Files
m2dev-server-src/src/game/desc.h
rtw1x1 c8da3dc6c5 code cleanup
removed firewall_manager and experimentals
2026-02-12 23:57:32 +00:00

254 lines
6.3 KiB
C++

#ifndef __INC_METIN_II_GAME_DESC_H__
#define __INC_METIN_II_GAME_DESC_H__
#include "constants.h"
#include "input.h"
#include "SecureCipher.h"
#include "libthecore/ring_buffer.h"
//#define MAX_INPUT_LEN 2048
#define MAX_INPUT_LEN 65536
class CInputProcessor;
enum EDescType
{
DESC_TYPE_ACCEPTOR,
DESC_TYPE_CONNECTOR
};
class CLoginKey
{
public:
CLoginKey(DWORD dwKey, LPDESC pkDesc) : m_dwKey(dwKey), m_pkDesc(pkDesc)
{
m_dwExpireTime = 0;
}
void Expire()
{
m_dwExpireTime = get_dword_time();
m_pkDesc = NULL;
}
operator DWORD() const
{
return m_dwKey;
}
DWORD m_dwKey;
DWORD m_dwExpireTime;
LPDESC m_pkDesc;
};
class DESC
{
public:
EVENTINFO(desc_event_info)
{
LPDESC desc;
desc_event_info()
: desc(0)
{
}
};
public:
DESC();
virtual ~DESC();
virtual BYTE GetType() { return DESC_TYPE_ACCEPTOR; }
virtual void Destroy();
virtual void SetPhase(int _phase);
void FlushOutput();
bool Setup(LPFDWATCH _fdw, socket_t _fd, const struct sockaddr_in & c_rSockAddr, DWORD _handle);
socket_t GetSocket() const { return m_sock; }
const char * GetHostName() { return m_stHost.c_str(); }
WORD GetPort() { return m_wPort; }
void SetP2P(const char * h, WORD w, BYTE b) { m_stP2PHost = h; m_wP2PPort = w; m_bP2PChannel = b; }
const char * GetP2PHost() { return m_stP2PHost.c_str(); }
WORD GetP2PPort() const { return m_wP2PPort; }
BYTE GetP2PChannel() const { return m_bP2PChannel; }
void BufferedPacket(const void * c_pvData, int iSize);
void Packet(const void * c_pvData, int iSize);
void LargePacket(const void * c_pvData, int iSize);
int ProcessInput(); // returns -1 if error
int ProcessOutput(); // returns -1 if error
CInputProcessor * GetInputProcessor() { return m_pInputProcessor; }
DWORD GetHandle() const { return m_dwHandle; }
size_t GetOutputBufferSize() const { return m_outputBuffer.ReadableBytes(); }
void BindAccountTable(TAccountTable * pTable);
TAccountTable & GetAccountTable() { return m_accountTable; }
void BindCharacter(LPCHARACTER ch);
LPCHARACTER GetCharacter() { return m_lpCharacter; }
bool IsPhase(int phase) const { return m_iPhase == phase ? true : false; }
int32_t GetPhase() const { return m_iPhase; }
const struct sockaddr_in & GetAddr() { return m_SockAddr; }
void Log(const char * format, ...);
DWORD GetClientTime();
void SendKeyChallenge();
bool HandleKeyResponse(const uint8_t* client_pk, const uint8_t* challenge_response);
void SendKeyComplete();
SecureCipher& GetSecureCipher() { return m_secureCipher; }
const uint8_t* GetSessionToken() const { return m_secureCipher.GetSessionToken(); }
bool IsSecureCipherActivated() const { return m_secureCipher.IsActivated(); }
// 제국
BYTE GetEmpire();
// for p2p
void SetRelay(const char * c_pszName);
bool DelayedDisconnect(int iSec);
void DisconnectOfSameLogin();
void SetAdminMode();
bool IsAdminMode(); // Handshake 에서 어드민 명령을 쓸수있나?
