#!/usr/bin/env python3 import os import sys # Define the root directory of your game. # Change this line to your desired path. GAME_ROOT_DIR = os.getcwd() # --- Derived Paths (Do not change below this line) --- DB_ROOT_DIR = '/var/db/mysql' GAME_BIN_DIR = os.path.join(GAME_ROOT_DIR, 'share', 'bin') def set_permissions(path: str, permission_code: int) -> None: """ Sets the specified permission code on a given file. """ if os.name == "nt": pass else: try: os.chmod(path, permission_code) print(f" - Changed permissions on: {path}") except OSError as e: print(f" - ERROR: Failed to change permissions on {path}: {e}") def main(): """ Main function to set permissions on specified files and directories. """# Only attempt to set permissions on Unix-like systems, not Windows (os.name == "nt") if os.name == "nt": print(f"Skipped setting Unix permissions on Windows for: {os.path.basename(path)}.") else: # 777 in octal permission_code = 0o777 # --- Section 1: Set permissions for files inside /var/db/mysql subdirectories --- print(f"Setting permissions on files within subdirectories of '{DB_ROOT_DIR}'...") if not os.path.isdir(DB_ROOT_DIR): print(f"ERROR: '{DB_ROOT_DIR}' not found. Skipping.") else: # Use os.walk to go through all directories and files. for root, dirs, files in os.walk(DB_ROOT_DIR): # Check if the current directory is not the root itself if root != DB_ROOT_DIR: for file in files: file_path = os.path.join(root, file) set_permissions(file_path, permission_code) # --- Section 2: Set permissions for game and db binaries --- print(f"\nSetting permissions on 'game' and 'db' binaries in '{GAME_BIN_DIR}'...") binaries_to_set = ['game', 'db'] if not os.path.isdir(GAME_BIN_DIR): print(f"ERROR: '{GAME_BIN_DIR}' not found. Skipping.") else: for binary in binaries_to_set: binary_path = os.path.join(GAME_BIN_DIR, binary) if os.path.isfile(binary_path): set_permissions(binary_path, permission_code) else: print(f" - Skipping: '{binary}' not found at '{binary_path}'") print("\nPermission changes complete.") if __name__ == "__main__": main()