEM_SOCKET_REMAIN_SEC, remain_time);
return PASSES_PER_SEC (MIN (60, remain_time));
}
void CItem::SetUniqueExpireEvent(LPEVENT pkEvent)
{
m_pkUniqueExpireEvent = pkEvent;
}
void CItem::SetTimerBasedOnWearExpireEvent(LPEVENT pkEvent)
{
m_pkTimerBasedOnWearExpireEvent = pkEvent;
}
EVENTFUNC(real_time_expire_event)
{
const item_vid_event_info* info = reinterpret_cast<const item_vid_event_info*>(event->info);
if (NULL == info)
return 0;
const LPITEM item = ITEM_MANAGER::instance().FindByVID( info->item_vid );
if (NULL == item)
return 0;
const time_t current = get_global_time();
if (current > item->GetSocket(0))
{
switch (item->GetVnum())
{
if(item->IsNewMountItem())
{
if (item->GetSocket(2) != 0)
item->ClearMountAttributeAndAffect();
}
break;
}
ITEM_MANAGER::instance().RemoveItem(item, "REAL_TIME_EXPIRE");
return 0;
}
return PASSES_PER_SEC(1);
}
void CItem::StartRealTimeExpireEvent()
{
if (m_pkRealTimeExpireEvent)
return;
for (int i=0 ; i < ITEM_LIMIT_MAX_NUM ; i++)
{
if (LIMIT_REAL_TIME == GetProto()->aLimits[i].bType || LIMIT_REAL_TIME_START_FIRST_USE == GetProto()->aLimits[i].bType)
{
item_vid_event_info* info = AllocEventInfo<item_vid_event_info>();
info->item_vid = GetVID();
m_pkRealTimeExpireEvent = event_create( real_time_expire_event, info, PASSES_PER_SEC(1));
sys_log(0, "REAL_TIME_EXPIRE: StartRealTimeExpireEvent");
return;
}
}
}
bool CItem::IsRealTimeItem()
{
if(!GetProto())
return false;
for (int i=0 ; i < ITEM_LIMIT_MAX_NUM ; i++)
{
if (LIMIT_REAL_TIME == GetProto()->aLimits[i].bType)
return true;
}
return false;
}
void CItem::StartUniqueExpireEvent()
{
if (GetType() != ITEM_UNIQUE)
return;
if (m_pkUniqueExpireEvent)
return;
//기간제 아이템일 경우 시간제 아이템은 동작하지 않는다
if (IsRealTimeItem())
return;
// HARD CODING
if (GetVnum() == UNIQUE_ITEM_HIDE_ALIGNMENT_TITLE)
m_pOwner->ShowAlignment(false);
int iSec = GetSocket(ITEM_SOCKET_UNIQUE_SAVE_TIME);
if (iSec == 0)
iSec = 60;
else
iSec = MIN(iSec, 60);
SetSocket(ITEM_SOCKET_UNIQUE_SAVE_TIME, 0);
item_event_info* info = AllocEventInfo<item_event_info>();
info->item = this;
SetUniqueExpireEvent(event_create(unique_expire_event, info, PASSES_PER_SEC(iSec)));
}
// 시간 후불제
// timer_based_on_wear_expire_event 설명 참조
void CItem::StartTimerBasedOnWearExpireEvent()
{
if (m_pkTimerBasedOnWearExpireEvent)
return;
//기간제 아이템일 경우 시간제 아이템은 동작하지 않는다
if (IsRealTimeItem())
return;
if (-1 == GetProto()->cLimitTimerBasedOnWearIndex)
return;
int iSec = GetSocket(0);
// 남은 시간을 분단위로 끊기 위해...
if (0 != iSec)
{
iSec %= 60;
if (0 == iSec)
iSec = 60;
}
item_event_info* info = AllocEventInfo<item_event_info>();
info->item = this;
SetTimerBasedOnWearExpireEvent(event_create(timer_based_on_wear_expire_event, info, PASSES_PER_SEC(iSec)));
}
void CItem::StopUniqueExpireEvent()
{
if (!m_pkUniqueExpireEvent)
return;
if (GetValue(2) != 0) // 게임시간제 이외의 아이템은 UniqueExpireEvent를 중단할 수 없다.
