Merge remote-tracking branch 'upstream/main' into mr-8

This commit is contained in:
Mind Rapist
2026-01-29 23:44:02 +02:00
7 changed files with 335 additions and 277 deletions

View File

@@ -1,10 +1,28 @@
import sys
import os
import builtins
# --------------------------------------------------
# FORCE UTF-8 FOR ALL FILE WRITES
# --------------------------------------------------
_original_open = builtins.open
def utf8_open(file, mode="r", buffering=-1, encoding=None,
errors=None, newline=None, closefd=True, opener=None):
if "w" in mode and encoding is None:
encoding = "utf-8"
return _original_open(
file, mode, buffering, encoding, errors, newline, closefd, opener
)
builtins.open = utf8_open
# --------------------------------------------------
sys.dont_write_bytecode = True
from pathlib import Path
import shutil
import subprocess
import os
import pre_qc
@@ -32,33 +50,29 @@ def main() -> None:
pre_qc_dir.mkdir(parents=True, exist_ok=True)
if os.name != "nt":
# 1. Check if the 'quest' group actually exists in FreeBSD
group_exists = False
try:
import grp
grp.getgrnam('quest')
grp.getgrnam("quest")
group_exists = True
except KeyError:
print("Warning: Group 'quest' not found. Skipping chgrp.")
if group_exists:
try:
subprocess.run(["chgrp", "quest", str(object_dir)], check = True)
subprocess.run(["chgrp", "quest", str(object_dir)], check=True)
except subprocess.CalledProcessError:
print("Failed to change group ownership.")
# 2. Set Permissions (This will work even if chgrp failed)
# Using -R inside subprocess is fine
subprocess.run(["chmod", "-R", "770", str(object_dir)], check = True)
subprocess.run(["chmod", "-R", "770", str(object_dir)], check=True)
qc_exe = script_dir / ("qc.exe" if os.name == "nt" else "qc")
locale_list_path = script_dir / "locale_list"
if not locale_list_path.exists():
raise FileNotFoundError(f"locale_list nicht gefunden: {locale_list_path}")
with locale_list_path.open("r", encoding="utf-8", errors="ignore") as file:
with _original_open(locale_list_path, "r", encoding="utf-8", errors="ignore") as file:
for raw_line in file:
line = raw_line.strip()
if not line or line.startswith("#"):
@@ -68,12 +82,9 @@ def main() -> None:
r = pre_qc.run(line)
if r:
filename = pre_qc_dir / line
else:
filename = script_dir / line
filename = (pre_qc_dir if r else script_dir) / line
subprocess.run([str(qc_exe), str(filename)], check=True)
if __name__ == "__main__":
main()

View File

@@ -1,6 +1,23 @@
quest new_quest_lv7 begin
-- Flower items and bouquet
define ITEM_FLOWER_RED 30169 -- Red Flower
define ITEM_FLOWER_ORANGE 30170 -- Orange Flower
define ITEM_FLOWER_YELLOW 30171 -- Yellow Flower
define ITEM_BOUQUET 30172 -- Bouquet
-- Required amounts
define NEED_RED 1
define NEED_ORANGE 1
define NEED_YELLOW 1
-- Drop chances (percent)
define DROP_RED 45
define DROP_ORANGE 30
define DROP_YELLOW 15
quest new_quest_lv7 begin
state start begin
-- Function declaration
-- Function declaration
function reward()
local div = number(1,5)
local reward = 5000
@@ -8,6 +25,7 @@
reward = math.floor(reward/div)
return reward
end
function reward_exp()
local div = number(1,4)
local reward_exp = 4000
@@ -16,35 +34,37 @@
return reward_exp
end
-- end function declaration
-- When level 7 target Octavio for new Quest-------------------------------------------------------------
when login or levelup with pc.get_level() >= 7 begin
local v=find_npc_by_vnum(20008)
if 0==v then
local v = find_npc_by_vnum(20008)
if 0 == v then
else
target.vid("__TARGET__", v, gameforge.new_quest_lv7._010_target)
end
end
when 20008.chat.gameforge.new_quest_lv7._020_say_title begin
when 20008.chat.gameforge.new_quest_lv7._020_say_title with pc.get_level() >= 7 begin
target.delete("__TARGET__")
local empire = pc.get_empire()
say_title(gameforge.new_quest_lv7._011_say_title) -- A Daughters Wedding
say(gameforge.new_quest_lv7._021_say) -- Octavio has a daughter and she is in love with a guy for a village
if empire == 1 then -- = Shinsoo
say(gameforge.new_quest_lv7._022_say) -- The guy lives in a village in the Jayang area
end
if empire == 2 then -- = Chunjo
say(gameforge.new_quest_lv7._023_say) -- The guy lives in a village in the Bokjung area
end
if empire == 3 then -- = Jinno
say(gameforge.new_quest_lv7._024_say) -- The guy lives in a village in the Bakra area
end
if empire == 1 then -- = Shinsoo
say(gameforge.new_quest_lv7._022_say) -- The guy lives in a village in the Jayang area
end
if empire == 2 then -- = Chunjo
say(gameforge.new_quest_lv7._023_say) -- The guy lives in a village in the Bokjung area
end
if empire == 3 then -- = Jinno
say(gameforge.new_quest_lv7._024_say) -- The guy lives in a village in the Bakra area
end
wait() -- next button
say_title(gameforge.new_quest_lv7._011_say_title) -- A Daughters Wedding
say(gameforge.new_quest_lv7._030_say) -- Octavio heared that she is going to marry him there
say(gameforge.new_quest_lv7._031_say) -- Go to the Old Lady and ask her to help with the preperations
local doquest = select(gameforge.subquest_06._40_select, gameforge.subquest_12._50_select, gameforge.new_quest_lv75._290_2_select)
if doquest == 1 then
pc.setqf("soup", 0) -- hard reset flavour flag at quest start
set_state(ask_oldwoman) -- Quest approved
elseif doquest == 3 then -- abort permantenly
say(gameforge.subquest_06._60_say)
@@ -63,11 +83,12 @@
end
end
end
---- ask altefrau what to do --------------------------------------------------------------------------------
state ask_oldwoman begin
function get_old_woman_map()
local empire = pc.get_empire()
if empire == 1 then
if empire == 1 then
return 1
elseif empire == 2 then
return 21
@@ -75,6 +96,7 @@
return 41
end
end
function is_my_vil()
if pc.get_map_index() == new_quest_lv7.get_old_woman_map() then
return true
@@ -84,71 +106,64 @@
end
when enter or login begin
new_quest_lv7_AmountNeed1 = 1
new_quest_lv7_AmountNeed2 = 1
new_quest_lv7_AmountNeed3 = 1
new_quest_lv7_mob1 = 173 -- kill a 173#Hungriger Alpha-Wolf
new_quest_lv7_mob2 = 174 -- kill a 174#Hungriger Blauwolf
new_quest_lv7_mob3 = 175 -- kill a 175#Hungriger Alpha-Blauwolf
-- Einige deser Mobs werden auch in der Level 7 Aufgabe verwendet, was dazu führt,
-- dass diese dort nicht mehr hoch zählen wenn man sie tötet.
