launcher: scaffold csproj and solution

This commit is contained in:
Jan Nedbal
2026-04-14 11:12:04 +02:00
parent 82e472f5bc
commit 9f3ad79320
7 changed files with 229 additions and 399 deletions

402
.gitignore vendored
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36
Launcher.sln Normal file
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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 17
VisualStudioVersion = 17.0.31903.59
MinimumVisualStudioVersion = 10.0.40219.1
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "src", "src", "{55F52404-C1C7-4E04-8A4A-F0AF9616D6BE}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Metin2Launcher", "src\Metin2Launcher\Metin2Launcher.csproj", "{6FF284A9-68DE-4423-91A4-03B20606C486}"
EndProject
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "tests", "tests", "{C5AD0C44-A658-4FF0-BBAE-DD5EF0D2F55F}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Metin2Launcher.Tests", "tests\Metin2Launcher.Tests\Metin2Launcher.Tests.csproj", "{15D6EB4F-5BC5-4801-AD36-ABEA56027973}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{6FF284A9-68DE-4423-91A4-03B20606C486}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{6FF284A9-68DE-4423-91A4-03B20606C486}.Debug|Any CPU.Build.0 = Debug|Any CPU
{6FF284A9-68DE-4423-91A4-03B20606C486}.Release|Any CPU.ActiveCfg = Release|Any CPU
{6FF284A9-68DE-4423-91A4-03B20606C486}.Release|Any CPU.Build.0 = Release|Any CPU
{15D6EB4F-5BC5-4801-AD36-ABEA56027973}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{15D6EB4F-5BC5-4801-AD36-ABEA56027973}.Debug|Any CPU.Build.0 = Debug|Any CPU
{15D6EB4F-5BC5-4801-AD36-ABEA56027973}.Release|Any CPU.ActiveCfg = Release|Any CPU
{15D6EB4F-5BC5-4801-AD36-ABEA56027973}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(NestedProjects) = preSolution
{6FF284A9-68DE-4423-91A4-03B20606C486} = {55F52404-C1C7-4E04-8A4A-F0AF9616D6BE}
{15D6EB4F-5BC5-4801-AD36-ABEA56027973} = {C5AD0C44-A658-4FF0-BBAE-DD5EF0D2F55F}
EndGlobalSection
EndGlobal

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namespace Metin2Launcher.Config;
/// <summary>
/// Hardcoded configuration for the launcher MVP.
/// These values are deliberately not loaded from a config file — they are compile-time
/// constants so a tampered local config cannot redirect updates.
/// </summary>
public static class LauncherConfig
{
public const string ManifestUrl = "https://updates.jakubkadlec.dev/manifest.json";
public const string SignatureUrl = "https://updates.jakubkadlec.dev/manifest.json.sig";
public const string BlobBaseUrl = "https://updates.jakubkadlec.dev/files";
public const string VelopackFeedUrl = "https://updates.jakubkadlec.dev/launcher";
public const string GameExecutable = "Metin2.exe";
/// <summary>
/// Ed25519 public key used to verify the manifest signature.
///
/// PLACEHOLDER — generated with NSec.Cryptography during MVP scaffolding.
/// Must be swapped for the real production key before first public release.
/// The matching private key lives only in the test-generator used locally and
/// IS NOT used to sign any real release.
/// </summary>
public const string PublicKeyHex = "a8619c11348cb26cdcad9467c5dd44e3fcb40017e9fbcf225ac76ad824422c46";
public static readonly TimeSpan ManifestFetchTimeout = TimeSpan.FromSeconds(10);
public static readonly TimeSpan BlobFetchTimeout = TimeSpan.FromSeconds(60);
public static readonly TimeSpan TotalUpdateTimeout = TimeSpan.FromMinutes(30);
public const int MaxBlobRetries = 3;
/// <summary>Name of the directory under the client root that holds launcher state.</summary>
public const string StateDirName = ".updates";
/// <summary>Name of the staging directory under the state directory.</summary>
public const string StagingDirName = "staging";
}

