Files
m2dev-server-src/src/game/input.h

468 lines
17 KiB
C++

#ifndef __INC_METIN_II_GAME_INPUT_PROCESSOR__
#define __INC_METIN_II_GAME_INPUT_PROCESSOR__
#include <unordered_map>
#include "packet_info.h"
enum
{
INPROC_CLOSE,
INPROC_HANDSHAKE,
INPROC_LOGIN,
INPROC_MAIN,
INPROC_DEAD,
INPROC_DB,
INPROC_P2P,
INPROC_AUTH,
};
void LoginFailure(LPDESC d, const char * c_pszStatus);
void RecordLoginFailure(const char* hostName);
void ClearLoginFailure(const char* hostName);
void BroadcastGuildMarkUpdate(DWORD dwGuildID, WORD wImgIdx);
class CInputProcessor
{
public:
CInputProcessor();
virtual ~CInputProcessor() {};
virtual bool Process(LPDESC d, const void * c_pvOrig, int iBytes, int & r_iBytesProceed);
virtual BYTE GetType() = 0;
void BindPacketInfo(CPacketInfo * pPacketInfo);
void Pong(LPDESC d);
void Version(LPCHARACTER ch, const char* c_pData);
protected:
virtual int Analyze(LPDESC d, uint16_t wHeader, const char * c_pData) = 0;
CPacketInfo * m_pPacketInfo;
int m_iBufferLeft;
CPacketInfoCG m_packetInfoCG;
};
class CInputClose : public CInputProcessor
{
public:
BYTE GetType() override { return INPROC_CLOSE; }
protected:
int Analyze(LPDESC d, uint16_t wHeader, const char * c_pData) override { return m_iBufferLeft; }
};
class CInputHandshake : public CInputProcessor
{
public:
CInputHandshake();
~CInputHandshake() override;
BYTE GetType() override { return INPROC_HANDSHAKE; }
protected:
int Analyze(LPDESC d, uint16_t wHeader, const char * c_pData) override;
using HSHandler = int (CInputHandshake::*)(LPDESC, const char*);
std::unordered_map<uint16_t, HSHandler> m_handlers;
void RegisterHandlers();
int HandleText(LPDESC d, const char* c_pData);
int HandleMarkLogin(LPDESC d, const char* c_pData);
int HandleStateChecker(LPDESC d, const char* c_pData);
int HandlePong(LPDESC d, const char* c_pData);
int HandleKeyResponse(LPDESC d, const char* c_pData);
protected:
void GuildMarkLogin(LPDESC d, const char* c_pData);
CPacketInfo * m_pMainPacketInfo;
};
class CInputLogin : public CInputProcessor
{
public:
CInputLogin();
BYTE GetType() override { return INPROC_LOGIN; }
protected:
int Analyze(LPDESC d, uint16_t wHeader, const char * c_pData) override;
using LoginHandler = int (CInputLogin::*)(LPDESC, const char*);
std::unordered_map<uint16_t, LoginHandler> m_handlers;
void RegisterHandlers();
template<void (CInputLogin::*fn)(LPDESC, const char*)>
int SimpleHandler(LPDESC d, const char* p) { (this->*fn)(d, p); return 0; }
int HandlePong(LPDESC d, const char*);
int HandleMarkLogin(LPDESC d, const char*);
int HandleGuildSymbolUpload(LPDESC d, const char*);
int HandleVersion(LPDESC d, const char*);
protected:
void LoginByKey(LPDESC d, const char * data);
void CharacterSelect(LPDESC d, const char * data);
void CharacterCreate(LPDESC d, const char * data);
void CharacterDelete(LPDESC d, const char * data);
void Entergame(LPDESC d, const char * data);
void Empire(LPDESC d, const char * c_pData);
void GuildMarkCRCList(LPDESC d, const char* c_pData);
// MARK_BUG_FIX
void GuildMarkIDXList(LPDESC d, const char* c_pData);
// END_OF_MARK_BUG_FIX
void GuildMarkUpload(LPDESC d, const char* c_pData);
int GuildSymbolUpload(LPDESC d, const char* c_pData, size_t uiBytes);
void GuildSymbolCRC(LPDESC d, const char* c_pData);
void ChangeName(LPDESC d, const char * data);