return;
// HARD CODING
if (GetVnum() == UNIQUE_ITEM_HIDE_ALIGNMENT_TITLE)
m_pOwner->ShowAlignment(true);
SetSocket(ITEM_SOCKET_UNIQUE_SAVE_TIME, event_time(m_pkUniqueExpireEvent) / passes_per_sec);
event_cancel(&m_pkUniqueExpireEvent);
ITEM_MANAGER::instance().SaveSingleItem(this);
}
void CItem::StopTimerBasedOnWearExpireEvent()
{
if (!m_pkTimerBasedOnWearExpireEvent)
return;
int remain_time = GetSocket(ITEM_SOCKET_REMAIN_SEC) - event_processing_time(m_pkTimerBasedOnWearExpireEvent) / passes_per_sec;
SetSocket(ITEM_SOCKET_REMAIN_SEC, remain_time);
event_cancel(&m_pkTimerBasedOnWearExpireEvent);
ITEM_MANAGER::instance().SaveSingleItem(this);
}
void CItem::ApplyAddon(int iAddonType)
{
CItemAddonManager::instance().ApplyAddonTo(iAddonType, this);
}
int CItem::GetSpecialGroup() const
{
return ITEM_MANAGER::instance().GetSpecialGroupFromItem(GetVnum());
}
//
// 악세서리 소켓 처리.
//
bool CItem::IsAccessoryForSocket()
{
return (m_pProto->bType == ITEM_ARMOR && (m_pProto->bSubType == ARMOR_WRIST || m_pProto->bSubType == ARMOR_NECK || m_pProto->bSubType == ARMOR_EAR)) ||
(m_pProto->bType == ITEM_BELT); // 2013년 2월 새로 추가된 '벨트' 아이템의 경우 기획팀에서 악세서리 소켓 시스템을 그대로 이용하자고 함.
}
void CItem::SetAccessorySocketGrade(int iGrade)
{
SetSocket(0, MINMAX(0, iGrade, GetAccessorySocketMaxGrade()));
int iDownTime = aiAccessorySocketDegradeTime[GetAccessorySocketGrade()];
//if (test_server)
// iDownTime /= 60;
SetAccessorySocketDownGradeTime(iDownTime);
}
void CItem::SetAccessorySocketMaxGrade(int iMaxGrade)
{
SetSocket(1, MINMAX(0, iMaxGrade, ITEM_ACCESSORY_SOCKET_MAX_NUM));
}
void CItem::SetAccessorySocketDownGradeTime(DWORD time)
{
SetSocket(2, time);
if (test_server && GetOwner())
GetOwner()->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("%s에서 소켓 빠질때까지 남은 시간 %d"), GetName(), time);
}
EVENTFUNC(accessory_socket_expire_event)
{
item_vid_event_info* info = dynamic_cast<item_vid_event_info*>( event->info );
if ( info == NULL )
{
sys_err( "accessory_socket_expire_event> <Factor> Null pointer" );
return 0;
}
LPITEM item = ITEM_MANAGER::instance().FindByVID(info->item_vid);
if (item->GetAccessorySocketDownGradeTime() <= 1)
{
degrade:
item->SetAccessorySocketExpireEvent(NULL);
item->AccessorySocketDegrade();
return 0;
}
else
{
int iTime = item->GetAccessorySocketDownGradeTime() - 60;
if (iTime <= 1)
goto degrade;
item->SetAccessorySocketDownGradeTime(iTime);
if (iTime > 60)
return PASSES_PER_SEC(60);
else
return PASSES_PER_SEC(iTime);
}
}
void CItem::StartAccessorySocketExpireEvent()
{
if (!IsAccessoryForSocket())
return;
if (m_pkAccessorySocketExpireEvent)
return;
if (GetAccessorySocketMaxGrade() == 0)
return;
if (GetAccessorySocketGrade() == 0)
return;
int iSec = GetAccessorySocketDownGradeTime();
SetAccessorySocketExpireEvent(NULL);
if (iSec <= 1)
iSec = 5;
else
iSec = MIN(iSec, 60);
item_vid_event_info* info = AllocEventInfo<item_vid_event_info>();
info->item_vid = GetVID();
SetAccessorySocketExpireEvent(event_create(accessory_socket_expire_event, info, PASSES_PER_SEC(iSec)));
}
void CItem::StopAccessorySocketExpireEvent()
{
if (!m_pkAccessorySocketExpireEvent)
return;
if (!IsAccessoryForSocket())
return;
int new_time = GetAccessorySocketDownGradeTime() - (60 - event_time(m_pkAccessorySocketExpireEvent) / passes_per_sec);
event_cancel(&m_pkAccessorySocketExpireEvent);
if (new_time <= 1)
{
AccessorySocketDegrade();
}
else
{
SetAccessorySocketDownGradeTime(new_time);
}
}
bool CItem::IsRideItem()
{
if (ITEM_UNIQUE == GetType() && UNIQUE_SPECIAL_RIDE == GetSubType())
return true;
if (ITEM_UNIQUE == GetType() && UNIQUE_SPECIAL_MOUNT_RIDE == GetSubType())
return true;
return false;
}
bool CItem::IsRamadanRing()
{
if (GetVnum() == UNIQUE_ITEM_RAMADAN_RING)
return true;
return false;
}
void CItem::ClearMountAttributeAndAffect()
{
LPCHARACTER ch = GetOwner();
ch->RemoveAffect(AFFECT_MOUNT);
ch->RemoveAffect(AFFECT_MOUNT_BONUS);
ch->MountVnum(0);
ch->PointChange(POINT_ST, 0);
ch->PointChange(POINT_DX, 0);
ch->PointChange(POINT_HT, 0);
ch->PointChange(POINT_IQ, 0);
}
// fixme
// 이거 지금은 안쓴데... 근데 혹시나 싶어서 남겨둠.
