forked from metin-server/m2dev-client-src
Fog fixes
This commit is contained in:
@@ -89,13 +89,17 @@ void CMapOutdoor::__RenderTerrain_RenderHardwareTransformPatch()
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SelectIndexBuffer(0, &wPrimitiveCount, &ePrimitiveType);
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DWORD dwFogEnable = STATEMANAGER.GetRenderState(D3DRS_FOGENABLE);
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// MR-14: Fog update by Alaric
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// DWORD dwFogEnable = STATEMANAGER.GetRenderState(D3DRS_FOGENABLE);
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// MR-14: -- END OF -- Fog update by Alaric
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std::vector<std::pair<float, long> >::iterator it = m_PatchVector.begin();
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// NOTE: 맵툴에서는 view ~ fog near 사이의 지형을 fog disabled 상태로 그리는 작업을 하지 않음.
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STATEMANAGER.SetRenderState(D3DRS_FOGENABLE, FALSE);
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// MR-14: Fog update by Alaric
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// STATEMANAGER.SetRenderState(D3DRS_FOGENABLE, FALSE);
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// MR-14: -- END OF -- Fog update by Alaric
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for( ; it != near_it; ++it)
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for(; it != near_it; ++it)
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{
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if (byCUrrentLODLevel == 0 && fLODLevel1Distance <= it->first)
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{
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@@ -109,6 +113,7 @@ void CMapOutdoor::__RenderTerrain_RenderHardwareTransformPatch()
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}
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__HardwareTransformPatch_RenderPatchSplat(it->second, wPrimitiveCount, ePrimitiveType);
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if (m_iRenderedSplatNum >= m_iSplatLimit)
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break;
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@@ -116,7 +121,9 @@ void CMapOutdoor::__RenderTerrain_RenderHardwareTransformPatch()
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DrawWireFrame(it->second, wPrimitiveCount, ePrimitiveType);
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}
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STATEMANAGER.SetRenderState(D3DRS_FOGENABLE, dwFogEnable);
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// MR-14: Fog update by Alaric
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// STATEMANAGER.SetRenderState(D3DRS_FOGENABLE, dwFogEnable);
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// MR-14: -- END OF -- Fog update by Alaric
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if (m_iRenderedSplatNum < m_iSplatLimit)
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{
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@@ -143,7 +150,9 @@ void CMapOutdoor::__RenderTerrain_RenderHardwareTransformPatch()
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}
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}
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STATEMANAGER.SetRenderState(D3DRS_FOGENABLE, FALSE);
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// MR-14: Fog update by Alaric
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// STATEMANAGER.SetRenderState(D3DRS_FOGENABLE, FALSE);
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// MR-14: -- END OF -- Fog update by Alaric
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STATEMANAGER.SetRenderState(D3DRS_LIGHTING, FALSE);
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STATEMANAGER.SetTexture(0, NULL);
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@@ -195,7 +204,9 @@ void CMapOutdoor::__RenderTerrain_RenderHardwareTransformPatch()
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STATEMANAGER.SetTextureStageState(1, D3DTSS_ALPHAARG1, D3DTA_TEXTURE);
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STATEMANAGER.SetTextureStageState(1, D3DTSS_ALPHAOP, D3DTOP_SELECTARG1);
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STATEMANAGER.SetRenderState(D3DRS_FOGENABLE, dwFogEnable);
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// MR-14: Fog update by Alaric
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// STATEMANAGER.SetRenderState(D3DRS_FOGENABLE, dwFogEnable);
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// MR-14: -- END OF -- Fog update by Alaric
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STATEMANAGER.SetRenderState(D3DRS_LIGHTING, TRUE);
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std::sort(m_RenderedTextureNumVector.begin(),m_RenderedTextureNumVector.end());
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