MR-3: Bunch of fixes

This commit is contained in:
Mind Rapist
2025-12-25 08:41:47 +02:00
parent c34595a188
commit 5738ecfbbb
19 changed files with 111 additions and 92 deletions

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@@ -4,16 +4,11 @@ This repository contains the core server files and configurations. It includes f
--- ---
## Changelog 📋 ## 📋 Changelog
### 🐛 Bug Fixes & Stability ### 🐛 Bug Fixes
* **Configuration:** Fixed a syntax typo found in `perms.py`, ensuring correct configuration parsing. * **Install Script:** The install script has been updated to only create and link the package folder in non-Windows environments.
* **SQL:** Corrected a syntax error discovered in `sql/account.sql`, improving database initialization reliability. * **Dungeon Party Logic:** Fixed an issue where the same message would popup to all affected parties when a leader tried to kick a player or a player tried to leave a team while inside a dungeon. Includes several other update message optimizations and dungeon logic improvements regarding party kicking/leaving.
### ⬆️ Feature & System Improvements ### ⬆️ Feature Improvements
* **Database Structure:** Updated the data type for `hp` and `sp` fields in the `player.player` table from `smallint(4)` to the more robust `int(11)` for compatibility with the source code (`common/tables.h`). **(Note: Existing projects are highly recommended to update their table structure manually.)** * **Job-Specific Stat Resets to Initial values:** Individual stats reset scrolls (Items 71103, 71104, 71105, 71106) now recover stats to their initial values based on character job instead of defaulting to 1, returning the appropriate points. Translations now dynamically display the selected stat's value.
* **Deployment Scripts:** The `start.py` script logic has been updated to guarantee that **channel 99** is activated, regardless of the total number of channels specified for the start-up sequence.
* **Channel Support:** Increased the maximum supported channel count to **4** channels in `channels.py`. Run `install.py` to apply.
* **Localization (`locale_strings`):** Added full support for new chat messages from the **Messenger System** updates from the source code. (English and Greek locales only)
* **Charset compatibility:** In `special_item_group.txt`, the Korean string "경험치" has been converted to "exp" for better compatibility with the warning fixes in the source code (compatible with older source versions, the Korean string is no longer supported after the latest source updates).
* **.gitignore file**: Ignoring all files and directories ending in `_BAK` or `.BAK` (case-insensitive)

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@@ -57,7 +57,10 @@ def setup_links_game(target_dir, name):
try_symlink(os.path.join(GAMEDIR, "share", "data"), "data", is_dir=True) try_symlink(os.path.join(GAMEDIR, "share", "data"), "data", is_dir=True)
try_symlink(os.path.join(GAMEDIR, "share", "locale"), "locale", is_dir=True) try_symlink(os.path.join(GAMEDIR, "share", "locale"), "locale", is_dir=True)
try_symlink(os.path.join(GAMEDIR, "share", "mark"), "mark", is_dir=True) try_symlink(os.path.join(GAMEDIR, "share", "mark"), "mark", is_dir=True)
try_symlink(os.path.join(GAMEDIR, "share", "package"), "package", is_dir=True)
if os.name != "nt":
try_symlink(os.path.join(GAMEDIR, "share", "package"), "package", is_dir=True)
try_symlink(os.path.join(GAMEDIR, "share", "bin", "game"), name, is_dir=False) try_symlink(os.path.join(GAMEDIR, "share", "bin", "game"), name, is_dir=False)
# Helper function to create symlinks cross-platform # Helper function to create symlinks cross-platform
@@ -87,9 +90,11 @@ if os.path.exists(channels_dir):
print_green("> Clearing up channels...") print_green("> Clearing up channels...")
shutil.rmtree(channels_dir) shutil.rmtree(channels_dir)
package_dir = os.path.join(GAMEDIR, "share", "package") if os.name != "nt":
if not os.path.exists(package_dir): package_dir = os.path.join(GAMEDIR, "share", "package")
os.makedirs(package_dir)
if not os.path.exists(package_dir):
os.makedirs(package_dir)
## DB Setup ## DB Setup
print_green("> Setting up environment for the DB Cache...") print_green("> Setting up environment for the DB Cache...")
db_dir = os.path.join(GAMEDIR, "channels", "db") db_dir = os.path.join(GAMEDIR, "channels", "db")

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@@ -1007,16 +1007,16 @@
"[Group] The target is not a member of your group."; "[Group] The target is not a member of your group.";
"<파티> 던전 안에서는 파티에서 추방할 수 없습니다."; "<파티> 던전 안에서는 파티에서 추방할 수 없습니다.";
"[Group] You cannot kick out a player while you are in a dungeon."; "[Group] You cannot disband the group while you're in a dungeon.";
"<파티> 던젼내에서는 파티원을 추방할 수 없습니다."; "<파티> 던젼내에서는 파티원을 추방할 수 없습니다.";
"[Group] You cannot kick out a player while you are in a dungeon."; "[Group] You cannot kick out a group member while you are in a dungeon.";
"<파티> 파티에서 추방당하셨습니다."; "<파티> 파티에서 추방당하셨습니다.";
"[Group] You have been out kicked of the group."; "[Group] You have been kicked out of the group.";
"<파티> 던젼내에서는 파티를 나갈 수 없습니다."; "<파티> 던젼내에서는 파티를 나갈 수 없습니다.";
"[Group] You cannot leave a group while you are in a dungeon."; "[Group] You cannot leave the group while you are in a dungeon.";
"<파티> 다른 파티원을 탈퇴시킬 수 없습니다."; "<파티> 다른 파티원을 탈퇴시킬 수 없습니다.";
"[Group] You cannot kick out group members."; "[Group] You cannot kick out group members.";
@@ -1505,7 +1505,7 @@
"[Group] %s has joined your group."; "[Group] %s has joined your group.";
"<파티> %s님의 파티에 참가하셨습니다."; "<파티> %s님의 파티에 참가하셨습니다.";
"[Group] %s has joined your Group."; "[Group] You have joined %s's group.";
"다른 거래중(창고,교환,상점)에는 개인상점을 사용할 수 없습니다."; "다른 거래중(창고,교환,상점)에는 개인상점을 사용할 수 없습니다.";
"You can't use a private shop now."; "You can't use a private shop now.";

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@@ -5,28 +5,47 @@ quest reset_status begin
local idx = item.get_vnum() - 71103 local idx = item.get_vnum() - 71103
local func = { pc.get_ht, pc.get_iq, pc.get_st, pc.get_dx } local func = { pc.get_ht, pc.get_iq, pc.get_st, pc.get_dx }
if func[idx+1]() == 1 then -- MR-3: Individually reset stats to initial values based on job
local job = pc.get_job()
-- Stat minimums by job and stat index (HT, IQ, ST, DX)
local stat_min = {
-- Warrior
[0] = { 6, 3, 4, 3 },
-- Assassin
[1] = { 3, 6, 4, 3 },
-- Sura
[2] = { 4, 3, 6, 3 },
-- Shaman
[3] = { 3, 4, 3, 6 },
}
local initVal = stat_min[job][idx+1]
if func[idx + 1]() == initVal then
say_title(gameforge.reset_scroll._10_sayTitle) say_title(gameforge.reset_scroll._10_sayTitle)
say(name[idx+1]..gameforge.reset_status._50_say) say(name[idx + 1] .. string.format(gameforge.reset_status._50_say, initVal))
say(name[idx+1]..gameforge.reset_status._60_say) say(name[idx + 1] .. gameforge.reset_status._60_say)
say("") say("")
return return
end end
say_title(gameforge.reset_scroll._10_sayTitle) say_title(gameforge.reset_scroll._10_sayTitle)
say(name[idx+1]..gameforge.reset_status._70_say) say(name[idx + 1] .. string.format(gameforge.reset_status._70_say, initVal))
say(gameforge.reset_status._80_say) say(gameforge.reset_status._80_say)
say("") say("")
say(gameforge.reset_status._90_say) say(gameforge.reset_status._90_say)
say("") say("")
-- MR-3: --- END OF -- Individually reset stats to initial values based on job
local s = select(gameforge.reset_status._100_say, gameforge.reset_status._110_say) local s = select(gameforge.reset_status._100_say, gameforge.reset_status._110_say)
if s == 1 then if s == 1 then
if pc.reset_status( idx ) == true then if pc.reset_status(idx) == true then
say_title(gameforge.reset_scroll._10_sayTitle) say_title(gameforge.reset_scroll._10_sayTitle)
say(gameforge.reset_status._120_say) say(gameforge.reset_status._120_say)
pc.remove_item(item.get_vnum()) pc.remove_item(item.get_vnum())
else else
say_title(gameforge.reset_scroll._10_sayTitle) say_title(gameforge.reset_scroll._10_sayTitle)

