forked from metin-server/m2dev-server
558 lines
20 KiB
Plaintext
558 lines
20 KiB
Plaintext
quest devilcatacomb_zone begin
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state start begin
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function is_closed()
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return (game.get_event_flag("dc_closed") > 0) --close dialog
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end
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function setting()
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return
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{
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["base"]={["x"] = 3072 , ["y"]= 12032 ,},
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["floor1_s"] = { ["x"] = 20, ["y"] = 20, },
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["floor1_e"] = { ["x"] = 500, ["y"] = 470,},
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["floor2_s"] = { ["x"] = 510, ["y"] = 18, },
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["floor2_e"] = { ["x"] = 978, ["y"] = 470,},
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["floor1_entry"] = {["x"] = 73, ["y"] = 63,},
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["floor2_entry"] = {["x"] = 550, ["y"] = 45,},
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["floor3_entry"] = {["x"] = 1378, ["y"] = 249,},
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["floor4_entry"] = {["x"] = 70, ["y"] = 592,},
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["floor5_entry"] = {["x"] = 846, ["y"] = 898},
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["floor6_entry"] = {["x"] = 1362, ["y"] = 666},
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["floor7_entry"] = {["x"] = 73, ["y"] = 1156},
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["map_idx"] = 216,
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["rag"] = 30311,
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["devil_king"] = 2591,
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["reapers_credit1"] = 30319,
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["reapers_credit2"] = 30320,
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["reapers_credit3"] = 76002,
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["floor3_stone"] = 8038,
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["floor3_stone_pos"] = {
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{1366, 150},
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{1366, 351},
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{1234, 365},
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{1234, 140},
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{1150, 135},
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{1130, 365},
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{1135, 253}
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},
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["mob_regen_file_path"] = "data/dungeon/devilcatacomb/",
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["floor4_regen_file"] = {"devilcatacomb_floor4_regen1.txt",
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"devilcatacomb_floor4_regen2.txt",
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"devilcatacomb_floor4_regen3.txt",
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"devilcatacomb_floor4_regen4.txt",
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"devilcatacomb_floor4_regen5.txt"} ,
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["credit_stone"] = 30101,
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["credit_stone_pos"] = {307,323},
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["floor2_stone"] = 30103,
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["floor2_stone_pos"] = {741,217},
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["floor2_merchant_npc"] = 20368,
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["floor2_merchant_npc_pos"] = {734,214},
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["floor4_npc"] = 30104,
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["floor4_npc_pos"] = {500, 717},
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["devil_king_pos"] = {{673,829},{691,638},{848,568},{1026,642},{1008,862}},
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["unlock_stone"] = 30312,
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["floor5_stone"] = 30102,
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["floor5_stone_pos"] = {848, 735},
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["devil_great_king"] = 2597 ,
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["devil_great_king_pos"] = {1303,704},
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["devil_emperor"] = 2598,
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["devil_emperor_pos"] = {74,1103},
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["dc2_door_set_size"] = {4,2,3,2},
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["dc2_door_set1"] = {
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{{30111, 566, 117, 5},{30112, 562, 311, 5,},{30118, 663, 434, 7},{30119, 881, 434, 7}},
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{{30116, 743, 390, 3},{30119, 612, 251, 1,}},
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{{30113, 654, 211, 5},{30111, 707, 338, 7,},{30112, 775, 336, 7}},
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{{30117, 733, 294, 3},{30113, 694, 271, 1,}}
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},
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["dc2_door_set2"] = {
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{{30115, 942, 141, 5},{30116, 942, 245, 5},{30117, 942, 321, 5},{30115, 763, 64, 7}},
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{{30118, 643, 116, 3},{30114, 900, 167, 1}},
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{{30114, 850, 293, 5},{30113, 715, 164, 7},{30114, 817, 162, 7}},
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{{30111, 802, 277, 1},{30112, 800, 241, 1}}
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},
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}
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end
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when login begin
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local setting = devilcatacomb_zone.setting()
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local idx = pc.get_map_index()
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if idx >= (setting.map_idx * 10000) and idx < ((setting.map_idx + 1) * 10000) then
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-- pc.set_warp_location(65, 5914, 992) -----------아귀동굴 좌표로
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local level = d.getf("level")
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-- warp location이 0,0 이면 시스템 상으로, 종료 시, 종료 위치를 시작 위치로 저장한다.