// by rtsummit
bool CItem::IsNewMountItem()
{
switch(GetVnum())
{
case 76000: case 76001: case 76002: case 76003:
case 76004: case 76005: case 76006: case 76007:
case 76008: case 76009: case 76010: case 76011:
case 76012: case 76013: case 76014:
return true;
}
return false;
}
void CItem::SetAccessorySocketExpireEvent(LPEVENT pkEvent)
{
m_pkAccessorySocketExpireEvent = pkEvent;
}
void CItem::AccessorySocketDegrade()
{
if (GetAccessorySocketGrade() > 0)
{
LPCHARACTER ch = GetOwner();
if (ch)
{
ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("%s에 박혀있던 보석이 사라집니다."), GetName());
}
ModifyPoints(false);
SetAccessorySocketGrade(GetAccessorySocketGrade()-1);
ModifyPoints(true);
int iDownTime = aiAccessorySocketDegradeTime[GetAccessorySocketGrade()];
if (test_server)
iDownTime /= 60;
SetAccessorySocketDownGradeTime(iDownTime);
if (iDownTime)
StartAccessorySocketExpireEvent();
}
}
// ring에 item을 박을 수 있는지 여부를 체크해서 리턴
static const bool CanPutIntoRing(LPITEM ring, LPITEM item)
{
const DWORD vnum = item->GetVnum();
return false;
}
bool CItem::CanPutInto(LPITEM item)
{
if (item->GetType() == ITEM_BELT)
return this->GetSubType() == USE_PUT_INTO_BELT_SOCKET;
else if(item->GetType() == ITEM_RING)
return CanPutIntoRing(item, this);
else if (item->GetType() != ITEM_ARMOR)
return false;
DWORD vnum = item->GetVnum();
struct JewelAccessoryInfo
{
DWORD jewel;
DWORD wrist;
DWORD neck;
DWORD ear;
};
const static JewelAccessoryInfo infos[] = {
{ 50634, 14420, 16220, 17220 },
{ 50635, 14500, 16500, 17500 },
{ 50636, 14520, 16520, 17520 },
{ 50637, 14540, 16540, 17540 },
{ 50638, 14560, 16560, 17560 },
};
DWORD item_type = (item->GetVnum() / 10) * 10;
for (int i = 0; i < sizeof(infos) / sizeof(infos[0]); i++)
{
const JewelAccessoryInfo& info = infos[i];
switch(item->GetSubType())
{
case ARMOR_WRIST:
if (info.wrist == item_type)
{
if (info.jewel == GetVnum())
{
return true;
}
else
{
return false;
}
}
break;
case ARMOR_NECK:
if (info.neck == item_type)
{
if (info.jewel == GetVnum())
{
return true;
}
else
{
return false;
}
}
break;
case ARMOR_EAR:
if (info.ear == item_type)
{
if (info.jewel == GetVnum())
{
return true;
}
else
{
return false;
}
}
break;
}
}
if (item->GetSubType() == ARMOR_WRIST)
vnum -= 14000;
else if (item->GetSubType() == ARMOR_NECK)
vnum -= 16000;
else if (item->GetSubType() == ARMOR_EAR)
vnum -= 17000;
else
return false;
DWORD type = vnum / 20;
if (type < 0 || type > 11)
{
type = (vnum - 170) / 20;
if (50623 + type != GetVnum())
return false;
else
return true;
}
else if (item->GetVnum() >= 16210 && item->GetVnum() <= 16219)
{
if (50625 != GetVnum())
return false;
else
return true;
}
else if (item->GetVnum() >= 16230 && item->GetVnum() <= 16239)
{
if (50626 != GetVnum())
return false;
else
return true;
}
return 50623 + type == GetVnum();
}
bool CItem::CheckItemUseLevel(int nLevel)
{
for (int i = 0; i < ITEM_LIMIT_MAX_NUM; ++i)
{
if (this->m_pProto->aLimits[i].bType == LIMIT_LEVEL)
{
if (this->m_pProto->aLimits[i].lValue > nLevel) return false;
else return true;
}
}
return true;
}
long CItem::FindApplyValue(BYTE bApplyType)
{
if (m_pProto == NULL)
return 0;
for (int i = 0; i < ITEM_APPLY_MAX_NUM; ++i)
{
if (m_pProto->aApplies[i].bType == bApplyType)