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@@ -1,4 +1,4 @@
exportTestForCharset = "üöäÜÖÄß " exportTestForCharset = "<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> "
gameforge = {} gameforge = {}
gameforge.arena_manager = {} gameforge.arena_manager = {}
gameforge.arena_manager._100_say = "You want to fight against yourself?[ENTER]Do as you please, but you don't need an arena for[ENTER]that.[ENTER]Come again when you're ready to take this[ENTER]seriously. " gameforge.arena_manager._100_say = "You want to fight against yourself?[ENTER]Do as you please, but you don't need an arena for[ENTER]that.[ENTER]Come again when you're ready to take this[ENTER]seriously. "
@@ -821,7 +821,7 @@ gameforge.dragon_soul_daily_gift._040_say = "Ah, I sense the Power of the Dragon
gameforge.dragon_soul_daily_gift._050_say = "Here you go, your Cor Draconis. You're welcome. " gameforge.dragon_soul_daily_gift._050_say = "Here you go, your Cor Draconis. You're welcome. "
gameforge.dragon_soul_daily_gift._060_say = "I'm very sorry, I cannot spare more than one a[ENTER]day. Come again tomorrow. Perhaps I will have a[ENTER]new Cor Draconis for you then. " gameforge.dragon_soul_daily_gift._060_say = "I'm very sorry, I cannot spare more than one a[ENTER]day. Come again tomorrow. Perhaps I will have a[ENTER]new Cor Draconis for you then. "
gameforge.dragon_soul_gift_mgr = {} gameforge.dragon_soul_gift_mgr = {}
gameforge.dragon_soul_gift_mgr._010_npcChat = "GM: Daily Quest Settings " gameforge.dragon_soul_gift_mgr._010_npcChat = "GM: Daily Quest <EFBFBD> Settings "
gameforge.dragon_soul_gift_mgr._020_say = "Start time " gameforge.dragon_soul_gift_mgr._020_say = "Start time "
gameforge.dragon_soul_gift_mgr._030_say = "End time " gameforge.dragon_soul_gift_mgr._030_say = "End time "
gameforge.dragon_soul_gift_mgr._040_say = "Enter following format for date and time:[ENTER]yy.mm.dd[ENTER]hh.mm " gameforge.dragon_soul_gift_mgr._040_say = "Enter following format for date and time:[ENTER]yy.mm.dd[ENTER]hh.mm "
@@ -891,7 +891,7 @@ gameforge.event_easter._020_sayTitle = "Easter Bunny: "
gameforge.event_easter._030_say = "I have hidden Easter Eggs all over the place![ENTER]Find them and bring them to me and I'll give you[ENTER]a reward. " gameforge.event_easter._030_say = "I have hidden Easter Eggs all over the place![ENTER]Find them and bring them to me and I'll give you[ENTER]a reward. "
gameforge.event_easter._035_say = "Unfortunately you haven't collected any Easter[ENTER]Eggs yet! Come back when you've got some Easter[ENTER]Eggs in your inventory. " gameforge.event_easter._035_say = "Unfortunately you haven't collected any Easter[ENTER]Eggs yet! Come back when you've got some Easter[ENTER]Eggs in your inventory. "
gameforge.event_easter._040_chat = "I have found Easter Eggs! " gameforge.event_easter._040_chat = "I have found Easter Eggs! "
gameforge.event_easter._050_say = "Very good! Ill exchange your Easter Eggs for %d[ENTER]of these: " gameforge.event_easter._050_say = "Very good! I<EFBFBD>ll exchange your Easter Eggs for %d[ENTER]of these: "
gameforge.event_easter._055_say = "You have brought me the following amount of eggs:[ENTER]%d " gameforge.event_easter._055_say = "You have brought me the following amount of eggs:[ENTER]%d "
gameforge.event_easter._060_say = "Did you find some Easter Eggs? " gameforge.event_easter._060_say = "Did you find some Easter Eggs? "
gameforge.event_easter._065_say = "You have to give me %d eggs for that! " gameforge.event_easter._065_say = "You have to give me %d eggs for that! "
@@ -905,9 +905,9 @@ gameforge.event_flame_dungeon_open._010_npcChat = "Problems in the Fireland "
gameforge.event_flame_dungeon_open._020_say = "Hi, have you heard yet? We dicovered a big ruin[ENTER]in the fireland... If i was a warrior like you are.[ENTER]I would go there[ENTER]but my skills are no high enough. " gameforge.event_flame_dungeon_open._020_say = "Hi, have you heard yet? We dicovered a big ruin[ENTER]in the fireland... If i was a warrior like you are.[ENTER]I would go there[ENTER]but my skills are no high enough. "
gameforge.event_flame_dungeon_open._030_say = "Hm... come back later, so i can give you a[ENTER]teleportscroll for the ruins coordinates ...would you go to the ruin and tell me about it? im very curious... hoho. " gameforge.event_flame_dungeon_open._030_say = "Hm... come back later, so i can give you a[ENTER]teleportscroll for the ruins coordinates ...would you go to the ruin and tell me about it? im very curious... hoho. "
gameforge.event_flame_dungeon_open._040_npcChat = "Give me the teleportscroll! " gameforge.event_flame_dungeon_open._040_npcChat = "Give me the teleportscroll! "
gameforge.event_flame_dungeon_open._050_say = "Oh ho!! You are a courageous guy. You dare to go in[ENTER]the hot and steamy fireland.[ENTER]Only a brave warrior would say that! Let´s see ... " gameforge.event_flame_dungeon_open._050_say = "Oh ho!! You are a courageous guy. You dare to go in[ENTER]the hot and steamy fireland.[ENTER]Only a brave warrior would say that! Let<EFBFBD>s see ... "
gameforge.event_flame_dungeon_open._060_say = "So!! Here!! Like i promised here is your teleportscroll[ENTER]Also here is a passage ticket. Go! And report me about it! Be carefull! " gameforge.event_flame_dungeon_open._060_say = "So!! Here!! Like i promised here is your teleportscroll[ENTER]Also here is a passage ticket. Go! And report me about it! Be carefull! "
gameforge.event_flame_dungeon_open._070_say = "Hello? It´s hard for me to fabricate a teleportscroll. I can give you only one per day, so come back tomorrow. " gameforge.event_flame_dungeon_open._070_say = "Hello? It<EFBFBD>s hard for me to fabricate a teleportscroll. I can give you only one per day, so come back tomorrow. "
gameforge.event_flame_dungeon_open._080_say = "Before you can enter the dungeon, you have to kill some cyclopse have fun! " gameforge.event_flame_dungeon_open._080_say = "Before you can enter the dungeon, you have to kill some cyclopse have fun! "
gameforge.event_halloween_hair = {} gameforge.event_halloween_hair = {}
gameforge.event_halloween_hair._100_say = "You can use the Magic Wand to transform a[ENTER]Halloween Pumpkin into a Halloween Chest.[ENTER]Monsters drop the pumpkins and I put the Magic[ENTER]Wand behind the rotating coin so that no one[ENTER]would steal it from me. Give it a try! " gameforge.event_halloween_hair._100_say = "You can use the Magic Wand to transform a[ENTER]Halloween Pumpkin into a Halloween Chest.[ENTER]Monsters drop the pumpkins and I put the Magic[ENTER]Wand behind the rotating coin so that no one[ENTER]would steal it from me. Give it a try! "
@@ -1759,7 +1759,7 @@ gameforge.horse_summon._250_sayReward = "To call a horse for intermediate riders
gameforge.horse_summon._260_sayReward = "A horse for expert riders has been called. " gameforge.horse_summon._260_sayReward = "A horse for expert riders has been called. "
gameforge.horse_summon._270_sayReward = "It didn't work - the Military Horse could not be[ENTER]called. You can improve your chances of[ENTER]successfully calling the horse by training your[ENTER]horse calling skills. " gameforge.horse_summon._270_sayReward = "It didn't work - the Military Horse could not be[ENTER]called. You can improve your chances of[ENTER]successfully calling the horse by training your[ENTER]horse calling skills. "
gameforge.horse_summon._280_sayReward = "Your mental strength is too low. You need a[ENTER]minimum of 300 Spell Points to call the expert's[ENTER]horse. " gameforge.horse_summon._280_sayReward = "Your mental strength is too low. You need a[ENTER]minimum of 300 Spell Points to call the expert's[ENTER]horse. "
gameforge.horse_summon._290_say = "s Feuerphönix " gameforge.horse_summon._290_say = "s Feuerph<EFBFBD>nix "
gameforge.horse_summon._300_chat = "You cannot summon the Fire Phoenix while you are mounted. " gameforge.horse_summon._300_chat = "You cannot summon the Fire Phoenix while you are mounted. "
gameforge.horse_summon._30_say = "This is the new Horse Picture. Try not to lose it[ENTER]again. " gameforge.horse_summon._30_say = "This is the new Horse Picture. Try not to lose it[ENTER]again. "
gameforge.horse_summon._40_say = "You don't have enough Yang. " gameforge.horse_summon._40_say = "You don't have enough Yang. "
@@ -3176,7 +3176,7 @@ gameforge.locale.questscroll5.mission_54_mis = "Kill 60 Flame Warriors. "
gameforge.locale.questscroll5.mission_54_text = "Not too long ago, the child of a nobleman who[ENTER]went into the Fireland was killed by a Flame[ENTER]Warrior. If you kill the Flame Warriors, you'll[ENTER]be rewarded. Why don't you give it a try? " gameforge.locale.questscroll5.mission_54_text = "Not too long ago, the child of a nobleman who[ENTER]went into the Fireland was killed by a Flame[ENTER]Warrior. If you kill the Flame Warriors, you'll[ENTER]be rewarded. Why don't you give it a try? "
gameforge.locale.questscroll5.mission_55_hunt = "Examine the Ghost Trees " gameforge.locale.questscroll5.mission_55_hunt = "Examine the Ghost Trees "
gameforge.locale.questscroll5.mission_55_mis = "Destroy 30 Ghost Trees. " gameforge.locale.questscroll5.mission_55_mis = "Destroy 30 Ghost Trees. "
gameforge.locale.questscroll5.mission_55_text = "Usually, they look just like trees and then,[ENTER]all of a sudden, they come alive and attack[ENTER]animals and humans. Find out how we can destroy[ENTER]the Ghost Trees. " gameforge.locale.questscroll5.mission_55_text = "Usually, they look just like trees <EFBFBD> and then,[ENTER]all of a sudden, they come alive and attack[ENTER]animals and humans. Find out how we can destroy[ENTER]the Ghost Trees. "
gameforge.locale.questscroll5.mission_56_hunt = "The Secret of the Ghost Forest " gameforge.locale.questscroll5.mission_56_hunt = "The Secret of the Ghost Forest "
gameforge.locale.questscroll5.mission_56_mis = "Kill 40 Ghost Stumps and 30 Dryads. " gameforge.locale.questscroll5.mission_56_mis = "Kill 40 Ghost Stumps and 30 Dryads. "
gameforge.locale.questscroll5.mission_56_text = "Research has shown that the Ghost Forest is an[ENTER]area populated by Ghost Stumps and Dryads. If you[ENTER]eliminate them, you might be able to put an end[ENTER]to the spreading of the Ghost Trees. " gameforge.locale.questscroll5.mission_56_text = "Research has shown that the Ghost Forest is an[ENTER]area populated by Ghost Stumps and Dryads. If you[ENTER]eliminate them, you might be able to put an end[ENTER]to the spreading of the Ghost Trees. "
@@ -3896,7 +3896,7 @@ gameforge.main_quest_flame_lv100._060_say = "Whilst our alchemist searches for a
gameforge.main_quest_flame_lv100._070_say = "Naturally. " gameforge.main_quest_flame_lv100._070_say = "Naturally. "
gameforge.main_quest_flame_lv100._080_say = "Thank you. Now hurry! " gameforge.main_quest_flame_lv100._080_say = "Thank you. Now hurry! "
gameforge.main_quest_flame_lv100._090_notice = "Defeat 300 Fireland demons in the fortress[ENTER]surroundings and at the location of the Sun[ENTER]Herbs. " gameforge.main_quest_flame_lv100._090_notice = "Defeat 300 Fireland demons in the fortress[ENTER]surroundings and at the location of the Sun[ENTER]Herbs. "
gameforge.main_quest_flame_lv100._100_sayTitle = "Dämonenhatz " gameforge.main_quest_flame_lv100._100_sayTitle = "D<EFBFBD>monenhatz "
gameforge.main_quest_flame_lv100._110_say = "Kill 300 Demons near the [ENTER]Fireland Fortress and around the sun herbs" gameforge.main_quest_flame_lv100._110_say = "Kill 300 Demons near the [ENTER]Fireland Fortress and around the sun herbs"
gameforge.main_quest_flame_lv100._120_say = "I fear that you have not yet defeated enough[ENTER]demons. Head back into Fireland and keep[ENTER]fighting. " gameforge.main_quest_flame_lv100._120_say = "I fear that you have not yet defeated enough[ENTER]demons. Head back into Fireland and keep[ENTER]fighting. "
gameforge.main_quest_flame_lv100._130_notice = "You have defeated all of the demons.[ENTER]Now report back to Yak-Hwan. " gameforge.main_quest_flame_lv100._130_notice = "You have defeated all of the demons.[ENTER]Now report back to Yak-Hwan. "
@@ -3959,7 +3959,7 @@ gameforge.main_quest_flame_lv101._230_say = "You were successful then! This Rive
gameforge.main_quest_flame_lv101._240_say = {} gameforge.main_quest_flame_lv101._240_say = {}
gameforge.main_quest_flame_lv101._250_say = "A letter... to leave my scouts[ENTER]has? I am shocked. Let us join his[ENTER]Read last words. " gameforge.main_quest_flame_lv101._250_say = "A letter... to leave my scouts[ENTER]has? I am shocked. Let us join his[ENTER]Read last words. "
gameforge.main_quest_flame_lv101._260_sayTitle = "Hastily written words: " gameforge.main_quest_flame_lv101._260_sayTitle = "Hastily written words: "
gameforge.main_quest_flame_lv101._270_say = "Yak-Hwan, I will not return alive, but I hope[ENTER]that this letter will get to you. I have come[ENTER]across a fortress in Fireland that is not marked[ENTER]on any map. Its ruler is a powerful Fireland[ENTER]demon a unique aura surrounds him just as all[ENTER]the other demons in his following.[ENTER]His roar is deafening and he seems to be guarding[ENTER]something. But what that is, I cannot say.[ENTER]Forgive me, I have failed... " gameforge.main_quest_flame_lv101._270_say = "Yak-Hwan, I will not return alive, but I hope[ENTER]that this letter will get to you. I have come[ENTER]across a fortress in Fireland that is not marked[ENTER]on any map. Its ruler is a powerful Fireland[ENTER]demon <EFBFBD> a unique aura surrounds him just as all[ENTER]the other demons in his following.[ENTER]His roar is deafening and he seems to be guarding[ENTER]something. But what that is, I cannot say.[ENTER]Forgive me, I have failed... "
gameforge.main_quest_flame_lv101._280_say = "We have to find out what is being hidden in this[ENTER]fortress.[ENTER]Look here, on the inside of the Riveted Necklace[ENTER]there is an engraving. I will ask Yon-I-Walker[ENTER]for advice. He will be in touch with you should[ENTER]he need your help. " gameforge.main_quest_flame_lv101._280_say = "We have to find out what is being hidden in this[ENTER]fortress.[ENTER]Look here, on the inside of the Riveted Necklace[ENTER]there is an engraving. I will ask Yon-I-Walker[ENTER]for advice. He will be in touch with you should[ENTER]he need your help. "
gameforge.main_quest_flame_lv101._290_sendLetter = "Decrypt engraving " gameforge.main_quest_flame_lv101._290_sendLetter = "Decrypt engraving "
gameforge.main_quest_flame_lv101._300_say = "Yon-I-Walker is looking for you. Go to him. " gameforge.main_quest_flame_lv101._300_say = "Yon-I-Walker is looking for you. Go to him. "
@@ -4001,7 +4001,7 @@ gameforge.main_quest_flame_lv102._110_say = "Armor fragment of the %s: %d piece,
gameforge.main_quest_flame_lv102._120_say = "You have not enough demons defeated.[ENTER]to complete a total of 30 pieces and bring me your[ENTER]daemon claws as proof! " gameforge.main_quest_flame_lv102._120_say = "You have not enough demons defeated.[ENTER]to complete a total of 30 pieces and bring me your[ENTER]daemon claws as proof! "
gameforge.main_quest_flame_lv102._130_notice = "You have defeated all of the Ember Flame Demons.[ENTER]Report back to Yak-Hwan. " gameforge.main_quest_flame_lv102._130_notice = "You have defeated all of the Ember Flame Demons.[ENTER]Report back to Yak-Hwan. "
gameforge.main_quest_flame_lv102._140_say = "Go to Yon-I-Walker. " gameforge.main_quest_flame_lv102._140_say = "Go to Yon-I-Walker. "
gameforge.main_quest_flame_lv102._150_say = "You are back and from what I can see, you were[ENTER]successful! What can you tell me? " gameforge.main_quest_flame_lv102._150_say = "You are back <EFBFBD> and from what I can see, you were[ENTER]successful! What can you tell me? "
