forked from metin-server/m2dev-client
Compare commits
5 Commits
claude/mak
...
main
| Author | SHA1 | Date | |
|---|---|---|---|
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b9065ca8d2 | ||
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8767a2b3ac | ||
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0edaea5993 | ||
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5e79fc27e1 | ||
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95fc2df7c0 |
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|
||||
MeshElementCount 1
|
||||
Group MeshElement00
|
||||
{
|
||||
BillboardType 0
|
||||
BlendingEnable 1
|
||||
BlendingSrcType 5
|
||||
BlendingDestType 2
|
||||
|
||||
TextureAnimationLoopEnable 1
|
||||
TextureAnimationFrameDelay 0.020000
|
||||
TextureAnimationStartFrame 0
|
||||
|
||||
ColorOperationType 5
|
||||
ColorFactor 0.184314 0.643137 0.462745 1.000000
|
||||
List TimeEventAlpha
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,35 +0,0 @@
|
||||
BoundingSphereRadius 330.000000
|
||||
BoundingSpherePosition -160.000000 0.000000 370.000000
|
||||
|
||||
Group Mesh
|
||||
{
|
||||
StartTime 0.000000
|
||||
List TimeEventPosition
|
||||
{
|
||||
0.000000 "MOVING_TYPE_DIRECT" 0.000000 0.000000 0.000000
|
||||
}
|
||||
|
||||
MeshFileName "mushroomA_04.mde"
|
||||
MeshAnimationLoopEnable 1
|
||||
MeshAnimationLoopCount 0
|
||||
MeshAnimationFrameDelay 0.020000
|
||||
|
||||
MeshElementCount 1
|
||||
Group MeshElement00
|
||||
{
|
||||
BillboardType 0
|
||||
BlendingEnable 1
|
||||
BlendingSrcType 5
|
||||
BlendingDestType 2
|
||||
|
||||
TextureAnimationLoopEnable 1
|
||||
TextureAnimationFrameDelay 0.020000
|
||||
TextureAnimationStartFrame 0
|
||||
|
||||
ColorOperationType 5
|
||||
ColorFactor 0.200000 0.521569 0.227451 1.000000
|
||||
List TimeEventAlpha
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,36 +0,0 @@
|
||||
BoundingSphereRadius 2500.000000
|
||||
BoundingSpherePosition 0.000000 0.000000 1800.000000
|
||||
|
||||
Group Mesh
|
||||
{
|
||||
StartTime 0.000000
|
||||
List TimeEventPosition
|
||||
{
|
||||
0.000000 "MOVING_TYPE_DIRECT" 0.000000 0.000000 0.000000
|
||||
}
|
||||
|
||||
MeshFileName "turtle_statue_tree_roof_light01.mde"
|
||||
MeshAnimationLoopEnable 1
|
||||
MeshAnimationLoopCount 0
|
||||
MeshAnimationFrameDelay 0.020000
|
||||
|
||||
MeshElementCount 1
|
||||
Group MeshElement00
|
||||
{
|
||||
BillboardType 0
|
||||
BlendingEnable 1
|
||||
BlendingSrcType 5
|
||||
BlendingDestType 2
|
||||
|
||||
TextureAnimationLoopEnable 1
|
||||
TextureAnimationFrameDelay 0.020000
|
||||
TextureAnimationStartFrame 0
|
||||
|
||||
ColorOperationType 5
|
||||
ColorFactor 0.772549 0.733333 0.188235 1.000000
|
||||
List TimeEventAlpha
|
||||
{
|
||||
0.046667 0.577320
|
||||
}
|
||||
}
|
||||
}
|
||||
BIN
assets/Effect/ymir work/effect/etc/compete/ready.dds
Normal file
BIN
assets/Effect/ymir work/effect/etc/compete/ready.dds
Normal file
Binary file not shown.
BIN
assets/Effect/ymir work/effect/monster2/smoke_dust.dds
Normal file
BIN
assets/Effect/ymir work/effect/monster2/smoke_dust.dds
Normal file
Binary file not shown.
@@ -1,5 +1,4 @@
|
||||
ScriptType MotionData
|
||||
|
||||
MotionFileName "D:\Ymir Work\monster\orc_lord\32_1.GR2"
|
||||
MotionFileName "D:\Ymir Work\monster\orc_lord\30_1.GR2"
|
||||
MotionDuration 0.833333
|
||||
|
||||
|
||||
BIN
assets/Sound/sound/common/walk_grass_n.wav
Normal file
BIN
assets/Sound/sound/common/walk_grass_n.wav
Normal file
Binary file not shown.
BIN
assets/Sound/sound/monster/bou/bou_swing1.wav
Normal file
BIN
assets/Sound/sound/monster/bou/bou_swing1.wav
Normal file
Binary file not shown.
BIN
assets/Sound/sound/monster/chuhen/club_attack.wav
Normal file
BIN
assets/Sound/sound/monster/chuhen/club_attack.wav
Normal file
Binary file not shown.
BIN
assets/Sound/sound/monster/gupae/gup_swing2.wav
Normal file
BIN
assets/Sound/sound/monster/gupae/gup_swing2.wav
Normal file
Binary file not shown.
BIN
assets/Sound/sound/monster/gupae/gup_swing3.wav
Normal file
BIN
assets/Sound/sound/monster/gupae/gup_swing3.wav
Normal file
Binary file not shown.
BIN
assets/Sound/sound/monster/maenghwan/mah_swing1.wav
Normal file
BIN
assets/Sound/sound/monster/maenghwan/mah_swing1.wav
Normal file
Binary file not shown.
BIN
assets/Sound/sound/monster/misterious_diseased_boss/damage_1.wav
Normal file
BIN
assets/Sound/sound/monster/misterious_diseased_boss/damage_1.wav
Normal file
Binary file not shown.