new_quest_lv7_drop1 = 30169 -- Blutrote Blume
new_quest_lv7_drop2 = 30170 -- Orangefarbene Blume
new_quest_lv7_drop3 = 30171 -- Duftende gelbe Blume
-- Einige deser Mobs werden auch in der Level 7 Aufgabe verwendet, was dazu führt,
-- dass diese dort nicht mehr hoch zählen wenn man sie tötet.
-- BEGIN EDIT added by Arne 18Sept09, according to Mantis 0026063, REASON: No quest letter, no questbook entry
send_letter(gameforge.new_quest_lv7._020_say_title) -- A Daughters Wedding
q.start()
q.set_title(gameforge.new_quest_lv7._020_say_title) -- A Daughters Wedding
-- END EDIT
if new_quest_lv7.is_my_vil() then
local v=find_npc_by_vnum(9006) -- Old Lady
if 0==v then
local v = find_npc_by_vnum(9006) -- Old Lady
if 0 == v then
else
target.vid("__TARGET2__", v, gameforge.new_quest_lv7._040_target ) -- Old Lady
end
end
end
-- BEGIN EDIT added by Arne 18Sept09, according to Mantis 0026063, REASON: No questbook button
-- BEGIN EDIT added by Arne 18Sept09, according to Mantis 0026063, REASON: No questbook button
when button or info begin
say_title(gameforge.new_quest_lv7._020_say_title) -- A Daughters Wedding
say(gameforge.new_quest_lv7._041_say) -- goto old lady and ask her to help with the preperations
say("")
say(string.format(gameforge.new_quest_lv7._042_say, get_map_name_by_number(1))) -- where the old lady can be found
-- FIX: correct map name based on player's empire
say(string.format(gameforge.new_quest_lv7._042_say, get_map_name_by_number(new_quest_lv7.get_old_woman_map()))) -- where the old lady can be found
end
--END EDIT
--END EDIT
when 9006.chat.gameforge.new_quest_lv7._020_say_title begin
target.delete("__TARGET2__")
say_title(gameforge.new_quest_lv7._012_say_title) -- yellow text headline
say(gameforge.new_quest_lv7._051_say)
wait()
wait()
say_title(gameforge.new_quest_lv7._012_say_title) -- yellow text headline
say(gameforge.new_quest_lv7._052_say)
-- "vom Bräutigam an seine Liebste überreicht" versteht das unsere Zielgruppe?
wait()
-- "vom Bräutigam an seine Liebste überreicht" versteht das unsere Zielgruppe?
wait()
say(gameforge.new_quest_lv7._054_say)
say_reward(string.format("%s x", new_quest_lv7_AmountNeed1))
say_item_vnum(new_quest_lv7_drop1) -- icon of item
say_reward(string.format("%s x", NEED_RED))
say_item_vnum(ITEM_FLOWER_RED) -- icon of item
say_reward(gameforge.new_quest_lv7._055_say)
say(mob_name(new_quest_lv7_mob1))
wait()
wait()
say(gameforge.new_quest_lv7._056_say)
say_reward(string.format("%s x", new_quest_lv7_AmountNeed2))
say_item_vnum(new_quest_lv7_drop2) -- icon of item
say_reward(string.format("%s x", NEED_ORANGE))
say_item_vnum(ITEM_FLOWER_ORANGE) -- icon of item
say_reward(gameforge.new_quest_lv7._055_say)
say(mob_name(new_quest_lv7_mob2))
wait()
wait()
say(gameforge.new_quest_lv7._056_say)
say_reward(string.format("%s x", new_quest_lv7_AmountNeed3))
say_item_vnum(new_quest_lv7_drop3) -- icon of item
say_reward(string.format("%s x", NEED_YELLOW))
say_item_vnum(ITEM_FLOWER_YELLOW) -- icon of item
say_reward(gameforge.new_quest_lv7._055_say )
say(mob_name(new_quest_lv7_mob3))
--set flags:
pc.setqf("collect_count_1",0) --Current number of items
pc.setqf("collect_count_2",0) --Current number of items
pc.setqf("collect_count_3",0) --Current number of items
wait()
wait()
say_title(gameforge.new_quest_lv7._012_say_title)
say(gameforge.new_quest_lv7._060_say)
-- Wo ist die Schwester?