};
class CInputMain : public CInputProcessor
{
public:
CInputMain();
BYTE GetType() override { return INPROC_MAIN; }
protected:
int Analyze(LPDESC d, uint16_t wHeader, const char * c_pData) override;
// Handler dispatch
using MainHandler = int (CInputMain::*)(LPDESC, const char*);
struct HandlerEntry {
MainHandler handler;
bool blockInObserverMode;
};
std::unordered_map<uint16_t, HandlerEntry> m_handlers;
virtual void RegisterHandlers();
// Template adapters for common handler patterns (defined in input_main.cpp)
template<void (CInputMain::*fn)(LPCHARACTER, const char*)>
int SimpleHandler(LPDESC d, const char* p);
template<void (CInputMain::*fn)(LPCHARACTER, const void*)>
int SimpleHandlerV(LPDESC d, const char* p);
// Custom adapters for non-standard handler signatures
int HandlePong(LPDESC d, const char* p);
int HandleChat(LPDESC d, const char* p);
int HandleWhisper(LPDESC d, const char* p);
int HandleMove(LPDESC d, const char* p);
int HandleAttack(LPDESC d, const char* p);
int HandleShoot(LPDESC d, const char* p);
int HandleShop(LPDESC d, const char* p);
int HandleMessenger(LPDESC d, const char* p);
int HandleSyncPosition(LPDESC d, const char* p);
int HandleFlyTargeting(LPDESC d, const char* p);
int HandleAddFlyTargeting(LPDESC d, const char* p);
int HandleQuestCancel(LPDESC d, const char* p);
int HandleSafeboxCheckout(LPDESC d, const char* p);
int HandleMallCheckout(LPDESC d, const char* p);
int HandleGuild(LPDESC d, const char* p);
int HandleMyShop(LPDESC d, const char* p);
int HandleClientVersion(LPDESC d, const char* p);
int HandleDragonSoulRefine(LPDESC d, const char* p);
protected:
void Attack(LPCHARACTER ch, const uint16_t header, const char* data);
int Whisper(LPCHARACTER ch, const char * data, size_t uiBytes);
int Chat(LPCHARACTER ch, const char * data, size_t uiBytes);
void ItemUse(LPCHARACTER ch, const char * data);
void ItemDrop(LPCHARACTER ch, const char * data);
void ItemDrop2(LPCHARACTER ch, const char * data);
void ItemMove(LPCHARACTER ch, const char * data);
void ItemPickup(LPCHARACTER ch, const char * data);
void ItemToItem(LPCHARACTER ch, const char * pcData);
void QuickslotAdd(LPCHARACTER ch, const char * data);
void QuickslotDelete(LPCHARACTER ch, const char * data);
void QuickslotSwap(LPCHARACTER ch, const char * data);
int Shop(LPCHARACTER ch, const char * data, size_t uiBytes);
void OnClick(LPCHARACTER ch, const char * data);
void Exchange(LPCHARACTER ch, const char * data);
void Position(LPCHARACTER ch, const char * data);
void Move(LPCHARACTER ch, const char * data);
int SyncPosition(LPCHARACTER ch, const char * data, size_t uiBytes);
void FlyTarget(LPCHARACTER ch, const char * pcData, uint16_t wHeader);
void UseSkill(LPCHARACTER ch, const char * pcData);
void ScriptAnswer(LPCHARACTER ch, const void * pvData);
void ScriptButton(LPCHARACTER ch, const void * pvData);
void ScriptSelectItem(LPCHARACTER ch, const void * pvData);
void QuestInputString(LPCHARACTER ch, const void * pvData);
void QuestConfirm(LPCHARACTER ch, const void* pvData);
void QuestCancel(LPCHARACTER ch);
void Target(LPCHARACTER ch, const char * pcData);
void Warp(LPCHARACTER ch, const char * pcData);
void SafeboxCheckin(LPCHARACTER ch, const char * c_pData);
void SafeboxCheckout(LPCHARACTER ch, const char * c_pData, bool bMall);
