66 lines
2.1 KiB
Python
66 lines
2.1 KiB
Python
#!/usr/bin/env python3
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import os
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import sys
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# Define the root directory of your game.
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# Change this line to your desired path.
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GAME_ROOT_DIR = os.getcwd()
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# --- Derived Paths (Do not change below this line) ---
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DB_ROOT_DIR = '/var/db/mysql'
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GAME_BIN_DIR = os.path.join(GAME_ROOT_DIR, 'share', 'bin')
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def set_permissions(path: str, permission_code: int) -> None:
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"""
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Sets the specified permission code on a given file.
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"""
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if os.name == "nt":
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pass
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else:
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try:
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os.chmod(path, permission_code)
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print(f" - Changed permissions on: {path}")
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except OSError as e:
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print(f" - ERROR: Failed to change permissions on {path}: {e}")
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def main():
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"""
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Main function to set permissions on specified files and directories.
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"""# Only attempt to set permissions on Unix-like systems, not Windows (os.name == "nt")
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if os.name == "nt":
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print(f"Skipped setting Unix permissions on Windows for: {os.path.basename(path)}.")
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else:
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# 777 in octal
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permission_code = 0o777
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# --- Section 1: Set permissions for files inside /var/db/mysql subdirectories ---
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print(f"Setting permissions on files within subdirectories of '{DB_ROOT_DIR}'...")
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if not os.path.isdir(DB_ROOT_DIR):
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print(f"ERROR: '{DB_ROOT_DIR}' not found. Skipping.")
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else:
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# Use os.walk to go through all directories and files.
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for root, dirs, files in os.walk(DB_ROOT_DIR):
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# Check if the current directory is not the root itself
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if root != DB_ROOT_DIR:
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for file in files:
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file_path = os.path.join(root, file)
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set_permissions(file_path, permission_code)
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# --- Section 2: Set permissions for game and db binaries ---
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print(f"\nSetting permissions on 'game' and 'db' binaries in '{GAME_BIN_DIR}'...")
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binaries_to_set = ['game', 'db']
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if not os.path.isdir(GAME_BIN_DIR):
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print(f"ERROR: '{GAME_BIN_DIR}' not found. Skipping.")
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else:
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for binary in binaries_to_set:
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binary_path = os.path.join(GAME_BIN_DIR, binary)
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if os.path.isfile(binary_path):
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set_permissions(binary_path, permission_code)
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else:
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print(f" - Skipping: '{binary}' not found at '{binary_path}'")
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print("\nPermission changes complete.")
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if __name__ == "__main__":
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main() |