particle rendering: render all visible particles

This commit is contained in:
d1str4ught
2025-08-28 20:52:54 +02:00
parent a418f8616d
commit b66e045d80

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@@ -30,7 +30,8 @@ class CParticleSystemInstance : public CEffectElementBaseInstance
for (; itor != m_ParticleInstanceListVector[dwFrameIndex].end(); ++itor)
{
if (!InFrustum(*itor))
return;
continue;
FunObj(*itor);
}
}