Files
m2dev-server-src/src/game/threeway_war.cpp
2025-12-25 20:46:01 +01:00

689 lines
17 KiB
C++

#include "stdafx.h"
#include "threeway_war.h"
#include "common/length.h"
#include "common/tables.h"
#include "p2p.h"
#include "locale_service.h"
#include "packet.h"
#include "char.h"
#include "questmanager.h"
#include "questlua.h"
#include "start_position.h"
#include "char_manager.h"
#include "sectree_manager.h"
#include "regen.h"
#include "log.h"
extern int test_server;
extern int passes_per_sec;
EVENTINFO(regen_mob_event_info)
{
DWORD dwMapIndex;
regen_mob_event_info()
: dwMapIndex( 0 )
{
}
};
EVENTFUNC(regen_mob_event)
{
regen_mob_event_info * info = dynamic_cast<regen_mob_event_info *>(event->info);
if ( info == NULL )
{
sys_err( "regen_mob_event> <Factor> Null pointer" );
return 0;
}
int iMapIndex = info->dwMapIndex;
char filename[128];
std::string szFilename(GetSungziMapPath());
int choice = quest::CQuestManager::instance().GetEventFlag("threeway_war_choice");
if (0 == choice)
sprintf (filename, "%sregen00.txt", GetSungziMapPath());
else
{
sprintf (filename, "%sregen00_%d.txt", GetSungziMapPath(), choice);
}
LPSECTREE_MAP pkMap = SECTREE_MANAGER::instance().GetMap(iMapIndex);
if (NULL != pkMap)
{
if (0 != choice)
if (regen_load_in_file(filename, iMapIndex, pkMap->m_setting.iBaseX, pkMap->m_setting.iBaseY))
{
sprintf (filename, "%sregen00.txt", GetSungziMapPath());
regen_load_in_file(filename, iMapIndex, pkMap->m_setting.iBaseX, pkMap->m_setting.iBaseY);
}
}
return 0;
}
CThreeWayWar::CThreeWayWar()
{
Initialize();
}
CThreeWayWar::~CThreeWayWar()
{
RegisterUserMap_.clear();
ReviveTokenMap_.clear();
}
void CThreeWayWar::Initialize()
{
RegenFlag_ = 0;
memset( KillScore_, 0, sizeof(KillScore_) );
RegisterUserMap_.clear();
ReviveTokenMap_.clear();
}
int CThreeWayWar::GetKillScore( BYTE empire ) const
{
if( empire <= 0 || empire >= EMPIRE_MAX_NUM )
{
sys_err("ThreeWayWar::GetKillScore Wrong Empire variable");
return 0;
}
return KillScore_[empire-1];
}
void CThreeWayWar::SetKillScore( BYTE empire, int count )
{
if( empire <= 0 || empire >= EMPIRE_MAX_NUM )
{
sys_err("ThreeWayWar::SetKillScore Wrong Empire variable");
return;
}
KillScore_[empire-1] = count;
}
void CThreeWayWar::SetReviveTokenForPlayer(DWORD PlayerID, int count)
{
if (0 == PlayerID)
return;
ReviveTokenMap_[PlayerID] = count;
}
int CThreeWayWar::GetReviveTokenForPlayer(DWORD PlayerID)
{
if (0 == PlayerID)
return 0;
return ReviveTokenMap_[PlayerID];
}
void CThreeWayWar::DecreaseReviveTokenForPlayer(DWORD PlayerID)
{
if (0 == PlayerID)
return;
ReviveTokenMap_[PlayerID] = ReviveTokenMap_[PlayerID] - 1;
}
bool CThreeWayWar::LoadSetting(const char* szFileName)
{
char szPath[1024];
snprintf( szPath, sizeof(szPath), "%s/%s", LocaleService_GetBasePath().c_str(), szFileName);
FILE* pf = fopen( szPath, "r" );
if (NULL == pf)
{
sys_err("[INIT_FORKED] Do not open file (%s)", szPath );
return false;
}
char szLine[256];
char szSungziName[128];
char szPassName[3][128];
while( NULL != fgets(szLine, 256, pf) )
{
if (0 == strncmp(szLine, "sungzi:", 7))
{
struct ForkedSungziMapInfo sungziinfo;
sscanf( szLine+7, "%d %d %d %d %d %d %d %s %d",
