# Testing ## Linux headless `m2pack-secure` can be validated headless on a Linux VPS without GUI support. This covers the archive toolchain and release artifacts, not the full Windows client runtime. Run: ```bash cmake -S . -B build cmake --build build -j python3 scripts/headless_e2e.py ``` Or through npm: ```bash npm run headless:e2e ``` The headless E2E test covers: - `keygen` - `build` - `list` - `verify` - `diff` - `export-client-config` - `export-runtime-key` in `json` - `export-runtime-key` in `blob` - `extract` - byte-for-byte comparison of extracted files ## What it does not cover - Windows SDK compilation of the client - Direct3D startup - shared-memory launcher bootstrap on Windows - in-game runtime behavior of the client loader ## Full client runtime To test the actual client runtime you still need one of these: - a Windows build machine - a Windows VM - or a Linux host with `wine` plus the required runtime dependencies The Linux VPS path is now validated as well. Confirmed runtime path on this host: - Linux-hosted Windows build of `m2dev-client-src` - headless execution through `xvfb-run + wine` - runtime key delivery through: - `M2PACK_MASTER_KEY_HEX` - `M2PACK_KEY_ID` Confirmed `.m2p` smoke tests: - `root.m2p` only, with `root.pck` removed - `root.m2p` + `patch1.m2p`, with both legacy `.pck` files removed - `root.m2p` + `patch1.m2p` + `season3_eu.m2p`, with all three legacy `.pck` files removed - `root.m2p` + `patch1.m2p` + `patch2.m2p` + `season3_eu.m2p`, with all four legacy `.pck` files removed - `root.m2p` + `patch1.m2p` + `patch2.m2p` + `season3_eu.m2p` + `metin2_patch_snow.m2p` + `metin2_patch_snow_dungeon.m2p` + `metin2_patch_etc_costume1.m2p` + `metin2_patch_pet1.m2p`, with all eight matching legacy `.pck` files removed - `root.m2p` + `patch1.m2p` + `patch2.m2p` + `season3_eu.m2p` + `metin2_patch_snow.m2p` + `metin2_patch_snow_dungeon.m2p` + `metin2_patch_etc_costume1.m2p` + `metin2_patch_pet1.m2p` + `metin2_patch_pet2.m2p` + `metin2_patch_ramadan_costume.m2p` + `metin2_patch_flame.m2p` + `metin2_patch_flame_dungeon.m2p`, with all twelve matching legacy `.pck` files removed - the same twelve-pack startup set plus: - `locale.m2p` - `uiscript.m2p` - `uiloading.m2p` - `ETC.m2p` with all sixteen matching legacy `.pck` files removed - the same sixteen-pack startup and UI bootstrap set plus: - `item.m2p` - `effect.m2p` - `icon.m2p` - `property.m2p` with all twenty matching legacy `.pck` files removed In every confirmed case the client reached the login bootstrap path under Wine and completed: - `PackInitialize` - Python bootstrap through `prototype.py` - `app.Create(...)` - `app.SetCamera(...)` - `MainStream.SetLoginPhase()` This is now enough to treat the `.m2p` path as validated for the current core startup, UI bootstrap, and shared login-adjacent content pack set used by the client runtime. At this point the login-phase smoke test stops being a strong validator for additional packs such as world, NPC, monster, and late-load gameplay content. Those should be validated with map loads or in-game scenario coverage rather than startup-only checks. Current non-fatal runtime issues on the VPS: - missing `Tahoma` font mapping in the client runtime - headless ALSA / audio decoder warnings Those do not currently block `.m2p` loading or the login-phase smoke test. Example runtime command: ```bash M2PACK_MASTER_KEY_HEX="$(cat /home/mt2.jakubkadlec.dev/.secrets/m2pack-secure/2026-04-14/master.key)" \ M2PACK_KEY_ID=1 \ M2_TIMEOUT=20 \ WINEDEBUG=-all \ /home/mt2.jakubkadlec.dev/metin/repos/m2dev-client-src/scripts/run-wine-headless.sh \ /home/mt2.jakubkadlec.dev/metin/repos/m2dev-client-src/build-mingw64-lld/bin ``` Automated smoke runner for selected packs: ```bash python3 scripts/runtime_smoke_wine.py \ --runtime-root /tmp/m2dev-client-runtime-http \ --client-repo /home/mt2.jakubkadlec.dev/metin/repos/m2dev-client-src \ --master-key /home/mt2.jakubkadlec.dev/.secrets/m2pack-secure/2026-04-14/master.key \ --key-id 1 \ --pack root \ --pack patch1 \ --pack patch2 \ --pack season3_eu \ --pack locale \ --pack uiscript \ --pack uiloading \ --pack ETC \ --json ```