gameforge.main_quest_flame_lv102._160_say = {} gameforge.main_quest_flame_lv102._160_say = {}
gameforge.main_quest_flame_lv102._170_say = "A powerful flame demon, you say? That is Razador,[ENTER]Ruler of Fire! If the Servants have sent him,[ENTER]there must be something of great value in the[ENTER]fortress. Perhaps even the legendary red dragon![ENTER]I will talk with my advisers. Here, take this[ENTER]Passage Ticket and look after it. You will need[ENTER]it later. " gameforge.main_quest_flame_lv102._170_say = "A powerful flame demon, you say? That is Razador,[ENTER]Ruler of Fire! If the Servants have sent him,[ENTER]there must be something of great value in the[ENTER]fortress. Perhaps even the legendary red dragon![ENTER]I will talk with my advisers. Here, take this[ENTER]Passage Ticket and look after it. You will need[ENTER]it later. "
gameforge.main_quest_flame_lv102._180_sendLetter = "Razador " gameforge.main_quest_flame_lv102._180_sendLetter = "Razador "
@@ -4024,7 +4024,7 @@ gameforge.main_quest_flame_lv102._340_say = {}
gameforge.main_quest_flame_lv102._350_sendLetter = "Black Matter Neutralisation " gameforge.main_quest_flame_lv102._350_sendLetter = "Black Matter Neutralisation "
gameforge.main_quest_flame_lv102._360_say = "Good news! I have found out how the power of[ENTER]Black Matter can be neutralised. " gameforge.main_quest_flame_lv102._360_say = "Good news! I have found out how the power of[ENTER]Black Matter can be neutralised. "
gameforge.main_quest_flame_lv102._370_say = {} gameforge.main_quest_flame_lv102._370_say = {}
gameforge.main_quest_flame_lv102._380_say = "All powers of nature have a counterpart light[ENTER]and dark, fire and water, good and evil. Even[ENTER]Black Matter has a counterpart, something which[ENTER]has the power to neutralise it: Pure Lumen! " gameforge.main_quest_flame_lv102._380_say = "All powers of nature have a counterpart <EFBFBD> light[ENTER]and dark, fire and water, good and evil. Even[ENTER]Black Matter has a counterpart, something which[ENTER]has the power to neutralise it: Pure Lumen! "
gameforge.main_quest_flame_lv102._390_say = "To produce Pure Lumen, you need to melt Energy[ENTER]Fragments in Mong Water. Could you gather 50[ENTER]bottles of Mong Water as well as 100 Energy[ENTER]Fragments and then take them to Yu-Hwan? Thank[ENTER]you. " gameforge.main_quest_flame_lv102._390_say = "To produce Pure Lumen, you need to melt Energy[ENTER]Fragments in Mong Water. Could you gather 50[ENTER]bottles of Mong Water as well as 100 Energy[ENTER]Fragments and then take them to Yu-Hwan? Thank[ENTER]you. "
gameforge.main_quest_flame_lv102._400_say = "Consider it done! " gameforge.main_quest_flame_lv102._400_say = "Consider it done! "
gameforge.main_quest_flame_lv102._410_notice = "Gather 50 bottles of Mong Water as well as 100[ENTER]Energy Fragments and take them to Yu-Hwan. " gameforge.main_quest_flame_lv102._410_notice = "Gather 50 bottles of Mong Water as well as 100[ENTER]Energy Fragments and take them to Yu-Hwan. "
@@ -4055,7 +4055,7 @@ gameforge.main_quest_flame_lv103._070_notice = "Follow them into the Red Dragon
gameforge.main_quest_flame_lv103._080_sayTitle = "To the Fortress! " gameforge.main_quest_flame_lv103._080_sayTitle = "To the Fortress! "
gameforge.main_quest_flame_lv103._090_say = "Follow them into the Red Dragon Fortress[ENTER]and search the Commandant. " gameforge.main_quest_flame_lv103._090_say = "Follow them into the Red Dragon Fortress[ENTER]and search the Commandant. "
gameforge.main_quest_flame_lv103._100_say = "You are still here? Go, follow my men to the Red[ENTER]Dragon Fortress! " gameforge.main_quest_flame_lv103._100_say = "You are still here? Go, follow my men to the Red[ENTER]Dragon Fortress! "
gameforge.main_quest_flame_lv103._110_say = "Nice to see you. They spotted us so[ENTER]we have to attack the fortress earlier.[ENTER]Everything was fine until ... RAZADOR[ENTER]we dont had any chance the whole squad[ENTER]died. I'm the last one. Can you tell Yak-Hwan[ENTER]what happend? Thanks. " gameforge.main_quest_flame_lv103._110_say = "Nice to see you. They spotted us so[ENTER]we have to attack the fortress earlier.[ENTER]Everything was fine until ... RAZADOR[ENTER]we dont had any chance <EFBFBD> the whole squad[ENTER]died. I'm the last one. Can you tell Yak-Hwan[ENTER]what happend? Thanks. "
gameforge.main_quest_flame_lv103._120_say = "Report the events in the Red Dragon Fortress to[ENTER]Yak-Hwan. " gameforge.main_quest_flame_lv103._120_say = "Report the events in the Red Dragon Fortress to[ENTER]Yak-Hwan. "
gameforge.main_quest_flame_lv103._130_say = "You're back already? What... something went wrong?Talk! " gameforge.main_quest_flame_lv103._130_say = "You're back already? What... something went wrong?Talk! "
gameforge.main_quest_flame_lv103._140_say = {} gameforge.main_quest_flame_lv103._140_say = {}
@@ -4123,7 +4123,7 @@ gameforge.main_quest_flame_lv104._200_notice = "Go to Yon-I-Walker and find out
gameforge.main_quest_flame_lv104._210_sayTitle = "Talk to Yon-I-Walker. " gameforge.main_quest_flame_lv104._210_sayTitle = "Talk to Yon-I-Walker. "
gameforge.main_quest_flame_lv104._220_say = "Go to Yon-I-Walker and find out how Razador can[ENTER]be defeated for good. " gameforge.main_quest_flame_lv104._220_say = "Go to Yon-I-Walker and find out how Razador can[ENTER]be defeated for good. "
gameforge.main_quest_flame_lv104._230_say = "You haven't been to see Yon-I-Walker yet? How do[ENTER]you propose to defeat Razador?! Go! What are you[ENTER]waiting for! " gameforge.main_quest_flame_lv104._230_say = "You haven't been to see Yon-I-Walker yet? How do[ENTER]you propose to defeat Razador?! Go! What are you[ENTER]waiting for! "
gameforge.main_quest_flame_lv104._240_say = "Yes, it is true. Razador is back and even more[ENTER]agitated than ever before. We only have one[ENTER]option to stop the Servants of the Darkness from[ENTER]carrying out their plan... " gameforge.main_quest_flame_lv104._240_say = "Yes, it is true. Razador is back <EFBFBD> and even more[ENTER]agitated than ever before. We only have one[ENTER]option to stop the Servants of the Darkness from[ENTER]carrying out their plan... "
gameforge.main_quest_flame_lv104._250_say = "Razador will not rest before he has completed his[ENTER]task and has freed the red dragon. To stop this,[ENTER]we will have to banish the dragon. " gameforge.main_quest_flame_lv104._250_say = "Razador will not rest before he has completed his[ENTER]task and has freed the red dragon. To stop this,[ENTER]we will have to banish the dragon. "
gameforge.main_quest_flame_lv104._260_say = {} gameforge.main_quest_flame_lv104._260_say = {}
gameforge.main_quest_flame_lv104._270_say = "The element of the red dragon is the fire ... and[ENTER]Fire is best tackled with - Fire! Each[ENTER]flame daemon has a magma core.[ENTER]Acquire me five cores of the following[ENTER]Monsters: Gluten Flame King, gluten flame beard,[ENTER]gluten flame Golem, gluten flame general and[ENTER]gluten flame Prince " gameforge.main_quest_flame_lv104._270_say = "The element of the red dragon is the fire ... and[ENTER]Fire is best tackled with - Fire! Each[ENTER]flame daemon has a magma core.[ENTER]Acquire me five cores of the following[ENTER]Monsters: Gluten Flame King, gluten flame beard,[ENTER]gluten flame Golem, gluten flame general and[ENTER]gluten flame Prince "
@@ -4154,7 +4154,7 @@ gameforge.main_quest_flame_lv104._510_say = "Perfect! The Wing skin is very resi
gameforge.main_quest_flame_lv104._520_notice = "You have all the pieces of wing skin. Take them to[ENTER]yon-I-walker. " gameforge.main_quest_flame_lv104._520_notice = "You have all the pieces of wing skin. Take them to[ENTER]yon-I-walker. "
gameforge.main_quest_flame_lv105 = {} gameforge.main_quest_flame_lv105 = {}
gameforge.main_quest_flame_lv105._010_sendLetter = "Battle Begins " gameforge.main_quest_flame_lv105._010_sendLetter = "Battle Begins "
gameforge.main_quest_flame_lv105._020_say = "Get ready the battle is beginning. Yak-Hwan has[ENTER]a final briefing for you. " gameforge.main_quest_flame_lv105._020_say = "Get ready <EFBFBD> the battle is beginning. Yak-Hwan has[ENTER]a final briefing for you. "
gameforge.main_quest_flame_lv105._030_say = "It is time. Our troops are ready. The battle can[ENTER]start. Do you have the Ring of Samael with you? " gameforge.main_quest_flame_lv105._030_say = "It is time. Our troops are ready. The battle can[ENTER]start. Do you have the Ring of Samael with you? "
gameforge.main_quest_flame_lv105._040_say = "Yes, here they are " gameforge.main_quest_flame_lv105._040_say = "Yes, here they are "
gameforge.main_quest_flame_lv105._050_say = "Ah very good. I will explain how you can use it[ENTER]later. But first we need to break through the[ENTER]newly formed flame demon defence lines. Head to[ENTER]the Red Dragon Fortress and defeat:[ENTER]10 Ember Flame Kings[ENTER]10 Ember Flame Beards[ENTER]10 Ember Flame Trolls[ENTER]10 Ember Flame Generals[ENTER]10 Ember Flame Chieftains " gameforge.main_quest_flame_lv105._050_say = "Ah very good. I will explain how you can use it[ENTER]later. But first we need to break through the[ENTER]newly formed flame demon defence lines. Head to[ENTER]the Red Dragon Fortress and defeat:[ENTER]10 Ember Flame Kings[ENTER]10 Ember Flame Beards[ENTER]10 Ember Flame Trolls[ENTER]10 Ember Flame Generals[ENTER]10 Ember Flame Chieftains "
@@ -4167,14 +4167,14 @@ gameforge.main_quest_flame_lv105._110_sayReward = "You need a group and a pass!
gameforge.main_quest_flame_lv105._120_say = "We have not yet been able to break through the[ENTER]enemy defence lines. Defeat all of the required[ENTER]Ember Flame Demons. " gameforge.main_quest_flame_lv105._120_say = "We have not yet been able to break through the[ENTER]enemy defence lines. Defeat all of the required[ENTER]Ember Flame Demons. "
gameforge.main_quest_flame_lv105._130_notice = "You have defeated the army of Ember Flame Demons.[ENTER]Report to Yak-Hwan. " gameforge.main_quest_flame_lv105._130_notice = "You have defeated the army of Ember Flame Demons.[ENTER]Report to Yak-Hwan. "
gameforge.main_quest_flame_lv105._140_say = "Return to Yak-Hwan. " gameforge.main_quest_flame_lv105._140_say = "Return to Yak-Hwan. "
gameforge.main_quest_flame_lv105._150_say = "You have done well. We have gotten another step[ENTER]closer to our goal the red dragon will not be a[ENTER]threat to us for much longer! " gameforge.main_quest_flame_lv105._150_say = "You have done well. We have gotten another step[ENTER]closer to our goal <EFBFBD> the red dragon will not be a[ENTER]threat to us for much longer! "
gameforge.main_quest_flame_lv105._160_sendLetter = "Favor and resentment " gameforge.main_quest_flame_lv105._160_sendLetter = "Favor and resentment "
gameforge.main_quest_flame_lv105._170_say = "Your arch-enemy, Razador, seems to resent the[ENTER]fact that you killed him. His roar sounds louder[ENTER]than ever before across the plains of Doyyumhwan. " gameforge.main_quest_flame_lv105._170_say = "Your arch-enemy, Razador, seems to resent the[ENTER]fact that you killed him. His roar sounds louder[ENTER]than ever before across the plains of Doyyumhwan. "
gameforge.main_quest_flame_lv105._180_say = "It is time to silence him once again. As he[ENTER]stands, with eagle eyes, above the gate behind[ENTER]which the red dragon is held. Be wary of him! He[ENTER]will have learnt from his defeat and will not[ENTER]make the same mistakes twice. " gameforge.main_quest_flame_lv105._180_say = "It is time to silence him once again. As he[ENTER]stands, with eagle eyes, above the gate behind[ENTER]which the red dragon is held. Be wary of him! He[ENTER]will have learnt from his defeat and will not[ENTER]make the same mistakes twice. "
gameforge.main_quest_flame_lv105._190_notice = "Defeat Razador, Ruler of Fire. " gameforge.main_quest_flame_lv105._190_notice = "Defeat Razador, Ruler of Fire. "
gameforge.main_quest_flame_lv105._200_sayTitle = "Play with Fire " gameforge.main_quest_flame_lv105._200_sayTitle = "Play with Fire "
gameforge.main_quest_flame_lv105._210_say = "Defeat Razador, Ruler of Fire, in the Red Dragon[ENTER]Fortress. " gameforge.main_quest_flame_lv105._210_say = "Defeat Razador, Ruler of Fire, in the Red Dragon[ENTER]Fortress. "
gameforge.main_quest_flame_lv105._220_say = "Was Razador too much for you this time? I can[ENTER]hardly believe it! You managed it once you will[ENTER]manage it this time too! " gameforge.main_quest_flame_lv105._220_say = "Was Razador too much for you this time? I can[ENTER]hardly believe it! You managed it once <EFBFBD> you will[ENTER]manage it this time too! "
gameforge.main_quest_flame_lv105._230_notice = "Razador has been defeated. Report back to[ENTER]Yak-Hwan. " gameforge.main_quest_flame_lv105._230_notice = "Razador has been defeated. Report back to[ENTER]Yak-Hwan. "
gameforge.main_quest_flame_lv105._240_say = "I knew you'd do it! Great. Now[ENTER]we will prepare everything for the banishment of the Red Dragon.[ENTER]I'll call you as soon as we are ready. " gameforge.main_quest_flame_lv105._240_say = "I knew you'd do it! Great. Now[ENTER]we will prepare everything for the banishment of the Red Dragon.[ENTER]I'll call you as soon as we are ready. "
gameforge.main_quest_flame_lv105._250_sendLetter = "Banishment of Red Dragon " gameforge.main_quest_flame_lv105._250_sendLetter = "Banishment of Red Dragon "
@@ -4194,7 +4194,7 @@ gameforge.main_quest_flame_lv105._380_say = "Oh. Good work. Thanks to you, we co
gameforge.main_quest_flame_lv99 = {} gameforge.main_quest_flame_lv99 = {}
gameforge.main_quest_flame_lv99._010_sendLetter = "Run into the Fire " gameforge.main_quest_flame_lv99._010_sendLetter = "Run into the Fire "
gameforge.main_quest_flame_lv99._020_say = "Yak-Hwan is looking for you. Go to him and find[ENTER]out what he wants. " gameforge.main_quest_flame_lv99._020_say = "Yak-Hwan is looking for you. Go to him and find[ENTER]out what he wants. "
gameforge.main_quest_flame_lv99._030_say = "Welcome back! We should have been granted even[ENTER]just the smallest of breaks the Servants of[ENTER]Darkness are back in action. That cannot be good. " gameforge.main_quest_flame_lv99._030_say = "Welcome back! We should have been granted even[ENTER]just the smallest of breaks <EFBFBD> the Servants of[ENTER]Darkness are back in action. That cannot be good. "
gameforge.main_quest_flame_lv99._040_say = {} gameforge.main_quest_flame_lv99._040_say = {}
gameforge.main_quest_flame_lv99._050_say = "However, my information is very vague. All we[ENTER]know is that they are holed up in Fireland. " gameforge.main_quest_flame_lv99._050_say = "However, my information is very vague. All we[ENTER]know is that they are holed up in Fireland. "
gameforge.main_quest_flame_lv99._060_say = "We have already sent out a scout. But recently he[ENTER]broke off contact with us and I am very[ENTER]concerned.[ENTER]Can you take a look for him on your way to[ENTER]Fireland? " gameforge.main_quest_flame_lv99._060_say = "We have already sent out a scout. But recently he[ENTER]broke off contact with us and I am very[ENTER]concerned.[ENTER]Can you take a look for him on your way to[ENTER]Fireland? "
@@ -4226,7 +4226,7 @@ gameforge.main_quest_flame_lv99._310_sendLetter = "Explore Aura "
gameforge.main_quest_flame_lv99._320_say = "Yon-I-Walker is looking for you. Go to him to[ENTER]find out more. " gameforge.main_quest_flame_lv99._320_say = "Yon-I-Walker is looking for you. Go to him to[ENTER]find out more. "
