Fog fixes

This commit is contained in:
Mind Rapist
2026-02-16 16:47:52 +02:00
parent 2c73eb7bb0
commit 3e604d5f10
9 changed files with 124 additions and 22 deletions

View File

@@ -16,10 +16,7 @@ This repository contains the source code necessary to compile the game client ex
## 📋 Changelog
### 🐛 Bug fixes
- **TempTrace**: Added `n` support for Python
- **Togglable slots**: Fixed slots not deactivating on death
- **Affects**: Added affect shower support for Mall Attack Speed
- **Specular**: Fixed a bug where specular would not isolate to the targeted item. Swapping for example to a weapon with different specular would cause all surrounding weapon meshes to change specular as well. The issue has been fixed.
- **Fog update**: Adjusted fog settings to work with the updated official version using the 3 classic options.
<br>
<br>

View File

@@ -241,7 +241,9 @@ void CStateManager::SetDefaultState()
SetRenderState(D3DRS_DESTBLEND, D3DBLEND_INVSRCALPHA);
SetRenderState(D3DRS_FOGENABLE, FALSE);
SetRenderState(D3DRS_FOGCOLOR, 0xFF000000);
SetRenderState(D3DRS_FOGTABLEMODE, D3DFOG_LINEAR);
// MR-14: Fog update by Alaric
SetRenderState(D3DRS_FOGTABLEMODE, D3DFOG_NONE);
// MR-14: -- END OF -- Fog update by Alaric
SetRenderState(D3DRS_FOGVERTEXMODE, D3DFOG_LINEAR);
SetRenderState(D3DRS_RANGEFOGENABLE, FALSE);
SetRenderState(D3DRS_ZENABLE, TRUE);

View File

@@ -7,6 +7,19 @@
#include "PropertyLoader.h"
// MR-14: Fog update by Alaric
// Not the proper way to handle this but I'm lazy
#ifdef _DEBUG
#undef _DEBUG
#include <python/python.h>
#define _DEBUG
#else
#include <python/python.h>
#endif
#include "UserInterface/PythonSystem.h"
// MR-14: -- END OF -- Fog update by Alaric
//////////////////////////////////////////////////////////////////////////
// 기본 함수
//////////////////////////////////////////////////////////////////////////
@@ -251,12 +264,30 @@ void CMapManager::BeginEnvironment()
DWORD dwFogColor = mc_pcurEnvironmentData->FogColor;
STATEMANAGER.SetRenderState(D3DRS_FOGCOLOR, dwFogColor);
if (mc_pcurEnvironmentData->bDensityFog)
// MR-14: Fog update by Alaric
// DIFFERENCE WITH THE OFFICIAL VERSION:
/*
Currently the official does not use the buttons "Dense", "Middle", "Light" for fog density. Instead,
they use an On/Off boolean variable. To maintain the classic feel in the settings, we customized the
modern official functionality into the 3-way button controls.
To migrate to boolean (official-like), replace mc_pcurEnvironmentData->bDensityFog with m_isFogModeEnabled
and remove the const float fFogDensityLevel[3] and instead, multiple mc_pcurEnvironmentData->bFogLevel with
the official 0.000010f value for the fDensity.
To migrate with the official, other variables in this update must be adjusted as well.
*/
if (mc_pcurEnvironmentData->bDensityFog && mc_pcurEnvironmentData->bFogLevel != 0)
{
float fDensity = 0.00015f;
const float fFogDensityLevel[3] = { 0.000020f, 0.000010f, 0.000005f };
float fDensity = mc_pcurEnvironmentData->bFogLevel * fFogDensityLevel[CPythonSystem::Instance().GetFogLevel()];
STATEMANAGER.SetRenderState(D3DRS_FOGVERTEXMODE, D3DFOG_EXP); // pixel fog
STATEMANAGER.SetRenderState(D3DRS_FOGDENSITY, *((DWORD *) &fDensity)); // vertex fog
}
// MR-14: -- END OF -- Fog update by Alaric
else
{
CSpeedTreeForestDirectX8& rkForest=CSpeedTreeForestDirectX8::Instance();
@@ -267,6 +298,7 @@ void CMapManager::BeginEnvironment()
float fFogNear=mc_pcurEnvironmentData->GetFogNearDistance();
float fFogFar=mc_pcurEnvironmentData->GetFogFarDistance();
STATEMANAGER.SetRenderState(D3DRS_FOGVERTEXMODE, D3DFOG_LINEAR); // vertex fox
STATEMANAGER.SetRenderState(D3DRS_RANGEFOGENABLE, TRUE); // vertex fox
STATEMANAGER.SetRenderState(D3DRS_FOGSTART, *((DWORD *) &fFogNear)); // USED BY D3DFOG_LINEAR

