Files
m2dev-server-src/src/game/firewall_manager.h

34 lines
852 B
C++

#ifndef __INC_FIREWALL_MANAGER_H__
#define __INC_FIREWALL_MANAGER_H__
// Kernel-level firewall management.
// Linux: iptables chains. FreeBSD: ipfw rules.
// Installs DROP rules for unsolicited UDP and rate-limits TCP SYN floods.
// Windows: no-op stubs.
class FirewallManager : public singleton<FirewallManager>
{
public:
FirewallManager();
~FirewallManager();
// Install firewall rules — call after config_init()
bool Initialize(WORD gamePort, WORD p2pPort);
// Remove firewall rules — call during shutdown
void Destroy();
private:
#ifndef OS_WINDOWS
bool RunCommand(const char* fmt, ...);
void CleanupRules();
#endif
std::string m_chainName; // Linux: iptables chain name
int m_ruleBase = 0; // FreeBSD: ipfw rule number base
int m_ruleCount = 0; // FreeBSD: number of rules installed
bool m_initialized = false;
};
#endif