void SafeboxItemMove(LPCHARACTER ch, const char * data);
int Messenger(LPCHARACTER ch, const char* c_pData, size_t uiBytes);
void PartyInvite(LPCHARACTER ch, const char * c_pData);
void PartyInviteAnswer(LPCHARACTER ch, const char * c_pData);
void PartyRemove(LPCHARACTER ch, const char * c_pData);
void PartySetState(LPCHARACTER ch, const char * c_pData);
void PartyUseSkill(LPCHARACTER ch, const char * c_pData);
void PartyParameter(LPCHARACTER ch, const char * c_pData);
int Guild(LPCHARACTER ch, const char * data, size_t uiBytes);
void AnswerMakeGuild(LPCHARACTER ch, const char* c_pData);
// Guild sub-handlers (dispatched from Guild())
int GuildSub_DepositMoney(LPCHARACTER ch, const char* data, size_t uiBytes);
int GuildSub_WithdrawMoney(LPCHARACTER ch, const char* data, size_t uiBytes);
int GuildSub_AddMember(LPCHARACTER ch, const char* data, size_t uiBytes);
int GuildSub_RemoveMember(LPCHARACTER ch, const char* data, size_t uiBytes);
int GuildSub_ChangeGradeName(LPCHARACTER ch, const char* data, size_t uiBytes);
int GuildSub_ChangeGradeAuthority(LPCHARACTER ch, const char* data, size_t uiBytes);
int GuildSub_Offer(LPCHARACTER ch, const char* data, size_t uiBytes);
int GuildSub_ChargeGSP(LPCHARACTER ch, const char* data, size_t uiBytes);
int GuildSub_PostComment(LPCHARACTER ch, const char* data, size_t uiBytes);
int GuildSub_DeleteComment(LPCHARACTER ch, const char* data, size_t uiBytes);
int GuildSub_RefreshComment(LPCHARACTER ch, const char* data, size_t uiBytes);
int GuildSub_ChangeMemberGrade(LPCHARACTER ch, const char* data, size_t uiBytes);
int GuildSub_UseSkill(LPCHARACTER ch, const char* data, size_t uiBytes);
int GuildSub_ChangeMemberGeneral(LPCHARACTER ch, const char* data, size_t uiBytes);
int GuildSub_InviteAnswer(LPCHARACTER ch, const char* data, size_t uiBytes);
void Fishing(LPCHARACTER ch, const char* c_pData);
void ItemGive(LPCHARACTER ch, const char* c_pData);
void Hack(LPCHARACTER ch, const char * c_pData);
int MyShop(LPCHARACTER ch, const char * c_pData, size_t uiBytes);
void Refine(LPCHARACTER ch, const char* c_pData);
};
class CInputDead : public CInputMain
{
public:
CInputDead();
BYTE GetType() override { return INPROC_DEAD; }
protected:
int Analyze(LPDESC d, uint16_t wHeader, const char * c_pData) override;
void RegisterHandlers() override;
};
class CInputDB : public CInputProcessor
{
public:
CInputDB();
bool Process(LPDESC d, const void * c_pvOrig, int iBytes, int & r_iBytesProceed) override;
BYTE GetType() override { return INPROC_DB; }
protected:
int Analyze(LPDESC d, uint16_t wHeader, const char * c_pData) override;
using DBHandler = int (CInputDB::*)(LPDESC, const char*);
std::unordered_map<uint16_t, DBHandler> m_handlers;
void RegisterHandlers();
LPDESC FindByHandle() const;
// Template: void handler(const char*) — data-only
template<void (CInputDB::*fn)(const char*)>
int DataHandler(LPDESC, const char* p) { (this->*fn)(p); return 0; }
// Template: void handler(LPDESC, const char*) — desc from FindByHandle
template<void (CInputDB::*fn)(LPDESC, const char*)>
int DescHandler(LPDESC, const char* p) { (this->*fn)(FindByHandle(), p); return 0; }
// Template: void handler(T*) — cast c_pData to typed pointer
template<class T, void (CInputDB::*fn)(T*)>