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d.set_warp_location (0, 0, 0)
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if level == 2 then
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say(gameforge.devilcatacomb_zone._10_say)
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say(string.format(gameforge.devilcatacomb_zone._20_say, 60))
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elseif level == pc.getqf ("level") then
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-- say ("낙오되지 않기 위해 동료들과 합류하십시오.")
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say(gameforge.devilcatacomb_zone._30_say)
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else
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say(gameforge.devilcatacomb_zone._40_say)
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-- say ("당신은 낙오되었습니다. 용신의 힘을 빌어 잠시 뒤 동굴 밖으로 이동합니다.")
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timer ("devilcatacomb_ban_timer", 5)
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end
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end
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if idx == setting.map_idx then
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pc.setf("devilcatacomb_zone","last_exit_time", get_global_time())
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-- 2층이상이면, 쫓겨나
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if pc.get_x() < setting.floor1_s.x + setting.base.x
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or pc.get_y() < setting.floor1_s.y + setting.base.y
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or pc.get_x() > setting.floor1_e.x + setting.base.x
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or pc.get_y() > setting.floor1_e.y + setting.base.y
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then
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-- 아귀동굴 입구로
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-- if not is_test_server() then
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say(gameforge.devilcatacomb_zone._40_say)
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timer ("devilcatacomb_ban_timer", 5)
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-- end
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else
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-- 아귀동굴 입구로
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-- pc.set_warp_location(65, 5914, 992)
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say(gameforge.devilcatacomb_zone._50_say)
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end
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end
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end
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when logout begin
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local idx = pc.get_map_index()
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local setting = devilcatacomb_zone.setting()
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if idx == setting.map_idx or idx >= (setting.map_idx * 10000) and idx < ((setting.map_idx + 1) * 10000) then
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pc.setf("devilcatacomb_zone","last_exit_time", get_global_time())
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end
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end
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when devilcatacomb_ban_timer.timer begin
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pc.warp((5914)*100, (992)*100, 65)
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end
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when warp_timer.timer begin
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local level = d.getf("level")
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local level_switch = {
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[3] = gameforge.devilcatacomb_zone._60_say,
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[4] = gameforge.devilcatacomb_zone._70_say,
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[5] = gameforge.devilcatacomb_zone._80_say,
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[6] = gameforge.devilcatacomb_zone._90_say,
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}
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local t = 3600 -(get_global_time() - d.getf("enter_time"))
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local t_r = math.mod (t, 60)
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local t_m = (t - t_r) / 60
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d.notice ( level_switch[level] )
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d.notice(string.format(gameforge.devilcatacomb_zone._20_say, t_m))
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d.set_warp_location (0, 0, 0)
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end
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when devilcatacomb_man.chat.gameforge.devilcatacomb_zone._100_npcChat with not devilcatacomb_zone.is_closed() begin
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local setting = devilcatacomb_zone.setting()
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if pc.get_level() < 75 then
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say(gameforge.devilcatacomb_zone._110_say)
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elseif pc.getf("deviltower_zone","9_done") == 0 then
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say(gameforge.devilcatacomb_zone._120_say)
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elseif ((get_global_time() - pc.getf("devilcatacomb_zone","last_exit_time")) < 1800) then
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say(gameforge.devilcatacomb_zone._130_say)
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else
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say(gameforge.devilcatacomb_zone._140_say)
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local s = select(gameforge.devilcatacomb_zone._150_select, gameforge.devilcatacomb_zone._160_select)
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if s == 1 then
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pc.warp ((setting.floor1_entry.x + setting.base.x )* 100, (setting.floor1_entry.y + setting.base.y) * 100)
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end
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end
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end
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-- 몬스터가 죽으면 발생하는 이벤트.
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when kill begin
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local setting = devilcatacomb_zone.setting()
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-- 아귀동굴 1층이면 1% 확률로 금시건을 드랍한다.
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if pc.get_x() > setting.floor1_s.x + setting.base.x
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and pc.get_y() > setting.floor1_s.y + setting.base.y
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and pc.get_x() < setting.floor1_e.x + setting.base.x
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and pc.get_y() < setting.floor1_e.y + setting.base.y then
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local j = number(1, 100)
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if j == 1 then
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game.drop_item (setting.rag, 1)
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end
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end
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end
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function spawn_doors ()
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local setting = devilcatacomb_zone.setting()
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for i = 1, 4 do
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local mob_set = setting.dc2_door_set1[i]
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local set_size = setting.dc2_door_set_size[i]
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for j = 1, set_size do
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d.set_unique (i.."_1_"..j, d.spawn_mob_dir (mob_set[j][1], mob_set[j][2], mob_set[j][3], mob_set[j][4]))
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end
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mob_set = setting.dc2_door_set2[i]
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for j = 1, set_size do
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d.set_unique (i.."_2_"..j, d.spawn_mob_dir (mob_set[j][1], mob_set[j][2], mob_set[j][3], mob_set[j][4]))
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end
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end
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end
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-- 금시건을 나찰인증석에 드래그하면 2층으로 보낸다. 2층부터는 던전이다.