BIN
assets/Sound/sound/monster/thief1/th1_act2.wav
Normal file
BIN
assets/Sound/sound/monster/thief1/th1_act2.wav
Normal file
Binary file not shown.
BIN
assets/Sound/sound/monster/thief1/th1_swing2.wav
Normal file
BIN
assets/Sound/sound/monster/thief1/th1_swing2.wav
Normal file
Binary file not shown.
BIN
assets/Sound/sound/monster/thief1/th1_swing3.wav
Normal file
BIN
assets/Sound/sound/monster/thief1/th1_swing3.wav
Normal file
Binary file not shown.
BIN
assets/Sound/sound/monster/thief2/th2_swing2.wav
Normal file
BIN
assets/Sound/sound/monster/thief2/th2_swing2.wav
Normal file
Binary file not shown.
BIN
assets/Sound/sound/monster/thief2/th2_swing3.wav
Normal file
BIN
assets/Sound/sound/monster/thief2/th2_swing3.wav
Normal file
Binary file not shown.
BIN
assets/Sound/sound/monster/thiefboss1/thb1_swing2.wav
Normal file
BIN
assets/Sound/sound/monster/thiefboss1/thb1_swing2.wav
Normal file
Binary file not shown.
BIN
assets/Sound/sound/monster/thiefboss2/thb2_swing2.wav
Normal file
BIN
assets/Sound/sound/monster/thiefboss2/thb2_swing2.wav
Normal file
Binary file not shown.
BIN
assets/Sound/sound/monster/thiefboss2/thb2_swing3.wav
Normal file
BIN
assets/Sound/sound/monster/thiefboss2/thb2_swing3.wav
Normal file
Binary file not shown.
BIN
assets/Sound/sound/monster/thiefboss3/thb3_swing2.wav
Normal file
BIN
assets/Sound/sound/monster/thiefboss3/thb3_swing2.wav
Normal file
Binary file not shown.
BIN
assets/Sound/sound/pc/sura/general/attack_1.wav
Normal file
BIN
assets/Sound/sound/pc/sura/general/attack_1.wav
Normal file
Binary file not shown.
BIN
assets/Sound/sound/pc/sura/general/attack_2.wav
Normal file
BIN
assets/Sound/sound/pc/sura/general/attack_2.wav
Normal file
Binary file not shown.
BIN
assets/Sound/sound/pc/sura/general/attack_3.wav
Normal file
BIN
assets/Sound/sound/pc/sura/general/attack_3.wav
Normal file
Binary file not shown.
BIN
assets/Sound/sound/pc/sura/general/swing_3.wav
Normal file
BIN
assets/Sound/sound/pc/sura/general/swing_3.wav
Normal file
Binary file not shown.
BIN
assets/Sound/sound/pc/sura/skill/horse_splash.wav
Normal file
BIN
assets/Sound/sound/pc/sura/skill/horse_splash.wav
Normal file
Binary file not shown.
Binary file not shown.
@@ -55,6 +55,157 @@ from _weakref import proxy
|
||||
SCREENSHOT_CWDSAVE = False
|
||||
SCREENSHOT_DIR = None
|
||||
|
||||
|
||||
def _WriteHeadlessMapTrace(message):
|
||||
if os.environ.get("M2_HEADLESS_SCENARIO", "").strip().lower() != "map_load":
|
||||
return
|
||||
|
||||
try:
|
||||
open("log/headless_map_load_trace.txt", "a").write("%s\n" % message)
|
||||
except:
|
||||
pass
|
||||
|
||||
|
||||
def _GetHeadlessScenario():
|
||||
return os.environ.get("M2_HEADLESS_SCENARIO", "").strip().lower()
|
||||
|
||||
|
||||
def _WriteHeadlessTrace(message):
|
||||
scenario = _GetHeadlessScenario()
|
||||
if scenario == "map_load":
|
||||
tracePath = "log/headless_map_load_trace.txt"
|
||||
elif scenario == "gm_teleport":
|
||||
tracePath = "log/headless_gm_teleport_trace.txt"
|
||||
else:
|
||||
return
|
||||
|
||||
try:
|
||||
open(tracePath, "a").write("%s\n" % message)
|
||||
except:
|
||||
pass
|
||||
|
||||
|
||||
def _GetHeadlessFloat(name, default):
|
||||
try:
|
||||
return float(os.environ.get(name, str(default)))
|
||||
except (TypeError, ValueError):
|
||||
return default
|
||||
|
||||
|
||||
def _GetHeadlessWarpSteps():
|
||||
rawValue = os.environ.get("M2_HEADLESS_WARP_STEPS", "").strip()
|
||||
steps = []
|
||||
|
||||
if not rawValue:
|
||||
return steps
|
||||
|
||||
for rawStep in rawValue.split("|"):
|
||||
rawStep = rawStep.strip()
|
||||
if not rawStep:
|
||||
continue
|
||||
|
||||
parts = [part.strip() for part in rawStep.split(",")]
|
||||
if len(parts) != 3:
|
||||
_WriteHeadlessTrace("Invalid warp step=%s" % rawStep)
|
||||
continue
|
||||
|
||||
mapName = parts[0]
|
||||
|
||||
try:
|
||||
globalX = int(parts[1])
|
||||
globalY = int(parts[2])
|
||||
except:
|
||||
_WriteHeadlessTrace("Invalid warp coords step=%s" % rawStep)
|
||||
continue
|
||||
|
||||
steps.append({
|
||||
"map_name": mapName,
|
||||
"global_x": globalX,
|
||||
"global_y": globalY,
|
||||
})
|
||||
|
||||
return steps
|
||||
