Files
m2dev-server-src/src/game/messenger_manager.h
d1str4ught 4e679320a3 base init
2025-08-18 00:36:52 +02:00

54 lines
1.4 KiB
C++

#ifndef __INC_MESSENGER_MANAGER_H
#define __INC_MESSENGER_MANAGER_H
#include "db.h"
class MessengerManager : public singleton<MessengerManager>
{
public:
typedef std::string keyT;
typedef const std::string & keyA;
MessengerManager();
virtual ~MessengerManager();
public:
void P2PLogin(keyA account);
void P2PLogout(keyA account);
void Login(keyA account);
void Logout(keyA account);
void RequestToAdd(LPCHARACTER ch, LPCHARACTER target);
// void AuthToAdd(keyA account, keyA companion, bool bDeny);
bool AuthToAdd(keyA account, keyA companion, bool bDeny);
void __AddToList(keyA account, keyA companion); // 실제 m_Relation, m_InverseRelation 수정하는 메소드
void AddToList(keyA account, keyA companion);
void __RemoveFromList(keyA account, keyA companion); // 실제 m_Relation, m_InverseRelation 수정하는 메소드
void RemoveFromList(keyA account, keyA companion);
void RemoveAllList(keyA account);
void Initialize();
bool IsInList(MessengerManager::keyA account, MessengerManager::keyA companion);
private:
void SendList(keyA account);
void SendLogin(keyA account, keyA companion);
void SendLogout(keyA account, keyA companion);
void LoadList(SQLMsg * pmsg);
void Destroy();
std::set<keyT> m_set_loginAccount;
std::map<keyT, std::set<keyT> > m_Relation;
std::map<keyT, std::set<keyT> > m_InverseRelation;
std::set<DWORD> m_set_requestToAdd;
};
#endif