Commit Graph

49 Commits

Author SHA1 Message Date
ErLullo
3ee2d9cb0f Merge branch 'main' into big-blind-fix 2026-02-19 20:32:03 +01:00
rtw1x1
3f8a664c2c fix: SpeedTree fog fix 2026-02-19 18:51:43 +00:00
ErLullo
94a773a1d5 Refactor fog settings handling in MapUtil 2026-02-19 12:09:33 +01:00
ErLullo
a3151f46c2 Refactor fog handling logic in MapManager 2026-02-19 12:08:38 +01:00
ErLullo
45335ca19a Add fog level default setting to environment data loading 2026-02-19 02:51:51 +01:00
onurcan488
f895a1a4a2 DirectX8 to DirectX 2026-02-16 21:37:53 +03:00
Mind Rapist
3e604d5f10 Fog fixes 2026-02-16 16:47:52 +02:00
Mind Rapist
39030c5aed FreeType added, synched POINT_*'s, Celine's Splash Fix 2026-02-08 23:32:06 +02:00
rtw1x1
cda1c73bd3 Networking Overhaul: Modern packets, buffers, handshake, dispatch & security hardening
See Readme
2026-02-08 07:36:07 +00:00
rtw1x1
509e2638cb XChaCha20-Poly1305 via libsodium 2026-02-03 11:12:32 +00:00
MindL0ve
ac7c9aed7c Removed AlphaFog 2026-02-01 00:31:21 +03:00
Mind Rapist
4df27653da MR-8: Fix semi-transparent effects 2026-01-18 09:00:29 +02:00
savis
144dddb518 removed preload motions 2026-01-07 15:22:32 +01:00
savis
7718c65d7a add GameThreadPool 2026-01-05 17:20:12 +01:00
savis
074a05bb9b Optimize terrain 2026-01-04 19:44:59 +01:00
savis
d5624a8cdd Add parallel race/motion loading and thread-safe Pack/Pool managers 2026-01-04 17:27:32 +01:00
savis
2550008f6d eliminate freeze when encountering players by preloading race motions 2026-01-04 10:41:48 +01:00
Mind Rapist
55b2d70459 MR-5: FlyTarget fixes 2025-12-29 00:21:32 +02:00
rtw1x1
67bda2c286 Merge pull request #49 from savisxss/Garvage
perf: optimize terrain garbage collector with early exit
2025-12-27 08:14:54 +00:00
savis
977e273764 perf: optimize terrain garbage collector with early exit 2025-12-27 08:31:54 +01:00
rtw1x1
a955c50744 Full Unicode patch with RTL Support & BiDi logic.
This commit is well documented, so no need to tell you my life story.

Full Unicode patch with RTL Support & BiDi logic.

Removed the legacy codePage, normalised to UTF8 (65001).

It also comes with:

CTRL + A : select text (highlighted)
CTRL + C : copy
CTRL + V : paste
CTRL + X : cut
CTRL + Y : redo
CTRL + Z : undo
2025-12-26 12:32:43 +00:00
savis
9ac8e3e4d7 Optimize collision detection loops and distance calculations 2025-12-26 06:36:22 +01:00
savis
9907febf28 enable async loading, optimize rendering and distance checks 2025-12-26 06:21:13 +01:00
Mind Rapist
99bd5103a3 MR-3: Bunch of fixes 2025-12-25 17:51:09 +02:00
Mind Rapist
ef7c946cfb MR-3: Bunch of fixes 2025-12-25 08:39:58 +02:00
d1str4ught
76b0dc793d FIX_POS_SYNC removed 2025-12-25 03:26:57 +01:00
Mind Rapist
7580e4278c MR-2: Realtime character level updates + Macros removed 2025-12-20 02:28:41 +02:00
Mind Rapist
e3ae5541ba MRMJ-1: Messenger & Skills fixes 2025-12-14 06:39:06 +02:00
Mind Rapist
7b08687023 MRMJ-1: Messenger & Skills fixes 2025-12-14 05:12:39 +02:00
rtw1x1
a808d1d102 Syncronise Wear/Wearable client - server. 2025-09-29 07:36:29 +01:00
d1str4ught
5b1d3c6bce new pack system 2025-09-21 05:28:55 +02:00
mq1n
fb7e53b909 migrate to DirectX 9Ex from DirectX 9 2025-09-19 16:12:33 +03:00
d1str4ught
b24a3ab17d Merge pull request #9 from sndth/fix-audio-pointer-dangling-2
Fix issue with dangling playSoundInstance pointer
2025-09-02 12:06:45 +02:00
Amun
1432d4c8ea Removed playSoundInstance->Stop
A new instance is acquired whenever a new sound is played in the area. The previous instance might be acquired by another part of the game, stopping it was a mistake on my side.
2025-09-01 18:36:22 +03:00
sndth
64ed7f2bd5 Fix issue with dangling playSoundInstance pointer 2025-09-01 17:15:18 +02:00
Amun
f6c9422048 Sound engine update 2025-09-01 14:46:23 +03:00
d1str4ught
6b97701f0e dirline render states fixed 2025-08-28 21:24:02 +02:00
d1str4ught
f0ce190550 flytrace restorevertexshader fixed 2025-08-28 21:20:49 +02:00
d1str4ught
f791ab6d8c world editor defines removed 2025-08-28 21:03:15 +02:00
d1str4ught
a418f8616d include paths normalized 2025-08-28 20:50:20 +02:00
mq1n
e5bd21ff75 fix some memory leaks 2025-08-27 23:37:19 +03:00
Amun
71e906b8f2 New sound system & removed miles 2025-08-27 21:55:11 +03:00
d1str4ught
f78aa5bbc8 small fix for restoring render states 2025-08-26 02:47:08 +02:00
d1str4ught
27c683a36b StateManager save functions reworked to work like a stack 2025-08-26 02:33:21 +02:00
d1str4ught
e87b6fc67b ported to DX9 2025-08-19 03:18:56 +02:00
d1str4ught
97a82baa4a compile error fixes 2025-08-19 01:08:41 +02:00
d1str4ught
ea712bec83 file encoding to utf-8 2025-08-19 00:30:50 +02:00
d1str4ught
be56f3f31a client almost builds 2025-08-19 00:20:40 +02:00
d1str4ught
4be475f111 init 2025-08-18 19:46:48 +02:00