gameforge.main_quest_flame_lv99._330_say = "Ah, there you are! The aura is treacherous and is[ENTER]clouding my mind.[ENTER]I need Sun Herbs to lighten my mind and to[ENTER]continue my investigations. Can you get me some? " gameforge.main_quest_flame_lv99._330_say = "Ah, there you are! The aura is treacherous and is[ENTER]clouding my mind.[ENTER]I need Sun Herbs to lighten my mind and to[ENTER]continue my investigations. Can you get me some? "
gameforge.main_quest_flame_lv99._340_say = "Of course. " gameforge.main_quest_flame_lv99._340_say = "Of course. "
gameforge.main_quest_flame_lv99._350_say = "The Sun Herbs grow in hot, dry locations they[ENTER]can be found in Fireland all year round. I'll[ENTER]mark the last location I found some on the map.[ENTER]Although I'm not entirely certain that was the[ENTER]actual location... " gameforge.main_quest_flame_lv99._350_say = "The Sun Herbs grow in hot, dry locations <EFBFBD> they[ENTER]can be found in Fireland all year round. I'll[ENTER]mark the last location I found some on the map.[ENTER]Although I'm not entirely certain that was the[ENTER]actual location... "
gameforge.main_quest_flame_lv99._360_say = "I'll head out immediately! " gameforge.main_quest_flame_lv99._360_say = "I'll head out immediately! "
gameforge.main_quest_flame_lv99._370_notice = "Go to the marked location in Fireland and search[ENTER]for Sun Herbs. " gameforge.main_quest_flame_lv99._370_notice = "Go to the marked location in Fireland and search[ENTER]for Sun Herbs. "
gameforge.main_quest_flame_lv99._380_sayTitle = "Get Sunherbs " gameforge.main_quest_flame_lv99._380_sayTitle = "Get Sunherbs "
@@ -5172,8 +5172,8 @@ gameforge.main_quest_lv92._290_2_notice = "Head back to Admiral Angmur. "
gameforge.main_quest_lv92._300_say = "You are back! Did you find Bae-Yong? " gameforge.main_quest_lv92._300_say = "You are back! Did you find Bae-Yong? "
gameforge.main_quest_lv92._310_say = "Yes, but... " gameforge.main_quest_lv92._310_say = "Yes, but... "
gameforge.main_quest_lv92._320_say = "But?[ENTER]Oh no. Is he dead? " gameforge.main_quest_lv92._320_say = "But?[ENTER]Oh no. Is he dead? "
gameforge.main_quest_lv92._330_say = "I couldn't do anymore for him. My condolences. He[ENTER]was a brave man he defended the final piece of[ENTER]the letter with is life. Here it is. " gameforge.main_quest_lv92._330_say = "I couldn't do anymore for him. My condolences. He[ENTER]was a brave man <EFBFBD> he defended the final piece of[ENTER]the letter with is life. Here it is. "
gameforge.main_quest_lv92._340_say = "The loss of Bae-Yong hurts us badly. But I am[ENTER]very proud of him. He completed his mission we[ENTER]now have all the pieces of the letter. " gameforge.main_quest_lv92._340_say = "The loss of Bae-Yong hurts us badly. But I am[ENTER]very proud of him. He completed his mission <EFBFBD> we[ENTER]now have all the pieces of the letter. "
gameforge.main_quest_lv92._350_say = "I thank you for everything. Here, take this here[ENTER]as a reward.[ENTER]I'm going to light a incense stick in the temple[ENTER]for Bae-Yong now.[ENTER]I'll call on you later. " gameforge.main_quest_lv92._350_say = "I thank you for everything. Here, take this here[ENTER]as a reward.[ENTER]I'm going to light a incense stick in the temple[ENTER]for Bae-Yong now.[ENTER]I'll call on you later. "
gameforge.main_quest_lv92._360_say = "Go to Admiral Angmur. " gameforge.main_quest_lv92._360_say = "Go to Admiral Angmur. "
gameforge.main_quest_lv92._370_sendLetter = "Decrypt the Red Thief Letter " gameforge.main_quest_lv92._370_sendLetter = "Decrypt the Red Thief Letter "
@@ -5323,7 +5323,7 @@ gameforge.main_quest_lv94._390_say = "... failed? No, I don't believe it. Go tak
gameforge.main_quest_lv94._400_1_notice = "You have defeated the Red Chief. " gameforge.main_quest_lv94._400_1_notice = "You have defeated the Red Chief. "
gameforge.main_quest_lv94._400_2_notice = "Take his cape and bring it to Admiral Angmur. " gameforge.main_quest_lv94._400_2_notice = "Take his cape and bring it to Admiral Angmur. "
gameforge.main_quest_lv94._410_say = "Admiral Angmur is waiting for you. " gameforge.main_quest_lv94._410_say = "Admiral Angmur is waiting for you. "
gameforge.main_quest_lv94._420_say = "The cape! I knew you would do it. We'll hang it[ENTER]up near to their camp so that they can see it [ENTER]that'll unnerve the Red Thief Gang.[ENTER]My people will take care of it. That way you can[ENTER]recover. " gameforge.main_quest_lv94._420_say = "The cape! I knew you would do it. We'll hang it[ENTER]up near to their camp so that they can see it <EFBFBD>[ENTER]that'll unnerve the Red Thief Gang.[ENTER]My people will take care of it. That way you can[ENTER]recover. "
gameforge.main_quest_lv94._430_sendLetter = "Weaken the Cyclops " gameforge.main_quest_lv94._430_sendLetter = "Weaken the Cyclops "
gameforge.main_quest_lv94._440_say = "Admiral Angmur would like to talk to you. " gameforge.main_quest_lv94._440_say = "Admiral Angmur would like to talk to you. "
gameforge.main_quest_lv94._450_say = "Our plan is working: when the Red Thieves saw the[ENTER]cape a great amount of disruption broke out. In[ENTER]the end, the demons and humans ended up fighting[ENTER]each other. Now this gang is completely[ENTER]disorganised.[ENTER]Next up for us are the Cyclops. " gameforge.main_quest_lv94._450_say = "Our plan is working: when the Red Thieves saw the[ENTER]cape a great amount of disruption broke out. In[ENTER]the end, the demons and humans ended up fighting[ENTER]each other. Now this gang is completely[ENTER]disorganised.[ENTER]Next up for us are the Cyclops. "
@@ -5401,7 +5401,7 @@ gameforge.main_quest_lv95._110_say = "Report back to Admiral Angmur. "
gameforge.main_quest_lv95._120_say = "Aye, so you were able to hold your ground against[ENTER]Captain Hooks. What's that? A letter? Show me! " gameforge.main_quest_lv95._120_say = "Aye, so you were able to hold your ground against[ENTER]Captain Hooks. What's that? A letter? Show me! "
gameforge.main_quest_lv95._130_say = {} gameforge.main_quest_lv95._130_say = {}
gameforge.main_quest_lv95._140_say = "Curses. Captain Hooks has already passed on the[ENTER]Black Gold to the Banshee.[ENTER]The last sentence poses a puzzle: The curse of[ENTER]life will be summoned from the fog of time by the[ENTER]army of darkness. " gameforge.main_quest_lv95._140_say = "Curses. Captain Hooks has already passed on the[ENTER]Black Gold to the Banshee.[ENTER]The last sentence poses a puzzle: The curse of[ENTER]life will be summoned from the fog of time by the[ENTER]army of darkness. "
gameforge.main_quest_lv95._150_say = "We have to stop the delivery! We think that the[ENTER]Banshee's hideout is to the west on Gautama Cliff[ENTER] a godless place, constantly enclosed in thick[ENTER]fog.[ENTER]Ogres and Lemures dwell there. " gameforge.main_quest_lv95._150_say = "We have to stop the delivery! We think that the[ENTER]Banshee's hideout is to the west on Gautama Cliff[ENTER]<EFBFBD> a godless place, constantly enclosed in thick[ENTER]fog.[ENTER]Ogres and Lemures dwell there. "
gameforge.main_quest_lv95._160_say = {} gameforge.main_quest_lv95._160_say = {}
gameforge.main_quest_lv95._170_say = "As soon as I know which route will be used to[ENTER]bring the Black Gold to the Banshee, I'll tell[ENTER]you. " gameforge.main_quest_lv95._170_say = "As soon as I know which route will be used to[ENTER]bring the Black Gold to the Banshee, I'll tell[ENTER]you. "
gameforge.main_quest_lv95._180_sendLetter = "Head off the Delivery " gameforge.main_quest_lv95._180_sendLetter = "Head off the Delivery "
@@ -5438,7 +5438,7 @@ gameforge.main_quest_lv95._470_sendLetter = "Curse of Life "
gameforge.main_quest_lv95._480_say = "Admiral Angmur has new information for you. Go to[ENTER]him. " gameforge.main_quest_lv95._480_say = "Admiral Angmur has new information for you. Go to[ENTER]him. "
gameforge.main_quest_lv95._490_say = "We now know what is meant by the curse of life[ENTER]and the army of darkness. There once lived a[ENTER]horrible mage on Dark Dragon Rock. He had[ENTER]aspirations for domination over the entire[ENTER]continent and he literally stopped at nothing to[ENTER]achieve this: using black magic, he raised the[ENTER]dead and sent them into battle as his army. " gameforge.main_quest_lv95._490_say = "We now know what is meant by the curse of life[ENTER]and the army of darkness. There once lived a[ENTER]horrible mage on Dark Dragon Rock. He had[ENTER]aspirations for domination over the entire[ENTER]continent and he literally stopped at nothing to[ENTER]achieve this: using black magic, he raised the[ENTER]dead and sent them into battle as his army. "
gameforge.main_quest_lv95._500_say = {} gameforge.main_quest_lv95._500_say = {}
gameforge.main_quest_lv95._510_say = "Summoning the dead even the thought of it makes[ENTER]me cringe. The Servants of the Darkness are using[ENTER]the Black Gold to create an army of the undead.[ENTER]We have to stop them! " gameforge.main_quest_lv95._510_say = "Summoning the dead <EFBFBD> even the thought of it makes[ENTER]me cringe. The Servants of the Darkness are using[ENTER]the Black Gold to create an army of the undead.[ENTER]We have to stop them! "
gameforge.main_quest_lv95._520_say = "Search for the Lemures Magician in the old ruins[ENTER]at Gautama Cliff. He knows something about this[ENTER]curse. If you ask him nicely, I'm sure he'll tell[ENTER]you everything we need to know. " gameforge.main_quest_lv95._520_say = "Search for the Lemures Magician in the old ruins[ENTER]at Gautama Cliff. He knows something about this[ENTER]curse. If you ask him nicely, I'm sure he'll tell[ENTER]you everything we need to know. "
gameforge.main_quest_lv95._530_say = "Ask nicely... ho hum. Understood. " gameforge.main_quest_lv95._530_say = "Ask nicely... ho hum. Understood. "
gameforge.main_quest_lv95._540_sayTitle = "Curse of Life " gameforge.main_quest_lv95._540_sayTitle = "Curse of Life "
@@ -5460,7 +5460,7 @@ gameforge.main_quest_lv95._680_say = "Aye, you are back! Let's put the pieces of
gameforge.main_quest_lv95._690_sayReward = "Three things are needed to awaken the dead:[ENTER]1. A human body[ENTER]2. Black Gold[ENTER]3. Tree Demon bark[ENTER]Only a magician with outstanding skills can[ENTER]summon the curse of life and maintain it. And[ENTER]when they die, the whole undead army falls with[ENTER]them. " gameforge.main_quest_lv95._690_sayReward = "Three things are needed to awaken the dead:[ENTER]1. A human body[ENTER]2. Black Gold[ENTER]3. Tree Demon bark[ENTER]Only a magician with outstanding skills can[ENTER]summon the curse of life and maintain it. And[ENTER]when they die, the whole undead army falls with[ENTER]them. "
gameforge.main_quest_lv95._700_say = "So its for this reason that our cemeteries have[ENTER]been defiled and the corpses stolen from their[ENTER]graves. They are to be brought to life and[ENTER]marched against us as an undead army. What a[ENTER]sickening thought! " gameforge.main_quest_lv95._700_say = "So its for this reason that our cemeteries have[ENTER]been defiled and the corpses stolen from their[ENTER]graves. They are to be brought to life and[ENTER]marched against us as an undead army. What a[ENTER]sickening thought! "
gameforge.main_quest_lv95._710_say = "We need to stop this outrageous deed! " gameforge.main_quest_lv95._710_say = "We need to stop this outrageous deed! "
gameforge.main_quest_lv95._720_say = "Aye, but time is working against us. Only the[ENTER]Banshee is powerful enough to summon a curse of[ENTER]this size but we don't know where she is[ENTER]hiding.[ENTER]I will send out more men to find out the location[ENTER]of the dark high priestess. As soon as I hear[ENTER]something, I will let you know. " gameforge.main_quest_lv95._720_say = "Aye, but time is working against us. Only the[ENTER]Banshee is powerful enough to summon a curse of[ENTER]this size <EFBFBD> but we don't know where she is[ENTER]hiding.[ENTER]I will send out more men to find out the location[ENTER]of the dark high priestess. As soon as I hear[ENTER]something, I will let you know. "
gameforge.main_quest_lv95._730_say = {} gameforge.main_quest_lv95._730_say = {}
gameforge.main_quest_lv95._740_say = "The adventure continues as soon as you have[ENTER]reached level 96. " gameforge.main_quest_lv95._740_say = "The adventure continues as soon as you have[ENTER]reached level 96. "
gameforge.main_quest_lv95._750_say = "Report back to Admiral Angmur. " gameforge.main_quest_lv95._750_say = "Report back to Admiral Angmur. "
@@ -5504,7 +5504,7 @@ gameforge.main_quest_lv96._320_say = "Here, take the Gold Hunter's Band. Use it
gameforge.main_quest_lv96._330_say = "We need 100 Gold Coins. But I fear that not all[ENTER]of the coins that you will find will be used as a[ENTER]medium. There is a lot of work ahead of you. " gameforge.main_quest_lv96._330_say = "We need 100 Gold Coins. But I fear that not all[ENTER]of the coins that you will find will be used as a[ENTER]medium. There is a lot of work ahead of you. "
gameforge.main_quest_lv96._340_say = "No problem. " gameforge.main_quest_lv96._340_say = "No problem. "
gameforge.main_quest_lv96._350_sayTitle = "Hunt for Gold " gameforge.main_quest_lv96._350_sayTitle = "Hunt for Gold "
gameforge.main_quest_lv96._360_say = "Go up against the Ogres in battle and collect[ENTER]Coin Bags. Not all of the coins are mediums [ENTER]have them checked by Yon-I-Walker. " gameforge.main_quest_lv96._360_say = "Go up against the Ogres in battle and collect[ENTER]Coin Bags. Not all of the coins are mediums <EFBFBD>[ENTER]have them checked by Yon-I-Walker. "
gameforge.main_quest_lv96._370_say = "Yep, I can clearly sense the dark magic here. " gameforge.main_quest_lv96._370_say = "Yep, I can clearly sense the dark magic here. "
gameforge.main_quest_lv96._380_say = "Fantastic, we now have all the gold coins that[ENTER]could be used as a medium. That certainly won't[ENTER]please the Banshee! Here, take this as a reward.[ENTER]Angmur will issue your next task. " gameforge.main_quest_lv96._380_say = "Fantastic, we now have all the gold coins that[ENTER]could be used as a medium. That certainly won't[ENTER]please the Banshee! Here, take this as a reward.[ENTER]Angmur will issue your next task. "
gameforge.main_quest_lv96._390_say = "There are still gold coins missing. Collect %d[ENTER]more. " gameforge.main_quest_lv96._390_say = "There are still gold coins missing. Collect %d[ENTER]more. "
@@ -5524,7 +5524,7 @@ gameforge.main_quest_lv96._510_2_notice = "Report this news to Admiral Angmur. "
gameforge.main_quest_lv96._520_say = "Report back to Admiral Angmur. " gameforge.main_quest_lv96._520_say = "Report back to Admiral Angmur. "
gameforge.main_quest_lv96._530_say = "Good to see you return unharmed! Were you[ENTER]successful? What?! The bark was already pulled[ENTER]from the Tree Demons and there were fresh signs[ENTER]of battle? The Servants of the Darkness must have[ENTER]gotten there before us. " gameforge.main_quest_lv96._530_say = "Good to see you return unharmed! Were you[ENTER]successful? What?! The bark was already pulled[ENTER]from the Tree Demons and there were fresh signs[ENTER]of battle? The Servants of the Darkness must have[ENTER]gotten there before us. "
gameforge.main_quest_lv96._540_say = {} gameforge.main_quest_lv96._540_say = {}