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when devilcatacomb_credit_stone. take begin
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local setting = devilcatacomb_zone.setting()
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if item.vnum == setting.rag then
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if not party.is_party() then
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say(gameforge.devilcatacomb_zone._170_say)
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return
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elseif party.is_in_dungeon() then
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say(gameforge.devilcatacomb_zone._180_say)
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return
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end
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item.remove()
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say(gameforge.devilcatacomb_zone._190_say)
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wait()
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say(gameforge.devilcatacomb_zone._200_say)
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wait()
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d.new_jump_party (setting.map_idx, setting.floor2_entry.x + setting.base.x , setting.floor2_entry.y + setting.base.y )
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d.setqf2("devilcatacomb_zone","level", 2)
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d.setf ("level",2)
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d.regen_file (setting.mob_regen_file_path.."dc_2f_regen.txt")
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d.spawn_mob (setting.floor2_merchant_npc, setting.floor2_merchant_npc_pos[1], setting.floor2_merchant_npc_pos[2])
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d.spawn_mob (setting.floor2_stone, setting.floor2_stone_pos[1], setting.floor2_stone_pos[2])
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devilcatacomb_zone.spawn_doors ()
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server_timer('devilcatacomb_45m_left_timer',60 * 15, d.get_map_index())
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d.setf("enter_time", get_global_time())
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end
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end
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when devilcatacomb_45m_left_timer.server_timer begin
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if d.select(get_server_timer_arg()) then
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d.notice(string.format(gameforge.devilcatacomb_zone._20_say, 45))
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server_timer('devilcatacomb_30m_left_timer', 60 * 15, get_server_timer_arg())
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end
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end
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when devilcatacomb_30m_left_timer.server_timer begin
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if d.select(get_server_timer_arg()) then
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d.notice(string.format(gameforge.devilcatacomb_zone._20_say, 30))
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server_timer('devilcatacomb_15m_left_timer', 60 * 15, get_server_timer_arg())
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end
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end
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when devilcatacomb_15m_left_timer.server_timer begin
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if d.select(get_server_timer_arg()) then
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d.notice(string.format(gameforge.devilcatacomb_zone._20_say, 15))
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server_timer('devilcatacomb_5m_left_timer', 60 * 10, get_server_timer_arg())
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end
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end
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when devilcatacomb_5m_left_timer.server_timer begin
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if d.select(get_server_timer_arg()) then
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d.notice(string.format(gameforge.devilcatacomb_zone._20_say, 5))
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server_timer('devilcatacomb_1m_left_timer', 60 * 4, get_server_timer_arg())
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end
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end
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when devilcatacomb_1m_left_timer.server_timer begin
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if d.select(get_server_timer_arg()) then
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d.notice(string.format(gameforge.devilcatacomb_zone._20_say, 1))
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server_timer ("devilcatacomb_0m_left_timer", 60 * 1, get_server_timer_arg())
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end
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end
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when devilcatacomb_0m_left_timer.server_timer begin
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if d.select(get_server_timer_arg()) then
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d.notice (gameforge.devilcatacomb_zone._210_dNotice)
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d.set_warp_location (65, 5914, 992)
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server_timer('devilcatacomb_exit_timer', 7, get_server_timer_arg())
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end
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end
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function is_dc2_doors_clear ()
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local setting = devilcatacomb_zone.setting()
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local clear = true
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for i = 1, 4 do
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local set_clear = true
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local mob_set = setting.dc2_door_set1[i]
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local set_size = setting.dc2_door_set_size[i]
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for j = 1, set_size do
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set_clear = set_clear and d.is_unique_dead (i.."_1_"..j)
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end
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if not set_clear then
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set_clear = true
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mob_set = setting.dc2_door_set2[i]
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for j = 1, set_size do
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set_clear = set_clear and d.is_unique_dead (i.."_2_"..j)
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end
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end
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clear = clear and set_clear
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end
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return clear
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end
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-- 현황석을 클릭하면 3층 진입 여부를 선택할 수 있고
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-- 진입시 사신의증표를 검사한다.
