forked from metin-server/m2dev-client-src
Let CItemData handle equipment slot instead of keeping track of indexes every time.
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@@ -44,17 +44,17 @@ const DWORD c_Equipment_Count = 12;
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const DWORD c_Equipment_Start = c_ItemSlot_Count;
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const DWORD c_Equipment_Body = c_Equipment_Start + 0;
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const DWORD c_Equipment_Head = c_Equipment_Start + 1;
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const DWORD c_Equipment_Shoes = c_Equipment_Start + 2;
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const DWORD c_Equipment_Wrist = c_Equipment_Start + 3;
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const DWORD c_Equipment_Weapon = c_Equipment_Start + 4;
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const DWORD c_Equipment_Neck = c_Equipment_Start + 5;
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const DWORD c_Equipment_Ear = c_Equipment_Start + 6;
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const DWORD c_Equipment_Unique1 = c_Equipment_Start + 7;
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const DWORD c_Equipment_Unique2 = c_Equipment_Start + 8;
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const DWORD c_Equipment_Arrow = c_Equipment_Start + 9;
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const DWORD c_Equipment_Shield = c_Equipment_Start + 10;
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const DWORD c_Equipment_Body = c_Equipment_Start + CItemData::WEAR_BODY;
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const DWORD c_Equipment_Head = c_Equipment_Start + CItemData::WEAR_HEAD;
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const DWORD c_Equipment_Shoes = c_Equipment_Start + CItemData::WEAR_FOOTS;
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const DWORD c_Equipment_Wrist = c_Equipment_Start + CItemData::WEAR_WRIST;
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const DWORD c_Equipment_Weapon = c_Equipment_Start + CItemData::WEAR_WEAPON;
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const DWORD c_Equipment_Neck = c_Equipment_Start + CItemData::WEAR_NECK;
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const DWORD c_Equipment_Ear = c_Equipment_Start + CItemData::WEAR_EAR;
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const DWORD c_Equipment_Unique1 = c_Equipment_Start + CItemData::WEAR_UNIQUE1;
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const DWORD c_Equipment_Unique2 = c_Equipment_Start + CItemData::WEAR_UNIQUE2;
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const DWORD c_Equipment_Arrow = c_Equipment_Start + CItemData::WEAR_ARROW;
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const DWORD c_Equipment_Shield = c_Equipment_Start + CItemData::WEAR_SHIELD;
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// 새로 추가된 신규 반지 & 벨트
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// 장착형 아이템에 할당할 수 있는 위치가 기존 장비, 채기랍 퀘스트 보상, 코스튬 시스템 등으로 인해서 공간이 잘려있다.
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@@ -63,11 +63,12 @@ const DWORD c_Equipment_Shield = c_Equipment_Start + 10;
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// 정리하면, 기존 장비창들은 서버DB상 아이템 포지션이 90 ~ 102 이고,
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// 2013년 초에 새로 추가되는 슬롯들은 111 ~ 부터 시작한다. 착용 장비에서 최대로 사용할 수 있는 값은 121 까지이고, 122부터는 용혼석에서 사용한다.
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#ifdef ENABLE_NEW_EQUIPMENT_SYSTEM
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const DWORD c_New_Equipment_Start = c_Equipment_Start + 21;
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const DWORD c_New_Equipment_Count = 3;
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const DWORD c_Equipment_Ring1 = c_New_Equipment_Start + 0;
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const DWORD c_Equipment_Ring2 = c_New_Equipment_Start + 1;
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const DWORD c_Equipment_Belt = c_New_Equipment_Start + 2;;
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const DWORD c_New_Equipment_Start = c_Equipment_Start + CItemData::WEAR_RING1;
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const DWORD c_New_Equipment_Count = CItemData::WEAR_MAX_NUM - CItemData::WEAR_RING1;
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const DWORD c_Equipment_Ring1 = c_Equipment_Start + CItemData::WEAR_RING1;
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const DWORD c_Equipment_Ring2 = c_Equipment_Start + CItemData::WEAR_RING2;
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const DWORD c_Equipment_Belt = c_Equipment_Start + CItemData::WEAR_BELT;
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#endif
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enum EDragonSoulDeckType
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@@ -99,11 +100,12 @@ enum EDragonSoulStepTypes
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};
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#ifdef ENABLE_COSTUME_SYSTEM
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const DWORD c_Costume_Slot_Start = c_Equipment_Start + 19; // [주의] 숫자(19) 하드코딩 주의. 현재 서버에서 코스츔 슬롯은 19부터임. 서버 common/length.h 파일의 EWearPositions 열거형 참고.
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const DWORD c_Costume_Slot_Body = c_Costume_Slot_Start + 0;
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const DWORD c_Costume_Slot_Hair = c_Costume_Slot_Start + 1;
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const DWORD c_Costume_Slot_Count = 2;
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const DWORD c_Costume_Slot_End = c_Costume_Slot_Start + c_Costume_Slot_Count;
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const DWORD c_Costume_Slot_Start = c_Equipment_Start + CItemData::WEAR_COSTUME_BODY;
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const DWORD c_Costume_Slot_Body = c_Costume_Slot_Start + CItemData::COSTUME_BODY;
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const DWORD c_Costume_Slot_Hair = c_Costume_Slot_Start + CItemData::COSTUME_HAIR;
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const DWORD c_Costume_Slot_Count = CItemData::COSTUME_NUM_TYPES;
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const DWORD c_Costume_Slot_End = c_Costume_Slot_Start + c_Costume_Slot_Count;
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#endif
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