gameforge.main_quest_lv96._550_say = "If they have the bark, then they will also find a[ENTER]way to summon the curse of life. It seems it is[ENTER]unavoidable we are heading into war. The[ENTER]Banshee will not be able to hide from us much[ENTER]longer. My men are already on her tracks. I will[ENTER]call for you when we have found her. " gameforge.main_quest_lv96._550_say = "If they have the bark, then they will also find a[ENTER]way to summon the curse of life. It seems it is[ENTER]unavoidable <EFBFBD> we are heading into war. The[ENTER]Banshee will not be able to hide from us much[ENTER]longer. My men are already on her tracks. I will[ENTER]call for you when we have found her. "
gameforge.main_quest_lv96._560_sayTitle = "The adventure continues as soon as you have[ENTER]reached level 97. " gameforge.main_quest_lv96._560_sayTitle = "The adventure continues as soon as you have[ENTER]reached level 97. "
gameforge.main_quest_lv96._570_counterName = "(Remaining: %s %s, %s %s) " gameforge.main_quest_lv96._570_counterName = "(Remaining: %s %s, %s %s) "
gameforge.main_quest_lv96._580_sayReward = "%s: %d pieces " gameforge.main_quest_lv96._580_sayReward = "%s: %d pieces "
@@ -5546,10 +5546,10 @@ gameforge.main_quest_lv97._080_sayTitle = "The Temple Servant "
gameforge.main_quest_lv97._090_say = "Defeat Mu-Shu, the Banshee's Temple Servant, at[ENTER]Gautama Cliff. " gameforge.main_quest_lv97._090_say = "Defeat Mu-Shu, the Banshee's Temple Servant, at[ENTER]Gautama Cliff. "
gameforge.main_quest_lv97._100_notice = "Killer blow struck, the Temple Servant sinks to[ENTER]the ground. " gameforge.main_quest_lv97._100_notice = "Killer blow struck, the Temple Servant sinks to[ENTER]the ground. "
gameforge.main_quest_lv97._110_say = "You fools! You willingly took the bait that the[ENTER]Banshee set out for you. Whilst you wasted your[ENTER]time with me, the mistress and Yah-Ki, the true[ENTER]Temple Servant, have already begun the curse. I[ENTER]pray that it succeeds! " gameforge.main_quest_lv97._110_say = "You fools! You willingly took the bait that the[ENTER]Banshee set out for you. Whilst you wasted your[ENTER]time with me, the mistress and Yah-Ki, the true[ENTER]Temple Servant, have already begun the curse. I[ENTER]pray that it succeeds! "
gameforge.main_quest_lv97._120_say = "A doppelgänger has thrown you off the scent![ENTER]After you search her, you find a similar necklace[ENTER]to the one on Martyaxwar. In the interior pocket[ENTER]there is a document. " gameforge.main_quest_lv97._120_say = "A doppelg<EFBFBD>nger has thrown you off the scent![ENTER]After you search her, you find a similar necklace[ENTER]to the one on Martyaxwar. In the interior pocket[ENTER]there is a document. "
gameforge.main_quest_lv97._130_say = "Report back to Admiral Angmur. " gameforge.main_quest_lv97._130_say = "Report back to Admiral Angmur. "
gameforge.main_quest_lv97._140_say = "You are back! Did you defeat the Temple Servant? " gameforge.main_quest_lv97._140_say = "You are back! Did you defeat the Temple Servant? "
gameforge.main_quest_lv97._150_say = "No, we were deceived by a doppelgänger. The real[ENTER]Temple Servant was able to prepare the summoning[ENTER]of the dead in peace. Here, I found this[ENTER]document. " gameforge.main_quest_lv97._150_say = "No, we were deceived by a doppelg<EFBFBD>nger. The real[ENTER]Temple Servant was able to prepare the summoning[ENTER]of the dead in peace. Here, I found this[ENTER]document. "
gameforge.main_quest_lv97._160_say = "Curses! How could we fall for her little game?![ENTER]Please, show me the document. " gameforge.main_quest_lv97._160_say = "Curses! How could we fall for her little game?![ENTER]Please, show me the document. "
gameforge.main_quest_lv97._170_say = {} gameforge.main_quest_lv97._170_say = {}
gameforge.main_quest_lv97._180_say = {} gameforge.main_quest_lv97._180_say = {}
@@ -5568,7 +5568,7 @@ gameforge.main_quest_lv97._300_notice = "The alchemist has given you the Fossil
gameforge.main_quest_lv97._310_say = "Ah, the Fossil Earth. Very good, I shall get to[ENTER]work. I will report what I find out to the[ENTER]Admiral. " gameforge.main_quest_lv97._310_say = "Ah, the Fossil Earth. Very good, I shall get to[ENTER]work. I will report what I find out to the[ENTER]Admiral. "
gameforge.main_quest_lv97._320_sendLetter = "Through the back door " gameforge.main_quest_lv97._320_sendLetter = "Through the back door "
gameforge.main_quest_lv97._330_say = "Admiral Angmur is looking for you. " gameforge.main_quest_lv97._330_say = "Admiral Angmur is looking for you. "
gameforge.main_quest_lv97._340_say = "We now know where the Temple Servant Yah-Ki is[ENTER]residing. But the base resembles a fortress [ENTER]guard troops patrol there around the clock. A[ENTER]frontal attack at this time would be pure[ENTER]suicide. " gameforge.main_quest_lv97._340_say = "We now know where the Temple Servant Yah-Ki is[ENTER]residing. But the base resembles a fortress <EFBFBD>[ENTER]guard troops patrol there around the clock. A[ENTER]frontal attack at this time would be pure[ENTER]suicide. "
gameforge.main_quest_lv97._350_say = "For this reason, we want to attack in an ambush.[ENTER]My men are searching for a suitable location.[ENTER]Distract the guards to provide us with more time. " gameforge.main_quest_lv97._350_say = "For this reason, we want to attack in an ambush.[ENTER]My men are searching for a suitable location.[ENTER]Distract the guards to provide us with more time. "
gameforge.main_quest_lv97._360_say = {} gameforge.main_quest_lv97._360_say = {}
gameforge.main_quest_lv97._370_say = "The greatest danger comes from a troop of guards[ENTER]who call themselves the Brigade of Black Death.[ENTER]This brigade consists of Moghu, Carnifex and[ENTER]General Albus. Their leader is Skeletos.[ENTER]Eliminate them, before they uncover my scouting[ENTER]troop. " gameforge.main_quest_lv97._370_say = "The greatest danger comes from a troop of guards[ENTER]who call themselves the Brigade of Black Death.[ENTER]This brigade consists of Moghu, Carnifex and[ENTER]General Albus. Their leader is Skeletos.[ENTER]Eliminate them, before they uncover my scouting[ENTER]troop. "
@@ -5590,7 +5590,7 @@ gameforge.main_quest_lv97._520_say = "Defeat the Temple Servant Yah-Ki and stop
gameforge.main_quest_lv97._530_say = "The decisive day has arrived. If we fall, the[ENTER]world falls with us. But if we are victorious,[ENTER]our deeds will still be sung in songs one hundred[ENTER]years from now. Stop the Servants of Darkness.[ENTER]Defeat the Temple Servant Yah-Ki! " gameforge.main_quest_lv97._530_say = "The decisive day has arrived. If we fall, the[ENTER]world falls with us. But if we are victorious,[ENTER]our deeds will still be sung in songs one hundred[ENTER]years from now. Stop the Servants of Darkness.[ENTER]Defeat the Temple Servant Yah-Ki! "
gameforge.main_quest_lv97._540_say = "Why are you here? The battle is not yet won![ENTER]Defeat the Temple Servant Yah-Ki. All our hopes[ENTER]rest on you. " gameforge.main_quest_lv97._540_say = "Why are you here? The battle is not yet won![ENTER]Defeat the Temple Servant Yah-Ki. All our hopes[ENTER]rest on you. "
gameforge.main_quest_lv97._550_1_notice = "You have brought your opponent to their knees and[ENTER]victory is yours! " gameforge.main_quest_lv97._550_1_notice = "You have brought your opponent to their knees and[ENTER]victory is yours! "
gameforge.main_quest_lv97._550_2_notice = "There's no time for relaxing the Temple Servant[ENTER]Yah-Ki is waiting for you. " gameforge.main_quest_lv97._550_2_notice = "There's no time for relaxing <EFBFBD> the Temple Servant[ENTER]Yah-Ki is waiting for you. "
gameforge.main_quest_lv97._560_notice = "You have won! With a bloodcurdling scream, Yah-Ki[ENTER]sinks to the ground. " gameforge.main_quest_lv97._560_notice = "You have won! With a bloodcurdling scream, Yah-Ki[ENTER]sinks to the ground. "
gameforge.main_quest_lv97._570_say = "Aaargh! This cannot be! Defeated by a mortal...[ENTER]oh, Banshee, forgive me! I have failed. I could[ENTER]not complete my ta... " gameforge.main_quest_lv97._570_say = "Aaargh! This cannot be! Defeated by a mortal...[ENTER]oh, Banshee, forgive me! I have failed. I could[ENTER]not complete my ta... "
gameforge.main_quest_lv97._580_say = "You search amongst her lifeless body and find a[ENTER]sealed letter. Return with it to Admiral Angmur. " gameforge.main_quest_lv97._580_say = "You search amongst her lifeless body and find a[ENTER]sealed letter. Return with it to Admiral Angmur. "
@@ -5720,7 +5720,7 @@ gameforge.map_warp._240_say = "As you like. Watch out, off we go! "
gameforge.map_warp._250_say = "As you wish... See you soon! " gameforge.map_warp._250_say = "As you wish... See you soon! "
gameforge.map_warp._260_npcChat = "Dark Dragon Rock " gameforge.map_warp._260_npcChat = "Dark Dragon Rock "
gameforge.map_warp._270_say = "Recently a mysterious island has been discovered.[ENTER]It has been named Dark Dragon Rock. Those that[ENTER]wish to survive there need to have quite a bit of[ENTER]experience. For this reason, I will only take[ENTER]warriors who have reached level 90. Are you ready[ENTER]to undertake this journey? " gameforge.map_warp._270_say = "Recently a mysterious island has been discovered.[ENTER]It has been named Dark Dragon Rock. Those that[ENTER]wish to survive there need to have quite a bit of[ENTER]experience. For this reason, I will only take[ENTER]warriors who have reached level 90. Are you ready[ENTER]to undertake this journey? "
gameforge.map_warp._280_say = "You can only get to the island by ship and the[ENTER]journey there is long and arduous. The higher[ENTER]your level, the more demanding the transport. For[ENTER]this reason, I have to ask for a higher fee from[ENTER]you. " gameforge.map_warp._280_say = "You can only get to the island by ship <EFBFBD> and the[ENTER]journey there is long and arduous. The higher[ENTER]your level, the more demanding the transport. For[ENTER]this reason, I have to ask for a higher fee from[ENTER]you. "
gameforge.map_warp._280_sayReward = "This journey costs you %d Yang. " gameforge.map_warp._280_sayReward = "This journey costs you %d Yang. "
gameforge.map_warp._30_say = "This is a fascinating place. But does anything[ENTER]out of the ordinary ever happen here? Probably[ENTER]not. In other parts of the country, everything[ENTER]looks a little different! I'm sure there's[ENTER]somewhere interesting that I could teleport you[ENTER]to. As the powers of evil have got stronger[ENTER]again, time and space has been thrown into chaos.[ENTER]Your return might not always work. Do you want to[ENTER]be teleported anyway? " gameforge.map_warp._30_say = "This is a fascinating place. But does anything[ENTER]out of the ordinary ever happen here? Probably[ENTER]not. In other parts of the country, everything[ENTER]looks a little different! I'm sure there's[ENTER]somewhere interesting that I could teleport you[ENTER]to. As the powers of evil have got stronger[ENTER]again, time and space has been thrown into chaos.[ENTER]Your return might not always work. Do you want to[ENTER]be teleported anyway? "
gameforge.map_warp._40_say = "Hm... With your current level, you're too weak to[ENTER]endure the trip through time and space. Come[ENTER]again when you have a level that is higher than[ENTER]10. " gameforge.map_warp._40_say = "Hm... With your current level, you're too weak to[ENTER]endure the trip through time and space. Come[ENTER]again when you have a level that is higher than[ENTER]10. "
@@ -7032,7 +7032,7 @@ gameforge.priv_empire._56_array = "Experience point percent bonus "
gameforge.priv_empire._60_sayReward = "%s bonus : %s " gameforge.priv_empire._60_sayReward = "%s bonus : %s "
gameforge.priv_empire._70_say = "Choose additional bonus percentages: " gameforge.priv_empire._70_say = "Choose additional bonus percentages: "
gameforge.questscroll1 = {} gameforge.questscroll1 = {}
gameforge.questscroll1._10_say = "¸ÇöÁßÀÔ´Ï´Ù " gameforge.questscroll1._10_say = "<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Դϴ<EFBFBD> "
gameforge.questscroll5 = {} gameforge.questscroll5 = {}
gameforge.questscroll5._100_say = "There's already a quest in progress. The only way[ENTER]to start another quest now is to finish or cancel[ENTER]your current quest. " gameforge.questscroll5._100_say = "There's already a quest in progress. The only way[ENTER]to start another quest now is to finish or cancel[ENTER]your current quest. "
gameforge.questscroll5._10_select = "Aa " gameforge.questscroll5._10_select = "Aa "
@@ -7072,7 +7072,7 @@ gameforge.reset_scroll._150_say = "Re-initialize skill %s. "
gameforge.reset_scroll._160_sayReward = "The chosen skill was reset. " gameforge.reset_scroll._160_sayReward = "The chosen skill was reset. "
gameforge.reset_scroll._20_say = "This scroll allows you to reset all your previous[ENTER]status improvements. Your whole status will be[ENTER]affected: VIT, INT, STR and DEX will all be reset[ENTER]to 1. The points you gain from this can be[ENTER]redistributed.[ENTER][ENTER]Do you want to use the scroll now? " gameforge.reset_scroll._20_say = "This scroll allows you to reset all your previous[ENTER]status improvements. Your whole status will be[ENTER]affected: VIT, INT, STR and DEX will all be reset[ENTER]to 1. The points you gain from this can be[ENTER]redistributed.[ENTER][ENTER]Do you want to use the scroll now? "
gameforge.reset_scroll._30_sayTitle = "Status reset: Confirm " gameforge.reset_scroll._30_sayTitle = "Status reset: Confirm "
gameforge.reset_scroll._40_say = "All your status points will be reset to 1.[ENTER]Do you really want to reset your status? " gameforge.reset_scroll._40_say = "All your status points will be reset to their initial values.[ENTER]Do you really want to reset your status? "
gameforge.reset_scroll._50_sayTitle = "Reset skill " gameforge.reset_scroll._50_sayTitle = "Reset skill "
gameforge.reset_scroll._60_sayReward = "A skill of your choice will be reset. You will[ENTER]receive all the points of that particular skill[ENTER]back, apart from the ones that you got from[ENTER]books. This means that you will get a maximum of[ENTER]17 skill points back. You can redistribute the[ENTER]points that you get back onto a skill of your[ENTER]choice. " gameforge.reset_scroll._60_sayReward = "A skill of your choice will be reset. You will[ENTER]receive all the points of that particular skill[ENTER]back, apart from the ones that you got from[ENTER]books. This means that you will get a maximum of[ENTER]17 skill points back. You can redistribute the[ENTER]points that you get back onto a skill of your[ENTER]choice. "
gameforge.reset_scroll._70_say = "You do not have a skill that can be reset. " gameforge.reset_scroll._70_say = "You do not have a skill that can be reset. "
@@ -7087,9 +7087,9 @@ gameforge.reset_status._130_say = "Reset has failed! "
gameforge.reset_status._20_say = "Your intelligence " gameforge.reset_status._20_say = "Your intelligence "
gameforge.reset_status._30_say = "Your strength " gameforge.reset_status._30_say = "Your strength "
gameforge.reset_status._40_say = "Your dexterity " gameforge.reset_status._40_say = "Your dexterity "
gameforge.reset_status._50_say = "currently has a value of 1. " gameforge.reset_status._50_say = "is already at %s. "
gameforge.reset_status._60_say = "cannot be reset. " gameforge.reset_status._60_say = "cannot be reset. "
gameforge.reset_status._70_say = "is being reset to 1. " gameforge.reset_status._70_say = "will be reset to %s. "
gameforge.reset_status._80_say = "Your remaining points will be reimbursed as[ENTER]training points. " gameforge.reset_status._80_say = "Your remaining points will be reimbursed as[ENTER]training points. "
gameforge.reset_status._90_say = "Do you want to continue? " gameforge.reset_status._90_say = "Do you want to continue? "
gameforge.ride = {} gameforge.ride = {}