|
||||
|
||||
HEADLESS_GM_STATE = {
|
||||
"initialized": False,
|
||||
"steps": [],
|
||||
"index": 0,
|
||||
"phase": "idle",
|
||||
"command_at": 0.0,
|
||||
"deadline": 0.0,
|
||||
"quit_requested": False,
|
||||
}
|
||||
|
||||
|
||||
def _HeadlessGMEnabled():
|
||||
return _GetHeadlessScenario() == "gm_teleport"
|
||||
|
||||
|
||||
def _HeadlessGMCommandDelay():
|
||||
return _GetHeadlessFloat("M2_HEADLESS_COMMAND_DELAY", 5.0)
|
||||
|
||||
|
||||
def _HeadlessGMWarpTimeout():
|
||||
return _GetHeadlessFloat("M2_HEADLESS_WARP_TIMEOUT", 20.0)
|
||||
|
||||
|
||||
def _HeadlessGMSettleDelay():
|
||||
return _GetHeadlessFloat("M2_HEADLESS_SETTLE_DELAY", 2.0)
|
||||
|
||||
|
||||
def _HeadlessGMRequestQuit(message):
|
||||
global HEADLESS_GM_STATE
|
||||
|
||||
if message:
|
||||
_WriteHeadlessTrace(message)
|
||||
|
||||
if HEADLESS_GM_STATE.get("quit_requested"):
|
||||
return
|
||||
|
||||
HEADLESS_GM_STATE["quit_requested"] = True
|
||||
app.Exit()
|
||||
|
||||
|
||||
class _HeadlessDummy(object):
|
||||
def __call__(self, *args, **kwargs):
|
||||
return None
|
||||
|
||||
def __getattr__(self, name):
|
||||
return self
|
||||
|
||||
def __nonzero__(self):
|
||||
return False
|
||||
|
||||
|
||||
_HEADLESS_DUMMY = _HeadlessDummy()
|
||||
|
||||
|
||||
class _HeadlessInterface(object):
|
||||
def MakeInterface(self):
|
||||
return None
|
||||
|
||||
def ShowDefaultWindows(self):
|
||||
return None
|
||||
|
||||
def HideAllWindows(self):
|
||||
return None
|
||||
|
||||
def Close(self):
|
||||
return None
|
||||
|
||||
def BUILD_OnUpdate(self):
|
||||
return None
|
||||
|
||||
def OpenWhisperDialog(self, *args):
|
||||
return None
|
||||
|
||||
def SetMapName(self, *args):
|
||||
return None
|
||||
|
||||
def __getattr__(self, name):
|
||||
return _HEADLESS_DUMMY
|
||||
|
||||
cameraDistance = 1550.0
|
||||
cameraPitch = 27.0
|
||||
cameraRotation = 0.0
|
||||
@@ -64,6 +215,7 @@ testAlignment = 0
|
||||
|
||||
class GameWindow(ui.ScriptWindow):
|
||||
def __init__(self, stream):
|
||||
_WriteHeadlessTrace("GameWindow.__init__ begin")
|
||||
ui.ScriptWindow.__init__(self, "GAME")
|
||||
self.SetWindowName("game")
|
||||
net.SetPhaseWindow(net.PHASE_WINDOW_GAME, self)
|
||||
@@ -72,6 +224,7 @@ class GameWindow(ui.ScriptWindow):
|
||||
self.quickSlotPageIndex = 0
|
||||
self.lastPKModeSendedTime = 0
|
||||
self.pressNumber = None
|
||||
self.headlessGmEnabled = _HeadlessGMEnabled()
|
||||
|
||||
self.guildWarQuestionDialog = None
|
||||
self.interface = None
|
||||
@@ -82,9 +235,16 @@ class GameWindow(ui.ScriptWindow):
|
||||
self.playerGauge = None
|
||||
|
||||
self.stream = stream
|
||||
self.interface = interfaceModule.Interface()
|
||||
self.interface.MakeInterface()
|
||||
self.interface.ShowDefaultWindows()
|
||||
if self.headlessGmEnabled:
|
||||
self.interface = _HeadlessInterface()
|
||||
_WriteHeadlessTrace("GameWindow.__init__ interface_headless")
|
||||
else:
|
||||
self.interface = interfaceModule.Interface()
|
||||
_WriteHeadlessTrace("GameWindow.__init__ interface")
|
||||
self.interface.MakeInterface()
|
||||
_WriteHeadlessTrace("GameWindow.__init__ interface_made")
|
||||
self.interface.ShowDefaultWindows()
|
||||
_WriteHeadlessTrace("GameWindow.__init__ default_windows")
|
||||
|
||||
self.curtain = uiPhaseCurtain.PhaseCurtain()
|
||||
self.curtain.speed = 0.03
|
||||
@@ -112,6 +272,7 @@ class GameWindow(ui.ScriptWindow):
|
||||
|
||||
self.__ServerCommand_Build()
|
||||
self.__ProcessPreservedServerCommand()
|
||||
_WriteHeadlessTrace("GameWindow.__init__ done")
|
||||
|
||||
def __del__(self):
|
||||
player.SetGameWindow(0)
|
||||
@@ -133,6 +294,10 @@ class GameWindow(ui.ScriptWindow):
|
||||
self.enableXMasBoom = False
|
||||
self.startTimeXMasBoom = 0.0
|
||||
self.indexXMasBoom = 0
|
||||
currentMap = background.GetCurrentMapName()
|
||||
_WriteHeadlessTrace("GameWindow.Open current_map=%s" % currentMap)
|
||||
if self.headlessGmEnabled:
|
||||
self.__HeadlessGMOnOpen(currentMap)
|
||||
|
||||
global cameraDistance, cameraPitch, cameraRotation, cameraHeight
|
||||
|
||||
@@ -220,6 +385,7 @@ class GameWindow(ui.ScriptWindow):
|
||||
self.currentCubeNPC = 0