&sungziinfo.m_iForkedSung,
&sungziinfo.m_iForkedSungziStartPosition[0][0], &sungziinfo.m_iForkedSungziStartPosition[0][1],
&sungziinfo.m_iForkedSungziStartPosition[1][0], &sungziinfo.m_iForkedSungziStartPosition[1][1],
&sungziinfo.m_iForkedSungziStartPosition[2][0], &sungziinfo.m_iForkedSungziStartPosition[2][1],
szSungziName, &sungziinfo.m_iBossMobVnum);
sungziinfo.m_stMapName = static_cast<std::string>(szSungziName);
SungZiInfoMap_.push_back( sungziinfo );
MapIndexSet_.insert( sungziinfo.m_iForkedSung );
}
else if (0 == strncmp(szLine, "pass:", 5))
{
struct ForkedPassMapInfo passinfo;
sscanf( szLine+5, "%d %d %d %s %d %d %d %s %d %d %d %s",
&passinfo.m_iForkedPass[0],
&passinfo.m_iForkedPassStartPosition[0][0], &passinfo.m_iForkedPassStartPosition[0][1], szPassName[0],
&passinfo.m_iForkedPass[1],
&passinfo.m_iForkedPassStartPosition[1][0], &passinfo.m_iForkedPassStartPosition[1][1], szPassName[1],
&passinfo.m_iForkedPass[2],
&passinfo.m_iForkedPassStartPosition[2][0], &passinfo.m_iForkedPassStartPosition[2][1], szPassName[2] );
passinfo.m_stMapName[0] = static_cast<std::string>(szPassName[0]);
passinfo.m_stMapName[1] = static_cast<std::string>(szPassName[1]);
passinfo.m_stMapName[2] = static_cast<std::string>(szPassName[2]);
PassInfoMap_.push_back( passinfo );
MapIndexSet_.insert( passinfo.m_iForkedPass[0] );
MapIndexSet_.insert( passinfo.m_iForkedPass[1] );
MapIndexSet_.insert( passinfo.m_iForkedPass[2] );
}
}
fclose(pf);
return true;
}
const ForkedPassMapInfo& CThreeWayWar::GetEventPassMapInfo() const
{
const size_t idx = quest::CQuestManager::instance().GetEventFlag( "threeway_war_pass_idx" );
return PassInfoMap_[idx];
}
const ForkedSungziMapInfo& CThreeWayWar::GetEventSungZiMapInfo() const
{
const size_t idx = quest::CQuestManager::instance().GetEventFlag( "threeway_war_sungzi_idx" );
return SungZiInfoMap_[idx];
}
bool CThreeWayWar::IsThreeWayWarMapIndex(int iMapIndex) const
{
return MapIndexSet_.find(iMapIndex) != MapIndexSet_.end();
}
bool CThreeWayWar::IsSungZiMapIndex(int iMapIndex) const
{
std::vector<ForkedSungziMapInfo>::const_iterator it = SungZiInfoMap_.begin();
for( ; it != SungZiInfoMap_.end() ; ++it )
{
if (iMapIndex == it->m_iForkedSung)
{
return true;
}
}
return false;
}
void CThreeWayWar::RandomEventMapSet()
{
const size_t pass_idx = number( 0, PassInfoMap_.size()-1 );
const size_t sung_idx = number( 0, SungZiInfoMap_.size()-1 );
quest::CQuestManager::instance().RequestSetEventFlag( "threeway_war_sungzi_idx", sung_idx );
quest::CQuestManager::instance().RequestSetEventFlag( "threeway_war_pass_idx", pass_idx );
}
bool CThreeWayWar::IsRegisteredUser(DWORD PlayerID) const
{
std::unordered_map<DWORD, DWORD>::const_iterator iter = RegisterUserMap_.find(PlayerID);
if (iter == RegisterUserMap_.end())
{
return false;
}
return true;
}
void CThreeWayWar::RegisterUser(DWORD PlayerID)
{
if (0 == PlayerID)
return;
RegisterUserMap_.insert( std::make_pair(PlayerID, PlayerID) );
}
int GetKillValue(int level)
{
int iMinLevelFor1Point, iMaxLevelFor1Point;
int iMinLevelFor2Point, iMaxLevelFor2Point;
int iMinLevelFor3Point, iMaxLevelFor3Point;
if (LC_IsBrazil() == true)
{