int TypedHandler(LPDESC, const char* p) { (this->*fn)((T*)p); return 0; }
// Custom adapters for special signatures
int HandleLoginSuccess(LPDESC, const char*);
int HandleLoginNotExist(LPDESC, const char*);
int HandleLoginWrongPasswd(LPDESC, const char*);
int HandlePlayerCreateFailed(LPDESC, const char*);
int HandlePlayerCreateAlready(LPDESC, const char*);
int HandlePlayerDeleteFail(LPDESC, const char*);
int HandlePlayerLoadFailed(LPDESC, const char*);
int HandleSafeboxWrongPassword(LPDESC, const char*);
int HandleGuildSkillRecharge(LPDESC, const char*);
int HandleGuildWarReserveDelete(LPDESC, const char*);
int HandleSpareItemIDRange(LPDESC, const char*);
int HandleHorseName(LPDESC, const char*);
int HandleMyshopPricelistRes(LPDESC, const char*);
int HandleRespondChannelStatus(LPDESC, const char*);
protected:
void MapLocations(const char * c_pData);
void LoginSuccess(DWORD dwHandle, const char *data);
void PlayerCreateFailure(LPDESC d, BYTE bType); // 0 = 일반 실패 1 = 이미 있음
void PlayerDeleteSuccess(LPDESC d, const char * data);
void PlayerDeleteFail(LPDESC d);
void PlayerLoad(LPDESC d, const char* data);
void PlayerCreateSuccess(LPDESC d, const char * data);
void Boot(const char* data);
void QuestLoad(LPDESC d, const char * c_pData);
void SafeboxLoad(LPDESC d, const char * c_pData);
void SafeboxChangeSize(LPDESC d, const char * c_pData);
void SafeboxWrongPassword(LPDESC d);
void SafeboxChangePasswordAnswer(LPDESC d, const char* c_pData);
void MallLoad(LPDESC d, const char * c_pData);
void EmpireSelect(LPDESC d, const char * c_pData);
void P2P(const char * c_pData);
void ItemLoad(LPDESC d, const char * c_pData);
void AffectLoad(LPDESC d, const char * c_pData);
void GuildLoad(const char * c_pData);
void GuildSkillUpdate(const char* c_pData);
void GuildSkillRecharge();
void GuildExpUpdate(const char* c_pData);
void GuildAddMember(const char* c_pData);
void GuildRemoveMember(const char* c_pData);
void GuildChangeGrade(const char* c_pData);
void GuildChangeMemberData(const char* c_pData);
void GuildDisband(const char* c_pData);
void GuildLadder(const char* c_pData);
void GuildWar(const char* c_pData);
void GuildWarScore(const char* c_pData);
void GuildSkillUsableChange(const char* c_pData);
void GuildMoneyChange(const char* c_pData);
void GuildWithdrawMoney(const char* c_pData);
void GuildWarReserveAdd(TGuildWarReserve * p);
void GuildWarReserveUpdate(TGuildWarReserve * p);
void GuildWarReserveDelete(DWORD dwID);
void GuildWarBet(TPacketGDGuildWarBet * p);
void GuildChangeMaster(TPacketChangeGuildMaster* p);
void LoginAlready(LPDESC d, const char * c_pData);
void PartyCreate(const char* c_pData);
void PartyDelete(const char* c_pData);
void PartyAdd(const char* c_pData);
void PartyRemove(const char* c_pData);
void PartyStateChange(const char* c_pData);
void PartySetMemberLevel(const char* c_pData);
void Time(const char * c_pData);
void ReloadProto(const char * c_pData);
void ChangeName(LPDESC d, const char * data);
void AuthLogin(LPDESC d, const char * c_pData);
void ItemAward(const char * c_pData);
void ChangeEmpirePriv(const char* c_pData);
void ChangeGuildPriv(const char* c_pData);
void ChangeCharacterPriv(const char* c_pData);
void MoneyLog(const char* c_pData);
void SetEventFlag(const char* c_pData);
void CreateObject(const char * c_pData);