|
||||
|
||||
def Close(self):
|
||||
_WriteHeadlessTrace("GameWindow.Close begin current_map=%s" % background.GetCurrentMapName())
|
||||
self.Hide()
|
||||
|
||||
global cameraDistance, cameraPitch, cameraRotation, cameraHeight
|
||||
@@ -298,6 +464,7 @@ class GameWindow(ui.ScriptWindow):
|
||||
app.HideCursor()
|
||||
|
||||
print("---------------------------------------------------------------------------- CLOSE GAME WINDOW")
|
||||
_WriteHeadlessTrace("GameWindow.Close end current_map=%s" % background.GetCurrentMapName())
|
||||
|
||||
def __BuildKeyDict(self):
|
||||
onPressKeyDict = {}
|
||||
@@ -856,6 +1023,7 @@ class GameWindow(ui.ScriptWindow):
|
||||
|
||||
# SHOW_LOCAL_MAP_NAME
|
||||
def ShowMapName(self, mapName, x, y):
|
||||
_WriteHeadlessTrace("ShowMapName map=%s x=%d y=%d" % (mapName, x, y))
|
||||
|
||||
if self.mapNameShower:
|
||||
self.mapNameShower.ShowMapName(mapName, x, y)
|
||||
@@ -1465,8 +1633,104 @@ class GameWindow(ui.ScriptWindow):
|
||||
def OnMouseMiddleButtonUp(self):
|
||||
player.SetMouseMiddleButtonState(player.MBS_CLICK)
|
||||
|
||||
def __HeadlessGMOnOpen(self, currentMap):
|
||||
global HEADLESS_GM_STATE
|
||||
|
||||
state = HEADLESS_GM_STATE
|
||||
now = app.GetTime()
|
||||
|
||||
if not state["initialized"]:
|
||||
state["steps"] = _GetHeadlessWarpSteps()
|
||||
state["index"] = 0
|
||||
state["phase"] = "waiting_command"
|
||||
state["command_at"] = now + _HeadlessGMCommandDelay()
|
||||
state["deadline"] = 0.0
|
||||
state["quit_requested"] = False
|
||||
state["initialized"] = True
|
||||
_WriteHeadlessTrace("GM ready current_map=%s steps=%d" % (currentMap, len(state["steps"])))
|
||||
|
||||
if not state["steps"]:
|
||||
state["phase"] = "failed"
|
||||
_HeadlessGMRequestQuit("No warp steps configured")
|
||||
return
|
||||
|
||||
if state["phase"] != "waiting_open":
|
||||
return
|
||||
|
||||
if state["index"] >= len(state["steps"]):
|
||||
state["phase"] = "success"
|
||||
_HeadlessGMRequestQuit("Scenario success current_map=%s" % currentMap)
|
||||
return
|
||||
|
||||
expectedMap = state["steps"][state["index"]]["map_name"]
|
||||
if currentMap != expectedMap:
|
||||
state["phase"] = "failed"
|
||||
_HeadlessGMRequestQuit("Warp open mismatch index=%d expected=%s current_map=%s" % (state["index"], expectedMap, currentMap))
|
||||
return
|
||||
|
||||
_WriteHeadlessTrace("Warp arrived index=%d map=%s" % (state["index"], currentMap))
|
||||
state["index"] += 1
|
||||
|
||||
if state["index"] >= len(state["steps"]):
|
||||
state["phase"] = "success"
|
||||
_HeadlessGMRequestQuit("Scenario success current_map=%s" % currentMap)
|
||||
return
|
||||
|
||||
state["phase"] = "settling"
|
||||
state["command_at"] = now + _HeadlessGMSettleDelay()
|
||||
state["deadline"] = 0.0
|
||||
|
||||
def __HeadlessGMOnUpdate(self):
|
||||
global HEADLESS_GM_STATE
|
||||
|
||||
if not self.headlessGmEnabled:
|
||||
return
|
||||
|
||||
state = HEADLESS_GM_STATE
|
||||
if not state["initialized"] or state["quit_requested"]:
|
||||
return
|
||||
|
||||
now = app.GetTime()
|
||||
|
||||
if state["phase"] == "waiting_command":
|
||||
if state["index"] >= len(state["steps"]):
|
||||
state["phase"] = "success"
|
||||
_HeadlessGMRequestQuit("Scenario success current_map=%s" % background.GetCurrentMapName())
|
||||
return
|
||||
|
||||
if now < state["command_at"]:
|
||||
return
|
||||
|
||||
if 0 == player.GetMainCharacterIndex():
|
||||
return
|
||||
|
||||
step = state["steps"][state["index"]]
|
||||
meterX = int(step["global_x"] / 100)
|
||||
meterY = int(step["global_y"] / 100)
|
||||
command = "/warp %d %d" % (meterX, meterY)
|
||||
_WriteHeadlessTrace("Warp send index=%d map=%s meter_x=%d meter_y=%d current_map=%s" % (state["index"], step["map_name"], meterX, meterY, background.GetCurrentMapName()))
|
||||
net.SendChatPacket(command)
|
||||
state["phase"] = "waiting_open"
|
||||
state["deadline"] = now + _HeadlessGMWarpTimeout()
|
||||
return
|
||||
|
||||
if state["phase"] == "settling":
|
||||
if now >= state["command_at"]:
|
||||
state["phase"] = "waiting_command"
|
||||
return
|
||||
|
||||
if state["phase"] == "waiting_open" and now > state["deadline"]:
