Files
m2dev-server-src/src/game/map_location.cpp
2025-08-23 14:00:40 +02:00

51 lines
1.2 KiB
C++

#include "stdafx.h"
#include "map_location.h"
#include "sectree_manager.h"
CMapLocation g_mapLocations;
bool CMapLocation::Get(long x, long y, int32_t& lIndex, uint32_t& lAddr, uint16_t& wPort)
{
lIndex = SECTREE_MANAGER::instance().GetMapIndex(x, y);
return Get(lIndex, lAddr, wPort);
}
bool CMapLocation::Get(int32_t iIndex, uint32_t& lAddr, uint16_t& wPort)
{
if (iIndex == 0)
{
sys_log(0, "CMapLocation::Get - Error MapIndex[%d]", iIndex);
return false;
}
std::map<long, TLocation>::iterator it = m_map_address.find(iIndex);
if (m_map_address.end() == it)
{
sys_log(0, "CMapLocation::Get - Error MapIndex[%d]", iIndex);
std::map<long, TLocation>::iterator i;
for ( i = m_map_address.begin(); i != m_map_address.end(); ++i)
{
sys_log(0, "Map(%d): Server(%x:%d)", i->first, i->second.addr, i->second.port);
}
return false;
}
lAddr = it->second.addr;
wPort = it->second.port;
return true;
}
void CMapLocation::Insert(int32_t lIndex, const char * c_pszHost, uint16_t wPort)
{
TLocation loc;
loc.addr = inet_addr(c_pszHost);
loc.port = wPort;
m_map_address.insert(std::make_pair(lIndex, loc));
sys_log(0, "MapLocation::Insert : %d %s %d", lIndex, c_pszHost, wPort);
}