@@ -156,23 +171,21 @@
set_state(collect_flowers)
end
end
----- collect flowers -------------------------------------------------------------------------------------------------
state collect_flowers begin
-- BEGIN EDIT added by Arne 18Sept09, according to Mantis 0026063, REASON: No letter, questbook entry, button
when enter or login begin
new_quest_lv7_AmountNeed1 = 1
new_quest_lv7_AmountNeed2 = 1
new_quest_lv7_AmountNeed3 = 1
new_quest_lv7_dropProb1 = 45
new_quest_lv7_dropProb2 = 30
new_quest_lv7_dropProb3 = 15
new_quest_lv7_drop1 = 30169 -- Blutrote Blume
new_quest_lv7_drop2 = 30170 -- Orangefarbene Blume
new_quest_lv7_drop3 = 30171 -- Duftende gelbe Blume
send_letter(gameforge.new_quest_lv7._020_say_title)
q.start()
q.set_title(gameforge.new_quest_lv7._020_say_title)
-- FIX: if the player already has all flowers, go directly to return_oldwoman
if pc.count_item(ITEM_FLOWER_RED) >= NEED_RED and pc.count_item(ITEM_FLOWER_ORANGE) >= NEED_ORANGE and pc.count_item(ITEM_FLOWER_YELLOW) >= NEED_YELLOW then
q.done()
set_state(return_oldwoman)
return
end
end
--END EDIT
@@ -181,40 +194,48 @@
-- itemicon vnum of flower used for icon
function when_one_killed(neededAmount, dropProb, itemIcon)
if pc.count_item(itemIcon) < neededAmount then
local drop=math.random(1,100)
local drop = number(1,100)
if drop <= dropProb then -- probability if s.th. drops
pc.give_item2(itemIcon) -- icon of item by vnum - Blutrote Blume
-- EDIT Arne 18Sept09 moved q.done Reason: removed quest from book
-- BEGIN EDIT added by Arne 18Sept09, according to Mantis 0026063, REASON: No arrow on old lady for flower return
notice_multiline(gameforge.new_quest_lv7._088_notice, notice)
if (pc.count_item(new_quest_lv7_drop3) == new_quest_lv7_AmountNeed3 and pc.count_item(new_quest_lv7_drop2) == new_quest_lv7_AmountNeed2 and pc.count_item(new_quest_lv7_drop1) == new_quest_lv7_AmountNeed1) then
return true
end
--notice_multiline(gameforge.new_quest_lv7._088_notice, notice)
if pc.count_item(ITEM_FLOWER_YELLOW) == NEED_YELLOW and pc.count_item(ITEM_FLOWER_ORANGE) == NEED_ORANGE and pc.count_item(ITEM_FLOWER_RED) == NEED_RED then
return true
end
else
notice_multiline(gameforge.new_quest_lv7._082_say, notice)
end
--notice_multiline(gameforge.new_quest_lv7._082_say, notice)
end
end
-- FIX: also check completion when there is no drop or flowers came from trade
if pc.count_item(ITEM_FLOWER_YELLOW) >= NEED_YELLOW and pc.count_item(ITEM_FLOWER_ORANGE) >= NEED_ORANGE and pc.count_item(ITEM_FLOWER_RED) >= NEED_RED then
return true
end
end
-------------- Blutrote Blume ------------------------------------------------------
-- kill a 173#Hungriger Alpha-Wolf
when 173.kill begin
if new_quest_lv7.when_one_killed(new_quest_lv7_AmountNeed1, new_quest_lv7_dropProb1, new_quest_lv7_drop1) then
if new_quest_lv7.when_one_killed(NEED_RED, DROP_RED, ITEM_FLOWER_RED) then
q.done()
set_state(return_oldwoman)
end
end
-------------- Orangefarbene Blume ------------------------------------------------------
-- kill a 174#Hungriger Blauwolf
when 174.kill begin
if new_quest_lv7.when_one_killed(new_quest_lv7_AmountNeed2, new_quest_lv7_dropProb2, new_quest_lv7_drop2) then
if new_quest_lv7.when_one_killed(NEED_ORANGE, DROP_ORANGE, ITEM_FLOWER_ORANGE) then
q.done()
set_state(return_oldwoman)
end
end
end
-------------- Duftende gelbe Blume ------------------------------------------------------
-- kill a 175#Hungriger Alpha-Blauwolf
when 175.kill begin
if new_quest_lv7.when_one_killed(new_quest_lv7_AmountNeed3, new_quest_lv7_dropProb3, new_quest_lv7_drop3) then
if new_quest_lv7.when_one_killed(NEED_YELLOW, DROP_YELLOW, ITEM_FLOWER_YELLOW) then
q.done()
set_state(return_oldwoman)
end
@@ -225,38 +246,28 @@
when button or info begin
say_title(gameforge.new_quest_lv7._020_say_title)
say(gameforge.new_quest_lv7._092_say) -- collect flowers for the Bouquet
if pc.count_item(new_quest_lv7_drop1) < new_quest_lv7_AmountNeed1 then
say_reward(string.format(gameforge.new_quest_lv7._085_1_say_reward, new_quest_lv7_AmountNeed1 -
pc.count_item(new_quest_lv7_drop1))) -- number of red flowers missing
if pc.count_item(ITEM_FLOWER_RED) < NEED_RED then
say_reward(string.format(gameforge.new_quest_lv7._085_1_say_reward, NEED_RED - pc.count_item(ITEM_FLOWER_RED))) -- number of red flowers missing
end
if pc.count_item(new_quest_lv7_drop2) < new_quest_lv7_AmountNeed2 then
say_reward(string.format(gameforge.new_quest_lv7._085_2_say_reward, new_quest_lv7_AmountNeed2 -
pc.count_item(new_quest_lv7_drop2))) -- number of orange flowers missing
if pc.count_item(ITEM_FLOWER_ORANGE) < NEED_ORANGE then
say_reward(string.format(gameforge.new_quest_lv7._085_2_say_reward, NEED_ORANGE - pc.count_item(ITEM_FLOWER_ORANGE))) -- number of orange flowers missing
end
if pc.count_item(new_quest_lv7_drop3) < new_quest_lv7_AmountNeed3 then
say_reward(string.format(gameforge.new_quest_lv7._085_3_say_reward, new_quest_lv7_AmountNeed3 -
pc.count_item(new_quest_lv7_drop3))) -- number of yellow flowers missing
if pc.count_item(ITEM_FLOWER_YELLOW) < NEED_YELLOW then