|
||||
if state["index"] < len(state["steps"]):
|
||||
expectedMap = state["steps"][state["index"]]["map_name"]
|
||||
else:
|
||||
expectedMap = ""
|
||||
state["phase"] = "failed"
|
||||
_HeadlessGMRequestQuit("Warp timeout index=%d expected=%s current_map=%s" % (state["index"], expectedMap, background.GetCurrentMapName()))
|
||||
return
|
||||
|
||||
def OnUpdate(self):
|
||||
app.UpdateGame()
|
||||
self.__HeadlessGMOnUpdate()
|
||||
|
||||
if self.mapNameShower.IsShow():
|
||||
self.mapNameShower.Update()
|
||||
@@ -2229,4 +2493,3 @@ class GameWindow(ui.ScriptWindow):
|
||||
|
||||
def SkillClearCoolTime(self, slotIndex):
|
||||
self.interface.SkillClearCoolTime(slotIndex)
|
||||
|
||||
|
||||
@@ -1,3 +1,5 @@
|
||||
import os
|
||||
|
||||
import ui
|
||||
import uiScriptLocale
|
||||
import net
|
||||
@@ -35,6 +37,25 @@ import uiOption
|
||||
import uiRestart
|
||||
####################################
|
||||
|
||||
|
||||
def _GetHeadlessScenario():
|
||||
return os.environ.get("M2_HEADLESS_SCENARIO", "").strip().lower()
|
||||
|
||||
|
||||
def _WriteHeadlessTrace(message):
|
||||
scenario = _GetHeadlessScenario()
|
||||
if scenario == "map_load":
|
||||
tracePath = "log/headless_map_load_trace.txt"
|
||||
elif scenario == "gm_teleport":
|
||||
tracePath = "log/headless_gm_teleport_trace.txt"
|
||||
else:
|
||||
return
|
||||
|
||||
try:
|
||||
open(tracePath, "a").write("%s\n" % message)
|
||||
except:
|
||||
pass
|
||||
|
||||
class LoadingWindow(ui.ScriptWindow):
|
||||
def __init__(self, stream):
|
||||
print("NEW LOADING WINDOW -------------------------------------------------------------------------------")
|
||||
@@ -218,6 +239,7 @@ class LoadingWindow(ui.ScriptWindow):
|
||||
try:
|
||||
runFunc()
|
||||
except:
|
||||
_WriteHeadlessTrace("LoadData failure step=%d" % progress)
|
||||
self.errMsg.Show()
|
||||
self.loadStepList=[]
|
||||
|
||||
@@ -302,7 +324,9 @@ class LoadingWindow(ui.ScriptWindow):
|
||||
emotion.RegisterEmotionIcons()
|
||||
|
||||
def __LoadMap(self):
|
||||
_WriteHeadlessTrace("LoadMap begin global_x=%d global_y=%d" % (self.playerX, self.playerY))
|
||||
net.Warp(self.playerX, self.playerY)
|
||||
_WriteHeadlessTrace("LoadMap current_map=%s" % background.GetCurrentMapName())
|
||||
|
||||
def __LoadSound(self):
|
||||
playerSettingModule.LoadGameData("SOUND")
|
||||
@@ -337,6 +361,7 @@ class LoadingWindow(ui.ScriptWindow):
|
||||
# END_OF_GUILD_BUILDING
|
||||
|
||||
def __StartGame(self):
|
||||
_WriteHeadlessTrace("StartGame begin current_map=%s" % background.GetCurrentMapName())
|
||||
background.SetViewDistanceSet(background.DISTANCE0, 25600)
|
||||
"""
|
||||
background.SetViewDistanceSet(background.DISTANCE1, 19200)
|
||||
@@ -349,6 +374,7 @@ class LoadingWindow(ui.ScriptWindow):
|
||||
app.SetGlobalCenterPosition(self.playerX, self.playerY)
|
||||
|
||||
net.StartGame()
|
||||
_WriteHeadlessTrace("StartGame queued current_map=%s" % background.GetCurrentMapName())
|
||||
|
||||
def _ReloadTitleNames():
|
||||
for i in range(len(localeInfo.TITLE_NAME_LIST)):
|
||||
|
||||
@@ -1,3 +1,4 @@
|
||||
import os
|
||||
import dbg
|
||||
import app
|
||||
import net
|
||||
@@ -18,6 +19,10 @@ import ime
|
||||
import uiScriptLocale
|
||||
import debugInfo
|
||||
|
||||
|
||||
def _AllowHeadlessLoginInfo():
|
||||
return os.environ.get("M2_HEADLESS_SCENARIO", "").strip().lower() == "gm_teleport"
|
||||
|
||||
# Multi-language hot-reload system
|
||||
from uilocaleselector import LocaleSelector
|
||||
|
||||
@@ -715,7 +720,7 @@ class LoginWindow(ui.ScriptWindow):
|
||||
|
||||
def __LoadLoginInfo(self, loginInfoFileName):
|
||||
# This should not work in production
|
||||
if not debugInfo.IsDebugMode():
|
||||
if not debugInfo.IsDebugMode() and not _AllowHeadlessLoginInfo():
|
||||
app.loggined = FALSE
|
||||
else:
|
||||
try:
|
||||
|
||||
@@ -1,6 +1,8 @@
|
||||
###################################################################################################
|
||||
# Network
|
||||
|
||||
import os
|
||||
|
||||
import app
|
||||
import chr
|
||||
import dbg
|
||||
@@ -18,6 +20,25 @@ import uiPhaseCurtain
|
||||