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-- 사신의 증표가 없다면 밖으로 워프된다.
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when devilcatacomb_floor2_stone.click begin
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local setting = devilcatacomb_zone.setting()
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if d.getf("devilcatacomb_floor2_stone_clicked") == 0 then
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if not devilcatacomb_zone.is_dc2_doors_clear () then
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say(gameforge.devilcatacomb_zone._220_say)
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wait ()
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return
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end
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say(gameforge.devilcatacomb_zone._230_say)
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wait()
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say(gameforge.devilcatacomb_zone._240_say)
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wait()
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local s = select(gameforge.devilcatacomb_zone._150_select, gameforge.devilcatacomb_zone._160_select)
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if s == 1 then
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if d.getf("devilcatacomb_floor2_stone_clicked") == 0 then
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d.setf("devilcatacomb_floor2_stone_clicked", 1)
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d.setqf2("devilcatacomb_zone","last_exit_time", get_global_time())
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d.set_item_group ("reapers_credit", 3, setting.reapers_credit3, 1, setting.reapers_credit2, 1, setting.reapers_credit1, 1)
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d.say_diff_by_item_group("reapers_credit", gameforge.devilcatacomb_zone._250_say, gameforge.devilcatacomb_zone._260_say)
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timer ("devilcatacomb_floor3_enter_timer", 7)
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end
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end
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else
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say(gameforge.devilcatacomb_zone._270_say)
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end
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end
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when devilcatacomb_floor3_enter_timer.timer begin
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local setting = devilcatacomb_zone.setting()
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d.set_warp_location (65, 5914, 992)
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d.exit_all_by_item_group ("reapers_credit")
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d.delete_item_in_item_group_from_all ("reapers_credit")
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d.purge ()
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d.jump_all (setting.floor3_entry.x + setting.base.x , setting.floor3_entry.y + setting.base.y)
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d.setf("level",3)
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d.setqf2("devilcatacomb_zone","level", 3)
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d.regen_file (setting.mob_regen_file_path.."dc_3f_regen.txt")
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timer("warp_timer",3)
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local position = setting.floor3_stone_pos
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local n = number(1,7)
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for i = 1, 7 do
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if (i != n)
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then
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d.set_unique("fake"..i, d.spawn_mob( setting.floor3_stone, position[i][1], position[i][2]))
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end
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end
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local vid = d.spawn_mob( setting.floor3_stone, position[n][1], position[n][2])
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d.set_unique ("real",vid)
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if (is_test_server()) then
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-- real stone pos
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chat (position[n][1],position[n][2])
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end
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end
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when devilcatacomb3_stone.kill begin
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local setting = devilcatacomb_zone.setting()
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-- 돌이 파괴되면 진짜가 죽었는지 확인해본다.
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-- 진짜가 죽었으면 4층으로 이동한다.
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if d.is_unique_dead("real") then
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d.notice(gameforge.devilcatacomb_zone._280_dNotice)
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d.setf ("level",4)
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d.setqf2("devilcatacomb_zone","level", 4)
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timer ("devilcatacomb_floor4_enter_timer", 3)
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else
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d.notice(gameforge.devilcatacomb_zone._290_dNotice)
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end
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end
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when devilcatacomb_floor4_enter_timer.timer begin
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local setting = devilcatacomb_zone.setting()
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local i = number (1, 5)
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timer("warp_timer",3)
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d.purge ()
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d.jump_all (setting.floor4_entry.x + setting.base.x , setting.floor4_entry.y + setting.base.y)
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d.regen_file (setting.mob_regen_file_path.."dc_4f_regen.txt")
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d.regen_file (setting.mob_regen_file_path..setting.floor4_regen_file[i])
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if (is_test_server()) then
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d.notice (setting.floor4_regen_file[i])
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end
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d.spawn_mob (setting.floor4_npc, setting.floor4_npc_pos[1], setting.floor4_npc_pos[2])
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end
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-- devilcatacomb_floor4_stone는 클릭 시 4층에서 5층으로 이동시키는 npc이다.