iMinLevelFor1Point = 35; iMaxLevelFor1Point = 50;
iMinLevelFor2Point = 51; iMaxLevelFor2Point = 70;
iMinLevelFor3Point = 71; iMaxLevelFor3Point = 99;
}
else if (LC_IsYMIR() == false)
{
iMinLevelFor1Point = 30; iMaxLevelFor1Point = 39;
iMinLevelFor2Point = 40; iMaxLevelFor2Point = 49;
iMinLevelFor3Point = 50; iMaxLevelFor3Point = 99;
}
else
{
iMinLevelFor1Point = 50; iMaxLevelFor1Point = 59;
iMinLevelFor2Point = 60; iMaxLevelFor2Point = 69;
iMinLevelFor3Point = 70; iMaxLevelFor3Point = 99;
}
if (iMinLevelFor1Point <= level && level <= iMaxLevelFor1Point)
{
return 1;
}
else if (iMinLevelFor2Point <= level && level <= iMaxLevelFor2Point)
{
return 2;
}
else if (iMinLevelFor3Point <= level && level <= iMaxLevelFor3Point)
{
return 3;
}
return 0;
}
void CThreeWayWar::onDead(LPCHARACTER pChar, LPCHARACTER pkKiller)
{
if (false == pChar->IsPC())
return;
if (GM_PLAYER != pChar->GetGMLevel() && false == test_server)
return;
if (-1 == GetRegenFlag())
return;
DecreaseReviveTokenForPlayer( pChar->GetPlayerID() );
if (false == IsSungZiMapIndex(pChar->GetMapIndex()))
return;
if (NULL == pkKiller || true != pkKiller->IsPC())
return;
// 같은 제국은 계산하지 않음
if (pChar->GetEmpire() == pkKiller->GetEmpire())
return;
int nKillScore = GetKillScore(pkKiller->GetEmpire());
// 제국 킬 스코어가 -1일경우는 탈락국가이기때문에 점수 체크를 하면 안된다.
if (nKillScore >= 0)
{
nKillScore += GetKillValue(pChar->GetLevel());
SetKillScore(pkKiller->GetEmpire(), nKillScore);
}
if (nKillScore != 0 && (test_server || (nKillScore % 5) == 0))
{
char szBuf[64 + 1];
snprintf(szBuf, sizeof(szBuf), LC_TEXT("현재 스코어 신수국:%d 천조국:%d 진노국:%d"),
GetKillScore(1), GetKillScore(2), GetKillScore(3));
SendNoticeMap(szBuf, GetSungziMapIndex(), false);
}
const int nVictoryScore = quest::CQuestManager::instance().GetEventFlag("threeway_war_kill_count");
if (0 == GetRegenFlag())
{
int nEliminatedEmpireCount = 0;
BYTE bLoseEmpire = 0;
for (int n = 1; n < 4; ++n)
{
if (nVictoryScore > GetKillScore(n))
{
++nEliminatedEmpireCount;
bLoseEmpire = n;
}
}
if (1 != nEliminatedEmpireCount)
return;
//----------------------
//카운트 초기화
//----------------------
SetKillScore(1, 0);
SetKillScore(2, 0);
SetKillScore(3, 0);
SetKillScore(bLoseEmpire, -1);
quest::warp_all_to_map_my_empire_event_info * info;
//----------------------
//탈락국가 퇴장 시키기 : 성지에서
//----------------------
info = AllocEventInfo<quest::warp_all_to_map_my_empire_event_info>();
info->m_lMapIndexFrom = GetSungziMapIndex();
info->m_lMapIndexTo = EMPIRE_START_MAP(bLoseEmpire);
info->m_x = EMPIRE_START_X(bLoseEmpire);
info->m_y = EMPIRE_START_Y(bLoseEmpire);
info->m_bEmpire = bLoseEmpire;
event_create(quest::warp_all_to_map_my_empire_event, info, PASSES_PER_SEC(10));
//----------------------
//탈락국가 퇴장 시키기 : 통로에서
//----------------------
info = AllocEventInfo<quest::warp_all_to_map_my_empire_event_info>();
info->m_lMapIndexFrom = GetPassMapIndex(bLoseEmpire);
info->m_lMapIndexTo = EMPIRE_START_MAP(bLoseEmpire);
info->m_x = EMPIRE_START_X(bLoseEmpire);
info->m_y = EMPIRE_START_Y(bLoseEmpire);
info->m_bEmpire = bLoseEmpire;
event_create(quest::warp_all_to_map_my_empire_event, info, PASSES_PER_SEC(10));
//----------------------
//성지에 팅기는 국가에 대한 이야기를 마왕이 함!