|
||||
import localeInfo
|
||||
|
||||
|
||||
def _GetHeadlessScenario():
|
||||
return os.environ.get("M2_HEADLESS_SCENARIO", "").strip().lower()
|
||||
|
||||
|
||||
def _WriteHeadlessTrace(message):
|
||||
scenario = _GetHeadlessScenario()
|
||||
if scenario == "map_load":
|
||||
tracePath = "log/headless_map_load_trace.txt"
|
||||
elif scenario == "gm_teleport":
|
||||
tracePath = "log/headless_gm_teleport_trace.txt"
|
||||
else:
|
||||
return
|
||||
|
||||
try:
|
||||
open(tracePath, "a").write("%s\n" % message)
|
||||
except:
|
||||
pass
|
||||
|
||||
class PopupDialog(ui.ScriptWindow):
|
||||
# MR-15: Multiline dialog messages
|
||||
BASE_HEIGHT = 105
|
||||
@@ -167,6 +188,7 @@ class MainStream(object):
|
||||
|
||||
if newPhaseWindow:
|
||||
newPhaseWindow.Open()
|
||||
_WriteHeadlessTrace("MainStream.ChangePhase opened=%s" % newPhaseWindow.__class__.__name__)
|
||||
|
||||
self.curPhaseWindow=newPhaseWindow
|
||||
|
||||
@@ -237,7 +259,7 @@ class MainStream(object):
|
||||
try:
|
||||
import introLoading
|
||||
loadingPhaseWindow=introLoading.LoadingWindow(self)
|
||||
loadingPhaseWindow.LoadData(x, y)
|
||||
loadingPhaseWindow.DEBUG_LoadData(x, y)
|
||||
self.SetPhaseWindow(loadingPhaseWindow)
|
||||
except:
|
||||
import exception
|
||||
@@ -256,8 +278,10 @@ class MainStream(object):
|
||||
def SetGamePhase(self):
|
||||
try:
|
||||
import game
|
||||
_WriteHeadlessTrace("MainStream.SetGamePhase begin current_map=%s" % background.GetCurrentMapName())
|
||||
self.popupWindow.Close()
|
||||
self.SetPhaseWindow(game.GameWindow(self))
|
||||
_WriteHeadlessTrace("MainStream.SetGamePhase queued current_map=%s" % background.GetCurrentMapName())
|
||||
except:
|
||||
raise
|
||||
import exception
|
||||
|
||||
@@ -1,3 +1,5 @@
|
||||
import os
|
||||
|
||||
import dbg
|
||||
import app
|
||||
import localeInfo
|
||||
@@ -14,6 +16,51 @@ import stringCommander
|
||||
|
||||
#bind_me(locals().values())
|
||||
|
||||
|
||||
def _GetHeadlessScenario():
|
||||
return os.environ.get("M2_HEADLESS_SCENARIO", "").strip().lower()
|
||||
|
||||
|
||||
def _WriteHeadlessTrace(message):
|
||||
scenario = _GetHeadlessScenario()
|
||||
if scenario == "map_load":
|
||||
tracePath = "log/headless_map_load_trace.txt"
|
||||
elif scenario == "gm_teleport":
|
||||
tracePath = "log/headless_gm_teleport_trace.txt"
|
||||
else:
|
||||
return
|
||||
|
||||
try:
|
||||
open(tracePath, "a").write("%s\n" % message)
|
||||
except:
|
||||
pass
|
||||
|
||||
|
||||
def _GetHeadlessInt(name, default):
|
||||
try:
|
||||
return int(os.environ.get(name, str(default)))
|
||||
except (TypeError, ValueError):
|
||||
return default
|
||||
|
||||
|
||||
def _SetInitialPhase(mainStream):
|
||||
scenario = _GetHeadlessScenario()
|
||||
if scenario == "map_load":
|
||||
mapName = os.environ.get("M2_HEADLESS_MAP_NAME", "").strip()
|
||||
globalX = _GetHeadlessInt("M2_HEADLESS_GLOBAL_X", 460800)
|
||||
globalY = _GetHeadlessInt("M2_HEADLESS_GLOBAL_Y", 960000)
|
||||
|
||||
_WriteHeadlessTrace("Scenario begin map=%s global_x=%d global_y=%d" % (mapName, globalX, globalY))
|
||||
mainStream.SetTestGamePhase(globalX, globalY)
|
||||
return
|
||||
|
||||
if scenario == "gm_teleport":
|
||||
_WriteHeadlessTrace("Scenario begin gm_teleport")
|
||||
mainStream.SetLoginPhase()
|
||||
return
|
||||
|
||||
mainStream.SetLoginPhase()
|
||||
|
||||
def RunApp():
|
||||
musicInfo.LoadLastPlayFieldMusic()
|
||||
|
||||
@@ -47,8 +94,7 @@ def RunApp():
|
||||
mainStream.Create()
|
||||
|
||||
#mainStream.SetLoadingPhase()
|
||||
|
||||
mainStream.SetLoginPhase()
|
||||
_SetInitialPhase(mainStream)
|
||||
#mainStream.SetSelectCharacterPhase()
|
||||
#mainStream.SetCreateCharacterPhase()
|
||||
#mainStream.SetSelectEmpirePhase()
|
||||
@@ -58,4 +104,3 @@ def RunApp():
|
||||
mainStream.Destroy()
|
||||
|
||||
RunApp()
|
||||
|
||||
|
||||
BIN
assets/sound2/sound/monster2/outlaw/fall.wav
Normal file
BIN
assets/sound2/sound/monster2/outlaw/fall.wav
Normal file
Binary file not shown.
BIN
assets/sound2/sound/pc2/assassin/bow/attack1.wav
Normal file
BIN
assets/sound2/sound/pc2/assassin/bow/attack1.wav
Normal file
Binary file not shown.