void DeleteObject(const char * c_pData);
void UpdateLand(const char * c_pData);
void Notice(const char * c_pData);
void MarriageAdd(TPacketMarriageAdd * p);
void MarriageUpdate(TPacketMarriageUpdate * p);
void MarriageRemove(TPacketMarriageRemove * p);
void WeddingRequest(TPacketWeddingRequest* p);
void WeddingReady(TPacketWeddingReady* p);
void WeddingStart(TPacketWeddingStart* p);
void WeddingEnd(TPacketWeddingEnd* p);
// MYSHOP_PRICE_LIST
void MyshopPricelistRes( LPDESC d, const TPacketMyshopPricelistHeader* p );
// END_OF_MYSHOP_PRICE_LIST
//RELOAD_ADMIN
void ReloadAdmin( const char * c_pData );
//END_RELOAD_ADMIN
void DetailLog(const TPacketNeedLoginLogInfo* info);
void ItemAwardInformer(TPacketItemAwardInfromer* data);
void RespondChannelStatus(LPDESC desc, const char* pcData);
protected:
DWORD m_dwHandle;
};
class CInputP2P : public CInputProcessor
{
public:
CInputP2P();
BYTE GetType() override { return INPROC_P2P; }
protected:
int Analyze(LPDESC d, uint16_t wHeader, const char * c_pData) override;
using P2PHandler = int (CInputP2P::*)(LPDESC, const char*);
std::unordered_map<uint16_t, P2PHandler> m_handlers;
void RegisterHandlers();
template<void (CInputP2P::*fn)(LPDESC, const char*)>
int DescHandler(LPDESC d, const char* p) { (this->*fn)(d, p); return 0; }
template<void (CInputP2P::*fn)(const char*)>
int DataHandler(LPDESC, const char* p) { (this->*fn)(p); return 0; }
int HandleRelay(LPDESC d, const char*);
int HandleNotice(LPDESC d, const char*);
int HandleGuild(LPDESC d, const char*);
int HandleShutdown(LPDESC d, const char*);
int HandleSiege(LPDESC d, const char*);
int HandleReloadCRC(LPDESC d, const char*);
int HandleCheckClientVersion(LPDESC d, const char*);
public:
void Setup(LPDESC d, const char * c_pData);
void Login(LPDESC d, const char * c_pData);
void Logout(LPDESC d, const char * c_pData);
int Relay(LPDESC d, const char * c_pData, size_t uiBytes);
int Notice(LPDESC d, const char * c_pData, size_t uiBytes);
int Guild(LPDESC d, const char* c_pData, size_t uiBytes);
void Shout(const char * c_pData);
void Disconnect(const char * c_pData);
void MessengerAdd(const char * c_pData);
void MessengerRemove(const char * c_pData);
void FindPosition(LPDESC d, const char* c_pData);
void WarpCharacter(const char* c_pData);
void GuildWarZoneMapIndex(const char* c_pData);
void Transfer(const char * c_pData);
void XmasWarpSanta(const char * c_pData);
void XmasWarpSantaReply(const char * c_pData);
void LoginPing(LPDESC d, const char * c_pData);
void BlockChat(const char * c_pData);
void IamAwake(LPDESC d, const char * c_pData);
void MessengerRequestAdd(const char* c_pData);
void MessengerResponse(const char* c_pData);
void GuildMarkUpdate(const char * c_pData);
protected:
CPacketInfoGG m_packetInfoGG;
};
class CInputAuth : public CInputProcessor
{
public:
CInputAuth();
BYTE GetType() override { return INPROC_AUTH; }
protected:
int Analyze(LPDESC d, uint16_t wHeader, const char * c_pData) override;
using AuthHandler = int (CInputAuth::*)(LPDESC, const char*);
std::unordered_map<uint16_t, AuthHandler> m_handlers;
void RegisterHandlers();
int HandlePong(LPDESC d, const char*);
int HandleLogin3(LPDESC d, const char*);
public:
void Login(LPDESC d, const char * c_pData);
};
#endif /* __INC_METIN_II_GAME_INPUT_PROCESSOR__ */