View File

@@ -7072,7 +7072,7 @@ gameforge.reset_scroll._150_say = "Resetovat schopnost %s. "
gameforge.reset_scroll._160_sayReward = "Zvolená schopnost byla zresetována. " gameforge.reset_scroll._160_sayReward = "Zvolená schopnost byla zresetována. "
gameforge.reset_scroll._20_say = "Tento svitek ti umožní resetovat všechny tvé[ENTER]předchozí vylepšení schopností. Bude mít efekt na[ENTER]všechny schopnosti: vitalita, inteligence, síla a[ENTER]pohyblivost budou resetovány na hodnotu 1. Body,[ENTER]které jsi již získal, budeš moci znovu rozdělit.[ENTER][ENTER]Přeješ si nyní svitek použít? " gameforge.reset_scroll._20_say = "Tento svitek ti umožní resetovat všechny tvé[ENTER]předchozí vylepšení schopností. Bude mít efekt na[ENTER]všechny schopnosti: vitalita, inteligence, síla a[ENTER]pohyblivost budou resetovány na hodnotu 1. Body,[ENTER]které jsi již získal, budeš moci znovu rozdělit.[ENTER][ENTER]Přeješ si nyní svitek použít? "
gameforge.reset_scroll._30_sayTitle = "Reset vlastností těla: Potvrdit " gameforge.reset_scroll._30_sayTitle = "Reset vlastností těla: Potvrdit "
gameforge.reset_scroll._40_say = "Všechny doposud rozdané body budou nově rozděleny.Jsi si jistý, že chceš zapomenout všechno, co ses[ENTER]naučil? " gameforge.reset_scroll._40_say = "Všechny doposud rozdané body budou nově rozděleny.[ENTER]Jsi si jistý, že chceš zapomenout všechno, co ses[ENTER]naučil? "
gameforge.reset_scroll._50_sayTitle = "Reset schopností " gameforge.reset_scroll._50_sayTitle = "Reset schopností "
gameforge.reset_scroll._60_sayReward = "Zvolená schopnost bude resetována. Body si můžeš[ENTER]nanovo rozvrhnout. Ztratíš ale body, které jsi[ENTER]získal díky knihám a dostaneš maximálně 17 bodů[ENTER]nazpátek - i když jsi jich spotřeboval na určitou[ENTER]schopnost víc. " gameforge.reset_scroll._60_sayReward = "Zvolená schopnost bude resetována. Body si můžeš[ENTER]nanovo rozvrhnout. Ztratíš ale body, které jsi[ENTER]získal díky knihám a dostaneš maximálně 17 bodů[ENTER]nazpátek - i když jsi jich spotřeboval na určitou[ENTER]schopnost víc. "
gameforge.reset_scroll._70_say = "Neexistuje žádná schopnost, která by mohla být[ENTER]inicializována. " gameforge.reset_scroll._70_say = "Neexistuje žádná schopnost, která by mohla být[ENTER]inicializována. "
@@ -7087,9 +7087,9 @@ gameforge.reset_status._130_say = "Reset selhal! "
gameforge.reset_status._20_say = "Vaše inteligence " gameforge.reset_status._20_say = "Vaše inteligence "
gameforge.reset_status._30_say = "Tvoje síla " gameforge.reset_status._30_say = "Tvoje síla "
gameforge.reset_status._40_say = "Vaše pohyblivost " gameforge.reset_status._40_say = "Vaše pohyblivost "
gameforge.reset_status._50_say = "má momentálně hodnotu 1. " gameforge.reset_status._50_say = "má momentálně hodnotu %s. "
gameforge.reset_status._60_say = "nemůže být resetováno. " gameforge.reset_status._60_say = "nemůže být resetováno. "
gameforge.reset_status._70_say = "je resetováno na 1. " gameforge.reset_status._70_say = "je resetováno na %s. "
gameforge.reset_status._80_say = "Zbývající body budou vráceny jako tréninkové body. " gameforge.reset_status._80_say = "Zbývající body budou vráceny jako tréninkové body. "
gameforge.reset_status._90_say = "Přejete si pokračovat? " gameforge.reset_status._90_say = "Přejete si pokračovat? "
gameforge.ride = {} gameforge.ride = {}