View File

@@ -89,13 +89,17 @@ void CMapOutdoor::__RenderTerrain_RenderHardwareTransformPatch()
SelectIndexBuffer(0, &wPrimitiveCount, &ePrimitiveType);
DWORD dwFogEnable = STATEMANAGER.GetRenderState(D3DRS_FOGENABLE);
// MR-14: Fog update by Alaric
// DWORD dwFogEnable = STATEMANAGER.GetRenderState(D3DRS_FOGENABLE);
// MR-14: -- END OF -- Fog update by Alaric
std::vector<std::pair<float, long> >::iterator it = m_PatchVector.begin();
// NOTE: 맵툴에서는 view ~ fog near 사이의 지형을 fog disabled 상태로 그리는 작업을 하지 않음.
STATEMANAGER.SetRenderState(D3DRS_FOGENABLE, FALSE);
// MR-14: Fog update by Alaric
// STATEMANAGER.SetRenderState(D3DRS_FOGENABLE, FALSE);
// MR-14: -- END OF -- Fog update by Alaric
for( ; it != near_it; ++it)
for(; it != near_it; ++it)
{
if (byCUrrentLODLevel == 0 && fLODLevel1Distance <= it->first)
{
@@ -109,6 +113,7 @@ void CMapOutdoor::__RenderTerrain_RenderHardwareTransformPatch()
}
__HardwareTransformPatch_RenderPatchSplat(it->second, wPrimitiveCount, ePrimitiveType);
if (m_iRenderedSplatNum >= m_iSplatLimit)
break;
@@ -116,7 +121,9 @@ void CMapOutdoor::__RenderTerrain_RenderHardwareTransformPatch()
DrawWireFrame(it->second, wPrimitiveCount, ePrimitiveType);
}
STATEMANAGER.SetRenderState(D3DRS_FOGENABLE, dwFogEnable);
// MR-14: Fog update by Alaric
// STATEMANAGER.SetRenderState(D3DRS_FOGENABLE, dwFogEnable);
// MR-14: -- END OF -- Fog update by Alaric
if (m_iRenderedSplatNum < m_iSplatLimit)
{
@@ -143,7 +150,9 @@ void CMapOutdoor::__RenderTerrain_RenderHardwareTransformPatch()
}
}
STATEMANAGER.SetRenderState(D3DRS_FOGENABLE, FALSE);
// MR-14: Fog update by Alaric
// STATEMANAGER.SetRenderState(D3DRS_FOGENABLE, FALSE);
// MR-14: -- END OF -- Fog update by Alaric
STATEMANAGER.SetRenderState(D3DRS_LIGHTING, FALSE);
STATEMANAGER.SetTexture(0, NULL);
@@ -195,7 +204,9 @@ void CMapOutdoor::__RenderTerrain_RenderHardwareTransformPatch()
STATEMANAGER.SetTextureStageState(1, D3DTSS_ALPHAARG1, D3DTA_TEXTURE);
STATEMANAGER.SetTextureStageState(1, D3DTSS_ALPHAOP, D3DTOP_SELECTARG1);
STATEMANAGER.SetRenderState(D3DRS_FOGENABLE, dwFogEnable);
// MR-14: Fog update by Alaric
// STATEMANAGER.SetRenderState(D3DRS_FOGENABLE, dwFogEnable);
// MR-14: -- END OF -- Fog update by Alaric
STATEMANAGER.SetRenderState(D3DRS_LIGHTING, TRUE);
std::sort(m_RenderedTextureNumVector.begin(),m_RenderedTextureNumVector.end());

