Standardize line endings to LF and map language encodings

This commit is contained in:
Mind Rapist
2025-12-25 20:02:38 +02:00
parent 98e520a5d8
commit cebba841b7
7 changed files with 5400 additions and 5400 deletions

View File

@@ -7072,7 +7072,7 @@ gameforge.reset_scroll._150_say = "Re-initialize skill %s. "
gameforge.reset_scroll._160_sayReward = "The chosen skill was reset. "
gameforge.reset_scroll._20_say = "This scroll allows you to reset all your previous[ENTER]status improvements. Your whole status will be[ENTER]affected: VIT, INT, STR and DEX will all be reset[ENTER]to 1. The points you gain from this can be[ENTER]redistributed.[ENTER][ENTER]Do you want to use the scroll now? "
gameforge.reset_scroll._30_sayTitle = "Status reset: Confirm "
gameforge.reset_scroll._40_say = "All your status points will be reset to their initial values.[ENTER]Do you really want to reset your status? "
gameforge.reset_scroll._40_say = "All your status points will be reset to their initial[ENTER]values. Do you really want to reset your status? "
gameforge.reset_scroll._50_sayTitle = "Reset skill "
gameforge.reset_scroll._60_sayReward = "A skill of your choice will be reset. You will[ENTER]receive all the points of that particular skill[ENTER]back, apart from the ones that you got from[ENTER]books. This means that you will get a maximum of[ENTER]17 skill points back. You can redistribute the[ENTER]points that you get back onto a skill of your[ENTER]choice. "
gameforge.reset_scroll._70_say = "You do not have a skill that can be reset. "
@@ -7089,7 +7089,7 @@ gameforge.reset_status._30_say = "Your strength "
gameforge.reset_status._40_say = "Your dexterity "
gameforge.reset_status._50_say = "is already at %s. "
gameforge.reset_status._60_say = "cannot be reset. "
gameforge.reset_status._70_say = "will be reset to %s. "
gameforge.reset_status._70_say = "is being reset to %s. "
gameforge.reset_status._80_say = "Your remaining points will be reimbursed as[ENTER]training points. "
gameforge.reset_status._90_say = "Do you want to continue? "
gameforge.ride = {}