return m_pProto->aApplies[i].lValue;
}
return 0;
}
void CItem::CopySocketTo(LPITEM pItem)
{
for (int i = 0; i < ITEM_SOCKET_MAX_NUM; ++i)
{
pItem->m_alSockets[i] = m_alSockets[i];
}
}
int CItem::GetAccessorySocketGrade()
{
return MINMAX(0, GetSocket(0), GetAccessorySocketMaxGrade());
}
int CItem::GetAccessorySocketMaxGrade()
{
return MINMAX(0, GetSocket(1), ITEM_ACCESSORY_SOCKET_MAX_NUM);
}
int CItem::GetAccessorySocketDownGradeTime()
{
return MINMAX(0, GetSocket(2), aiAccessorySocketDegradeTime[GetAccessorySocketGrade()]);
}
void CItem::AttrLog()
{
const char * pszIP = NULL;
if (GetOwner() && GetOwner()->GetDesc())
pszIP = GetOwner()->GetDesc()->GetHostName();
for (int i = 0; i < ITEM_SOCKET_MAX_NUM; ++i)
{
if (m_alSockets[i])
{
LogManager::instance().ItemLog(i, m_alSockets[i], 0, GetID(), "INFO_SOCKET", "", pszIP ? pszIP : "", GetOriginalVnum());
}
}
for (int i = 0; i<ITEM_ATTRIBUTE_MAX_NUM; ++i)
{
int type = m_aAttr[i].bType;
int value = m_aAttr[i].sValue;
if (type)
LogManager::instance().ItemLog(i, type, value, GetID(), "INFO_ATTR", "", pszIP ? pszIP : "", GetOriginalVnum());
}
}
int CItem::GetLevelLimit()
{
for (int i = 0; i < ITEM_LIMIT_MAX_NUM; ++i)
{
if (this->m_pProto->aLimits[i].bType == LIMIT_LEVEL)
{
return this->m_pProto->aLimits[i].lValue;
}
}
return 0;
}
bool CItem::OnAfterCreatedItem()
{
// 아이템을 한 번이라도 사용했다면, 그 이후엔 사용 중이지 않아도 시간이 차감되는 방식
if (-1 != this->GetProto()->cLimitRealTimeFirstUseIndex)
{
// Socket1에 아이템의 사용 횟수가 기록되어 있으니, 한 번이라도 사용한 아이템은 타이머를 시작한다.
if (0 != GetSocket(1))
{
StartRealTimeExpireEvent();
}
}
return true;
}
bool CItem::IsDragonSoul()
{
return GetType() == ITEM_DS;
}
int CItem::GiveMoreTime_Per(float fPercent)
{
if (IsDragonSoul())
{
DWORD duration = DSManager::instance().GetDuration(this);
int remain_sec = GetSocket(ITEM_SOCKET_REMAIN_SEC);
int given_time = fPercent * duration / 100;
if (remain_sec == duration)
return false;
if ((given_time + remain_sec) >= duration)
{
SetSocket(ITEM_SOCKET_REMAIN_SEC, duration);
return duration - remain_sec;
}
else
{
SetSocket(ITEM_SOCKET_REMAIN_SEC, given_time + remain_sec);
return given_time;
}
}
// 우선 용혼석에 관해서만 하도록 한다.
else
return 0;
}
int CItem::GiveMoreTime_Fix(DWORD dwTime)
{
if (IsDragonSoul())
{
DWORD duration = DSManager::instance().GetDuration(this);
int remain_sec = GetSocket(ITEM_SOCKET_REMAIN_SEC);
if (remain_sec == duration)
return false;
if ((dwTime + remain_sec) >= duration)
{
SetSocket(ITEM_SOCKET_REMAIN_SEC, duration);
return duration - remain_sec;
}
else
{
SetSocket(ITEM_SOCKET_REMAIN_SEC, dwTime + remain_sec);
return dwTime;
}
}
// 우선 용혼석에 관해서만 하도록 한다.
else
return 0;
}
int CItem::GetDuration()
{
if(!GetProto())
return -1;
for (int i=0 ; i < ITEM_LIMIT_MAX_NUM ; i++)
{
if (LIMIT_REAL_TIME == GetProto()->aLimits[i].bType)
return GetProto()->aLimits[i].lValue;
}
if (-1 != GetProto()->cLimitTimerBasedOnWearIndex)
return GetProto()->aLimits[GetProto()->cLimitTimerBasedOnWearIndex].lValue;
return -1;
}
bool CItem::IsSameSpecialGroup(const LPITEM item) const
{
// 서로 VNUM이 같다면 같은 그룹인 것으로 간주
if (this->GetVnum() == item->GetVnum())
return true;
if (GetSpecialGroup() && (item->GetSpecialGroup() == GetSpecialGroup()))
return true;
return false;
}