ErLullo
3ee2d9cb0f
Merge branch 'main' into big-blind-fix
2026-02-19 20:32:03 +01:00
rtw1x1
3f8a664c2c
fix: SpeedTree fog fix
2026-02-19 18:51:43 +00:00
ErLullo
94a773a1d5
Refactor fog settings handling in MapUtil
2026-02-19 12:09:33 +01:00
ErLullo
a3151f46c2
Refactor fog handling logic in MapManager
2026-02-19 12:08:38 +01:00
ErLullo
45335ca19a
Add fog level default setting to environment data loading
2026-02-19 02:51:51 +01:00
onurcan488
f895a1a4a2
DirectX8 to DirectX
2026-02-16 21:37:53 +03:00
Mind Rapist
3e604d5f10
Fog fixes
2026-02-16 16:47:52 +02:00
Mind Rapist
39030c5aed
FreeType added, synched POINT_*'s, Celine's Splash Fix
2026-02-08 23:32:06 +02:00
rtw1x1
cda1c73bd3
Networking Overhaul: Modern packets, buffers, handshake, dispatch & security hardening
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See Readme
2026-02-08 07:36:07 +00:00
rtw1x1
509e2638cb
XChaCha20-Poly1305 via libsodium
2026-02-03 11:12:32 +00:00
MindL0ve
ac7c9aed7c
Removed AlphaFog
2026-02-01 00:31:21 +03:00
Mind Rapist
4df27653da
MR-8: Fix semi-transparent effects
2026-01-18 09:00:29 +02:00
savis
144dddb518
removed preload motions
2026-01-07 15:22:32 +01:00
savis
7718c65d7a
add GameThreadPool
2026-01-05 17:20:12 +01:00
savis
074a05bb9b
Optimize terrain
2026-01-04 19:44:59 +01:00
savis
d5624a8cdd
Add parallel race/motion loading and thread-safe Pack/Pool managers
2026-01-04 17:27:32 +01:00
savis
2550008f6d
eliminate freeze when encountering players by preloading race motions
2026-01-04 10:41:48 +01:00
Mind Rapist
55b2d70459
MR-5: FlyTarget fixes
2025-12-29 00:21:32 +02:00
rtw1x1
67bda2c286
Merge pull request #49 from savisxss/Garvage
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perf: optimize terrain garbage collector with early exit
2025-12-27 08:14:54 +00:00
savis
977e273764
perf: optimize terrain garbage collector with early exit
2025-12-27 08:31:54 +01:00
rtw1x1
a955c50744
Full Unicode patch with RTL Support & BiDi logic.
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This commit is well documented, so no need to tell you my life story.
Full Unicode patch with RTL Support & BiDi logic.
Removed the legacy codePage, normalised to UTF8 (65001).
It also comes with:
CTRL + A : select text (highlighted)
CTRL + C : copy
CTRL + V : paste
CTRL + X : cut
CTRL + Y : redo
CTRL + Z : undo
2025-12-26 12:32:43 +00:00
savis
9ac8e3e4d7
Optimize collision detection loops and distance calculations
2025-12-26 06:36:22 +01:00
savis
9907febf28
enable async loading, optimize rendering and distance checks
2025-12-26 06:21:13 +01:00
Mind Rapist
99bd5103a3
MR-3: Bunch of fixes
2025-12-25 17:51:09 +02:00
Mind Rapist
ef7c946cfb
MR-3: Bunch of fixes
2025-12-25 08:39:58 +02:00
d1str4ught
76b0dc793d
FIX_POS_SYNC removed
2025-12-25 03:26:57 +01:00
Mind Rapist
7580e4278c
MR-2: Realtime character level updates + Macros removed
2025-12-20 02:28:41 +02:00
Mind Rapist
e3ae5541ba
MRMJ-1: Messenger & Skills fixes
2025-12-14 06:39:06 +02:00
Mind Rapist
7b08687023
MRMJ-1: Messenger & Skills fixes
2025-12-14 05:12:39 +02:00
rtw1x1
a808d1d102
Syncronise Wear/Wearable client - server.
2025-09-29 07:36:29 +01:00
d1str4ught
5b1d3c6bce
new pack system
2025-09-21 05:28:55 +02:00
mq1n
fb7e53b909
migrate to DirectX 9Ex from DirectX 9
2025-09-19 16:12:33 +03:00
d1str4ught
b24a3ab17d
Merge pull request #9 from sndth/fix-audio-pointer-dangling-2
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Fix issue with dangling playSoundInstance pointer
2025-09-02 12:06:45 +02:00
Amun
1432d4c8ea
Removed playSoundInstance->Stop
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A new instance is acquired whenever a new sound is played in the area. The previous instance might be acquired by another part of the game, stopping it was a mistake on my side.
2025-09-01 18:36:22 +03:00
sndth
64ed7f2bd5
Fix issue with dangling playSoundInstance pointer
2025-09-01 17:15:18 +02:00
Amun
f6c9422048
Sound engine update
2025-09-01 14:46:23 +03:00
d1str4ught
6b97701f0e
dirline render states fixed
2025-08-28 21:24:02 +02:00
d1str4ught
f0ce190550
flytrace restorevertexshader fixed
2025-08-28 21:20:49 +02:00
d1str4ught
f791ab6d8c
world editor defines removed
2025-08-28 21:03:15 +02:00
d1str4ught
a418f8616d
include paths normalized
2025-08-28 20:50:20 +02:00
mq1n
e5bd21ff75
fix some memory leaks
2025-08-27 23:37:19 +03:00
Amun
71e906b8f2
New sound system & removed miles
2025-08-27 21:55:11 +03:00
d1str4ught
f78aa5bbc8
small fix for restoring render states
2025-08-26 02:47:08 +02:00
d1str4ught
27c683a36b
StateManager save functions reworked to work like a stack
2025-08-26 02:33:21 +02:00
d1str4ught
e87b6fc67b
ported to DX9
2025-08-19 03:18:56 +02:00
d1str4ught
97a82baa4a
compile error fixes
2025-08-19 01:08:41 +02:00
d1str4ught
ea712bec83
file encoding to utf-8
2025-08-19 00:30:50 +02:00
d1str4ught
be56f3f31a
client almost builds
2025-08-19 00:20:40 +02:00
d1str4ught
4be475f111
init
2025-08-18 19:46:48 +02:00