View File

@@ -143,6 +143,9 @@ typedef struct SEnvironmentData
float GetFogFarDistance() const;
D3DXCOLOR FogColor;
// MR-14: Fog update by Alaric
BYTE bFogLevel;
// MR-14: -- END OF -- Fog update by Alaric
// Filtering
BOOL bFilteringEnable;

View File

@@ -27,8 +27,10 @@ void Environment_Init(SEnvironmentData& envData)
envData.Material.Specular = D3DXCOLOR(0.0f, 0.0f, 0.0f, 1.0f);
envData.Material.Power = 0.0f;
envData.bFogEnable = FALSE;
envData.bDensityFog = FALSE;
// MR-14: Fog update by Alaric
envData.bFogEnable = TRUE;
envData.bDensityFog = TRUE;
// MR-14: -- END OF -- Fog update by Alaric
envData.m_fFogNearDistance = 25600.0f * 0.5f;
envData.m_fFogFarDistance = 25600.0f * 0.7f;
envData.FogColor = D3DXCOLOR(0.5f, 0.5f, 0.5f, 1.0f);
@@ -114,10 +116,13 @@ bool Environment_Load(SEnvironmentData& envData, const char* envFileName)
if (textLoader.SetChildNode("fog"))
{
textLoader.GetTokenBoolean("enable", &envData.bFogEnable);
textLoader.GetTokenBoolean("isdensity", &envData.bDensityFog);
textLoader.GetTokenFloat("neardistance", &envData.m_fFogNearDistance);
textLoader.GetTokenFloat("fardistance", &envData.m_fFogFarDistance);
// MR-14: Fog update by Alaric
// textLoader.GetTokenBoolean("enable", &envData.bFogEnable);
// textLoader.GetTokenBoolean("isdensity", &envData.bDensityFog);
// textLoader.GetTokenFloat("neardistance", &envData.m_fFogNearDistance);
// textLoader.GetTokenFloat("fardistance", &envData.m_fFogFarDistance);
textLoader.GetTokenByte("foglevel", &envData.bFogLevel);
// MR-14: -- END OF -- Fog update by Alaric
textLoader.GetTokenColor("color", &envData.FogColor);
textLoader.SetParentNode();
}

