Add Wine runtime smoke test helper

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2026-04-14 17:25:17 +02:00
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# Testing
## Linux headless
`m2pack-secure` can be validated headless on a Linux VPS without GUI support.
This covers the archive toolchain and release artifacts, not the full Windows
client runtime.
Run:
```bash
cmake -S . -B build
cmake --build build -j
python3 scripts/headless_e2e.py
```
Or through npm:
```bash
npm run headless:e2e
```
The headless E2E test covers:
- `keygen`
- `build`
- `list`
- `verify`
- `diff`
- `export-client-config`
- `export-runtime-key` in `json`
- `export-runtime-key` in `blob`
- `extract`
- byte-for-byte comparison of extracted files
## What it does not cover
- Windows SDK compilation of the client
- Direct3D startup
- shared-memory launcher bootstrap on Windows
- in-game runtime behavior of the client loader
## Full client runtime
To test the actual client runtime you still need one of these:
- a Windows build machine
- a Windows VM
- or a Linux host with `wine` plus the required runtime dependencies
The Linux VPS path is now validated as well.
Confirmed runtime path on this host:
- Linux-hosted Windows build of `m2dev-client-src`
- headless execution through `xvfb-run + wine`
- runtime key delivery through:
- `M2PACK_MASTER_KEY_HEX`
- `M2PACK_KEY_ID`
Confirmed `.m2p` smoke tests:
- `root.m2p` only, with `root.pck` removed
- `root.m2p` + `patch1.m2p`, with both legacy `.pck` files removed
- `root.m2p` + `patch1.m2p` + `season3_eu.m2p`, with all three legacy `.pck`
files removed
- `root.m2p` + `patch1.m2p` + `patch2.m2p` + `season3_eu.m2p`, with all four
legacy `.pck` files removed
- `root.m2p` + `patch1.m2p` + `patch2.m2p` + `season3_eu.m2p` +
`metin2_patch_snow.m2p` + `metin2_patch_snow_dungeon.m2p` +
`metin2_patch_etc_costume1.m2p` + `metin2_patch_pet1.m2p`, with all eight
matching legacy `.pck` files removed
- `root.m2p` + `patch1.m2p` + `patch2.m2p` + `season3_eu.m2p` +
`metin2_patch_snow.m2p` + `metin2_patch_snow_dungeon.m2p` +
`metin2_patch_etc_costume1.m2p` + `metin2_patch_pet1.m2p` +
`metin2_patch_pet2.m2p` + `metin2_patch_ramadan_costume.m2p` +
`metin2_patch_flame.m2p` + `metin2_patch_flame_dungeon.m2p`, with all
twelve matching legacy `.pck` files removed
- the same twelve-pack startup set plus:
- `locale.m2p`
- `uiscript.m2p`
- `uiloading.m2p`
- `ETC.m2p`
with all sixteen matching legacy `.pck` files removed
- the same sixteen-pack startup and UI bootstrap set plus:
- `item.m2p`
- `effect.m2p`
- `icon.m2p`
- `property.m2p`
with all twenty matching legacy `.pck` files removed
In every confirmed case the client reached the login bootstrap path under Wine
and completed:
- `PackInitialize`
- Python bootstrap through `prototype.py`
- `app.Create(...)`
- `app.SetCamera(...)`
- `MainStream.SetLoginPhase()`
This is now enough to treat the `.m2p` path as validated for the current core
startup, UI bootstrap, and shared login-adjacent content pack set used by the
client runtime.
At this point the login-phase smoke test stops being a strong validator for
additional packs such as world, NPC, monster, and late-load gameplay content.
Those should be validated with map loads or in-game scenario coverage rather
than startup-only checks.
Current non-fatal runtime issues on the VPS:
- missing `Tahoma` font mapping in the client runtime
- headless ALSA / audio decoder warnings
Those do not currently block `.m2p` loading or the login-phase smoke test.
Example runtime command:
```bash
M2PACK_MASTER_KEY_HEX="$(cat /home/mt2.jakubkadlec.dev/.secrets/m2pack-secure/2026-04-14/master.key)" \
M2PACK_KEY_ID=1 \
M2_TIMEOUT=20 \
WINEDEBUG=-all \
/home/mt2.jakubkadlec.dev/metin/repos/m2dev-client-src/scripts/run-wine-headless.sh \
/home/mt2.jakubkadlec.dev/metin/repos/m2dev-client-src/build-mingw64-lld/bin
```
Automated smoke runner for selected packs:
```bash
python3 scripts/runtime_smoke_wine.py \
--runtime-root /tmp/m2dev-client-runtime-http \
--client-repo /home/mt2.jakubkadlec.dev/metin/repos/m2dev-client-src \
--master-key /home/mt2.jakubkadlec.dev/.secrets/m2pack-secure/2026-04-14/master.key \
--key-id 1 \
--pack root \
--pack patch1 \
--pack patch2 \
--pack season3_eu \
--pack locale \
--pack uiscript \
--pack uiloading \
--pack ETC \
--json
```