ScriptType               MotionData

MotionFileName           "D:\Ymir Work\monster2\gnoll_boss2\special_attack.GR2"
MotionDuration           2.166667

Group MotionEventData
{
    MotionEventDataCount     9
    Group Event00
    {
        MotionEventType      1
        StartingTime         1.418086
        
        IndependentFlag      0
        AttachingEnable      0
        AttachingBoneName    "Bip01 HeadNub"
        FollowingEnable      0
        EffectFileName       "d:/ymir work/effect/monster2/impact2.mse"
        EffectPosition       -100.000000 100.000000 0.000000
    }
    Group Event01
    {
        MotionEventType      1
        StartingTime         0.374290
        
        IndependentFlag      0
        AttachingEnable      0
        AttachingBoneName    "Bip01 R Hand"
        FollowingEnable      0
        EffectFileName       "d:/ymir work/effect/monster2/blast1.mse"
        EffectPosition       -0.120000 -150.000000 220.000000
    }
    Group Event02
    {
        MotionEventType      1
        StartingTime         0.453366
        
        IndependentFlag      0
        AttachingEnable      0
        AttachingBoneName    "Bip01 R Hand"
        FollowingEnable      0
        EffectFileName       "d:/ymir work/effect/monster2/back_blast1.mse"
        EffectPosition       -0.120000 -60.000000 100.000000
    }
    Group Event03
    {
        MotionEventType      1
        StartingTime         1.470803
        
        IndependentFlag      0
        AttachingEnable      0
        AttachingBoneName    "Bip01 R Hand"
        FollowingEnable      0
        EffectFileName       "d:/ymir work/effect/monster/skeleton_god_24.mse"
        EffectPosition       0.000000 -10.000000 220.000000
    }
    Group Event04
    {
        MotionEventType      1
        StartingTime         0.421736
        
        IndependentFlag      0
        AttachingEnable      1
        AttachingBoneName    "Bip01 R Hand"
        FollowingEnable      0
        EffectFileName       "d:/ymir work/effect/monster2/blast2.mse"
        EffectPosition       0.000000 0.000000 50.000000
    }
    Group Event05
    {
        MotionEventType      2
        StartingTime         0.432279
        
        DuringTime           0.050000
        Power                100
        AffectingRange       200
    }
    Group Event06
    {
        MotionEventType      4
        StartingTime         0.912003
        DuringTime           0.200000
        EnableHitProcess     0
        
        AttackType           0
        HittingType          2
        StiffenTime          0.000000
        InvisibleTime        0.300000
        ExternalForce        0.000000
        HitLimitCount        0
        CollisionType        4
        
        SphereDataCount      1
        Group SphereData00
        {
            Radius           400.000000
            Position         0.000000 -110.000000 0.000000
        }
    }
    Group Event07
    {
        MotionEventType      4
        StartingTime         1.418086
        DuringTime           0.200000
        EnableHitProcess     0
        
        AttackType           0
        HittingType          2
        StiffenTime          0.000000
        InvisibleTime        0.300000
        ExternalForce        0.000000
        HitLimitCount        0
        CollisionType        4
        
        SphereDataCount      1
        Group SphereData00
        {
            Radius           250.000000
            Position         200.000000 -250.000000 0.000000
        }
    }
    Group Event08
    {
        MotionEventType      4
        StartingTime         1.465531
        DuringTime           0.200000
        EnableHitProcess     0
        
        AttackType           0
        HittingType          2
        StiffenTime          0.000000
        InvisibleTime        0.300000
        ExternalForce        0.000000
        HitLimitCount        0
        CollisionType        4
        
        SphereDataCount      1
        Group SphereData00
        {
            Radius           250.000000
            Position         -200.000000 -250.000000 0.000000
        }
    }
}
