nbsnl 6227fed5be Fix fullscreen startup crash caused by WASAPI audio initialization
The client was crashing during fullscreen initialization due to a NULL 
IMMDeviceEnumerator pointer inside miniaudio’s WASAPI backend.

Crash location:
ma_IMMDeviceEnumerator_GetDefaultAudioEndpoint
(inlined in ma_device_init_internal__wasapi)

Disassembly showed a null vtable dereference:
call qword ptr [rax+20h]

On some systems, WASAPI fails to create or retrieve the default audio endpoint
(especially in VMs, RDP sessions, missing/disabled audio devices, or timing
issues during fullscreen initialization). This results in a NULL COM pointer 
being used, causing a 0xC0000005 access violation before the game window fully 
appears.

Solution:
WASAPI backend has been disabled and the client now falls back to the more stable 
DirectSound/WinMM audio backends.

Applied definitions:
#define MA_NO_WASAPI
#define MA_ENABLE_DSOUND
#define MA_ENABLE_WINMM

Results:
✔ Fullscreen crash completely resolved
✔ Audio still works through DirectSound
✔ Improved stability across fullscreen/windowed modes
✔ No functional drawbacks observed
2025-11-15 23:48:28 +03:00
2025-08-18 19:46:48 +02:00
2025-09-21 01:09:06 +02:00
2025-09-22 01:17:13 +02:00
2025-09-22 01:17:13 +02:00
2025-09-22 11:27:05 +03:00
2025-09-22 15:09:49 +02:00
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