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@@ -7072,7 +7072,7 @@ gameforge.reset_scroll._150_say = "Die Fertigkeit[ENTER]%s[ENTER]wurde zur
gameforge.reset_scroll._160_sayReward = "Die gewählte Fertigkeit wurde zurückgesetzt. " gameforge.reset_scroll._160_sayReward = "Die gewählte Fertigkeit wurde zurückgesetzt. "
gameforge.reset_scroll._20_say = "Diese Schriftrolle ermöglicht es dir, all deine[ENTER]bisherigen Status-Steigerungen rückgängig zu[ENTER]machen. Dein ganzer Status ist davon betroffen:[ENTER]VIT, INT, STR und DEX werden auf 1 zurückgesetzt.[ENTER]Die dadurch freigewordenen Punkte kannst[ENTER]du nach Belieben neu verteilen.[ENTER]Willst du die Rolle jetzt benutzen? " gameforge.reset_scroll._20_say = "Diese Schriftrolle ermöglicht es dir, all deine[ENTER]bisherigen Status-Steigerungen rückgängig zu[ENTER]machen. Dein ganzer Status ist davon betroffen:[ENTER]VIT, INT, STR und DEX werden auf 1 zurückgesetzt.[ENTER]Die dadurch freigewordenen Punkte kannst[ENTER]du nach Belieben neu verteilen.[ENTER]Willst du die Rolle jetzt benutzen? "
gameforge.reset_scroll._30_sayTitle = "Status zurücksetzen: Bestätigen " gameforge.reset_scroll._30_sayTitle = "Status zurücksetzen: Bestätigen "
gameforge.reset_scroll._40_say = "Alle deine Status-Werte werden auf 1[ENTER]zurückgesetzt.[ENTER]Möchtest du wirklich fortfahren? " gameforge.reset_scroll._40_say = "Alle deine Status-Werte werden auf ihre[ENTER]anfangswerte zurückgesetzt. Möchtest du wirklich[ENTER]fortfahren? "
gameforge.reset_scroll._50_sayTitle = "Fertigkeit zurücksetzen " gameforge.reset_scroll._50_sayTitle = "Fertigkeit zurücksetzen "
gameforge.reset_scroll._60_sayReward = "Eine Fertigkeit deiner Wahl wird auf Null[ENTER]zurückgesetzt. Du erhältst alle darauf[ENTER]ausgegebenen Fertigkeitspunkte zurück, außer[ENTER]denen, die durch Bücher gewonnen wurden. Das[ENTER]bedeutet, dass du maximal 17 Fertigkeitspunkte[ENTER]zurückbekommen kannst. Die zurückgewonnenen[ENTER]Punkte kannst du nach Belieben neu auf deine[ENTER]Fertigkeiten verteilen. " gameforge.reset_scroll._60_sayReward = "Eine Fertigkeit deiner Wahl wird auf Null[ENTER]zurückgesetzt. Du erhältst alle darauf[ENTER]ausgegebenen Fertigkeitspunkte zurück, außer[ENTER]denen, die durch Bücher gewonnen wurden. Das[ENTER]bedeutet, dass du maximal 17 Fertigkeitspunkte[ENTER]zurückbekommen kannst. Die zurückgewonnenen[ENTER]Punkte kannst du nach Belieben neu auf deine[ENTER]Fertigkeiten verteilen. "
gameforge.reset_scroll._70_say = "Du hast keine Fertigkeit, die du zurücksetzen[ENTER]könntest. " gameforge.reset_scroll._70_say = "Du hast keine Fertigkeit, die du zurücksetzen[ENTER]könntest. "
@@ -7087,9 +7087,9 @@ gameforge.reset_status._130_say = "R
gameforge.reset_status._20_say = "Deine Intelligenz " gameforge.reset_status._20_say = "Deine Intelligenz "
gameforge.reset_status._30_say = "Deine Stärke " gameforge.reset_status._30_say = "Deine Stärke "
gameforge.reset_status._40_say = "Deine Beweglichkeit " gameforge.reset_status._40_say = "Deine Beweglichkeit "
gameforge.reset_status._50_say = "hat derzeit den Wert 1. " gameforge.reset_status._50_say = "hat derzeit den Wert %s. "
gameforge.reset_status._60_say = "kann nicht zurückgesetzt werden. " gameforge.reset_status._60_say = "kann nicht zurückgesetzt werden. "
gameforge.reset_status._70_say = "wird auf 1 zurückgesetzt. " gameforge.reset_status._70_say = "wird auf %s zurückgesetzt. "
gameforge.reset_status._80_say = "Die verbleibenden Punkte werden dir als[ENTER]Trainingspunkte zurückgegeben. " gameforge.reset_status._80_say = "Die verbleibenden Punkte werden dir als[ENTER]Trainingspunkte zurückgegeben. "
gameforge.reset_status._90_say = "Willst du fortfahren? " gameforge.reset_status._90_say = "Willst du fortfahren? "
gameforge.ride = {} gameforge.ride = {}

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@@ -7087,9 +7087,9 @@ gameforge.reset_status._130_say = "Nulstilling fejlede! "
gameforge.reset_status._20_say = "Din intelligens " gameforge.reset_status._20_say = "Din intelligens "
gameforge.reset_status._30_say = "Din styrke " gameforge.reset_status._30_say = "Din styrke "
gameforge.reset_status._40_say = "Din smidighed " gameforge.reset_status._40_say = "Din smidighed "
gameforge.reset_status._50_say = "har i øjeblikket en værdi på 1. " gameforge.reset_status._50_say = "har i øjeblikket en værdi på %s. "
gameforge.reset_status._60_say = "kan ikke nulstilles. " gameforge.reset_status._60_say = "kan ikke nulstilles. "
gameforge.reset_status._70_say = "bliver nulstillet til 1. " gameforge.reset_status._70_say = "bliver nulstillet til %s. "
gameforge.reset_status._80_say = "Dine resterende point bliver refunderet som[ENTER]trænings point. " gameforge.reset_status._80_say = "Dine resterende point bliver refunderet som[ENTER]trænings point. "
gameforge.reset_status._90_say = "Vil du fortsætte? " gameforge.reset_status._90_say = "Vil du fortsætte? "
gameforge.ride = {} gameforge.ride = {}

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@@ -7087,9 +7087,9 @@ gameforge.reset_status._130_say = "
gameforge.reset_status._20_say = "Tu inteligencia " gameforge.reset_status._20_say = "Tu inteligencia "
gameforge.reset_status._30_say = "Tu fuerza " gameforge.reset_status._30_say = "Tu fuerza "
gameforge.reset_status._40_say = "Tu destreza " gameforge.reset_status._40_say = "Tu destreza "
gameforge.reset_status._50_say = "actualmente tiene un valor de 1. " gameforge.reset_status._50_say = "actualmente tiene un valor de %s. "
gameforge.reset_status._60_say = "no puede ser restaurado. " gameforge.reset_status._60_say = "no puede ser restaurado. "
gameforge.reset_status._70_say = "está siendo restaurado a 1. " gameforge.reset_status._70_say = "está siendo restaurado a %s. "
gameforge.reset_status._80_say = "Tus puntos restantes serán reintegrados como[ENTER]puntos de entrenamiento. " gameforge.reset_status._80_say = "Tus puntos restantes serán reintegrados como[ENTER]puntos de entrenamiento. "
gameforge.reset_status._90_say = "¿Quieres continuar? " gameforge.reset_status._90_say = "¿Quieres continuar? "
gameforge.ride = {} gameforge.ride = {}

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@@ -7087,9 +7087,9 @@ gameforge.reset_status._130_say = "La mise
gameforge.reset_status._20_say = "Votre intelligence " gameforge.reset_status._20_say = "Votre intelligence "
gameforge.reset_status._30_say = "Votre force " gameforge.reset_status._30_say = "Votre force "
gameforge.reset_status._40_say = "Votre dextérité " gameforge.reset_status._40_say = "Votre dextérité "
gameforge.reset_status._50_say = "a actuellement une valeur de 1 " gameforge.reset_status._50_say = "a actuellement une valeur de %s. "
gameforge.reset_status._60_say = "ne peut être mis à zéro " gameforge.reset_status._60_say = "ne peut être mis à zéro "
gameforge.reset_status._70_say = "a été remis à 1 " gameforge.reset_status._70_say = "a été remis à %s. "
gameforge.reset_status._80_say = "Vos points restants seront remboursés comme[ENTER]points de formation. " gameforge.reset_status._80_say = "Vos points restants seront remboursés comme[ENTER]points de formation. "
gameforge.reset_status._90_say = "Voulez-vous continuer ? " gameforge.reset_status._90_say = "Voulez-vous continuer ? "
gameforge.ride = {} gameforge.ride = {}

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@@ -7087,9 +7087,9 @@ gameforge.reset_status._130_say = "
gameforge.reset_status._20_say = "Ç ÅõöõÀá óïõ " gameforge.reset_status._20_say = "Ç ÅõöõÀá óïõ "
gameforge.reset_status._30_say = "Ç ÄýíáìÞ óïõ " gameforge.reset_status._30_say = "Ç ÄýíáìÞ óïõ "
gameforge.reset_status._40_say = "Ç Åõêéíçóßá óïõ " gameforge.reset_status._40_say = "Ç Åõêéíçóßá óïõ "
gameforge.reset_status._50_say = "Ç ôéìÞ ïñßóôçêå óôï 1. " gameforge.reset_status._50_say = "Ç ôéìÞ ïñßóôçêå óôï %s. "
gameforge.reset_status._60_say = "Äåí ìðïñåß íá ãßíåé åðáíáöïñÜ. " gameforge.reset_status._60_say = "Äåí ìðïñåß íá ãßíåé åðáíáöïñÜ. "
gameforge.reset_status._70_say = "ÅðáíáöÝñèçêå óôï 1. " gameforge.reset_status._70_say = "ÅðáíáöÝñèçêå óôï %s. "
gameforge.reset_status._80_say = "Ïé õðüëïéðïé ðüíôïé èá åðéóôñáöïýí óáí ðüíôïé[ENTER]êáôÜñôéóçò. " gameforge.reset_status._80_say = "Ïé õðüëïéðïé ðüíôïé èá åðéóôñáöïýí óáí ðüíôïé[ENTER]êáôÜñôéóçò. "
gameforge.reset_status._90_say = "ÈÝëåôå íá óõíå÷ßóåôå; " gameforge.reset_status._90_say = "ÈÝëåôå íá óõíå÷ßóåôå; "
gameforge.ride = {} gameforge.ride = {}

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@@ -7087,9 +7087,9 @@ gameforge.reset_status._130_say = "Null
gameforge.reset_status._20_say = "Intelligenciád " gameforge.reset_status._20_say = "Intelligenciád "
gameforge.reset_status._30_say = "Az erõd " gameforge.reset_status._30_say = "Az erõd "
gameforge.reset_status._40_say = "Az ügyességed " gameforge.reset_status._40_say = "Az ügyességed "
gameforge.reset_status._50_say = "jelenlegi értéke 1 " gameforge.reset_status._50_say = "jelenlegi értéke %s. "
gameforge.reset_status._60_say = "nem nullázható. " gameforge.reset_status._60_say = "nem nullázható. "
gameforge.reset_status._70_say = "visszaállítva 1-re. " gameforge.reset_status._70_say = "visszaállítva %s-re. "
gameforge.reset_status._80_say = "A megmaradó pontjaid visszakerülnek training[ENTER]pontokhoz. " gameforge.reset_status._80_say = "A megmaradó pontjaid visszakerülnek training[ENTER]pontokhoz. "
gameforge.reset_status._90_say = "Biztosan folytatod? " gameforge.reset_status._90_say = "Biztosan folytatod? "
gameforge.ride = {} gameforge.ride = {}

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@@ -7087,9 +7087,9 @@ gameforge.reset_status._130_say = "Azzeramento fallito! "
gameforge.reset_status._20_say = "La tua intelligenza " gameforge.reset_status._20_say = "La tua intelligenza "
gameforge.reset_status._30_say = "La tua forza " gameforge.reset_status._30_say = "La tua forza "
gameforge.reset_status._40_say = "La tua destrezza " gameforge.reset_status._40_say = "La tua destrezza "
gameforge.reset_status._50_say = "attualmente ha il valore 1. " gameforge.reset_status._50_say = "attualmente ha il valore %s. "
gameforge.reset_status._60_say = "non può essere azzerata. " gameforge.reset_status._60_say = "non può essere azzerata. "
gameforge.reset_status._70_say = "viene riportata a 1. " gameforge.reset_status._70_say = "viene riportata a %s. "
gameforge.reset_status._80_say = "I punti rimasti ti vengo assegnati come punti[ENTER]allenamento. " gameforge.reset_status._80_say = "I punti rimasti ti vengo assegnati come punti[ENTER]allenamento. "
gameforge.reset_status._90_say = "Desideri continuare? " gameforge.reset_status._90_say = "Desideri continuare? "
gameforge.ride = {} gameforge.ride = {}