say_reward(string.format(gameforge.new_quest_lv7._085_3_say_reward, NEED_YELLOW - pc.count_item(ITEM_FLOWER_YELLOW))) -- number of yellow flowers missing
end
end
end
state return_oldwoman begin -- BEGIN EDIT added by Arne 18Sept09, according to Mantis 0026063, state needed to set up quest
when enter or login begin
new_quest_lv7_AmountNeed1 = 1
new_quest_lv7_AmountNeed2 = 1
new_quest_lv7_AmountNeed3 = 1
new_quest_lv7_drop1 = 30169 -- Blutrote Blume
new_quest_lv7_drop2 = 30170 -- Orangefarbene Blume
new_quest_lv7_drop3 = 30171 -- Duftende gelbe Blume
local v=find_npc_by_vnum(9006)
local v = find_npc_by_vnum(9006)
send_letter(gameforge.new_quest_lv7._020_say_title)
q.start()
q.set_title(gameforge.new_quest_lv7._020_say_title)
if 0==v then
else
target.vid("__TARGET6__", v, gameforge.new_quest_lv7._040_target)
if 0 == v then
else
target.vid("__TARGET6__", v, gameforge.new_quest_lv7._040_target)
end
end
@@ -264,26 +275,28 @@
say_title(gameforge.new_quest_lv7._020_say_title)
say(gameforge.new_quest_lv7._091_say) -- success return to old lady
say("")
say(string.format(gameforge.new_quest_lv7._042_say, get_map_name_by_number(1)))
-- FIX: correct map name (same logic as in ask_oldwoman)
say(string.format(gameforge.new_quest_lv7._042_say, get_map_name_by_number(new_quest_lv7.get_old_woman_map())))
end
--END EDIT
--END EDIT
-------------- try to give old woman the flowers ---------------------
when 9006.chat.gameforge.new_quest_lv7._020_say_title begin
target.delete("__TARGET6__")
say_title(gameforge.new_quest_lv7._012_say_title)
if (pc.count_item(new_quest_lv7_drop1) < new_quest_lv7_AmountNeed1 or pc.count_item(new_quest_lv7_drop2) < new_quest_lv7_AmountNeed2 or pc.count_item(new_quest_lv7_drop3) < new_quest_lv7_AmountNeed3) then
if pc.count_item(ITEM_FLOWER_RED) < NEED_RED or pc.count_item(ITEM_FLOWER_ORANGE) < NEED_ORANGE or pc.count_item(ITEM_FLOWER_YELLOW) < NEED_YELLOW then
say(gameforge.new_quest_lv7._110_say)
say_reward(string.format(gameforge.new_quest_lv7._085_say_reward, new_quest_lv7_AmountNeed1 - pc.count_item(new_quest_lv7_drop1)))
say_reward(string.format(gameforge.new_quest_lv7._086_say_reward, new_quest_lv7_AmountNeed2 - pc.count_item(new_quest_lv7_drop2)))
say_reward(string.format(gameforge.new_quest_lv7._087_say_reward, new_quest_lv7_AmountNeed3 - pc.count_item(new_quest_lv7_drop3)))
-- FIX: avoid negative numbers if player has more flowers than needed
say_reward(string.format(gameforge.new_quest_lv7._085_say_reward, math.max(0, NEED_RED - pc.count_item(ITEM_FLOWER_RED))))
say_reward(string.format(gameforge.new_quest_lv7._086_say_reward, math.max(0, NEED_ORANGE - pc.count_item(ITEM_FLOWER_ORANGE))))
say_reward(string.format(gameforge.new_quest_lv7._087_say_reward, math.max(0, NEED_YELLOW - pc.count_item(ITEM_FLOWER_YELLOW))))
say(gameforge.new_quest_lv7._081_say)
set_state(collect_flowers)
else
pc.remove_item(30169, 1)
pc.remove_item(30170, 1)
pc.remove_item(30171, 1)
pc.give_item2(30172) -- flowers
pc.remove_item(ITEM_FLOWER_RED, NEED_RED)
pc.remove_item(ITEM_FLOWER_ORANGE, NEED_ORANGE)
pc.remove_item(ITEM_FLOWER_YELLOW, NEED_YELLOW)
pc.give_item2(ITEM_BOUQUET) -- flowers
-- game.drop_item(30169, 1)
say(gameforge.new_quest_lv7._115_say)
-- hier fehlt info wie man in das reich kommt
@@ -302,6 +315,7 @@
end
end
end
--- go to twin sister of old woman in other kingdom---------------------------------------------------------------------------------------------------
state find_empire begin
when login or enter begin
@@ -310,34 +324,36 @@
q.start()
q.set_title(gameforge.new_quest_lv7._020_say_title)
-- END EDIT
new_quest_lv7_DestMapIndex = 99
if pc.get_empire() == 1 then -- = Shinsoo
new_quest_lv7_DestMapIndex = 3 -- = Yayang
local v=find_npc_by_vnum(10001)
if 0==v then
local v = find_npc_by_vnum(10001)
if 0 == v then
else
target.vid("__TARGET7__", v, gameforge.map_warp._190_select)
end
elseif pc.get_empire() == 2 then -- = Chunjo
new_quest_lv7_DestMapIndex = 23 -- = Bokjung
local v=find_npc_by_vnum(10003)
if 0==v then
local v = find_npc_by_vnum(10003)
if 0 == v then
else
target.vid("__TARGET7__", v, gameforge.map_warp._210_select)
end
elseif pc.get_empire() == 3 then -- = Jinno
new_quest_lv7_DestMapIndex = 43 -- = Bakra
local v=find_npc_by_vnum(10005)
if 0==v then
local v = find_npc_by_vnum(10005)
if 0 == v then
else
target.vid("__TARGET7__", v, gameforge.map_warp._230_select)
end
end
if pc.get_map_index() == new_quest_lv7_DestMapIndex then
target.delete("__TARGET7__")
notice_multiline(gameforge.new_quest_lv7._125_notice, notice)
local v=find_npc_by_vnum(9006)
if 0==v then
--notice_multiline(gameforge.new_quest_lv7._125_notice, notice)
local v = find_npc_by_vnum(9006)
if 0 == v then
else
target.vid("__TARGET3__", v, gameforge.subquest_48._230_targetVid)
end
@@ -346,7 +362,6 @@
end
when button or info begin
say_title(gameforge.new_quest_lv7._020_say_title)
say(gameforge.new_quest_lv7._131_say)
if new_quest_lv7_DestMapIndex == 3 then
@@ -358,25 +373,36 @@
end
end
end