//----------------------
const std::string Nation(EMPIRE_NAME(bLoseEmpire));
const std::string Script(
LC_TEXT("성지의 마왕: 너희 ") +
Nation +
LC_TEXT("녀석들은 이곳 성지에 있을 자격을 잃었다. 모두 성지에서 물러나거라~~[ENTER][ENTER] 10초 후에 모두 마을로 이동하게 됩니다. ") +
"[ENTER][DONE]"
);
CHARACTER_MANAGER::instance().SendScriptToMap(pChar->GetMapIndex(), Script);
//----------------------
// 공지 한방 날려줌.
//----------------------
char szNotice[512+1];
snprintf(szNotice, sizeof(szNotice), LC_TEXT("삼거리 전투에서 %s 국가가 가장먼저 탈락을 하였습니다"), Nation.c_str());
BroadcastNotice(szNotice);
snprintf(szNotice, sizeof(szNotice), "First Step: %s exclusion", Nation.c_str());
LogManager::instance().CharLog(0, 0, 0, 0, "THREEWAY", szNotice, NULL);
//----------------------
// 몹을 리젠한다.
//----------------------
regen_mob_event_info* regen_info = AllocEventInfo<regen_mob_event_info>();
regen_info->dwMapIndex = pChar->GetMapIndex();
event_create(regen_mob_event, regen_info, PASSES_PER_SEC(10));
SetRegenFlag(1);
}
else if (1 == GetRegenFlag())
{
int nVictoryEmpireIndex = 0;
for (int n = 1; n < 4; ++n)
{
nKillScore = GetKillScore(n);
if (nKillScore == -1)
continue;
if (nVictoryScore <= nKillScore)
{
nVictoryEmpireIndex = n;
break;
}
}
if (0 == nVictoryEmpireIndex)
return;
for (int n = 1; n < 4; ++n)
{
if (n != nVictoryEmpireIndex)
{
BYTE bLoseEmpire = n;
quest::warp_all_to_map_my_empire_event_info * info;
//----------------------
//탈락국가 퇴장 시키기 : 성지에서
//----------------------
info = AllocEventInfo<quest::warp_all_to_map_my_empire_event_info>();
info->m_lMapIndexFrom = GetSungziMapIndex();
info->m_lMapIndexTo = EMPIRE_START_MAP(bLoseEmpire);
info->m_x = EMPIRE_START_X(bLoseEmpire);
info->m_y = EMPIRE_START_Y(bLoseEmpire);
info->m_bEmpire = bLoseEmpire;
event_create(quest::warp_all_to_map_my_empire_event, info, PASSES_PER_SEC(5));
//----------------------
//탈락국가 퇴장 시키기 : 통로에서
//----------------------
info = AllocEventInfo<quest::warp_all_to_map_my_empire_event_info>();
info->m_lMapIndexFrom = GetPassMapIndex(bLoseEmpire);
info->m_lMapIndexTo = EMPIRE_START_MAP(bLoseEmpire);
info->m_x = EMPIRE_START_X(bLoseEmpire);
info->m_y = EMPIRE_START_Y(bLoseEmpire);
info->m_bEmpire = bLoseEmpire;
event_create(quest::warp_all_to_map_my_empire_event, info, PASSES_PER_SEC(5));
}
}
//------------------------------
// 최종 스코어 표시
//------------------------------
{
char szBuf[64 + 1];
snprintf(szBuf, sizeof(szBuf), LC_TEXT("현재 스코어 신수국:%d 천조국:%d 진노국:%d"),
GetKillScore(1), GetKillScore(2), GetKillScore(3));
SendNoticeMap(szBuf, GetSungziMapIndex(), false);
}
// 메세지를 띄워준다.