@@ -1,5 +1,5 @@
|
||||
ScriptType CharacterSoundInformation
|
||||
|
||||
SoundDataCount 2
|
||||
SoundData00 0.066000 "sound/pc2/assassin/dualhand_sword/combo7.wav"
|
||||
SoundData01 0.033000 "sound/common/swing/w_1h_c_2.wav"
|
||||
SoundData00 0.231000 "sound/pc2/assassin/dualhand_sword/combo4.wav"
|
||||
SoundData01 0.198000 "sound/common/swing/a_dh_c_4.wav"
|
||||
|
||||
@@ -163,23 +163,14 @@ Files under `.updates/` are created by the launcher. The user shouldn't touch th
|
||||
|
||||
1. On a trusted machine (not random laptop), with the private signing key present:
|
||||
```bash
|
||||
./scripts/make-release.sh --source /path/to/fresh/client --version 2026.04.14-1 \
|
||||
--previous 2026.04.13-3 --notes notes.md --dry-run
|
||||
./scripts/make-release.sh --version 2026.04.14-1 --source /path/to/fresh/client
|
||||
```
|
||||
[`scripts/make-release.sh`](../scripts/make-release.sh) is the single entry
|
||||
point for the v1 manual flow. It drives `make-manifest.py` + `sign-manifest.py`,
|
||||
builds the content-addressed blob tree under `files/<hash[0:2]>/<hash>` with
|
||||
hardlink-based deduplication, archives the signed manifest into
|
||||
`manifests/<version>.json`, and — unless `--dry-run` is passed — rsyncs the
|
||||
blob tree first and the `manifest.json` + `manifest.json.sig` pair last so the
|
||||
release becomes visible atomically. Flags: `--key` (default
|
||||
`~/.config/metin/launcher-signing-key`, must be mode 600), `--out` (default
|
||||
`/tmp/release-<version>`), `--force` to overwrite a non-empty out dir, `--yes`
|
||||
to skip the interactive rsync confirmation, `--rsync-target <user@host:/path>`
|
||||
to override the upload destination.
|
||||
2. The script walks the client directory, computes sha256 for each file, writes a `manifest.json`, signs it, and produces a release directory containing the manifest, its signature, and the deduplicated blob tree.
|
||||
2. The script walks the client directory, computes sha256 for each file, writes a `manifest.json`, signs it, and produces a release directory `release/2026.04.14-1/` containing the manifest, its signature, and only the new blobs (ones not already present on the server).
|
||||
3. Human review: diff the new manifest against the previous one, sanity-check size and file count.
|
||||
4. Re-run without `--dry-run` (same args) to rsync to the VPS. The script prints the target and waits for confirmation unless `--yes` is passed.
|
||||
4. `rsync` the release directory to the VPS:
|
||||
```bash
|
||||
rsync -av release/2026.04.14-1/ mt2.jakubkadlec.dev@mt2.jakubkadlec.dev:/var/www/updates.jakubkadlec.dev/
|
||||
```
|
||||
5. Verify from a second machine: `curl` the manifest, check signature, check a random blob.
|
||||
6. Tag the release in git.
|
||||
|
||||
|
||||
@@ -1,169 +0,0 @@
|
||||
#!/usr/bin/env bash
|
||||
# make-release.sh — assemble, sign, and (optionally) publish a client release.
|
||||
#
|
||||
# Drives scripts/make-manifest.py + scripts/sign-manifest.py, then builds the
|
||||
# content-addressed blob tree the launcher pulls from. See docs/update-manager.md
|
||||
# for the end-to-end design; this script is the v1 manual publishing flow.
|
||||
#
|
||||
# Usage:
|
||||
# scripts/make-release.sh --source <client-dir> --version <version> \
|
||||
# [--previous <version>] [--notes <file>] \
|
||||
# [--key <path>] [--out <path>] [--force] \
|
||||
# [--dry-run] [--yes] [--rsync-target <user@host:/path>]
|
||||
set -euo pipefail
|
||||
|
||||
# -------- arg parsing --------
|
||||
SOURCE=""
|
||||
VERSION=""
|
||||
PREVIOUS=""
|
||||
NOTES_FILE=""
|
||||
KEY="${HOME}/.config/metin/launcher-signing-key"
|
||||
OUT=""
|
||||
FORCE=0
|
||||
DRY_RUN=0
|
||||
YES=0
|
||||
RSYNC_TARGET="mt2.jakubkadlec.dev@mt2.jakubkadlec.dev:/var/www/updates.jakubkadlec.dev/"
|
||||
|
||||
die() { echo "error: $*" >&2; exit 1; }
|
||||
say() { echo "[make-release] $*"; }
|
||||
|
||||
while [[ $# -gt 0 ]]; do
|
||||
case "$1" in
|
||||
--source) SOURCE="$2"; shift 2 ;;
|
||||
--version) VERSION="$2"; shift 2 ;;
|
||||
--previous) PREVIOUS="$2"; shift 2 ;;
|
||||
--notes) NOTES_FILE="$2"; shift 2 ;;
|
||||
--key) KEY="$2"; shift 2 ;;
|
||||
--out) OUT="$2"; shift 2 ;;
|
||||
--force) FORCE=1; shift ;;
|
||||
--dry-run) DRY_RUN=1; shift ;;
|
||||
--yes) YES=1; shift ;;
|
||||
--rsync-target) RSYNC_TARGET="$2"; shift 2 ;;
|
||||
-h|--help) sed -n '1,15p' "$0"; exit 0 ;;
|
||||
*) die "unknown arg: $1" ;;
|
||||
esac
|
||||
done
|
||||
|
||||
[[ -n "$SOURCE" ]] || die "--source is required"
|
||||
[[ -n "$VERSION" ]] || die "--version is required"
|