------ find the sister of the old woman in a different empire ------------------------------------------------------------------------------------------------------
state goto_oldwomans_sister begin
when enter or login begin
send_letter(gameforge.new_quest_lv7._020_say_title)
q.start()
q.set_title(gameforge.new_quest_lv7._020_say_title)
-- FIX: recompute destination map index to ensure correct map for the sister
new_quest_lv7_DestMapIndex = 99
if pc.get_empire() == 1 then -- = Shinsoo
new_quest_lv7_DestMapIndex = 3 -- = Yayang
elseif pc.get_empire() == 2 then -- = Chunjo
new_quest_lv7_DestMapIndex = 23 -- = Bokjung
elseif pc.get_empire() == 3 then -- = Jinno
new_quest_lv7_DestMapIndex = 43 -- = Bakra
end
end
when 9006.chat.gameforge.new_quest_lv7._020_say_title begin
if pc.count_item(30172) >= 1 then -- has flowers in inventory
when 9006.chat.gameforge.new_quest_lv7._020_say_title with pc.get_map_index() == new_quest_lv7_DestMapIndex begin
if pc.count_item(ITEM_BOUQUET) >= 1 then -- has flowers in inventory
target.delete("__TARGET3__")
say_title(gameforge.new_quest_lv7._020_say_title) -- yellow
pc.remove_item(30172, pc.count_item(30172))
pc.remove_item(ITEM_BOUQUET, pc.count_item(ITEM_BOUQUET))
say_title(pc.get_name())
say(gameforge.new_quest_lv7._140_say)
say_title(gameforge.new_quest_lv7._012_say_title)
say(gameforge.new_quest_lv7._140_say)
say_title(gameforge.new_quest_lv7._012_say_title)
say(gameforge.new_quest_lv7._141_say)
wait()
say_title(gameforge.new_quest_lv7._012_say_title)
say_title(gameforge.new_quest_lv7._012_say_title)
say(gameforge.new_quest_lv7._142_say)
q.done()
set_state(find_way_home)
@@ -389,11 +415,13 @@
set_state(ask_oldwoman)
end
end
when button or info begin
q.set_title(gameforge.new_quest_lv7._020_say_title)
say(gameforge.new_quest_lv7._145_say)
end
end
------ return to first village ------------------------------------------------------------------------------------------------------
state find_way_home begin
when login or enter begin
@@ -405,31 +433,31 @@
new_quest_lv7_HomeMapIndex = 99
if pc.get_empire() == 1 then -- = Shinsoo
new_quest_lv7_HomeMapIndex = 1 -- = Youngan
local v=find_npc_by_vnum(10002)
if 0==v then
local v = find_npc_by_vnum(10002)
if 0 == v then
else
target.vid("__TARGET7__", v, gameforge.map_warp._180_select)
end
elseif pc.get_empire() == 2 then -- = Chunjo
new_quest_lv7_HomeMapIndex = 21 -- = Joan
local v=find_npc_by_vnum(10004)
if 0==v then
local v = find_npc_by_vnum(10004)
if 0 == v then
else
target.vid("__TARGET7__", v, gameforge.map_warp._200_select)
end
elseif pc.get_empire() == 3 then -- = Jinno
new_quest_lv7_HomeMapIndex = 41 -- = Pyungmoo
local v=find_npc_by_vnum(10006)
if 0==v then
local v = find_npc_by_vnum(10006)
if 0 == v then
else
target.vid("__TARGET7__", v, gameforge.map_warp._220_select)
end
end
if pc.get_map_index() == new_quest_lv7_HomeMapIndex then
target.delete("__TARGET7__")
notice_multiline(gameforge.new_quest_lv7._129_say, notice)
local v=find_npc_by_vnum(20008)
if 0==v then
--notice_multiline(gameforge.new_quest_lv7._129_say, notice)
local v = find_npc_by_vnum(20008)
if 0 == v then
else
target.vid("__TARGET5__", v, gameforge.subquest_48._230_targetVid)
end
@@ -450,14 +478,14 @@
say(gameforge.new_quest_lv7._137_say)
end
end
end
------ invite ocatvio to the wedding ------------------------------------------------------------------------------------------------------
state back_to_octavio begin
when enter or login begin
-- BEGIN EDIT added by Arne 18Sept09, according to Mantis 0026063, REASON: no quest, no letter
local v=find_npc_by_vnum(20008)
if 0==v then
local v = find_npc_by_vnum(20008)
if 0 == v then
else
target.vid("__TARGET5__", v, gameforge.new_quest_lv7._010_target)
end
@@ -466,7 +494,13 @@
q.start()
q.set_title(gameforge.new_quest_lv7._020_say_title)
-- END EDIT
soup = false
-- FIX: keep soup flag persistent via quest flag
if pc.getqf("soup") == 1 then
soup = true
else
soup = false
end
end
when button or info begin
@@ -474,7 +508,6 @@
say(gameforge.new_quest_lv7._129_say)
end
when 20008.chat.gameforge.new_quest_lv7._020_say_title begin
target.delete("__TARGET5__")
say_title(gameforge.new_quest_lv7._020_say_title)
@@ -486,108 +519,115 @@
say(gameforge.new_quest_lv7._152_say)
-- random reward
local reward=new_quest_lv7.reward()
local reward_exp=new_quest_lv7.reward_exp()
local reward = new_quest_lv7.reward()
local reward_exp = new_quest_lv7.reward_exp()
say_reward(string.format(gameforge.new_quest_lv7._154_say_reward,reward_exp))
say_reward(string.format(gameforge.new_quest_lv7._155_say_reward,reward))
say_reward(string.format(gameforge.new_quest_lv7._154_say_reward, reward_exp))
say_reward(string.format(gameforge.new_quest_lv7._155_say_reward, reward))
pc.give_exp2(new_quest_lv7.reward_exp())
pc.change_money(new_quest_lv7.reward())
-- FIX: use the same values for the actual reward
pc.give_exp2(reward_exp)
pc.change_money(reward)
local reward_item="0"
if pc.job==0 then
local r=number(1,10)
if r==1 then
reward_item="00013"
elseif r==2 then
reward_item="00023"
