DirectX8 to DirectX

This commit is contained in:
onurcan488
2026-02-16 20:59:18 +03:00
parent 3e604d5f10
commit f895a1a4a2
14 changed files with 43 additions and 45 deletions

View File

@@ -33,7 +33,7 @@ bool CMapOutdoor::Load(float x, float y, float z)
m_lOldReadX = -1;
// TODO: SetRenderingDevice에서 Environment로 부터 라이트 속성을 넘겨줘야 스태틱 라이트가 제대로 작동한다.
CSpeedTreeForestDirectX8::Instance().SetRenderingDevice(ms_lpd3dDevice);
CSpeedTreeForestDirectX::Instance().SetRenderingDevice(ms_lpd3dDevice);
Update(x, y, z);