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@@ -7087,9 +7087,9 @@ gameforge.reset_status._130_say = "Terugkeer heeft gefaald! "
gameforge.reset_status._20_say = "Je intelligentie " gameforge.reset_status._20_say = "Je intelligentie "
gameforge.reset_status._30_say = "Je kracht " gameforge.reset_status._30_say = "Je kracht "
gameforge.reset_status._40_say = "Je behendigheid " gameforge.reset_status._40_say = "Je behendigheid "
gameforge.reset_status._50_say = "heeft huidig een waarde van 1. " gameforge.reset_status._50_say = "heeft huidig een waarde van %s. "
gameforge.reset_status._60_say = "kan niet teruggezet worden. " gameforge.reset_status._60_say = "kan niet teruggezet worden. "
gameforge.reset_status._70_say = "wordt teruggezet naar 1. " gameforge.reset_status._70_say = "wordt teruggezet naar %s. "
gameforge.reset_status._80_say = "Je overgebleven punten zullen teruggegeven worden[ENTER]als training punten. " gameforge.reset_status._80_say = "Je overgebleven punten zullen teruggegeven worden[ENTER]als training punten. "
gameforge.reset_status._90_say = "Wil je echt doorgaan? " gameforge.reset_status._90_say = "Wil je echt doorgaan? "
gameforge.ride = {} gameforge.ride = {}

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@@ -7087,9 +7087,9 @@ gameforge.reset_status._130_say = "Reset nieudany! "
gameforge.reset_status._20_say = "Twoja Inteligencja " gameforge.reset_status._20_say = "Twoja Inteligencja "
gameforge.reset_status._30_say = "Twoja Si³a " gameforge.reset_status._30_say = "Twoja Si³a "
gameforge.reset_status._40_say = "Twoja Zrêcznoœæ " gameforge.reset_status._40_say = "Twoja Zrêcznoœæ "
gameforge.reset_status._50_say = "obecnie ma 1 punkt. " gameforge.reset_status._50_say = "obecnie ma %s punkt. "
gameforge.reset_status._60_say = "nie mo¿e zostaæ zresetowany. " gameforge.reset_status._60_say = "nie mo¿e zostaæ zresetowany. "
gameforge.reset_status._70_say = "jest resetowany do 1. " gameforge.reset_status._70_say = "jest resetowany do %s. "
gameforge.reset_status._80_say = "Twoje pozosta³e punkty zostan¹ dodane jako punkty[ENTER]umiejêtnoœci. " gameforge.reset_status._80_say = "Twoje pozosta³e punkty zostan¹ dodane jako punkty[ENTER]umiejêtnoœci. "
gameforge.reset_status._90_say = "Czy chcesz kontynuowaæ? " gameforge.reset_status._90_say = "Czy chcesz kontynuowaæ? "
gameforge.ride = {} gameforge.ride = {}

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@@ -7072,7 +7072,7 @@ gameforge.reset_scroll._150_say = "Reiniciar Habilidade %s. "
gameforge.reset_scroll._160_sayReward = "A Habilidade escolhida foi reiniciada. " gameforge.reset_scroll._160_sayReward = "A Habilidade escolhida foi reiniciada. "
gameforge.reset_scroll._20_say = "Este pergaminho permite-te reiniciar todos os[ENTER]teus melhoramentos de atributos anteriores. Todos[ENTER]os teus atributos serão afectados: VIT, INT, FRÇ[ENTER]e DES serão colocados a 1. Os pontos obtidos[ENTER]poderão ser redistribuídos.[ENTER][ENTER]Queres utilizar o Pergaminho? " gameforge.reset_scroll._20_say = "Este pergaminho permite-te reiniciar todos os[ENTER]teus melhoramentos de atributos anteriores. Todos[ENTER]os teus atributos serão afectados: VIT, INT, FRÇ[ENTER]e DES serão colocados a 1. Os pontos obtidos[ENTER]poderão ser redistribuídos.[ENTER][ENTER]Queres utilizar o Pergaminho? "
gameforge.reset_scroll._30_sayTitle = "Confirmar reinicialização dos Atributos " gameforge.reset_scroll._30_sayTitle = "Confirmar reinicialização dos Atributos "
gameforge.reset_scroll._40_say = "Todos os teus Atributos serão colocados a 1.[ENTER]Queres mesmo reiniciar os teus Atributos? " gameforge.reset_scroll._40_say = "Todos os teus Atributos serão colocados aos seus[ENTER]valores iniciais. Queres mesmo reiniciar os teus[ENTER]Atributos? "
gameforge.reset_scroll._50_sayTitle = "Reiniciar Habilidade " gameforge.reset_scroll._50_sayTitle = "Reiniciar Habilidade "
gameforge.reset_scroll._60_sayReward = "Uma Habilidade à tua escolha será reiniciada.[ENTER]Irás receber todos os pontos gastos na[ENTER]Habilidade, excepto aqueles recebidos através de[ENTER]livros. Além disso, apenas receberás um máximo de[ENTER]17 pontos. Podes usar estes pontos numa[ENTER]Habilidade à tua escolha. " gameforge.reset_scroll._60_sayReward = "Uma Habilidade à tua escolha será reiniciada.[ENTER]Irás receber todos os pontos gastos na[ENTER]Habilidade, excepto aqueles recebidos através de[ENTER]livros. Além disso, apenas receberás um máximo de[ENTER]17 pontos. Podes usar estes pontos numa[ENTER]Habilidade à tua escolha. "
gameforge.reset_scroll._70_say = "Não há Habilidades que possam ser reiniciadas. " gameforge.reset_scroll._70_say = "Não há Habilidades que possam ser reiniciadas. "
@@ -7087,9 +7087,9 @@ gameforge.reset_status._130_say = "A reinicializa
gameforge.reset_status._20_say = "A tua Inteligência " gameforge.reset_status._20_say = "A tua Inteligência "
gameforge.reset_status._30_say = "A tua Força " gameforge.reset_status._30_say = "A tua Força "
gameforge.reset_status._40_say = "A tua Destreza " gameforge.reset_status._40_say = "A tua Destreza "
gameforge.reset_status._50_say = "tem actualmente o valor de 1. " gameforge.reset_status._50_say = "tem actualmente o valor de %s. "
gameforge.reset_status._60_say = "não pode ser reinicializada. " gameforge.reset_status._60_say = "não pode ser reinicializada. "
gameforge.reset_status._70_say = "está a ser reinicializada. " gameforge.reset_status._70_say = "está a ser reinicializada para %s. "
gameforge.reset_status._80_say = "Os pontos restantes serão reembolsados para[ENTER]poderes usar em treino. " gameforge.reset_status._80_say = "Os pontos restantes serão reembolsados para[ENTER]poderes usar em treino. "
gameforge.reset_status._90_say = "Queres continuar? " gameforge.reset_status._90_say = "Queres continuar? "
gameforge.ride = {} gameforge.ride = {}

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@@ -7087,9 +7087,9 @@ gameforge.reset_status._130_say = "Resetarea a eºuat."
gameforge.reset_status._20_say = "Inteligenþa Ta" gameforge.reset_status._20_say = "Inteligenþa Ta"
gameforge.reset_status._30_say = "Puterea ta" gameforge.reset_status._30_say = "Puterea ta"
gameforge.reset_status._40_say = "Dexteritatea ta" gameforge.reset_status._40_say = "Dexteritatea ta"
gameforge.reset_status._50_say = "are valoarea 1 momentan." gameforge.reset_status._50_say = "are valoarea %s momentan."
gameforge.reset_status._60_say = "nu poate fi resetatã." gameforge.reset_status._60_say = "nu poate fi resetatã."
gameforge.reset_status._70_say = "este resetatã la 1." gameforge.reset_status._70_say = "este resetatã la %s."
gameforge.reset_status._80_say = "Punctele rãmase vor fi rambursate ca puncte de[ENTER]antrenament." gameforge.reset_status._80_say = "Punctele rãmase vor fi rambursate ca puncte de[ENTER]antrenament."
gameforge.reset_status._90_say = "Doriþi sã continuaþi?" gameforge.reset_status._90_say = "Doriþi sã continuaþi?"
gameforge.ride = {} gameforge.ride = {}

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@@ -7072,7 +7072,7 @@ gameforge.reset_scroll._150_say = "%s
gameforge.reset_scroll._160_sayReward = "Выбранный навык обнулен. " gameforge.reset_scroll._160_sayReward = "Выбранный навык обнулен. "
gameforge.reset_scroll._20_say = "Этот свиток поможет вам сбросить все ваши[ENTER]набранные пукты статуса. Это касается всего[ENTER]статуса в целом: здоровье, интелект, сила и[ENTER]подвижность будут сброшены до 1 и вы сможете[ENTER]перераспределить пункты заново.[ENTER][ENTER]Хотите им воспользоваться? " gameforge.reset_scroll._20_say = "Этот свиток поможет вам сбросить все ваши[ENTER]набранные пукты статуса. Это касается всего[ENTER]статуса в целом: здоровье, интелект, сила и[ENTER]подвижность будут сброшены до 1 и вы сможете[ENTER]перераспределить пункты заново.[ENTER][ENTER]Хотите им воспользоваться? "
gameforge.reset_scroll._30_sayTitle = "Сбросить статус: подтвердить " gameforge.reset_scroll._30_sayTitle = "Сбросить статус: подтвердить "
gameforge.reset_scroll._40_say = "Все очки, вложенные в статус, будут распределены[ENTER]заново. Вы уверены, что хотите забыть все, чему[ENTER]научились? " gameforge.reset_scroll._40_say = "Все очки, вложенные в статус, будут распределены[ENTER]заново. Вы уверены, что хотите забыть все, чему[ENTER]научились? "
gameforge.reset_scroll._50_sayTitle = "Сбросить навык " gameforge.reset_scroll._50_sayTitle = "Сбросить навык "
gameforge.reset_scroll._60_sayReward = "Выбранный навык будет сброшен, так что вы сможете[ENTER]распределить очки заново. Однако произойдет[ENTER]потеря тех очков, которые вы получили через[ENTER]книги. Вы сможете получить обратно максимум 17[ENTER]очков, даже в том случае, если вы вложили в этот[ENTER]навык больше очков. " gameforge.reset_scroll._60_sayReward = "Выбранный навык будет сброшен, так что вы сможете[ENTER]распределить очки заново. Однако произойдет[ENTER]потеря тех очков, которые вы получили через[ENTER]книги. Вы сможете получить обратно максимум 17[ENTER]очков, даже в том случае, если вы вложили в этот[ENTER]навык больше очков. "
gameforge.reset_scroll._70_say = "Нет навыка, который можно было бы[ENTER]инициализировать. " gameforge.reset_scroll._70_say = "Нет навыка, который можно было бы[ENTER]инициализировать. "
@@ -7087,9 +7087,9 @@ gameforge.reset_status._130_say = "
gameforge.reset_status._20_say = "Ваш интеллект " gameforge.reset_status._20_say = "Ваш интеллект "
gameforge.reset_status._30_say = "Ваша сила " gameforge.reset_status._30_say = "Ваша сила "
gameforge.reset_status._40_say = "Ваша подвижность " gameforge.reset_status._40_say = "Ваша подвижность "
gameforge.reset_status._50_say = "В настоящее время стоимость 1. " gameforge.reset_status._50_say = "В настоящее время стоимость %s. "
gameforge.reset_status._60_say = "Нельзя сбросить. " gameforge.reset_status._60_say = "Нельзя сбросить. "
gameforge.reset_status._70_say = "сбрасывается до 1. " gameforge.reset_status._70_say = "сбрасывается до %s. "
gameforge.reset_status._80_say = "Оставшиеся пункты будут возвращены после[ENTER]тренировки. " gameforge.reset_status._80_say = "Оставшиеся пункты будут возвращены после[ENTER]тренировки. "
gameforge.reset_status._90_say = "Хочешь ли ты продолжать? " gameforge.reset_status._90_say = "Хочешь ли ты продолжать? "
gameforge.ride = {} gameforge.ride = {}

View File

@@ -7087,9 +7087,9 @@ gameforge.reset_status._130_say = "Yeniden ba
gameforge.reset_status._20_say = "Zekan " gameforge.reset_status._20_say = "Zekan "
gameforge.reset_status._30_say = "Gücün " gameforge.reset_status._30_say = "Gücün "
gameforge.reset_status._40_say = "Çevikliğin " gameforge.reset_status._40_say = "Çevikliğin "
gameforge.reset_status._50_say = "şu anda değeri 1. " gameforge.reset_status._50_say = "şu anda değeri %s. "
gameforge.reset_status._60_say = "yeniden başlatılamıyor. " gameforge.reset_status._60_say = "yeniden başlatılamıyor. "
gameforge.reset_status._70_say = "1 değerine getiriliyor. " gameforge.reset_status._70_say = "%s değerine getiriliyor. "
gameforge.reset_status._80_say = "Kalan puanlarınız, eğitim puanı olarak geri[ENTER]verildi. " gameforge.reset_status._80_say = "Kalan puanlarınız, eğitim puanı olarak geri[ENTER]verildi. "
gameforge.reset_status._90_say = "Devam etmek istiyor musunuz? " gameforge.reset_status._90_say = "Devam etmek istiyor musunuz? "
gameforge.ride = {} gameforge.ride = {}