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using System.Globalization;
namespace Metin2Launcher.Logging;
/// <summary>
/// Hand-rolled logger: writes to stdout and a rolling (well, appending) log file.
/// Thread-safe via a lock. Intentionally simple — no Serilog/NLog for MVP.
/// </summary>
public static class Log
{
private static readonly object Gate = new();
private static string? _logFilePath;
public static string LogFilePath
{
get
{
if (_logFilePath is null)
{
_logFilePath = DefaultLogFilePath();
}
return _logFilePath;
}
}
public static void SetLogFilePath(string path)
{
lock (Gate)
{
_logFilePath = path;
var dir = Path.GetDirectoryName(path);
if (!string.IsNullOrEmpty(dir))
Directory.CreateDirectory(dir);
}
}
public static void Info(string message) => Write("INFO ", message);
public static void Warn(string message) => Write("WARN ", message);
public static void Error(string message) => Write("ERROR", message);
public static void Error(string message, Exception ex)
=> Write("ERROR", message + " :: " + ex);
private static void Write(string level, string message)
{
var line = string.Format(
CultureInfo.InvariantCulture,
"{0:yyyy-MM-dd HH:mm:ss.fff} {1} {2}",
DateTime.UtcNow, level, message);
lock (Gate)
{
Console.WriteLine(line);
try
{
var path = LogFilePath;
var dir = Path.GetDirectoryName(path);
if (!string.IsNullOrEmpty(dir))
Directory.CreateDirectory(dir);
File.AppendAllText(path, line + Environment.NewLine);
}
catch
{
// Deliberately swallow — logging must never take the process down.
}
}
}
private static string DefaultLogFilePath()
{
string baseDir;
if (OperatingSystem.IsWindows())
{
baseDir = Environment.GetFolderPath(Environment.SpecialFolder.LocalApplicationData);
}
else
{
var xdg = Environment.GetEnvironmentVariable("XDG_DATA_HOME");
if (string.IsNullOrEmpty(xdg))
{
xdg = Path.Combine(
Environment.GetFolderPath(Environment.SpecialFolder.UserProfile),
".local", "share");
}
baseDir = xdg;
}
return Path.Combine(baseDir, "Metin2Launcher", "launcher.log");
}
}

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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>Exe</OutputType>
<TargetFramework>net8.0</TargetFramework>
<ImplicitUsings>enable</ImplicitUsings>
<Nullable>enable</Nullable>
<RootNamespace>Metin2Launcher</RootNamespace>
<AssemblyName>Metin2Launcher</AssemblyName>
<InvariantGlobalization>true</InvariantGlobalization>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="NSec.Cryptography" Version="24.4.0" />
<PackageReference Include="Velopack" Version="0.0.1053" />
</ItemGroup>
</Project>

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using Metin2Launcher.Logging;
namespace Metin2Launcher;
/// <summary>
/// Launcher entry point. Wired to a minimal scaffold in the first commit;
/// later commits extend this into the full update + game launch flow.
/// </summary>
public static class Program
{
public static int Main(string[] args)
{
Log.Info("metin2 launcher scaffold: " + string.Join(' ', args));
return 0;
}
}

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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net8.0</TargetFramework>
<ImplicitUsings>enable</ImplicitUsings>
<Nullable>enable</Nullable>
<IsPackable>false</IsPackable>
<IsTestProject>true</IsTestProject>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.6.0" />
<PackageReference Include="xunit" Version="2.4.2" />
<PackageReference Include="xunit.runner.visualstudio" Version="2.4.5">
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
<PrivateAssets>all</PrivateAssets>
</PackageReference>
<PackageReference Include="NSec.Cryptography" Version="24.4.0" />
<PackageReference Include="coverlet.collector" Version="6.0.0">
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
<PrivateAssets>all</PrivateAssets>
</PackageReference>
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\..\src\Metin2Launcher\Metin2Launcher.csproj" />
</ItemGroup>
</Project>