||||
[[ -d "$SOURCE" ]] || die "source dir does not exist: $SOURCE"
|
||||
[[ -f "$SOURCE/Metin2.exe" ]] || die "source does not look like a client dir (missing Metin2.exe): $SOURCE"
|
||||
[[ -f "$KEY" ]] || die "signing key not found: $KEY"
|
||||
|
||||
KEY_MODE=$(stat -c '%a' "$KEY")
|
||||
[[ "$KEY_MODE" == "600" ]] || die "signing key $KEY must be mode 600, got $KEY_MODE"
|
||||
|
||||
[[ -n "$NOTES_FILE" && ! -f "$NOTES_FILE" ]] && die "notes file not found: $NOTES_FILE"
|
||||
|
||||
: "${OUT:=/tmp/release-${VERSION}}"
|
||||
SOURCE=$(cd "$SOURCE" && pwd)
|
||||
OUT_ABS=$(mkdir -p "$OUT" && cd "$OUT" && pwd)
|
||||
|
||||
if [[ -n "$(ls -A "$OUT_ABS" 2>/dev/null)" && "$FORCE" -ne 1 ]]; then
|
||||
die "output directory $OUT_ABS is non-empty (use --force to overwrite)"
|
||||
fi
|
||||
|
||||
SCRIPT_DIR=$(cd "$(dirname "$0")" && pwd)
|
||||
|
||||
say "source: $SOURCE"
|
||||
say "version: $VERSION"
|
||||
say "out: $OUT_ABS"
|
||||
say "key: $KEY"
|
||||
|
||||
# -------- [1/6] manifest --------
|
||||
say "[1/6] building manifest"
|
||||
mkdir -p "$OUT_ABS/manifests" "$OUT_ABS/files"
|
||||
MANIFEST="$OUT_ABS/manifest.json"
|
||||
|
||||
mk_args=(--source "$SOURCE" --version "$VERSION" --out "$MANIFEST")
|
||||
[[ -n "$PREVIOUS" ]] && mk_args+=(--previous "$PREVIOUS")
|
||||
if [[ -n "$NOTES_FILE" ]]; then
|
||||
notes_text=$(cat "$NOTES_FILE")
|
||||
mk_args+=(--notes "$notes_text")
|
||||
fi
|
||||
python3 "$SCRIPT_DIR/make-manifest.py" "${mk_args[@]}"
|
||||
|
||||
# -------- [2/6] sign --------
|
||||
say "[2/6] signing manifest"
|
||||
python3 "$SCRIPT_DIR/sign-manifest.py" --manifest "$MANIFEST" --key "$KEY"
|
||||
SIG="$MANIFEST.sig"
|
||||
[[ -f "$SIG" ]] || die "signature not produced"
|
||||
sig_len=$(stat -c '%s' "$SIG")
|
||||
[[ "$sig_len" == "64" ]] || die "signature is $sig_len bytes, expected 64"
|
||||
|
||||
# -------- [3/6] archive historical manifest --------
|
||||
say "[3/6] archiving historical manifest -> manifests/${VERSION}.json"
|
||||
cp -f "$MANIFEST" "$OUT_ABS/manifests/${VERSION}.json"
|
||||
cp -f "$SIG" "$OUT_ABS/manifests/${VERSION}.json.sig"
|
||||
|
||||
# -------- [4/6] blob tree --------
|
||||
say "[4/6] building content-addressed blob tree"
|
||||
|
||||
# Extract (path, sha256) pairs for launcher + every file entry.
|
||||
mapfile -t PAIRS < <(jq -r '
|
||||
([.launcher] + .files)
|
||||
| .[]
|
||||
| "\(.sha256)\t\(.path)"
|
||||
' "$MANIFEST")
|
||||
|
||||
total_entries=${#PAIRS[@]}
|
||||
unique_count=0
|
||||
dedup_count=0
|
||||
bytes_written=0
|
||||
|
||||
declare -A SEEN
|
||||
for pair in "${PAIRS[@]}"; do
|
||||
hash="${pair%%$'\t'*}"
|
||||
rel="${pair#*$'\t'}"
|
||||
src="$SOURCE/$rel"
|
||||
[[ -f "$src" ]] || die "file in manifest missing from source: $rel"
|
||||
if [[ -n "${SEEN[$hash]:-}" ]]; then
|
||||
dedup_count=$((dedup_count + 1))
|
||||
continue
|
||||
fi
|
||||
SEEN[$hash]=1
|
||||
unique_count=$((unique_count + 1))
|
||||
prefix="${hash:0:2}"
|
||||
dst_dir="$OUT_ABS/files/$prefix"
|
||||
dst="$dst_dir/$hash"
|
||||
mkdir -p "$dst_dir"
|
||||
if [[ -f "$dst" ]]; then
|
||||
continue
|
||||
fi
|
||||
# Try hardlink first, fall back to copy across filesystems.
|
||||
if ! cp -l "$src" "$dst" 2>/dev/null; then
|
||||
cp "$src" "$dst"
|
||||
fi
|
||||
sz=$(stat -c '%s' "$dst")
|
||||
bytes_written=$((bytes_written + sz))
|
||||
done
|
||||
|
||||
say " entries: $total_entries unique blobs: $unique_count deduped: $dedup_count"
|
||||
say " bytes written: $bytes_written"
|
||||
|
||||
# -------- [5/6] layout summary --------
|
||||
say "[5/6] final layout:"
|
||||
(cd "$OUT_ABS" && find . -maxdepth 2 -mindepth 1 -printf ' %p\n' | sort | head -40)
|
||||
|
||||
# -------- [6/6] rsync --------
|
||||
if [[ "$DRY_RUN" -eq 1 ]]; then
|
||||
say "[6/6] --dry-run set, skipping rsync. target would be: $RSYNC_TARGET"
|
||||
exit 0
|
||||
fi
|
||||
|
||||
say "[6/6] rsync target: $RSYNC_TARGET"
|
||||
if [[ "$YES" -ne 1 ]]; then
|
||||
read -r -p "continue? [y/N] " ans
|
||||
[[ "$ans" == "y" || "$ans" == "Y" ]] || die "aborted by user"
|
||||
fi
|
||||
|
||||
# Stage 1: everything except manifest.json(.sig) — blobs and historical archive.
|
||||
rsync -av --delay-updates --checksum --omit-dir-times --no-perms \
|
||||
--exclude 'manifest.json' --exclude 'manifest.json.sig' \
|
||||
"$OUT_ABS"/ "$RSYNC_TARGET"
|
||||
|
||||
# Stage 2: manifest + signature, so the new release becomes visible last.
|
||||
rsync -av --checksum --omit-dir-times --no-perms \
|
||||
"$MANIFEST" "$SIG" "$RSYNC_TARGET"
|
||||
|
||||
say "done."
|
||||
Reference in New Issue
Block a user