elseif r==3 then
reward_item="00033"
elseif r==4 then
reward_item="00043"
elseif r==5 then
reward_item="00053"
elseif r==6 then
reward_item="03003"
elseif r==7 then
reward_item="03013"
elseif r==8 then
reward_item="03023"
elseif r==9 then
reward_item="03033"
elseif r==10 then
reward_item="03043"
pc.setqf("soup", 0) -- reset flavour flag after success
local reward_item = "0"
local job = pc.get_job()
if job == 0 then
local r = number(1,10)
if r == 1 then
reward_item = "00013"
elseif r == 2 then
reward_item = "00023"
elseif r == 3 then
reward_item = "00033"
elseif r == 4 then
reward_item = "00043"
elseif r == 5 then
reward_item = "00053"
elseif r == 6 then
reward_item = "03003"
elseif r == 7 then
reward_item = "03013"
elseif r == 8 then
reward_item = "03023"
elseif r == 9 then
reward_item = "03033"
elseif r == 10 then
reward_item = "03043"
end
elseif pc.job==1 then
local r=number(1,10)
if r==1 then
reward_item="01003"
elseif r==2 then
reward_item="04003"
elseif r==3 then
reward_item="01013"
elseif r==4 then
reward_item="04013"
elseif r==5 then
reward_item="01023"
elseif r==6 then
reward_item="02003"
elseif r==7 then
reward_item="02013"
elseif r==8 then
reward_item="02023"
elseif r==9 then
reward_item="02033"
elseif r==10 then
reward_item="2043"
elseif job == 1 then
local r = number(1,10)
if r == 1 then
reward_item = "01003"
elseif r == 2 then
reward_item = "04003"
elseif r == 3 then
reward_item = "01013"
elseif r == 4 then
reward_item = "04013"
elseif r == 5 then
reward_item = "01023"
elseif r == 6 then
reward_item = "02003"
elseif r == 7 then
reward_item = "02013"
elseif r == 8 then
reward_item = "02023"
elseif r == 9 then
reward_item = "02033"
elseif r == 10 then
reward_item = "02043"
end
elseif pc.job==2 then
local r=number(1, 6)
if r==1 then
reward_item="00013"
elseif r==2 then
reward_item="00023"
elseif r==3 then
reward_item="00033"
elseif r==4 then
reward_item="00043"
elseif r==5 then
reward_item="00053"
elseif r==6 then
reward_item="00053"
elseif job == 2 then
local r = number(1, 6)
if r == 1 then
reward_item = "00013"
elseif r == 2 then
reward_item = "00023"
elseif r == 3 then
reward_item = "00033"
elseif r == 4 then
reward_item = "00043"
elseif r == 5 then
reward_item = "00053"
elseif r == 6 then
reward_item = "00053"
end
elseif pc.job==3 then
local r=number(1, 8)
if r==1 then
reward_item="05003"
elseif r==2 then
reward_item="05013"
elseif r==3 then
reward_item="05023"
elseif r==4 then
reward_item="07003"
elseif r==5 then
reward_item="07013"
elseif r==6 then
reward_item="07023"
elseif r==7 then
reward_item="07033"
elseif r==8 then
reward_item="07043"
elseif job == 3 then
local r = number(1, 8)
if r == 1 then
reward_item = "05003"
elseif r == 2 then
reward_item = "05013"
elseif r == 3 then
reward_item = "05023"
elseif r == 4 then
reward_item = "07003"
elseif r == 5 then
reward_item = "07013"
elseif r == 6 then
reward_item = "07023"
elseif r == 7 then
reward_item = "07033"
elseif r == 8 then
reward_item = "07043"
end
end
if reward_item != "0" then
wait()
say_reward(gameforge.new_quest_lv7._153_say_reward)
say_item_vnum(reward_item)
pc.give_item2(reward_item,1)
end
q.done()
set_state(__COMPLETE__)
else
say(gameforge.new_quest_lv7._160_say)
say(gameforge.new_quest_lv7._165_say)
soup = true
pc.setqf("soup", 1) -- FIX: remember that player talked to the wrong Octavio
end
end
end
@@ -598,10 +638,11 @@
return
end
end
------ complete ------------------------------------------------------------------------------------------------------
state __COMPLETE__ begin
when button or info begin
return
end
end
end
end

View File

@@ -104,7 +104,7 @@ def Replace(lines, parameter_table, keys):
else:
tokens = my_split_with_seps(
s,
["\t", ",", " ", "=", "[", "]", "-", "<", ">", "~", "!", ".", "(", ")"],
["\t", ",", " ", "=", "[", "]", "-", "<", ">", "~", "!", ".", "(", ")", "\r", "\n"],
)
for key in keys:
try:

View File

@@ -65,7 +65,7 @@ quest skill_group begin
say(gameforge.skill_group._170_sayReward)
end
select(gameforge.locale.confirm)
select(gameforge.locale.confirm)
setskin(NOWINDOW)
end
@@ -86,15 +86,14 @@ quest skill_group begin
elseif pc_job==3 then
say_reward(gameforge.skill_group._240_sayReward)
end
return
return
end
say_title(gameforge.skill_group._250_sayTitle)
say(gameforge.skill_group._260_say)
say_reward(gameforge.skill_group._270_sayReward)
local s= select(gameforge.skill_group._280_select, gameforge.skill_group._290_select)
local s= select(gameforge.skill_group._280_select, gameforge.skill_group._290_select)
if 2 == s then
return
@@ -108,7 +107,7 @@ quest skill_group begin
set_state("start")
pc.set_skill_group(1) -- !!!
pc.clear_skill()
char_log(0, "CLEAR_SKILL", "Fertigkeit nach Lehrer löschen")
char_log(0, "CLEAR_SKILL", "Fertigkeit nach Fertigkeitsmeister löschen")
say_title(gameforge.skill_group._310_sayTitle)
@@ -127,27 +126,27 @@ quest skill_group begin
target.delete("teacher2")
local pc_job=pc.get_job()
if pc_job != 0 then
say_title(gameforge.skill_group._370_sayTitle)
if pc_job != 0 then -- !!!
