forked from metin-server/m2dev-client
Amun's sound fix
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@@ -158,8 +158,8 @@ class Console(object):
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snd.SetMusicVolume(float(arg))
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def SetSoundVolume(self, arg):
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"Set Effect sound volumn (0 ~ 5)"
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snd.SetSoundVolume(int(arg))
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"Set Effect sound volumn (0 ~ 1.0)"
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snd.SetSoundVolume(float(arg))
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def SetSoundScale(self, arg):
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"3D Sound scale (default : 200)"
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@@ -509,7 +509,7 @@ class Console(object):
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chr.testSetComboType(int(type))
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def SetSkillGroupFake(self, index):
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"""테스트 코드"""
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"""<EFBFBD><EFBFBD>Ʈ <20>ڵ<EFBFBD>"""
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net.SetSkillGroupFake(int(index))
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self.Print(" SetSkillGroupFake : %d" % int(index))
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@@ -740,7 +740,7 @@ class ConsoleWindow(ui.Window):
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def CloseWindow(self):
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self.Hide()
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## NOTE : 이곳에서 Command를 처리합니다 - [levites]
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## NOTE : <EFBFBD>̰<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> Command<EFBFBD><EFBFBD> ó<><C3B3><EFBFBD>մϴ<D5B4> - [levites]
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def ProcessCommand(self, text):
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if '/' == text[0]:
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@@ -90,7 +90,7 @@ class OptionDialog(ui.ScriptWindow):
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self.SetCenterPosition()
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self.ctrlMusicVolume.SetSliderPos(float(systemSetting.GetMusicVolume()))
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self.ctrlSoundVolume.SetSliderPos(float(systemSetting.GetSoundVolume()) / 5.0)
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self.ctrlSoundVolume.SetSliderPos(float(systemSetting.GetSoundVolume()))
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self.titleBar.SetCloseEvent(ui.__mem_func__(self.Close))
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self.ctrlMusicVolume.SetEvent(ui.__mem_func__(self.OnChangeMusicVolume))
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@@ -288,8 +288,8 @@ class OptionDialog(ui.ScriptWindow):
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def OnChangeSoundVolume(self):
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pos = self.ctrlSoundVolume.GetSliderPos()
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snd.SetSoundVolumef(pos)
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systemSetting.SetSoundVolumef(pos)
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snd.SetSoundVolume(pos)
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systemSetting.SetSoundVolume(pos)
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def __OnChangeMobilePhoneNumber(self):
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@@ -89,7 +89,7 @@ class OptionDialog(ui.ScriptWindow):
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self.ctrlMusicVolume.SetSliderPos(float(systemSetting.GetMusicVolume()))
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self.ctrlMusicVolume.SetEvent(ui.__mem_func__(self.OnChangeMusicVolume))
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self.ctrlSoundVolume.SetSliderPos(float(systemSetting.GetSoundVolume()) / 5.0)
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self.ctrlSoundVolume.SetSliderPos(float(systemSetting.GetSoundVolume()))
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self.ctrlSoundVolume.SetEvent(ui.__mem_func__(self.OnChangeSoundVolume))
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# self.ctrlShadowQuality.SetSliderPos(float(systemSetting.GetShadowLevel()) / 5.0)
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@@ -211,8 +211,8 @@ class OptionDialog(ui.ScriptWindow):
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def OnChangeSoundVolume(self):
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pos = self.ctrlSoundVolume.GetSliderPos()
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snd.SetSoundVolumef(pos)
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systemSetting.SetSoundVolumef(pos)
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snd.SetSoundVolume(pos)
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systemSetting.SetSoundVolume(pos)
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def OnChangeShadowQuality(self):
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pos = self.ctrlShadowQuality.GetSliderPos()
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