View File

@@ -244,6 +244,18 @@ void CPythonSystem::SetShadowLevel(unsigned int level)
CPythonBackground::instance().RefreshShadowLevel();
}
// MR-14: Fog update by Alaric
int CPythonSystem::GetFogLevel()
{
return m_Config.iFogLevel;
}
void CPythonSystem::SetFogLevel(unsigned int level)
{
m_Config.iFogLevel = MIN(level, 2);
}
// MR-14: -- END OF -- Fog update by Alaric
int CPythonSystem::IsSaveID()
{
return m_Config.isSaveID;
@@ -299,6 +311,9 @@ void CPythonSystem::SetDefaultConfig()
m_Config.bDecompressDDS = 0;
m_Config.bSoftwareTiling = 0;
m_Config.iShadowLevel = 3;
// MR-14: Fog update by Alaric
m_Config.iFogLevel = 0;
// MR-14: -- END OF -- Fog update by Alaric
m_Config.bViewChat = true;
m_Config.bAlwaysShowName = DEFAULT_VALUE_ALWAYS_SHOW_NAME;
m_Config.bShowDamage = true;
@@ -431,6 +446,10 @@ bool CPythonSystem::LoadConfig()
m_Config.bSoftwareTiling = atoi(value);
else if (!stricmp(command, "SHADOW_LEVEL"))
m_Config.iShadowLevel = atoi(value);
// MR-14: Fog update by Alaric
else if (!stricmp(command, "FOG_LEVEL"))
m_Config.iFogLevel = atoi(value);
// MR-14: -- END OF -- Fog update by Alaric
else if (!stricmp(command, "DECOMPRESSED_TEXTURE"))
m_Config.bDecompressDDS = atoi(value) == 1 ? true : false;
else if (!stricmp(command, "NO_SOUND_CARD"))
@@ -520,11 +539,11 @@ bool CPythonSystem::SaveConfig()
m_Config.bDecompressDDS);
if (m_Config.bWindowed == 1)
fprintf(fp, "WINDOWED %d\n", m_Config.bWindowed);
fprintf(fp, "WINDOWED %d\n", m_Config.bWindowed);
if (m_Config.bViewChat == 0)
fprintf(fp, "VIEW_CHAT %d\n", m_Config.bViewChat);
fprintf(fp, "VIEW_CHAT %d\n", m_Config.bViewChat);
if (m_Config.bAlwaysShowName != DEFAULT_VALUE_ALWAYS_SHOW_NAME)
fprintf(fp, "ALWAYS_VIEW_NAME %d\n", m_Config.bAlwaysShowName);
fprintf(fp, "ALWAYS_VIEW_NAME %d\n", m_Config.bAlwaysShowName);
if (m_Config.bShowDamage == 0)
fprintf(fp, "SHOW_DAMAGE %d\n", m_Config.bShowDamage);
if (m_Config.bShowSalesText == 0)
@@ -533,6 +552,9 @@ bool CPythonSystem::SaveConfig()
fprintf(fp, "USE_DEFAULT_IME %d\n", m_Config.bUseDefaultIME);
fprintf(fp, "SOFTWARE_TILING %d\n", m_Config.bSoftwareTiling);
fprintf(fp, "SHADOW_LEVEL %d\n", m_Config.iShadowLevel);
// MR-14: Fog update by Alaric
fprintf(fp, "FOG_LEVEL %d\n", m_Config.iFogLevel);
// MR-14: -- END OF -- Fog update by Alaric
fprintf(fp, "\n");
fclose(fp);

View File

@@ -57,6 +57,9 @@ class CPythonSystem : public CSingleton<CPythonSystem>
bool is_object_culling;
int iDistance;
int iShadowLevel;
// MR-14: Fog update by Alaric
int iFogLevel;
// MR-14: -- END OF -- Fog update by Alaric
FLOAT music_volume;
FLOAT voice_volume;
@@ -149,6 +152,11 @@ class CPythonSystem : public CSingleton<CPythonSystem>
int GetShadowLevel();
void SetShadowLevel(unsigned int level);
// MR-14: Fog update by Alaric
int GetFogLevel();
void SetFogLevel(unsigned int level);
// MR-14: -- END OF -- Fog update by Alaric
protected:
TResolution m_ResolutionList[RESOLUTION_MAX_NUM];
int m_ResolutionCount;

View File

@@ -372,10 +372,32 @@ PyObject * systemSetShadowLevel(PyObject * poSelf, PyObject * poArgs)
return Py_BuildNone();
}
// MR-14: Fog update by Alaric
PyObject * systemGetFogLevel(PyObject * poSelf, PyObject * poArgs)
{
return Py_BuildValue("i", CPythonSystem::Instance().GetFogLevel());
}
PyObject * systemSetFogLevel(PyObject * poSelf, PyObject * poArgs)
{
int iLevel;
if (!PyTuple_GetInteger(poArgs, 0, &iLevel))
return Py_BuildException();
CPythonSystem::Instance().SetFogLevel(iLevel);
return Py_BuildNone();
}
// MR-14: -- END OF -- Fog update by Alaric
void initsystem()
{
static PyMethodDef s_methods[] =
{
// MR-14: Fog update by Alaric
{ "GetFogLevel", systemGetFogLevel, METH_VARARGS },
{ "SetFogLevel", systemSetFogLevel, METH_VARARGS },
// MR-14: -- END OF -- Fog update by Alaric
{ "GetWidth", systemGetWidth, METH_VARARGS },
{ "GetHeight", systemGetHeight, METH_VARARGS },