|
|
when devilcatacomb_floor4_stone.click begin
|
|
local setting = devilcatacomb_zone.setting()
|
|
local n = number (1,5)
|
|
say(gameforge.devilcatacomb_zone._300_say)
|
|
wait()
|
|
if (is_test_server()) then
|
|
-- devil_king pos
|
|
chat (setting.devil_king_pos[n][1], setting.devil_king_pos[n][2])
|
|
end
|
|
d.purge ()
|
|
d.jump_all (setting.floor5_entry.x + setting.base.x, setting.floor5_entry.y + setting.base.y )
|
|
d.setf ("level",5)
|
|
d.setqf2("devilcatacomb_zone","level", 5)
|
|
timer("warp_timer",3)
|
|
d.regen_file (setting.mob_regen_file_path.."dc_5f_regen.txt")
|
|
d.spawn_mob (setting.devil_king, setting.devil_king_pos[n][1], setting.devil_king_pos[n][2])
|
|
d.spawn_mob (setting.floor5_stone, setting.floor5_stone_pos[1], setting.floor5_stone_pos[2])
|
|
end
|
|
|
|
-- 아귀왕(2591)이 죽으면 봉인해체석 드랍
|
|
when devilcatacomb_devil_king.kill begin
|
|
local setting = devilcatacomb_zone.setting()
|
|
game.drop_item (setting.unlock_stone, 1)
|
|
end
|
|
|
|
-- 사신금제비(30102)에 금제해체석봉을 드래그하면 모든 몬스터를 죽이고
|
|
-- 6층으로 이동하는 타이머를 동작시킨다.
|
|
when devilcatacomb_floor5_stone.take begin
|
|
local setting = devilcatacomb_zone.setting()
|
|
if item.vnum == setting.unlock_stone then
|
|
item.remove ()
|
|
d.notice(gameforge.devilcatacomb_zone._310_dNotice)
|
|
-- 6층으로 이동
|
|
d.clear_regen()
|
|
d.purge()
|
|
timer("devilcatacomb_floor6_timer",2)
|
|
end
|
|
end
|
|
|
|
when devilcatacomb_floor6_timer.timer begin
|
|
local setting = devilcatacomb_zone.setting()
|
|
d.setf("level",6)
|
|
d.setqf2("devilcatacomb_zone","level", 6)
|
|
d.jump_all (setting.floor6_entry.x + setting.base.x, setting.floor6_entry.y + setting.base.y )
|
|
d.regen_file (setting.mob_regen_file_path.."dc_6f_regen.txt")
|
|
d.spawn_mob (setting.devil_great_king, setting.devil_great_king_pos[1], setting.devil_great_king_pos[2])
|
|
timer("warp_timer",3)
|
|
end
|
|
|
|
-- 아걸(2597)이 죽으면, 6층의 타이머1이 동작한다.
|
|
when devilcatacomb_devil_great_king.kill begin
|
|
server_timer ("floor6_eli_check_timer_1", 5,d.get_map_index())
|
|
end
|
|
|
|
-- 6층의 타이머1은 던전의 모든 몬스터 숫자를 보고,
|
|
-- 0이면 7층으로 워프하는 타이머를 동작한다.
|
|
-- 바로 7층으로 가지 않는 이유는, 유저에게 준비할 시간을 주기 위해서이다.
|
|
-- 1이면 타이머2를 동작시킨다.
|
|
-- 타이머1을 recursive하게 동작시키지 않은 것은,
|
|
-- 그럴 경우 reset한 타이머1이 동작하지 않았기 때문이다.
|
|
when floor6_eli_check_timer_1.server_timer begin
|
|
if d.select(get_server_timer_arg()) then
|
|
if d.count_monster() == 0 then
|
|
say_in_map (get_server_timer_arg(), gameforge.devilcatacomb_zone._320_say)
|
|
server_timer ("devilcatacomb_floor7_timer", 3, get_server_timer_arg())
|
|
else
|
|
server_timer ("floor6_eli_check_timer_2", 5, get_server_timer_arg())
|
|
end
|
|
end
|
|
end
|
|
|
|
when floor6_eli_check_timer_2.server_timer begin
|
|
if d.select(get_server_timer_arg()) then
|
|
if d.count_monster() == 0 then
|
|
say_in_map (get_server_timer_arg(), gameforge.devilcatacomb_zone._320_say)
|
|
server_timer("devilcatacomb_floor7_timer", 3, get_server_timer_arg())
|
|
else
|
|
server_timer ("floor6_eli_check_timer_1", 5, get_server_timer_arg())
|
|
end
|
|
end
|
|
end
|
|
|
|
when devilcatacomb_floor7_timer.server_timer begin
|
|
if d.select(get_server_timer_arg()) then
|
|
local setting = devilcatacomb_zone.setting()
|
|
|
|
d.setf("level",7)
|
|
d.setqf2("devilcatacomb_zone","level", 7)
|
|
d.jump_all (setting.floor7_entry.x + setting.base.x, setting.floor7_entry.y + setting.base.y )
|
|
d.regen_file (setting.mob_regen_file_path.."dc_7f_regen.txt")
|
|
d.spawn_mob (setting.devil_emperor, setting.devil_emperor_pos[1], setting.devil_emperor_pos[2])
|
|
server_timer ("devilcatacomb_floor7_say_timer", 2, get_server_timer_arg())
|
|
end
|
|
end
|
|
|
|
when devilcatacomb_floor7_say_timer.server_timer begin
|
|
if d.select(get_server_timer_arg()) then
|
|
|
|
local t = 3600 -(get_global_time() - d.getf("enter_time"))
|
|
local t_r = math.mod (t, 60)
|
|
local t_m = (t - t_r) / 60
|
|
d.notice(gameforge.devilcatacomb_zone._330_dNotice)
|
|
d.notice(string.format(gameforge.devilcatacomb_zone._20_say, t_m))
|
|
d.set_warp_location (0, 0, 0)
|
|
end
|
|
end
|
|
|
|
-- 6층과 마찬가지로 사마휘(2598)이 죽으면
|
|
-- 7층의 타이머가 작동한다.