void SetPong(bool b);
bool IsPong();
void SendLoginSuccessPacket();
//void SendServerStatePacket(int nIndex);
void SetLoginKey(DWORD dwKey);
void SetLoginKey(CLoginKey * pkKey);
DWORD GetLoginKey();
void AssembleCRCMagicCube(BYTE bProcPiece, BYTE bFilePiece);
void SetClientVersion(const char * c_pszTimestamp) { m_stClientVersion = c_pszTimestamp; }
const char * GetClientVersion() { return m_stClientVersion.c_str(); }
bool isChannelStatusRequested() const { return m_bChannelStatusRequested; }
void SetChannelStatusRequested(bool bChannelStatusRequested) { m_bChannelStatusRequested = bChannelStatusRequested; }
bool IsExpiredHandshake() const;
void SetHandshakeTime(uint32_t handshake_time) { m_handshake_time = handshake_time; }
protected:
void Initialize();
protected:
CInputProcessor * m_pInputProcessor;
CInputClose m_inputClose;
CInputHandshake m_inputHandshake;
CInputLogin m_inputLogin;
CInputMain m_inputMain;
CInputDead m_inputDead;
CInputAuth m_inputAuth;
LPFDWATCH m_lpFdw;
socket_t m_sock;
int m_iPhase;
DWORD m_dwHandle;
std::string m_stHost;
WORD m_wPort;
time_t m_LastTryToConnectTime;
RingBuffer m_inputBuffer;
DWORD m_dwClientTime;
RingBuffer m_bufferedOutputBuffer;
bool m_hasBufferedOutput;
RingBuffer m_outputBuffer;
LPEVENT m_pkPingEvent;
LPCHARACTER m_lpCharacter;
TAccountTable m_accountTable;
struct sockaddr_in m_SockAddr;
FILE * m_pLogFile;
std::string m_stRelayName;
std::string m_stP2PHost;
WORD m_wP2PPort;
BYTE m_bP2PChannel;
bool m_bAdminMode; // Handshake 에서 어드민 명령을 쓸수있나?
bool m_bPong;
CLoginKey * m_pkLoginKey;
DWORD m_dwLoginKey;
BYTE m_bCRCMagicCubeIdx;
DWORD m_dwProcCRC;
DWORD m_dwFileCRC;
bool m_bHackCRCQuery;
std::string m_stClientVersion;
std::string m_Login;
int m_outtime;
int m_playtime;
int m_offtime;
bool m_bDestroyed;
bool m_bChannelStatusRequested;
uint32_t m_handshake_time;
SecureCipher m_secureCipher;
uint8_t m_challenge[SecureCipher::CHALLENGE_SIZE];
public:
LPEVENT m_pkDisconnectEvent;
public:
void SetLogin( const std::string & login ) { m_Login = login; }
void SetLogin( const char * login ) { m_Login = login; }
const std::string& GetLogin() { return m_Login; }
void SetOutTime( int outtime ) { m_outtime = outtime; }
void SetOffTime( int offtime ) { m_offtime = offtime; }
void SetPlayTime( int playtime ) { m_playtime = playtime; }
void RawPacket(const void * c_pvData, int iSize);
void ChatPacket(BYTE type, const char * format, ...);
public:
struct PacketLogEntry
{
uint32_t seq;
uint16_t header;
uint16_t length;
};
static constexpr size_t PACKET_LOG_SIZE = 32;
void LogRecvPacket(uint16_t header, uint16_t length);
void LogSentPacket(uint16_t header, uint16_t length);
void DumpRecentPackets() const;
uint32_t GetRecvPacketSeq() const { return m_dwRecvPacketSeq; }
uint32_t GetSentPacketSeq() const { return m_dwSentPacketSeq; }
private:
PacketLogEntry m_aRecentRecvPackets[PACKET_LOG_SIZE] = {};
PacketLogEntry m_aRecentSentPackets[PACKET_LOG_SIZE] = {};
uint32_t m_dwRecvPacketSeq = 0;
uint32_t m_dwSentPacketSeq = 0;
};
#endif