say_title(gameforge.skill_group._190_sayTitle)
say(gameforge.skill_group._380_say)
if pc_job==0 then
say_reward(gameforge.skill_group._210_sayReward)
elseif pc_job==1 then
say_reward(gameforge.skill_group._390_sayReward)
say_reward(gameforge.skill_group._220_sayReward)
elseif pc_job==2 then
say_reward(gameforge.skill_group._230_sayReward)
elseif pc_job==3 then
say_reward(gameforge.skill_group._240_sayReward)
end
return
return
end
say_title(gameforge.skill_group._400_sayTitle)
say(gameforge.skill_group._410_say)
say_reward(gameforge.skill_group._270_sayReward)
local s= select(gameforge.skill_group._280_select, gameforge.skill_group._290_select)
local s= select(gameforge.skill_group._280_select, gameforge.skill_group._290_select)
if 2 == s then
return
@@ -161,8 +160,7 @@ quest skill_group begin
set_state("start")
pc.set_skill_group(2)
pc.clear_skill()
char_log(0, "CLEAR_SKILL", "Fertigkeit nach Fertigkeitsmeister löschen")
char_log(0, "CLEAR_SKILL", "Fertigkeit nach Fertigkeitsmeister löschen")
say_title(gameforge.skill_group._420_sayTitle)
@@ -181,7 +179,6 @@ quest skill_group begin
when teacher3.target.click or skill_group1_3.chat.gameforge.skill_group._430_npcChat or skill_group2_3.chat.gameforge.skill_group._430_npcChat or skill_group3_3.chat.gameforge.skill_group._430_npcChat begin
target.delete("teacher3")
local pc_job=pc.get_job()
if pc_job != 1 then -- !!!
say_title(gameforge.skill_group._190_sayTitle)
@@ -196,13 +193,13 @@ quest skill_group begin
elseif pc_job==3 then
say_reward(gameforge.skill_group._240_sayReward)
end
return
return
end
say_title(gameforge.skill_group._450_sayTitle)
say(gameforge.skill_group._460_say)
say_reward(gameforge.skill_group._470_sayReward)
local s= select(gameforge.skill_group._280_select, gameforge.skill_group._290_select)
local s= select(gameforge.skill_group._280_select, gameforge.skill_group._290_select)
if 2 == s then
return
@@ -216,13 +213,13 @@ quest skill_group begin
set_state("start")
pc.set_skill_group(1) -- !!!
pc.clear_skill()
char_log(0, "CLEAR_SKILL", "Fertigkeit nach Fertigkeitsmeister löschen")
char_log(0, "CLEAR_SKILL", "Fertigkeit nach Fertigkeitsmeister löschen")
say_title(gameforge.skill_group._480_sayTitle)
say(gameforge.skill_group._320_say)
if not pc.is_clear_skill_group() then
say(gameforge.skill_group._490_say)
say(gameforge.skill_group._330_say)
say_title(gameforge.buy_fishrod._210_sayTitle)
say_reward(gameforge.skill_group._340_sayReward)
else
@@ -249,7 +246,7 @@ quest skill_group begin
elseif pc_job==3 then
say_reward(gameforge.skill_group._240_sayReward)
end
return
return
end
say_title(gameforge.skill_group._520_sayTitle)
@@ -268,7 +265,7 @@ quest skill_group begin
set_state("start")
pc.set_skill_group(2) -- !!!
pc.clear_skill()
char_log(0, "CLEAR_SKILL", "Fertigkeit nach Fertigkeitsmeister löschen")
char_log(0, "CLEAR_SKILL", "Fertigkeit nach Fertigkeitsmeister löschen")
say_title(gameforge.skill_group._540_sayTitle)
@@ -289,7 +286,7 @@ quest skill_group begin
local pc_job=pc.get_job()
if pc_job != 2 then -- !!!
say_title(gameforge.skill_group._370_sayTitle)
say_title(gameforge.skill_group._190_sayTitle)
say(gameforge.skill_group._560_say)
if pc_job==0 then
@@ -320,20 +317,18 @@ quest skill_group begin
set_state("start")
pc.set_skill_group(1) -- !!!
pc.clear_skill()
char_log(0, "CLEAR_SKILL", "Fertigkeit nach Fertigkeitsmeister löschen")
char_log(0, "CLEAR_SKILL", "Fertigkeit nach Fertigkeitsmeister löschen")
say_title(gameforge.skill_group._600_sayTitle)
say(gameforge.skill_group._320_say)
if not pc.is_clear_skill_group() then
--- l
say(gameforge.skill_group._330_say)
say_title(gameforge.buy_fishrod._210_sayTitle)
say_reward(gameforge.skill_group._340_sayReward)
else
say_reward(gameforge.skill_group._340_sayReward)
else
say_reward(gameforge.skill_group._350_sayReward)
end
end
clear_letter()
end
@@ -355,14 +350,14 @@ quest skill_group begin
elseif pc_job==3 then
say_reward(gameforge.skill_group._240_sayReward)
end
return
return
end
say_title(gameforge.skill_group._630_sayTitle)
say(gameforge.skill_group._640_say)
say_reward(gameforge.skill_group._590_sayReward)
local s= select(gameforge.skill_group._280_select, gameforge.skill_group._290_select)
local s= select(gameforge.skill_group._280_select, gameforge.skill_group._290_select)
if 2 == s then
return
@@ -376,19 +371,18 @@ quest skill_group begin
set_state("start")
pc.set_skill_group(2) -- !!!