|
|
when devilcatacomb_devil_emperor.kill begin
|
|
server_timer ("floor7_eli_check_timer_1", 5, d.get_map_index())
|
|
end
|
|
|
|
-- 7층의 타이머는 6층 타이머와 비슷하며,
|
|
-- 몬스터 숫자가 0이면 exit 타이머를 발생시킨다.
|
|
-- 바로 exit하지 않는 이유는, 유저들에게 준비할 시간을 주기 위해서이다.
|
|
when floor7_eli_check_timer_1.server_timer begin
|
|
if d.select(get_server_timer_arg()) then
|
|
if d.count_monster() == 0 then
|
|
d.set_warp_location (65, 5914, 992)
|
|
d.setqf2("devilcatacomb_zone","done", 1)
|
|
say_in_map (get_server_timer_arg(), gameforge.devilcatacomb_zone._340_say)
|
|
clear_server_timer ("devilcatacomb_0m_left_timer", get_server_timer_arg())
|
|
server_timer("devilcatacomb_exit_timer", 60, get_server_timer_arg())
|
|
else
|
|
server_timer ("floor7_eli_check_timer_2", 5, get_server_timer_arg())
|
|
end
|
|
end
|
|
end
|
|
|
|
when floor7_eli_check_timer_2.server_timer begin
|
|
if d.select(get_server_timer_arg()) then
|
|
if d.count_monster() == 0 then
|
|
d.set_warp_location (65, 5914, 992)
|
|
d.setqf2("devilcatacomb_zone","done", 1)
|
|
say_in_map (get_server_timer_arg(), gameforge.devilcatacomb_zone._340_say)
|
|
clear_server_timer ("devilcatacomb_0m_left_timer", get_server_timer_arg())
|
|
server_timer("devilcatacomb_exit_timer", 60, get_server_timer_arg())
|
|
else
|
|
server_timer ("floor7_eli_check_timer_1", 5, get_server_timer_arg())
|
|
end
|
|
end
|
|
end
|
|
|
|
when devilcatacomb_exit_timer.server_timer begin
|
|
if d.select(get_server_timer_arg()) then
|
|
d.setqf2("devilcatacomb_zone","level", 0)
|
|
d.setqf2("devilcatacomb_zone","last_exit_time", get_global_time())
|
|
clear_server_timer("devilcatacomb_5m_left_timer", get_server_timer_arg())
|
|
clear_server_timer("devilcatacomb_1m_left_timer", get_server_timer_arg())
|
|
clear_server_timer("devilcatacomb_0m_left_timer", get_server_timer_arg())
|
|
clear_server_timer("floor6_eli_check_timer_1", get_server_timer_arg())
|
|
clear_server_timer("floor6_eli_check_timer_2", get_server_timer_arg())
|
|
clear_server_timer("floor7_eli_check_timer_1", get_server_timer_arg())
|
|
clear_server_timer("floor7_eli_check_timer_2", get_server_timer_arg())
|
|
clear_server_timer("devilcatacomb_floor7_say_timer", get_server_timer_arg())
|
|
clear_server_timer("devilcatacomb_floor7_timer", 3, get_server_timer_arg())
|
|
d.clear_regen()
|
|
d.exit_all()
|
|
end
|
|
end
|
|
end --state
|
|
end --quest
|
|
|