LPSECTREE_MAP pSecMap = SECTREE_MANAGER::instance().GetMap(pChar->GetMapIndex());
if (NULL != pSecMap)
{
const std::string EmpireName(EMPIRE_NAME(nVictoryEmpireIndex));
const std::string Script(
EmpireName +
LC_TEXT(". 너희가 성지의 수호자를 잡게 된다면 너희는 성지의 주인이 된다.[ENTER][ENTER] ") +
"[ENTER][DONE]");
struct packet_script pack_script;
pack_script.header = HEADER_GC_SCRIPT;
pack_script.skin = 1;
pack_script.src_size = Script.size();
quest::FSendPacketToEmpire fSend;
fSend.bEmpire = nVictoryEmpireIndex;
pack_script.size = pack_script.src_size + sizeof(struct packet_script);
fSend.buf.write(&pack_script, sizeof(struct packet_script));
fSend.buf.write(&Script[0], Script.size());
pSecMap->for_each(fSend);
char szBuf[512];
snprintf(szBuf, sizeof(szBuf), "Second Step: %s remain", EMPIRE_NAME( nVictoryEmpireIndex ));
LogManager::instance().CharLog(0, 0, 0, 0, "THREEWAY", szBuf, NULL);
}
//------------------------------
// 마지막 보상 : 진구미호 소환
//-----------------------------
for (int n = 0; n < quest::CQuestManager::instance().GetEventFlag("threeway_war_boss_count");)
{
int x = pChar->GetX();
int y = pChar->GetY();
x = (number(0, 1)) ? x - number(200, 1000) : x + number(200, 1000);
y = (number(0, 1)) ? y - number(200, 1000) : y + number(200, 1000);
if (x < 0)
x = pChar->GetX();
if (y < 0)
y = pChar->GetY();
LPCHARACTER ch = CHARACTER_MANAGER::instance().SpawnMob(
GetEventSungZiMapInfo().m_iBossMobVnum,
pChar->GetMapIndex(),
x, y, 0, false);
if (NULL != ch)
{
ch->SetAggressive();
++n;
}
}
SetRegenFlag(-1);
}
}
struct FDestroyAllEntity
{
void operator() (LPENTITY ent)
{
if (true == ent->IsType(ENTITY_CHARACTER))
{
LPCHARACTER ch = static_cast<LPCHARACTER>(ent);
if (false == ch->IsPC())
{
ch->Dead();
}
}
}
};
void CThreeWayWar::RemoveAllMonstersInThreeWay() const
{
std::set<int>::const_iterator iter = MapIndexSet_.begin();
while( iter != MapIndexSet_.end() )
{
LPSECTREE_MAP pSecMap = SECTREE_MANAGER::instance().GetMap( *iter );
if (NULL != pSecMap)
{
FDestroyAllEntity f;
pSecMap->for_each( f );
}
++iter;
}
}
//
// C functions
//
const char* GetSungziMapPath()
{
static char s_szMapPath[128];
snprintf(s_szMapPath, sizeof(s_szMapPath), "%s/map/%s/",
LocaleService_GetBasePath().c_str(),
CThreeWayWar::instance().GetEventSungZiMapInfo().m_stMapName.c_str());
return s_szMapPath;
}
const char* GetPassMapPath( BYTE bEmpire )
{
if (bEmpire > 0 && bEmpire < EMPIRE_MAX_NUM)
{
static char s_szMapPath[128];
snprintf(s_szMapPath, sizeof(s_szMapPath), "%s/map/%s/",
LocaleService_GetBasePath().c_str(),
CThreeWayWar::instance().GetEventPassMapInfo().m_stMapName[bEmpire-1].c_str());
return s_szMapPath;
}
return NULL;
}
int GetPassMapIndex( BYTE bEmpire )
{
if (bEmpire > 0 && bEmpire < EMPIRE_MAX_NUM)
{
return CThreeWayWar::instance().GetEventPassMapInfo().m_iForkedPass[bEmpire-1];
}
return 0;
}
int GetPassStartX( BYTE bEmpire )
{
if (bEmpire > 0 && bEmpire < EMPIRE_MAX_NUM)
{
return CThreeWayWar::instance().GetEventPassMapInfo().m_iForkedPassStartPosition[bEmpire-1][0];
}
return 0;
}
int GetPassStartY( BYTE bEmpire )
{
if (bEmpire > 0 && bEmpire < EMPIRE_MAX_NUM)
{
return CThreeWayWar::instance().GetEventPassMapInfo().m_iForkedPassStartPosition[bEmpire-1][1];
}
return 0;
}
int GetSungziMapIndex()
{
return CThreeWayWar::instance().GetEventSungZiMapInfo().m_iForkedSung;
}
int GetSungziStartX( BYTE bEmpire )
{
if (bEmpire > 0 && bEmpire < EMPIRE_MAX_NUM)
{
return CThreeWayWar::instance().GetEventSungZiMapInfo().m_iForkedSungziStartPosition[bEmpire-1][0];
}
return 0;
}
int GetSungziStartY( BYTE bEmpire )
{
if (bEmpire > 0 && bEmpire < EMPIRE_MAX_NUM)
{
return CThreeWayWar::instance().GetEventSungZiMapInfo().m_iForkedSungziStartPosition[bEmpire-1][1];
}
return 0;
}