pc.clear_skill()
char_log(0, "CLEAR_SKILL", "Fertigkeit nach Fertigkeitsmeister löschen")
char_log(0, "CLEAR_SKILL", "Fertigkeit nach Fertigkeitsmeister löschen")
say_title(gameforge.skill_group._650_sayTitle)
say(gameforge.skill_group._320_say)
if not pc.is_clear_skill_group() then
--- l
say(gameforge.skill_group._330_say)
say_title(gameforge.buy_fishrod._210_sayTitle)
say_reward(gameforge.skill_group._340_sayReward)
else
say_reward(gameforge.skill_group._340_sayReward)
else
say_reward(gameforge.skill_group._350_sayReward)
end
end
clear_letter()
end
@@ -410,40 +404,39 @@ quest skill_group begin
elseif pc_job==3 then
say_reward(gameforge.skill_group._240_sayReward)
end
return
return
end
say_title(gameforge.skill_group._680_sayTitle)
say(gameforge.skill_group._690_say)
say_reward(gameforge.skill_group._700_sayReward)
local s= select(gameforge.skill_group._280_select, gameforge.skill_group._290_select)
local s= select(gameforge.skill_group._280_select, gameforge.skill_group._290_select)
if 2 == s then
return
end
if pc.get_job()!=3 or pc.get_skill_group()!=0 then
test_chat(string.format(gameforge.skill_group._300_chat, bool_to_str(npc_is_same_job()).." pc.get_skill_group:"..pc.get_skill_group().."pc_job:"..pc.get_job()))
test_chat(string.format(gameforge.skill_group._300_chat, bool_to_str(npc_is_same_job()).."pc.get_skill_group:"..pc.get_skill_group().."pc_job:"..pc.get_job()))
return
end
set_state("start")
pc.set_skill_group(1) -- !!!
pc.clear_skill()
char_log(0, "CLEAR_SKILL", "Fertigkeit nach Fertigkeitsmeister löschen")
char_log(0, "CLEAR_SKILL", "Fertigkeit nach Fertigkeitsmeister löschen")
say_title(gameforge.skill_group._710_sayTitle)
say(gameforge.skill_group._320_say)
if not pc.is_clear_skill_group() then
--- l
say(gameforge.skill_group._330_say)
say_title(gameforge.buy_fishrod._210_sayTitle)
say_reward(gameforge.skill_group._340_sayReward)
else
say_reward(gameforge.skill_group._340_sayReward)
else
say_reward(gameforge.skill_group._350_sayReward)
end
end
clear_letter()
end
@@ -468,7 +461,6 @@ quest skill_group begin
return
end
say_title(gameforge.skill_group._740_sayTitle)
say(gameforge.skill_group._750_say)
say_reward(gameforge.skill_group._700_sayReward)
@@ -485,21 +477,20 @@ quest skill_group begin
set_state("start")
pc.set_skill_group(2) -- !!!
pc.clear_skill()
char_log(0, "CLEAR_SKILL", "Fertigkeit nach Fertigkeitsmeister löschen")
char_log(0, "CLEAR_SKILL", "Fertigkeit nach Fertigkeitsmeister löschen")
say_title(gameforge.skill_group._760_sayTitle)
say(gameforge.skill_group._320_say)
if not pc.is_clear_skill_group() then
--- l
say(gameforge.skill_group._330_say)
say_title(gameforge.buy_fishrod._210_sayTitle)
say_reward(gameforge.skill_group._340_sayReward)
else
say_reward(gameforge.skill_group._340_sayReward)
else
say_reward(gameforge.skill_group._350_sayReward)
end
end
clear_letter()
end
end -- end_of_state: run
end -- end_of_quest
end -- end_of_quest

View File

@@ -129,7 +129,7 @@ quest subquest_6 begin
target.delete("__TARGET2__")
if pc.count_item(30132) >= 1 then
pc.setqf("ironore_done", 1)
pc.setqf("asked_20011", 1)
pc.setqf("asked_20011", 0)
pc.remove_item("30132", 1)
say_title(gameforge.main_quest_lv30._40_sayTitle)

View File

@@ -7500,11 +7500,11 @@ gameforge.subquest_06._226_sayReward = "Yonah has given you the Coal. "
gameforge.subquest_06._230_targetVid = "Go to Octavio "
gameforge.subquest_06._240_targetVid = "Go to Uriel. "
gameforge.subquest_06._250_targetVid = "Go to Yonah. "
gameforge.subquest_06._260_npcChat = "Ich brauche Eisenerz "
gameforge.subquest_06._260_npcChat = "I need Iron Ore "
gameforge.subquest_06._270_say = "Thank you for bringing me my book back! Now I can[ENTER]continue my research. Here, take some Iron Ore.[ENTER]Use it well. "
gameforge.subquest_06._280_say = "You need Iron Ore? I can give you some. But I do[ENTER]have a favour to ask you: I recently lost a book[ENTER]while I was being chased by a pack of Wild Dogs.[ENTER]I think those Wild Dogs must have my book. Bring[ENTER]it back to me and then I'll give you some Iron[ENTER]Ore. "
gameforge.subquest_06._285_say = "Uriel will give you Iron Ore if you get his book[ENTER]back from the Wild Dogs. "
gameforge.subquest_06._290_npcChat = "Ich brauche Eisenerz "
gameforge.subquest_06._290_npcChat = "I need Iron Ore "
gameforge.subquest_06._300_say = "More Iron Ore? I've already given you some. Now I[ENTER]don't have any left. "
gameforge.subquest_06._30_say = "Could you help me? Thank you for doing my[ENTER]daughter a favour. I need to ask you for a favour[ENTER]now. I have asked the village Blacksmith to[ENTER]produce some armour, but I haven't heard anything[ENTER]from him. Could you find out how he's getting on[ENTER]with it? "
gameforge.subquest_06._310_npcChat = "I need Leather. "
@@ -7691,7 +7691,7 @@ gameforge.subquest_13._100_targetVid = "Go to Ariyoung "
gameforge.subquest_13._10_targetVid = "Materials for making weapons. "
gameforge.subquest_13._110_targetVid = "Go to Ah-Yu. "
gameforge.subquest_13._120_sayReward = "The Weapon Shop Dealer needs your help. Get Iron[ENTER]Ore from Uriel and Linen from Ariyoung for him. "
gameforge.subquest_13._130_npcChat = "Ich brauche Eisenerz "
gameforge.subquest_13._130_npcChat = "I need Iron Ore "
gameforge.subquest_13._140_say = "You need Iron Ore? I could give you some if you[ENTER]do me a favour. "
gameforge.subquest_13._150_say = "I dropped something when I had to run for my life[ENTER]from the tigers: It's a bundle containing[ENTER]important books, bound together with some cloth.[ENTER]If I don't have them, I can't continue my[ENTER]research on the Metin Stones. Bring me the[ENTER]Package and you will get some ore from me. "
gameforge.subquest_13._160_npcChat = "I have your package. "