Add runtime validation gate and known issues baseline
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@@ -47,6 +47,8 @@ delivery gradually, not through a single risky cutover.
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- decompression failures
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- manifest signature failures
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- key mismatch by `key_id`
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- runtime smoke against the real client
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- scenario gate with known-issues baseline
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## Practical migration loop
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@@ -55,8 +57,31 @@ delivery gradually, not through a single risky cutover.
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3. Verify it.
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4. Diff it against the source tree.
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5. Boot the client with runtime keys.
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6. Validate asset loads in logs and in-game.
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7. Move to the next pack group.
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6. Run the runtime scenario gate.
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7. Validate asset loads in logs and in-game.
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8. Move to the next pack group.
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Recommended gate command:
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```bash
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python3 scripts/validate_runtime_gate.py \
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--runtime-root /tmp/m2dev-client-runtime-http
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```
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For release tightening:
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```bash
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python3 scripts/validate_runtime_gate.py \
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--runtime-root /tmp/m2dev-client-runtime-http \
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--strict-known-issues
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```
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The shared baseline lives in:
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- `known_issues/runtime_known_issues.json`
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This lets the migration fail only on new regressions while still tracking
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historical client data problems explicitly.
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## Confirmed startup-safe pack group
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@@ -170,6 +195,13 @@ effect files and reports 12 concrete missing references:
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- `effect/background/turtle_statue_tree_roof_light01.mse` missing `turtle_statue_tree_roof_light01.mde`
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- `effect/etc/compete/ready.mse` missing `ready.DDS`
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Those current actor and effect findings are also recorded in:
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- `known_issues/runtime_known_issues.json`
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That file is now the shared runtime baseline used by the validators and the
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aggregated release gate.
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Recommended next pack groups:
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1. remaining startup-adjacent patch packs
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